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Doc Hawkins posted:That is a really cool idea. More mods should give you things to do with the equipment you don't use besides selling it; it really is clutter past a certain point. I also made it so you can break down silver and iron weapons and armor into ingots to give to the atronach smith so it can make you cool poo poo. I downloaded a mod that let you do that for Skyrim crafting, and figured it would give me a reason to actually loot all the damned skeleton champions I run across in MW.
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# ? Feb 25, 2017 06:10 |
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# ? Jun 1, 2024 06:21 |
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Node posted:Some parts, yes. Not a huge amount, though. TR is big. I'll repeat that. Yeah when I first heard about it I thought the same we all did - that it's ridiculous and never going to happen. Cut to a loving decade later. It's a slow burn but they're not stopping, it seems. It's also vast, even if only part is actually fleshed out. At this point I'd be more surprised if the project fell apart. e; cis autodrag posted:I dunno, part of the fun for me is what a poo poo show the games are out of the box. I'd enjoy seeing a town get wiped out because Bethesda made bad choices about vampires. This exact thing happened to me when Dawnguard dropped. Strolled into Whiterun and some loving overpowered vampire is tearing poo poo up. End up with like half a dozen dead, including Jon Battle-Born as well as both Adrianne and Ulfberth, so my most used shop in the game. It was great Ms Adequate fucked around with this message at 06:44 on Feb 25, 2017 |
# ? Feb 25, 2017 06:14 |
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Tamriel Rebuilt is too real now, we have to start joking about Project Tamriel's chances instead.
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# ? Feb 25, 2017 07:34 |
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cis autodrag posted:you don't even know how hosed you are. i am going to make you make so many friends, and you won't even know i was doing it. you'll get so close with them, share secrets, laughs, memories. you'll get old but never grow apart, and one day when you're in the hospital, enjoying your last moments with your best friend, only then will i remove my mask and whisper in your ear "you're so dumb" Seen any elves? HA HA HA!
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# ? Feb 25, 2017 08:00 |
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Stuporstar posted:This reminds me, I asked the previous TR team and they said go for it, but do you guys have plans for that empty island in the Boethia region that only has Pamashibabua Caverns under it? I thought it would be a great place for a player tower--if it remains empty. Fair warning, though: one of the things we want to do for the September release this year is adding at least parts of a Mainland questpack, a centralisation of road and city markers into Tamriel_Data, carrying non- and not-very-controversial changes from TR_Travels over to the Mainland, as well as some moderate detailing changes to Telvannis (since we're already breaking things, might as well go for that). This will likely screw up deletions and edits to existing references. You'd be better off cutting that island out of the esm and pasting it back in later on, unless your deletions/editions are minor enough that they can be redone later on in case that's necessary. Okay, so TR's storyline and main quest. The story is largely the same one as in in vanilla Morrowind - colonisation, imperalisation, settlers vs. ashlanders, the slow decline of the Empire and the Houses. Vvardenfell has a much bigger angle on colonisation, since it was only settled 13 years ago (ESO nonwithstanding, which has started to make really laughable Telvanni lore lately), temple holdings, Vivec, and the three house capital settlements nonwithstanding. Since the mainland has the big, old settlements, a much bigger angle is played towards the decline and House conflicts. Vvardenfell for them is someone else's problem. Old Ebonheart, the center of Imperial power, exists in its own little bubble that's slowly shrinking as the Empire is mentally packing up. The legion tried to enforce a quarantine on Vvardenfell recently, after the tax revolt in Balmora and a wave of assassinations of Imperials and Hlaalu (both canon events, but not talked about in-game), and failed miserably due to lack of political and military power. Varus Vantinius was sent to Vvardenfell in disgrace and everyone tries to pretend it didn't happen, but is sitting on egg shells. At the same time, the Houses are coming into open conflict about the holdings around the Thirr river. House Hlaalu, at an all-time political high, is encroaching even further east into Indoril lands. When they tried to monopolize trade on Lake Andaram, they cut off Dres Horak, one of the two trade ports House Dres holds (Dres Horak is for other Dunmer, Tear is for Outlanders, the rest of the Dres clansteads are not welcoming to outsiders at all). The Thirr conflict is a big thing and will have about the same impact as the vanilla main quest. But not a dedicated questline. TR's "main quests" are its faction questlines and extensions and addons to the vanilla main quest. The Houses all have their own problems, which can be resolved if you join them and finish their questlines. Hlaalu bit off a lot more than it could chew in the Thirr conflict, and has internal problems since it created its politics for other reasons than the current generations, and the old conspirators are still alive. Indoril is choking on its traditions and strict internal divisions. It tied itself to the temple in a big way, and the current generation is still plagued by survivor's guilt after the armistice. Their holdings are being eaten away by the Hlaalu and they have nothing to show for it. Telvanni is just a mess. Both the house and the planning for it. The idea that most of us agree on is that the Archmagister Dral hosed off in the beginning of the Third Era into his own pocket realm, and the House has been slowly devolving into its component parts since then. Dres is of course embroiled in the Thirr conflict to the shock and surprise of Hlaalu, who didn't see it coming. They also made a lot of deals, the most prominent (and unknown) with the Hist and the Sload. And now the Sload are coming to collect. Redoran is a house on a suicide mission. They failed miserably in the Arnesian war, and Bolvyn Venim has changed the capital to Ald-Ruhn to fight openly against the Blight. In the meantime, their ignored mainland holdings are under threat by Haafingar's High King, who is supporting an uprising of the Nail-Knock Reavers, a local Nord faction under Redoran rule that's a remnant of settlers from the First Empire. I don't really know what the plans are for most of the Imperial factions. The Thieves Guild will be embroiled in a gang war with the Camonna Tong on a large scale. The old head retired and the new one is turning the Guild into a mirror image of the CT in order to combat it, and it's not going well. A Daedric artefact is also involved (not the one you are expecting). The Mages Guild pretty much has none I think. They keep doing their own thing, since Trebonius is such a tool. The Imperial Archeological Societs will be a non-faction, you can do some questlines for them, but not actually join. Drawing blank on the Fighter's Guild, the Imperial Cult, and the Legion. Atrayonis fucked around with this message at 08:53 on Feb 25, 2017 |
# ? Feb 25, 2017 08:47 |
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Node posted:Seen any elves? HA HA HA! I enjoyed this exchange. Now I'm going to ruin it by taking it seriously. Dark Souls style upgrading fits Dark Souls because you're permanently destroying things for just a little power. You're tossing them into the metaphorical fire to drive back the metaphorical shadows. It doesn't fit Morrowind, where power comes from practice and exploration. Given the bribe system, it'd be nice if you could give NPCs objects of value directly.
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# ? Feb 25, 2017 08:48 |
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Atrayonis posted:awesome TR lore n' poo poo I could read stuff like this all day. Doc Hawkins posted:I enjoyed this exchange. Now I'm going to ruin it by taking it seriously. I didn't even have an opinion on it, I just wanted to post something stupid.
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# ? Feb 25, 2017 09:27 |
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cis autodrag posted:i agree, but also please no one say "it should have a dark souls style upgrade system". i will find you and i will tell all your friends how dumb you are. Nah, I don't agree. I mean I don't think TES should literally adopt the Dark Souls +# system to armor, but I have always thought that each type of armor should have multiple tiers, if only because having to wear Daedric or Glass to be most effective in light or heavy armor is pretty limiting in terms of role playing. If I want to make a stereotypical knight in shining armor paladin character, I should be able to do that with a shiny set of steel armor and not have to fight the urge to wear Daedric for full effectiveness. Each armor type would have a rating: Broken, worn, normal, reinforced, fine, extravagant, exquisite, or whatever, and in addition to being better at its job than the last, each higher level would appear more ornate and cool. Exquisite Steel would be just as effective as Exquisite Daedric. If I want to make a thief, I shouldn't have to go to glass, I should be able to eventually craft a set of Exquisite Leather armor and be good to go. This may or may not fall in line with your view of the lore but I think it would be best for playing dressup in my fantasy sword and spell man, "live another life" TES video game. GreatGreen fucked around with this message at 09:50 on Feb 25, 2017 |
# ? Feb 25, 2017 09:45 |
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GreatGreen posted:I mean I don't think TES should literally adopt the Dark Souls +# system to armor, but I have always thought that each type of armor should have multiple tiers, if only because having to wear Daedric or Glass to be most effective in light or heavy armor is pretty limiting in terms of role playing. If I want to make a stereotypical knight in shining armor paladin character, I should be able to do that with a shiny set of steel armor and not have to fight the urge to wear Daedric for full effectiveness. But then you get the urge to wear a flawless glass armor set or whatever.
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# ? Feb 25, 2017 11:16 |
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Atrayonis posted:TR Lore Stuff This is all so cool. Thank you so much for working on it.
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# ? Feb 25, 2017 13:50 |
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Hey, just decided to reinstall Morrowind. Basically only using mods from the OP. But whenever I get to Sellus Gravius I get a weird never ending dialogue loop. Can anyone see the fuckup I've obviously made?code:
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# ? Feb 25, 2017 14:31 |
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So, i finished Morrowind this week and will start Oblivion next. But it'd be really nice to have some mods on, because trying to make a good looking character in the editor gave me a panic attack. Is there a thread like this but for Oblivion mods?
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# ? Feb 25, 2017 16:55 |
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Frionnel posted:So, i finished Morrowind this week and will start Oblivion next. But it'd be really nice to have some mods on, because trying to make a good looking character in the editor gave me a panic attack. Oblivion thread that's been abandoned for two years: https://forums.somethingawful.com/showthread.php?threadid=3310676 Oblivion Character Overhaul is the mod you want for less terrible-looking characters.
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# ? Feb 25, 2017 17:11 |
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Frionnel posted:So, i finished Morrowind this week and will start Oblivion next. But it'd be really nice to have some mods on, because trying to make a good looking character in the editor gave me a panic attack. Install Morroblivion and replay Morrowind in the Oblivion engine because gently caress Oblivion.
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# ? Feb 25, 2017 18:04 |
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Millennial Sexlord posted:Install Morroblivion and replay Morrowind in the Oblivion engine because gently caress Oblivion.
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# ? Feb 25, 2017 18:12 |
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So would I be good using just vanilla Morrowind with MGSO and nothing else or am I missing out on a step or two?
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# ? Feb 25, 2017 18:45 |
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Shimrra Jamaane posted:So would I be good using just vanilla Morrowind with MGSO and nothing else or am I missing out on a step or two? You could do that but real pleasure comes from 3 days of downloading, installing, and configuring all those mods yourself.
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# ? Feb 25, 2017 19:00 |
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3 days as in 72 hours of work FYI!!!!!!! But it is totally worth it. My current Morrowind build is stable and really awesome. Just need to add TR to it at some point, but I'm worried about patches and stuff.
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# ? Feb 25, 2017 19:02 |
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Atrayonis posted:We have no plans there, so go for it. The long-term Telvanni revamp ideas I've seen (for when after we have everything else done) don't even touch it. I have to delete a few interior pieces to make room for the Telvanni teleportation pads everytime you guys update, so I know the drill. I try only to add things, only deleting if absolutely necessary, and don't make landmass changes, so I'll probably just plop the tower in a way that hides the trees on that hill rather than removing them. I find that cave Pamashibabua really intriguing with that flaming Boethia head inside it. Are there ever going to be quests that take the player there, or can I just make up whatever?
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# ? Feb 25, 2017 20:04 |
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Cat Mattress posted:But then you get the urge to wear a flawless glass armor set or whatever. But the idea is that all (max level) armor sets would be roughly equal in power and effectiveness. The way I'm imagining it, 'Exquisite' Leather is just as effective as 'Exquisite' Glass. This would mean that whatever you end up wearing ultimately becomes more of an aesthetic or thematic choice than a video game min/max choice, but you'd still have to do all the video gamey stuff to ultimately get there. GreatGreen fucked around with this message at 20:21 on Feb 25, 2017 |
# ? Feb 25, 2017 20:17 |
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GreatGreen posted:But the idea is that all (max level) armor sets would be roughly equal in power and effectiveness. The way I'm imagining it, 'Exquisite' Leather is just as effective as 'Exquisite' Glass. This would mean that whatever you end up wearing ultimately becomes more of an aesthetic or thematic choice than a video game min/max choice, but you'd still have to do all the video gamey stuff to ultimately get there. Doesn't that make all the cool unique hand placed armor worthless
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# ? Feb 25, 2017 20:42 |
Atrayonis posted:The good stuff Just dropping by to say I'm glad you guys get it and you're a cool person for working on it. I kinda swamped with other stuff or I'd join myself.
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# ? Feb 25, 2017 20:55 |
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Stuporstar posted:I have to delete a few interior pieces to make room for the Telvanni teleportation pads everytime you guys update, so I know the drill. I try only to add things, only deleting if absolutely necessary, and don't make landmass changes, so I'll probably just plop the tower in a way that hides the trees on that hill rather than removing them. Edit: asked around. This turned up. quote:/17/2011 (20:20) TR_Map2.esm 11/29/2008 (21:37) HP_Besitzer TR_m2_horror_daedra_head Pamashibabua Cavern -679 -2341 2904 "this looks incredibly cheesy - just a taste thing I guess..." Captain Scandinaiva posted:Just dropping by to say I'm glad you guys get it and you're a cool person for working on it. I kinda swamped with other stuff or I'd join myself. "Joining" TR is as easy as registering and posting stuff on the forums, reading up on the summaries of our weekly public dev meetings (6 PM GMT every Sunday), or just joining our Discord and hanging around. Atrayonis fucked around with this message at 00:20 on Feb 26, 2017 |
# ? Feb 25, 2017 22:08 |
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GreatGreen posted:But the idea is that all (max level) armor sets would be roughly equal in power and effectiveness. The way I'm imagining it, 'Exquisite' Leather is just as effective as 'Exquisite' Glass. This would mean that whatever you end up wearing ultimately becomes more of an aesthetic or thematic choice than a video game min/max choice, but you'd still have to do all the video gamey stuff to ultimately get there. Personally, I don't really like this, because I like that the wacky armor/weapon materials kind of says something about the setting, you know?
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# ? Feb 25, 2017 22:24 |
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cis autodrag posted:Doesn't that make all the cool unique hand placed armor worthless Nope, because it could have unique stats and unique magical enchantments, or maybe even custom textures and meshes.
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# ? Feb 26, 2017 02:25 |
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WhiskeyWhiskers posted:Hey, just decided to reinstall Morrowind. Basically only using mods from the OP. But whenever I get to Sellus Gravius I get a weird never ending dialogue loop. Can anyone see the fuckup I've obviously made? Figured it out. It was Uvirith's Legacy MWSE companion addon.
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# ? Feb 26, 2017 04:26 |
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Mountaineer posted:Oblivion thread that's been abandoned for two years: https://forums.somethingawful.com/showthread.php?threadid=3310676 Thanks! At some level i feel wrong for modding away the ugliness, like i'm missing the full experience, but nahh. Millennial Sexlord posted:Install Morroblivion and replay Morrowind in the Oblivion engine because gently caress Oblivion. But touching the poop is fun!
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# ? Feb 26, 2017 04:28 |
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Oblivion is hilarious, because I literally need to mod it to the engine limits to get a decent, playable game. Morrowind just needs a ton of visual updates.
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# ? Feb 26, 2017 05:20 |
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Gyshall posted:Oblivion is hilarious, because I literally need to mod it to the engine limits to get a decent, playable game. Morrowind just needs a ton of visual updates. Well, there are some audio updates I really can't play Morrowind without now. https://www.youtube.com/shared?ci=pKKggbVqsF0
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# ? Feb 26, 2017 14:31 |
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WhiskeyWhiskers posted:Figured it out. It was Uvirith's Legacy MWSE companion addon. Was it loaded after the main mod? Because dialogue losing its speaker tags is something that happens when the dialogue is loaded before the NPC it's assigned to. Just want to know whether I have to fix a bug or not. Atrayonis posted:Whoever made that and whatever plans might have been made are most likely no longer with TR. I'm asking around in any case, but I think revisiting this location is beyond our capacity so you can just make up whatever. Cool. I noticed the cave needed a bit of work, but I can probably work around what's already there.
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# ? Feb 26, 2017 18:59 |
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There's a mod that replaces all of Oblivion's tree textures with jungle ones and some of the architecture with more east asian designs, that actually does a lot for its aesthetic imo
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# ? Feb 26, 2017 19:15 |
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Fuligin posted:There's a mod that replaces all of Oblivion's tree textures with jungle ones and some of the architecture with more east asian designs, that actually does a lot for its aesthetic imo http://www.nexusmods.com/oblivion/mods/45960/
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# ? Feb 26, 2017 19:47 |
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Stuporstar posted:Was it loaded after the main mod? Because dialogue losing its speaker tags is something that happens when the dialogue is loaded before the NPC it's assigned to. Just want to know whether I have to fix a bug or not. I think it was loaded after, but I'm honestly not confident in that. Sorry.
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# ? Feb 26, 2017 21:03 |
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Just got a pc again for the first time a few years and I'm keen to get my morrowind fix. Is there anything I need to know about installing on windows 10? I have two disk copies but I'm not averse to buying it again on steam/gog if one of those would be easier to use and mod. (And indeed would prefer a digital copy if it's not too much hassle as I only have an external optical drive). A cursory google search seems to suggest that some people have resolution/full screen issues, but for others it seems to work ok. Any advice gratefully received!
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# ? Feb 27, 2017 12:55 |
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Semi-mental posted:Just got a pc again for the first time a few years and I'm keen to get my morrowind fix. everything works fine on w10 if you had to pick a digital option pick gog 110%, if you edit the steam exe its a pain in the rear end but gog's doesn't care because it's DRM free
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# ? Feb 27, 2017 16:15 |
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Meyers-Briggs Testicle posted:everything works fine on w10 Awesome, thanks!
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# ? Feb 27, 2017 20:08 |
I had zero problems using my CD base copy and expansions. The only tricky thing was that I didn't know the expansion order, installed out of order, which meant that the final morrowind patch wouldn't install, which meant MGSO didn't want to run, so I had to reinstall everything in the right order. That was a pain, but no compatibility issues, which surprised me given its age, i've had no end of issues with lots of other games from this era.
Riot Bimbo fucked around with this message at 06:01 on Mar 1, 2017 |
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# ? Mar 1, 2017 05:52 |
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Atrayonis posted:Thanks! But much like SA isn't made up of EVE players, TR is not made up of cloistered, isolated people. I just wanna say again, over a decade ago I was trolling the poo poo out of TR, but now I feel the complete opposite. The work you guys are doing is awesome. Don't hurry for anybody. Keep up the great work on a legendary game. I used to mod Morrowind, mainly .esps just for myself, and I knew how to do pretty much anything in the editor (except make scripts, I don't get that poo poo.) I don't have the energy to do that today, but a part of me wishes I did.
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# ? Mar 1, 2017 09:53 |
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There's this too: http://www.nexusmods.com/oblivion/mods/46118/ IIRC it has more variety in terms of flora. It also adds additional groundcover meshes (more grass & ferns and poo poo, basically) for that jungle feeling, but that obviously impacts performance so YMMV. There's a jungle ambience sound mod by the same author too. I've tried to mod Oblivion to not be generic fantasyland, but even with the various stability mods/ENBoost or whatever, it still performs incredibly poorly and crashes if you look at it funny, so I usually give up halfway through. Polishing a turd etc.
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# ? Mar 1, 2017 12:58 |
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# ? Jun 1, 2024 06:21 |
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Node posted:I just wanna say again, over a decade ago I was trolling the poo poo out of TR, but now I feel the complete opposite. The work you guys are doing is awesome. Don't hurry for anybody. Keep up the great work on a legendary game. it's pretty easy to learn, every bit helps but if you had to pick something to learn learn to 3d model lol they need a ton of that
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# ? Mar 1, 2017 16:12 |