|
Floppychop posted:It certainly does have a benefit. The warlord just follows them. Just tried this out in a duel with a friend, once with default gear on, and the other with my reduced throw gear on. The difference was insignificant, and probably down to us not positioning ourselves exactly the same way both times. Unless the difference becomes significantly more pronounced at higher gear levels (my gear is maxed as high as it can go for Rep 2) then I'm convinced that it's not worth buffing that stat on the Warlord. In fact, the difference was so minimal, that I think it simply doesn't apply to the Warlord at all.
|
# ? Feb 26, 2017 22:19 |
|
|
# ? May 31, 2024 02:45 |
|
I can believe that on the "drag" style moves like warlord/raider carry and the LB spit the difference is at most negligible, but for the traditional grab'n'toss the difference is very significant and noticeable. Edit: also remember that in 1v1 and 2v2 modes gear stats are turned off, though you may have tested it in a 4v4 setting.
|
# ? Feb 26, 2017 22:25 |
|
This game is so dumb sometimes. I was getting bodied by a rep 3 Lawbringer's combo that, of course, autotracks like everything else in this game. So I switch to my level 2 Valkyrie, and just do her dumb knockdown combo over and over again, winning 3-0. I hate that these combos are even a thing, and that they're so drat effective.
|
# ? Feb 26, 2017 22:42 |
|
FunkMonkey posted:I can believe that on the "drag" style moves like warlord/raider carry and the LB spit the difference is at most negligible, but for the traditional grab'n'toss the difference is very significant and noticeable. We tested it in a custom game lobby 1v1 duel mode with gear stats turned on. (Custom lobbies actually default to Gear Stats ON, even in 1v1) It definitely was of little to no benefit. I'm sure it's probably great on other characters though.
|
# ? Feb 26, 2017 22:44 |
|
The thing is that they aren't effective. It's easy to escape Lawbringer's vortex, just as it is easy to dodge Valkyrie's leg sweep. You literally press the dodge button one time and their momentum evaporates.
|
# ? Feb 26, 2017 22:44 |
|
Xeremides posted:This game is so dumb sometimes. I was getting bodied by a rep 3 Lawbringer's combo that, of course, autotracks like everything else in this game. So I switch to my level 2 Valkyrie, and just do her dumb knockdown combo over and over again, winning 3-0. I hate that these combos are even a thing, and that they're so drat effective. The Lawbringer's combo is the easiest thing in the world to stop, just break out of his GB and he can pretty much never touch you
|
# ? Feb 26, 2017 22:45 |
|
Oh word? You just have to stop it every time to keep from being thrown into a dark chasm? Thanks, guys. But it's okay. I already won.
|
# ? Feb 26, 2017 22:48 |
|
ankle posted:The Lawbringer's combo is the easiest thing in the world to stop, just break out of his GB and he can pretty much never touch you Sad but true, just be attentive and stay away from walls and most of our repertoire is made unavailable to us. Fortunately a lot of players can't/won't do this so HAW HAW.
|
# ? Feb 26, 2017 22:52 |
|
Xeremides posted:Oh word? You just have to stop it every time to keep from being thrown into a dark chasm? Don't stand near a hole.
|
# ? Feb 26, 2017 22:55 |
|
fadam posted:Don't stand near a hole.
|
# ? Feb 26, 2017 22:58 |
|
fadam posted:Please stand near a hole.
|
# ? Feb 26, 2017 22:59 |
|
Seriously just dodge to the side when he goes for the shove. Then grab him and throw him into the hole he was trying to throw you into. Embrace the grift.
|
# ? Feb 26, 2017 23:02 |
|
Lawbringer is good guys. Maybe not the greatest or maybe even great but he is good. Like maybe he will not need a patch...
|
# ? Feb 26, 2017 23:18 |
|
So far the only character I think is even the least bit overpowered is Warlord and that's only because people gear the gently caress up on him and end up attacking through light attacks for all your health. Gear is the only problem in this game and even that can be made up by a good cliff toss.
|
# ? Feb 26, 2017 23:24 |
|
Hypha posted:Lawbringer is good guys. He isn't
|
# ? Feb 26, 2017 23:26 |
|
Hypha posted:Lawbringer is good guys. As someone who has played nothing but, with my fair share of triumph in all modes, I agree with everything but your last point.
|
# ? Feb 26, 2017 23:30 |
|
FunkMonkey posted:Please stand near a hole. speaking of, i had a fun Lawbringer moment today: https://www.youtube.com/watch?v=MjWLHSoN5xE
|
# ? Feb 26, 2017 23:31 |
|
Prestige 4+ peacekeepers who can cancel out of heavies and attack with lights faster than your hero can physically change guard is getting real loving tiresome.
|
# ? Feb 26, 2017 23:42 |
|
Instead of having the default be any hit interrupts, but some attacks + revenge have armor, my solution would be for all attacks to have a poise value and an impact value. Poise would determine how much impact you can absorb during the attack to not be interrupted, and impact therefore is self-explanatory. Speed is a great thing to have, and it'd be cool for peacekeepers to be able to spot a fast attack, get a stab in, and still deflect. But they should have to handle the momentum of that big fuckoff attack, not just give someone a poke and all of a sudden a loving Lawbringer can't do poo poo. But that's just me what do I know about game design BTW replace revenge on injury and revenge on defense with % bonuses to poise and impact.
|
# ? Feb 26, 2017 23:51 |
|
ankle posted:speaking of, i had a fun Lawbringer moment today: I love everything about this.
|
# ? Feb 26, 2017 23:59 |
|
The point of LB is to bully opponents into situations where they can't defend themselves, which is when you really lay the pain. Open attacking is not their strong suit, and I doubt it ever will be. I'll personally say that as an LB I tend to find peacekeepers easy prey simply because their patterns seem extremely predictable and easy to arrest. I do understand your idea, though. Edit: I'm just going to clarify that a big reason I love LB is because I love playing the long game; beating an opponent through determined patience rather than aggressive panache. Many times I've won duels against experienced opponents within seconds of time up just because I waited, focused, and whittled them down. Buck Wildman fucked around with this message at 00:04 on Feb 27, 2017 |
# ? Feb 26, 2017 23:59 |
|
FunkMonkey posted:The point of LB is to bully opponents into situations where they can't defend themselves, which is when you really lay the pain. Open attacking is not their strong suit, and I doubt it ever will be. I'll personally say that as an LB I tend to find peacekeepers easy prey simply because their patterns seem extremely predictable and easy to arrest. I do understand your idea, though. Sure, predict the direction-changing light attack spam that you have a 1 in 3 chance of getting right, and hope you get a shot in before the are back at it. Sure. Maybe if peacekeepers had to set something up to make their poo poo work, like a lawbringer does, that'd be cool, but I can be an effective peacekeeper against most classes by closing distance and mashing R1 while twirling the right thumbstick.
|
# ? Feb 27, 2017 00:04 |
|
signalnoise posted:Instead of having the default be any hit interrupts, but some attacks + revenge have armor, my solution would be for all attacks to have a poise value and an impact value. Poise would determine how much impact you can absorb during the attack to not be interrupted, and impact therefore is self-explanatory. Speed is a great thing to have, and it'd be cool for peacekeepers to be able to spot a fast attack, get a stab in, and still deflect. But they should have to handle the momentum of that big fuckoff attack, not just give someone a poke and all of a sudden a loving Lawbringer can't do poo poo. That... seems like a huge amount of trouble and bookkeeping to go through for a fairly minor payoff. Right now it's fairly intuitive: You either have armour or you don't, and it absorbs either precisely one hit (as part of a moveset) or until your temporary HP are used up (revenge). Having to essentially memorise the poise values for all of your attacks in addition to the impact values of all other characters' attacks would be a huge up-front cost just to wrap your head around such a basic and integral part of the game.
|
# ? Feb 27, 2017 00:05 |
|
UP AND ADAM posted:He isn't He can guarantee damage off of any shove, much like the warlord can with headbutt. Granted the warlord's is faster, easier and does a bit more damage but shoves are a bit easier to continuously land. We will have to see if shovel knight tech makes him a better character.
|
# ? Feb 27, 2017 00:06 |
|
Ok friend, just telling you my experience. It works for me. Maybe I just have better reactions than average? I don't want to get into an argument over it.
|
# ? Feb 27, 2017 00:06 |
|
Perestroika posted:That... seems like a huge amount of trouble and bookkeeping to go through for a fairly minor payoff. Right now it's fairly intuitive: You either have armour or you don't, and it absorbs either precisely one hit (as part of a moveset) or until your temporary HP are used up (revenge). Having to essentially memorise the poise values for all of your attacks in addition to the impact values of all other characters' attacks would be a huge up-front cost just to wrap your head around such a basic and integral part of the game. Alternative: balance the loving game
|
# ? Feb 27, 2017 00:07 |
|
signalnoise posted:Alternative: balance the loving game Why? They already have your money.
|
# ? Feb 27, 2017 00:24 |
|
I am already excited for finger-puzzles. Give me more finger puzzles!
|
# ? Feb 27, 2017 00:34 |
|
Yardbomb posted:YOU ARE A RAIDER, LEGENDARY! I had to turn the sound off this guy made me so salty on hard. Cant imagine realistic.
|
# ? Feb 27, 2017 00:47 |
|
Hypha posted:Lawbringer is good guys. UP AND ADAM posted:He isn't Yeahhh well me and Hypha disagree with that https://www.youtube.com/watch?v=8LEWRPzbdjo Its tricky, but this is a gamechanger for the Lawbringer. Evil Canadian fucked around with this message at 01:35 on Feb 27, 2017 |
# ? Feb 27, 2017 01:27 |
|
Are Ubi servers down again? Just had some poor dude join our game in the first round and he was unable to play. I dunno exactly what the problem was, but he said he couldn't see anything. Also, post-game, retrieving data just sat there for ages and I got no rewards. gently caress Ubi and their potato servers.
|
# ? Feb 27, 2017 01:31 |
|
Evil Canadian posted:Yeahhh well me and Hypha disagree Wow that was fast.... good on you.
|
# ? Feb 27, 2017 01:35 |
|
if someone turns their back to you and runs, hitting them in the back should be a 1 hit kill in literally all situations.
|
# ? Feb 27, 2017 01:53 |
|
cams posted:if someone turns their back to you and runs, hitting them in the back should be a 1 hit kill in literally all situations. you fuckin serious mate? how about no. maybe make it stagger them like if they were thrown into a wall. At least that gives them a fighting chance.
|
# ? Feb 27, 2017 02:00 |
|
cams posted:if someone turns their back to you and runs, hitting them in the back should be a 1 hit kill in literally all situations. If someone turns their back to you and runs, they should create a slipstream effect so you can actually easily catch up to them and get a boost like mario kart or some poo poo. I hate runners.
|
# ? Feb 27, 2017 02:04 |
|
Evil Canadian posted:Yeahhh well me and Hypha disagree with that Very interesting, thanks for sharing.
|
# ? Feb 27, 2017 02:05 |
|
Just fought in Elim against a Nobushi. All 3 of her teammates were executed. It was me (A level 9 Kensei) and a Lawmaker. She refused to fight us. Her entire team was calling her an rear end in a top hat as they were forced to watch her run around pointlessly for 3 whole minutes. She refused to fight the whole time instead of just doing the right thing and trying. At least that way all the dead players aren't sitting there with nothing to do. People like that are scum. 1v2 is fair game, she could have come out on top. But instead she's too much of an asswipe and prefers to make the game boring for everyone.
|
# ? Feb 27, 2017 02:06 |
|
Loopoo posted:you fuckin serious mate? how about no. maybe make it stagger them like if they were thrown into a wall. At least that gives them a fighting chance.
|
# ? Feb 27, 2017 02:07 |
|
Evil Canadian posted:Yeahhh well me and Hypha disagree with that Good to know this character has some life against better competition. Didn't wan't to dump him yet as I really like playing him.
|
# ? Feb 27, 2017 02:08 |
|
|
# ? May 31, 2024 02:45 |
|
Man, I'm super digging the campaign - especially the Samurai one which ties everything together. Getting trolled by the Raider, meeting up with Warden and getting oneshot by geysers, doing this ridiculous last mission boss fight against a castle that's falling apart. Wow!
|
# ? Feb 27, 2017 02:15 |