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So what is the best Leovold deck in Legacy? The contenders: Shardless BUG BUG Delver BUG Cards Reid Duke Owns Aluren Food Chain (showed up in a big way at the last SCG team event) I think it's between BUG Delver and Aluren. Aluren, by virtue of its combo, is the most powerful of the bunch, but its Shardless/Strix valuetown game is overstated (in my testing) since you're cascading into cavern harpies and poo poo
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# ? Feb 27, 2017 05:46 |
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# ? May 15, 2024 03:35 |
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Johnny Five-Jaces posted:So what is the best Leovold deck in Legacy? The contenders: I think BUG Delver is personally. With Fatal Push you have quality removal without splashing, and you can play either discard or more counterspells to protect Leovold. He takes the slot of what used to be the true-name or clique in the more traditional builds. I personally like the version with stifle and daze, and minimum levels of discard (usually no hymns, small number of TS/Duress).
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# ? Feb 27, 2017 06:25 |
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C-Euro posted:Primus and Worldspine both sound spicy, might have to look out for a cheap copy of each. I brought in Pithing Needle against Sun and Moon (it gets Nahiri and Chandra), Affinity (naming lots of things, mainly Cranial Plating, but also Ravager, Overseer, or Inkmoth Nexus in a pinch), Eldrazi (naming Displacer), as well as Grixis (naming either Fulminator if I see them or Tasigur) and Jund (Liliana).
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# ? Feb 27, 2017 07:15 |
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Is anybody else playing frontier? Is it a,real format? Apparently it's gaining a poo poo ton of traction in my area. I think it looks dumb but that's just me. Modern without any of the hate Cardsnthat keep the format in check. HOWEVER, one of the only days off I have per week is going to be rotating format day at a FLGS. Since I have modern, legacy, and pauper decks I might as well spend a maximum of $40 and make a frontier deck as well. I'm thinking Grixis Ensoul because it's not very popular and also seems fun and stupid. 3 Anticipate 3 Bonded Construct 3 Chief Engineer 4 Chief of the Foundry 2 Compelling Deterrence 1 Cranial Archive 4 Darksteel Citadel 4 Ensoul Artifact 4 Hangarback Walker 2 Island 3 Lightning Strike 1 Mirrorpool 1 Mountain 3 Negate 2 Obelisk of Urd 1 Padeem, Consul of Innovation 2 Phyrexian Revoker 3 Roast 2 New Tezzeret 4 Scrapheap Scrounger 2 Scuttling Doom Engine 4 Shivan Reef 4 Shrapnel Blast 2 Smash to Smithereens 4 Spirebluff Canal 3 Tomb of the Spirit Dragon 2 Unknown Shores 1 Urborg, Tomb of Yawgmoth 1 Workshop Assistant Something like that. Maybe that 3 mana tezzeret enchsntment that does the same as ensoul. Maybe ghostfire blade instead of obelisk.
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# ? Feb 27, 2017 10:54 |
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No, it's not a real format and pretty much all reports I've seen have shown that it's not taking hold. The recent CFB GP only fired one event (with 7 players) and it seems to fizzle out at most LGSs after a few weeks.
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# ? Feb 27, 2017 11:03 |
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Frontier is entirely adequate as a gimmick format where people can bust out their old standard decks with a few upgrades. It's not a real format though, and it has no longevity to it. Bring back Extended.
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# ? Feb 27, 2017 11:05 |
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That sounds good to me. Like I said I'll invest $30 into the format for grixis ensoul so I have a deck to play casually and other than that I'll stick with the formats I like. Modern, legacy, and pauper.
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# ? Feb 27, 2017 11:22 |
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It's "gaining traction" like Tiny Leaders did. In that there'll be a frenzy for a couple weeks and then it'll disappear entirely because it's bad.
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# ? Feb 27, 2017 19:32 |
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I'm still confused that Dig and Company aren't banned in the format. I have no idea what's good in it but those cards have to be too good right
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# ? Feb 27, 2017 19:39 |
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Elyv posted:I'm still confused that Dig and Company aren't banned in the format. I have no idea what's good in it but those cards have to be too good right It looks like everything is 3-4 color Cards I Liked From Standard and rally is the best deck.
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# ? Feb 27, 2017 20:31 |
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EvilBeard posted:I brought in Pithing Needle against Sun and Moon (it gets Nahiri and Chandra), Affinity (naming lots of things, mainly Cranial Plating, but also Ravager, Overseer, or Inkmoth Nexus in a pinch), Eldrazi (naming Displacer), as well as Grixis (naming either Fulminator if I see them or Tasigur) and Jund (Liliana). What would you say to Pulse of Murasa sideboard? I've seen it in a few SBs, and I had someone blow up one of my only two Forests while he had Blood Moon in play which really made wish I could get that Forest back. But my SB is getting pretty full of ideas as-is.
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# ? Feb 28, 2017 00:29 |
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C-Euro posted:What would you say to Pulse of Murasa sideboard? I've seen it in a few SBs, and I had someone blow up one of my only two Forests while he had Blood Moon in play which really made wish I could get that Forest back. But my SB is getting pretty full of ideas as-is. This is where having Worldspine Wurm/Emrakul to just one shot them is very useful. I don't think getting things back from the graveyard is what we want to be doing.
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# ? Feb 28, 2017 00:40 |
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L0cke17 posted:I think BUG Delver is personally. With Fatal Push you have quality removal without splashing, and you can play either discard or more counterspells to protect Leovold. He takes the slot of what used to be the true-name or clique in the more traditional builds. I personally like the version with stifle and daze, and minimum levels of discard (usually no hymns, small number of TS/Duress). I disagree with playing a creature in a delver deck which costs 3 mana and isnt immune to everything
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# ? Feb 28, 2017 00:49 |
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1 Clique was great main in RUG Delver () at some points.
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# ? Feb 28, 2017 00:55 |
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Skyl3lazer posted:I disagree with playing a creature in a delver deck which costs 3 mana and isnt immune to everything I would disagree that BUG delver is at its core a delver deck. At its core its a Deathrite deck, that happens to be playing delver as a win-con. And as most delvrer/deathrite strategies are, its a mana-denial deck packed up by efficient threats. Leovold helps turn off their ability to get more mana through cantrips etc, and gives all your creatures pseudo-protection in that you get to draw cards when they die, except for terminus. I see it as a perfectly reasonable top end to to the deck in that context.
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# ? Feb 28, 2017 01:06 |
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EvilBeard posted:This is where having Worldspine Wurm/Emrakul to just one shot them is very useful. I don't think getting things back from the graveyard is what we want to be doing. True, but I've also gone through all four Primes in a game before. But then again it just takes one Emrakul graveyard trigger to put you back in the game.
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# ? Feb 28, 2017 01:32 |
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Oi, I'm playing Skred Red for States this weekend because I don't have the cards, let alone practice, for Sun and Moon. Time to get rolled over by combo all day long.
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# ? Feb 28, 2017 02:39 |
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L0cke17 posted:I think BUG Delver is personally. With Fatal Push you have quality removal without splashing, and you can play either discard or more counterspells to protect Leovold. He takes the slot of what used to be the true-name or clique in the more traditional builds. I personally like the version with stifle and daze, and minimum levels of discard (usually no hymns, small number of TS/Duress). i think the fatal pushes are more of an argument that the BUG durdletown decks get better i dunno i think im just going to play food chain. gently caress it
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# ? Feb 28, 2017 03:03 |
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Snagged depths 3 today, if all goes well I'll be 75/75 by next weekend!
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# ? Mar 2, 2017 20:18 |
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Today I went to a store I had never played legacy at before. The event barely fired, with 8 of us doing battle. First match: the Landstill mirror. What the gently caress is going on in Chicago
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# ? Mar 3, 2017 05:25 |
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Johnny Five-Jaces posted:Today I went to a store I had never played legacy at before. The event barely fired, with 8 of us doing battle. Which you lost, despite all your experience in the mirror!
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# ? Mar 3, 2017 05:44 |
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Still trying to fine-tune Esper Mill for next Modern FNM after being off of it for a few months, I feel pretty good about this version- Deck: Esper Mill 170302 //Lands 3 Darkslick Shores 2 Flooded Strand 2 Ghost Quarter 1 Godless Shrine 2 Hallowed Fountain 2 Island 2 Marsh Flats 1 Oboro, Palace in the Clouds 1 Plains 3 Polluted Delta 1 Shelldock Isle 1 Swamp 2 Watery Grave //Spells 4 Archive Trap 3 Breaking // Entering 2 Crypt Incursion 3 Dream Twist 4 Glimpse the Unthinkable 1 Mind Funeral 4 Path to Exile 2 Supreme Verdict 4 Surgical Extraction 4 Visions of Beyond //Creatures 4 Hedron Crab 2 Snapcaster Mage //Sideboard 2 Disenchant 2 Hide // Seek 2 Mesmeric Orb 1 Night of Souls' Betrayal 2 Pithing Needle 4 Profane Memento 2 Stony Silence Display deck statistics The main things I've done here compared to my last build are to skew the curve towards lower CMCs and to have a little more defense with a fourth Path and two Verdicts (which I might switch to Damnations if MM17 makes them cheaper). Dream Twist isn't a great mill spell but it gives me more turn 1 plays and also Flashback for if I run out of gas; I might go up to 4 and drop the single Mind Funeral if the former does better for me than the latter (but Funeral is really good against aggro decks without a lot of land, tough matchups for me). Some lingering thoughts- -Been waffling between Supreme Verdict and Mesmeric Orb for mainboard vs sideboard. Verdict is great defense because multiple creatures are always a threat and it puts them in the yard unlike Path, but it's tough to cast. Meanwhile Mesmeric Orb is also good when your opponent has multiple creatures in play but doesn't help get them off your back. Basically it's a question of running an offensive card MB vs running a defensive one. Is there a general correct answer to this type of card selection? -I feel kind of dirty running only two Crypt Incursions, even with extra removal. Could put a third in the SB and take out a Memento, but I've been wanting to try Memento out in this type of deck for a while. -Is two Ghost Quarters too greedy for a three-color deck? It gets the manlands that I can't wrath away and sets off Archive Trap, but there's a pretty high color cost for a lot of these cards and it might be nice to have more basics to fetch so I don't ding my own life total with shocklands too often.
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# ? Mar 3, 2017 06:28 |
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Johnny Five-Jaces posted:Today I went to a store I had never played legacy at before. The event barely fired, with 8 of us doing battle. Which store?
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# ? Mar 3, 2017 07:10 |
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C-Euro posted:Still trying to fine-tune Esper Mill for next Modern FNM after being off of it for a few months, I feel pretty good about this version- Have you tried just straight UB with Fatal Push instead? I always had problems with the Esper list even if the Path/Archive trap interaction was nice. Instead I was able to go up to 4 Ghost Quarters and 4 Orbs maindeck.
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# ? Mar 3, 2017 07:26 |
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GoutPatrol posted:Have you tried just straight UB with Fatal Push instead? I always had problems with the Esper list even if the Path/Archive trap interaction was nice. Instead I was able to go up to 4 Ghost Quarters and 4 Orbs maindeck. I do have a UB list with 4 Orbs but it was geared towards getting Delerium and Manic Scribe, I never really tested it. 4 Quarters does sound nice but I might be too chicken to completely give up white, if only for the SB options. Like I said though, if I can get a couple of Damnations on the cheap then UB gets a lot more appealing. Maybe something like Mainboard -4 Path -2 Verdict -3 Breaking +4 Push +3 Orb +1 Incursion +1 Funeral -1 Shrine -2 Fountain -2 Flats +1 Strand +1 Delta +2 Quarter +1 Swamp Sideboard -2 Disenchant -1 Orb -2 Hide//Seek -2 Stony -1 Memento +2 Hurkyl's +1 Night of Soul's Betrayal +2 Memoricide (or similar effect for pulling Emrakuls out of decks, BEFORE they hit the yard) +3 Echoing Truth/Set Adrift (need something to take out Blood Moon and Leyline) C-Euro fucked around with this message at 14:06 on Mar 3, 2017 |
# ? Mar 3, 2017 13:54 |
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C-Euro posted:I do have a UB list with 4 Orbs but it was geared towards getting Delerium and Manic Scribe, I never really tested it. 4 Quarters does sound nice but I might be too chicken to completely give up white, if only for the SB options. Like I said though, if I can get a couple of Damnations on the cheap then UB gets a lot more appealing. Maybe something like Use Yahenni's expertise as a budget replacement that also lets you live the Breaking/Entering dream
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# ? Mar 3, 2017 14:24 |
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Pontius Pilate posted:Which store? mtgcardmarket
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# ? Mar 3, 2017 15:39 |
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How critical are Glimpses for UBx Mill? I have a single one of them and am not in a hurry to pay for more. Have all the other cards though.
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# ? Mar 3, 2017 20:03 |
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Smashing Link posted:How critical are Glimpses for UBx Mill? I have a single one of them and am not in a hurry to pay for more. Have all the other cards though. It's the only good card in the deck, and "good" is a stretch here
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# ? Mar 3, 2017 20:20 |
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Wow rudeSmashing Link posted:How critical are Glimpses for UBx Mill? I have a single one of them and am not in a hurry to pay for more. Have all the other cards though. It's pretty strong but I can understand not wanting to buy them at 30 a pop. Breaking//Entering does OK in that slot and I guess Mind Sculpt from M13 (1U mill 7) but a lot of my losses with mill have come when my opponents are very low on cards, so that extra two or three per cast might actually make a difference. I guess load up on Breaking, Mind Funeral and Orb (hope you got them before they went up) then Sculpt to fill out the rest. little munchkin posted:Use Yahenni's expertise as a budget replacement that also lets you live the Breaking/Entering dream Does this actually work? I know you can cast Entering off a Shelldock Isle but I think the CMC restriction on Expertise would spot you from casting the Entering half there. VVV C-Euro fucked around with this message at 21:36 on Mar 3, 2017 |
# ? Mar 3, 2017 21:29 |
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You're casting it from your hand so fuse away
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# ? Mar 3, 2017 21:32 |
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there was a deck at regionals built around exactly that mechanic Creatures 4 Simian Spirit Guide Instants 4 Goryo's Vengeance 4 Through the Breach Legendary Creatures 4 Emrakul, the Aeons Torn 4 Griselbrand Sorceries 4 Breaking 2 Cathartic Reunion 2 Collective Brutality 4 Faithless Looting 4 Kari Zev's Expertise 4 Serum Visions Basic Lands 1 Island 1 Mountain 1 Swamp Lands 1 Blackcleave Cliffs 1 Blood Crypt 1 Darkslick Shores 2 Forbidden Orchard 4 Polluted Delta 4 Scalding Tarn 2 Spirebluff Canal 1 Steam Vents 1 Watery Grave Sideboard: 2 Dispel 1 Fatal Push 1 Murderous Cut 2 Spell Pierce 2 Anger of the Gods 1 Collective Brutality 2 Painful Truths 2 Thoughtseize 1 Vandalblast 1 Yahenni's Expertise Plus I've seen Caleb and a few others play decks with Brain in a Jar and Sram's Expertise into Beck/Call, and then play a UW control game with ancestrals, cryptics, paths etc.
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# ? Mar 3, 2017 21:55 |
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Johnny Five-Jaces posted:mtgcardmarket That's my usual LGS though I haven't played legacy there. It usually gets a good modern crowd however. Where's your regular stomping ground?
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# ? Mar 3, 2017 22:18 |
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Johnny Five-Jaces posted:there was a deck at regionals built around exactly that mechanic Oh so that's why Breaking actually costs something now, lol. If I can get cheap Griselbrands and Tarns I might have to try that (and Goryo's I guess, bleh)
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# ? Mar 3, 2017 22:26 |
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Pontius Pilate posted:That's my usual LGS though I haven't played legacy there. It usually gets a good modern crowd however. Where's your regular stomping ground? DC. I've been traveling for work the entire time I've lived in Chicago so i don't get to the LGS much. I did make one modern event there and made some people pretty upset with stompy, but by and large the players I've interacted with are cool
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# ? Mar 3, 2017 23:27 |
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Double-posting like an rear end in a top hat. Here's a deck i'm trying out online. Things I'm not sure about : Notion Thief, Painful Truths, not having council's judgment main, playing 20 lands, playing only two Fatal Push across the whole list, not playing Virtue's Ruin because gently caress Death and Taxes //Main 4 Baleful Strix 4 Monastery Mentor 3 Snapcaster Mage 1 True-Name Nemesis 1 Venser, Shaper Savant 4 Brainstorm 3 Cabal Therapy 3 Unearth 2 Fatal Push 4 Force of Will 4 Gitaxian Probe 4 Swords to Plowshares 3 Thought Scour 4 Flooded Strand 2 Island 1 Karakas 1 Cavern of Souls 1 Plains 4 Polluted Delta 1 Scrubland 1 Swamp 3 Tundra 2 Underground Sea //Sideboard 1 Council's Judgment 1 Disenchant 2 Flusterstorm 2 Notion Thief 1 Null Rod 1 Painful Truths 3 Surgical Extraction 2 Thoughtseize 2 Umezawa's Jitte
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# ? Mar 5, 2017 05:47 |
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A. Dread of Night is like Virtue's Ruin except you'll be able to cast it. 2. You should probably play Deathrite because if you're not playing that card in this format you're making a mistake. III. Why Venser? Why not Clique? Also you might want to try to make yourself less dependant on the graveyard post-board, especially if you do end up playing Deathrite, which you should because it's a mistake not to play that card.
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# ? Mar 5, 2017 05:58 |
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I'm playing venser instead of clique because then I can cavern on humans to cast it and also because i didn't find room for a MB Vindicate effect so he's there to deal with random poo poo I can't swords or fatal push. what am i cutting for deathrites? the card is sweet but it means I get even more turbofucked by RIP. I guess thoughtscours? Is 4 brainstorm 4 probe 4 strix enough to get through the deck?
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# ? Mar 5, 2017 06:22 |
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I would cut Unearth and Thought Scour for Deathrite and Ponder if you want to be able to cantrip more effectively and limit RIP exposure. Re: Venser vs Clique, what decks are you trying to resolve Venser against where Cavern matters? Don't just think about creature types; they are good against completely different types of decks.
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# ? Mar 5, 2017 06:33 |
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# ? May 15, 2024 03:35 |
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it's mostly the sneak and show matchup, but i dunno. people play lots of weird poo poo and have countermagic. im not cutting unearths because the only reason for me to play this deck is to cast unearth e: vensering your own snapcasters back is kinda sweet too but having that sort of mana is probably a pipe dream Johnny Five-Jaces fucked around with this message at 06:45 on Mar 5, 2017 |
# ? Mar 5, 2017 06:39 |