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IMO it's a bad approach to create a list of characteristics you want in a game and try to find something that exactly matches your specifications. Just play and watch matches from a bunch of games and keep playing the ones you like. It's like people who go "well I played Xianghua in Soul Calibur 2, which character in Injustice will most closely match that experience?" You are much better just trying all the characters and playing the one you like. Break out of your comfort zone a little.
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# ? Feb 27, 2017 05:12 |
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# ? Jun 3, 2024 15:59 |
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Turtlicious posted:I'm looking for a fighting game that doesn't revolve around long combo's, but instead reading and playing around your character's strength. No infinite combo's is a huge + for me, and it has to be for PC. My personal Favorite that's not on PC is Smash 4 which doesn't have dumb technical glitch abuse, requires very good reads and play, and most of the combo's are like 3 or 4 hits long at most, while being super risky to pull of, allowing most of the game to take place in the neutral zone. Battle Fantasia or Blade Arcus.
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# ? Feb 27, 2017 05:12 |
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The game you want does not exist.
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# ? Feb 27, 2017 05:15 |
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Turtlicious posted:I guess I"m not explaining myself well, sorry about that. curiously, can you actually name off the top of your head more than 2 games that actually have true infinite combos (100-0 and you lose the round) other than smash 4
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# ? Feb 27, 2017 05:16 |
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Zand posted:every time someone who doesnt play fgs describes the fg they want to play it usually turns out that they dont actually want to play fighting games This is what's happening, yes.
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# ? Feb 27, 2017 05:17 |
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Zand posted:curiously, can you actually name off the top of your head more than 2 games that actually have true infinite combos (100-0 and you lose the round) other than smash 4 Smash 4 doesn't have it, but brawl does. For Honor does with the Warden Currently. and Blade & Soul Trykt posted:This is what's happening, yes. I'm actually instead getting the feeling fighting games are really deep, and I should try a bevvy of them to see what I like about them, or if I like them.
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# ? Feb 27, 2017 05:20 |
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Based on what you've already said it really seems like this is my best possible suggestion for you: http://store.steampowered.com/app/291550/ If you really want to go the route of "A Study In Fighting Games" you should definitely play a lot of ST first (I would recommend this even if it wasn't 100% free, but it is, so definitely do this). If you want to try something more modern and have access to Windows 10/Xbox One I would recommend Killer Instinct since that game has an incredibly useful combo-assist system to ease you into it and also has the combo breaker mechanics which allow you to still "play" even while being hit 117 times. It also has the benefit of being really well-made/balanced and has a pretty sensible f2p model, you could get away with spending only 5 or 10 bucks ever if you know what character you want to run with out of the gate. P.S. The Warden poo poo you're talking about in FH isn't a true infinite and he's not anywhere near broken, please stop talking about it.
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# ? Feb 27, 2017 05:31 |
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I didn't know any Smash game had true infinites, that's neat. Paging Smash outreach guru Reiley to the thread to possibly explain, I'm curious how they work with smash's movement and DI
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# ? Feb 27, 2017 05:39 |
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Turtlicious posted:Smash 4 doesn't have it, but brawl does. ST is basically the ur-fighting game. if you get absolutely nothing out of it, fighting games are not for you. if you like it with caveats, post those caveats and we'll be able to find something a little more specifically suited to your tastes.
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# ? Feb 27, 2017 05:47 |
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There really aren't any Infinites in Smash 4. There's some training room footstool reset combos but the combination of DI (where you hold a direction to influence your knockback trajectory), SDI (where you mash between three points on the analog stick to wriggle out of multihits), knockback growth and lack of invisible walls make it hard to continuously lock someone in a cycle until they die. If you make a series of incorrect choices on the defense you can get set up into a disgusting spike and killed really early, but that's more bad luck and poor choices than anything outside your control. There is one tech that comes close to being an infinite, though: https://www.youtube.com/watch?v=MZwyf5oztjs
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# ? Feb 27, 2017 05:48 |
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In Training posted:I didn't know any Smash game had true infinites, that's neat. Paging Smash outreach guru Reiley to the thread to possibly explain, I'm curious how they work with smash's movement and DI You could specifically do this with Ice Climbers, and it was based on something called "Wobbling" you do a grab with Popo (the "main" ice climber) you could then force a desynch between him and nana, so you pummel with Popo, while you have Nana jump and down tilt, spiking your enemy, then you can grab them again with Popo before they can recover. You can actually do a ton of throw chains with the Ice Climbers https://www.youtube.com/watch?v=juS9dgfNKxw&t=49s
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# ? Feb 27, 2017 05:49 |
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Play Gundam EXVS
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# ? Feb 27, 2017 05:50 |
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Turtlicious posted:You could specifically do this with Ice Climbers, and it was based on something called "Wobbling" you do a grab with Popo (the "main" ice climber) you could then force a desynch between him and nana, so you pummel with Popo, while you have Nana jump and down tilt, spiking your enemy, then you can grab them again with Popo before they can recover. You can actually do a ton of throw chains with the Ice Climbers wobbling is the best part of melee
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# ? Feb 27, 2017 06:24 |
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making the do a shitload of damage grab dude be a technical thing is seriously the best way of making grapplers not very frustrating to fight against btw
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# ? Feb 27, 2017 06:24 |
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I don't see how things like infinites, long chain combos, etc. are really going to matter. You aren't going to get to that level where you'd even have to worry of achieving those things in a while. And if you stick with the game that long you will have no problem learning them. What makes "getting good" at fighting games difficult isn't learning combos, resets, and infinites, but crafting your playstyle, learning match ups, and improving your reads. Again, just go into fightcade and try out Street Fighter 2, Third Strike, King of Fighters, Marvel vs Capcom, and Samurai Shodown V: Special for a few days, then go from there.
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# ? Feb 27, 2017 06:44 |
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Yo forget all that bullshit I said, I just played 20+ games of Street FIghter 2, and I loving love it. I won twice even!
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# ? Feb 27, 2017 06:47 |
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Turtlicious posted:Yo forget all that bullshit I said, I just played 20+ games of Street FIghter 2, and I loving love it. Welcome
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# ? Feb 27, 2017 06:50 |
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In Training posted:I didn't know any Smash game had true infinites, that's neat. Paging Smash outreach guru Reiley to the thread to possibly explain, I'm curious how they work with smash's movement and DI Melee Icies and Brawl Icies actually had two distinct infinites off their grabs. In Melee, you couldn't mash out of a grab if you were in hitstun so you could jab with Nana and pummel with Popo to keep them in hitstun forever. In Brawl it was just a chain grab, which a lot of characters had (most other characters could only chaingrab until the edge of the stage though). Theirs was the best though since you can grab with both of them, and unlike in 4, you're not grab invuln for awhile after getting grabbed. So you could throw with Popo, grab with Nana, throw with Nana, grab with Popo ad infinitum. The chaingrab features heavily in my favorite Brawl set of all time. It features at least ten minutes of both players pressing no buttons, mais c'est Brawl, c'est magnifique https://www.youtube.com/watch?v=sZuW9jsaczg&t=477s
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# ? Feb 27, 2017 06:52 |
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Turtlicious posted:Smash 4 doesn't have it, but brawl does. The Warden doesn't have an infinite combo.
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# ? Feb 27, 2017 06:55 |
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Remember when we didn't talk about Smash in fighting game threads.
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# ? Feb 27, 2017 06:58 |
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Trykt posted:If you really want to go the route of "A Study In Fighting Games" you should definitely play a lot of ST first (I would recommend this even if it wasn't 100% free, but it is, so definitely do this). If you want to try something more modern and have access to Windows 10/Xbox One I would recommend Killer Instinct since that game has an incredibly useful combo-assist system to ease you into it and also has the combo breaker mechanics which allow you to still "play" even while being hit 117 times. It also has the benefit of being really well-made/balanced and has a pretty sensible f2p model, you could get away with spending only 5 or 10 bucks ever if you know what character you want to run with out of the gate. I thought I was the only person here that actually praises KI. It actually is the game I recommend to folks interested in the genre now since you can get some SF style footsies along with some anime-like chain comboing/character gimmicks. It's a good time. It's like SF5 but the v-trigger and defense mechanics are actually fun
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# ? Feb 27, 2017 07:14 |
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bebaloorpabopalo posted:Remember when we didn't talk about Smash in fighting game threads. Get with the times old man
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# ? Feb 27, 2017 07:20 |
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Pomp posted:i doubt that for honor has infinite combos in it It's not an infinite, just a vortex that feels like one if you don't know how to deal with it
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# ? Feb 27, 2017 07:24 |
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Double Bill posted:It's not an infinite, just a vortex that feels like one if you don't know how to deal with it Reading about it makes it sound like an incredibly punishing vortex and overly safe, especially since it seems like the Warden is the most powerful character anyway. And technically nothing in that game could be infinite since you have stamina limiting your combo length
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# ? Feb 27, 2017 07:43 |
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I'd recommend watching some World Heroes Perfect stuff from Japan if you ever want to see what a game about multiple characters competing to execute infinites on each other looks like. The requisite Judo girl has one off of crouching medium punch that's pretty amazing: https://youtu.be/VJfSsDdgF7Y?t=57
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# ? Feb 27, 2017 09:10 |
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Turtlicious posted:I'm looking for a fighting game that doesn't revolve around long combo's, but instead reading and playing around your character's strength. No infinite combo's is a huge + for me, and it has to be for PC. My personal Favorite that's not on PC is Smash 4 which doesn't have dumb technical glitch abuse, requires very good reads and play, and most of the combo's are like 3 or 4 hits long at most, while being super risky to pull of, allowing most of the game to take place in the neutral zone. Dead or Alive 5 Last Round is f2p on Steam.
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# ? Feb 27, 2017 10:52 |
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Turtlicious posted:Holy poo poo, I did not realize there were so many options, how do I pick?! Smashplayers.txt
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# ? Feb 27, 2017 13:11 |
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Zand posted:curiously, can you actually name off the top of your head more than 2 games that actually have true infinite combos (100-0 and you lose the round) other than smash 4 SF2: Championship edition KOF 13 Xrd (if you play Chipp) Hokuto no Ken MvC3 (Firebrand kills your whole team) I'm sure there's more
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# ? Feb 27, 2017 13:22 |
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Hokuto no Ken is never 100-0 because the timer always expires long before the loser's health is empty
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# ? Feb 27, 2017 13:42 |
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mango sentinel posted:Reading about it makes it sound like an incredibly punishing vortex and overly safe, especially since it seems like the Warden is the most powerful character anyway. Again, I heard something about an infinite KD loop for a class on revenge, but I can't source it and that would be like an XF3 infinite so who cares.
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# ? Feb 27, 2017 13:42 |
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Spuckuk posted:Xrd (if you play Chipp) Uhhhhhh
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# ? Feb 27, 2017 14:59 |
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bebaloorpabopalo posted:Uhhhhhh He's probably referencing how some characters have some high RISC and high resource combos that kill Chipp from full life.
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# ? Feb 27, 2017 15:11 |
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A major tournament was almost won by Lucario last night, Smash 4 continues to grow and evolve in amazing ways
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# ? Feb 27, 2017 15:12 |
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Shadow Ninja 64 posted:He's probably referencing how some characters have some high RISC and high resource combos that kill Chipp from full life. That's not what an infinite is though.
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# ? Feb 27, 2017 15:13 |
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bebaloorpabopalo posted:That's not what an infinite is though. It might as well be, given the end result
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# ? Feb 27, 2017 15:14 |
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bebaloorpabopalo posted:That's not what an infinite is though. True but Zand's initial question also contained the caveat of "100-0 in a single combo" in parentheses. They're two different things but the dumb impractical combos against Chipp fit that second criteria.
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# ? Feb 27, 2017 15:21 |
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I like to think he meant the timer and not life total.
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# ? Feb 27, 2017 15:26 |
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the game you want is always, always melty blood https://zippy.gfycat.com/MenacingClutteredAztecant.webm
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# ? Feb 27, 2017 15:28 |
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The original under night where every combo lasted the entire round. one of the best players was called like "time outter"
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# ? Feb 27, 2017 15:41 |
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# ? Jun 3, 2024 15:59 |
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Hisoutensoku is fun and also on PC.
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# ? Feb 27, 2017 15:54 |