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I emptied mine before the patch that put all the old cores there and it was 7 full inventories sold
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# ? Feb 27, 2017 19:07 |
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# ? May 21, 2024 18:34 |
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I particularly hate the fact that they give you random poo poo you don't care about, then on top of that they give you a little chit that tells you what they gave you. loving gaz are all about filling your inventory with unnecessary poo poo.
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# ? Feb 27, 2017 20:13 |
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My wife and I recently started playing again on Mondays to try out new stuff. First time we started this up we didn't actually play, since she spent about 2 and a half hours reorganizing her inventory and stash.
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# ? Feb 27, 2017 20:30 |
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Some changes to the infinity system coming: https://forums.marvelheroes.com/discussion/315278/announcement-infinity-system-1-1-update-round-robin-removal-and-more
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# ? Feb 27, 2017 21:15 |
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New devblog: https://forums.marvelheroes.com/discussion/315278/announcement-infinity-system-1-1-update-round-robin-removal-and-more#latest Tldr: removing round robin point gain for the infinity system. Players can spend their points in any node. Bonuses will be added to encourage diversification, e.g. 150 points in a node gives +1 to all stats. Also some very specialized nodes are changed. The damage to unaware targets was removed for example. Seems good but no date given for the update. Edit:fb
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# ? Feb 27, 2017 21:16 |
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Now I need to think again, thanks a lot Gaz.
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# ? Feb 27, 2017 21:18 |
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Another +6 to all stats for Taskmaster, he said before realizing that means TM's even less likely to get the buffs he needs now. e: Ahahahaha 50+ Points - When you use a Medkit, reset the cooldown of your Dash power (restoring 1 charge). 100+ Points - Adds an additional Charge to your Dash Powers The rollback begins... Chernobyl Peace Prize fucked around with this message at 21:21 on Feb 27, 2017 |
# ? Feb 27, 2017 21:18 |
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madcow posted:Some changes to the infinity system coming: quote:As of last week's reports, the highest Infinity Point total among our players was 1,661, which is possibly lower than where we'd expect.
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# ? Feb 27, 2017 21:33 |
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However as a bunch of people have pointed out in that thread, no more: - Area Damage - Movement power damage - Movement speed - Spirit - Cost reduction so currently looking like one of those "characters who feel good feel better, characters who don't will feel worse, Juggernaut eats a pile of casual nerfs" updates. Again.
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# ? Feb 27, 2017 21:36 |
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They're going to base their balancing on someone who plays 24/7 with a million buffs going
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# ? Feb 27, 2017 21:39 |
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Chernobyl Peace Prize posted:However as a bunch of people have pointed out in that thread, no more: Yeah that is concerning, logging into a hero I haven't maxed move speed on yet feels terrible. Hopefully those are just oversights in the notes and they will still be there, but yeah Gaz so who knows.
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# ? Feb 27, 2017 21:40 |
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those changes own except for the stuff that encourages medkit spamming. cams fucked around with this message at 21:45 on Feb 27, 2017 |
# ? Feb 27, 2017 21:42 |
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they just keep trying to stop the Juggs
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# ? Feb 27, 2017 21:43 |
Rip my spiderman build. Removing area damage and movement damage is gonna ruin that poo poo.
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# ? Feb 27, 2017 21:44 |
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cams posted:those changes own You can cut a few seconds of medkit cooldown with cosmic item affixes. Probably with omegas too. So even easier and more medkit spamming for you
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# ? Feb 27, 2017 21:46 |
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I'd like to give them three months to remove the inevitably terrible Damage Based on Attribute nodes because those were always the shittiest bonuses on cosmic items, but they're never that interested in fixing suboptimal things.
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# ? Feb 27, 2017 21:51 |
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Drythe posted:Rip my spiderman build. Removing area damage and movement damage is gonna ruin that poo poo. Just drop all those points in Attributes? Like, ? This is better in every way.
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# ? Feb 27, 2017 21:51 |
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Also, thanks for yet another Colossus nerf Gaz, he desperately needed it.
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# ? Feb 27, 2017 21:54 |
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Chernobyl Peace Prize posted:However as a bunch of people have pointed out in that thread, no more: lol people saying the game will be better without those nodes
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# ? Feb 27, 2017 21:56 |
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I'll take the movement speed over the extra dash every day of the week. In fact i wish they'd keep everything they are removing besides the unaware target damage.
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# ? Feb 27, 2017 22:16 |
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CAPTAIN CAPSLOCK posted:lol people saying the game will be better without those nodes
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# ? Feb 27, 2017 22:28 |
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Chernobyl Peace Prize posted:People also said the game would be better without invuln cores or dash spamming and I'm sighing very hard at the various terminals and patrols and their associated bosses and dimensions over here. Those people are right.
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# ? Feb 27, 2017 22:29 |
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I wouldn't even care about new assets at this point just cut out the middle third of half the zones in the game and take a 0 off the telegraphed gently caress-you AoEs on most of the bosses. Congratulations you've now remade your content to match the lies you told when you made a bunch of new talent trees.
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# ? Feb 27, 2017 22:29 |
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Updated some of the nodes.https://forums.marvelheroes.com/discussion/315278/announcement-infinity-system-1-1-update-round-robin-removal-and-more/p9 posted:Vulnerable exploitation removed from Mind, replaced with Max Spirit and a potent Cost Reduction bonus at 100+ points
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# ? Feb 27, 2017 22:37 |
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Fried Sushi posted:And their metrics show move speed wasn't a popular node so they didn't include it initially Could have told you that. Literally pubs.txt
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# ? Feb 27, 2017 22:42 |
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it is pretty clear they are aiming for spirit fixing stuff to be valuable in itemization
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# ? Feb 27, 2017 22:47 |
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Marvel Heroes: Fried Sushi posted:but wouldn't be ready at the same time.
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# ? Feb 27, 2017 22:49 |
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They made a new thread for the infinity update and haven't mentioned anything about the top players getting their infinity points from the now nerfed story mode nor how they're basing their not-balancing of xp gains on that
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# ? Feb 27, 2017 23:01 |
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This is such a weird approach to the problem they created. They could have fixed most of the issues with Infinity by either removing round robin, or making sure there were actually attractive nodes in all six gems. Doing both (at the cost of some largely but not universally attractive nodes) is stupid. So of course they did. Literally who cares if a gem has niche nodes if you aren't sinking 1/6 of your points into it though? Just spend them elsewhere?
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# ? Feb 27, 2017 23:04 |
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AzraelNewtype posted:This is such a weird approach to the problem they created. They could have fixed most of the issues with Infinity by either removing round robin, or making sure there were actually attractive nodes in all six gems. Doing both (at the cost of some largely but not universally attractive nodes) is stupid. So of course they did. - Stats - CR/BR/CDR/BDR - Damage types (Area, Movement, Summon) - Resource management (+Spirit, % cost, on-hit whatever) - Defenses - Grab bag (+movement speed, credits on kill, other dumb poo poo) And you just got like...a Point in each periodically (that gets you a Thing, instead of saving up like 50 points for one point in a thing), so like 1 Stat, then next in the round robin is 50 BDR or 25 CDR stuff, then 25? DR, for a category, and so on. But no. Instead you have the Omega grind of the past just dilated and splattered.
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# ? Feb 27, 2017 23:23 |
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cams posted:those changes own I messed with my ini files to make it so that all of my buttons would hit the vacuum button so I could keep box up at all times, now I'm going to have to mess with them to spam medkits, problem solved again.
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# ? Feb 27, 2017 23:24 |
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Grinning Goblin posted:I messed with my ini files to make it so that all of my buttons would hit the vacuum button so I could keep box up at all times, now I'm going to have to mess with them to spam medkits, problem solved again. Welcome to never getting the Power Not Ready message off your screen, along with constant "I can't do that" unless you're playing Black Bolt.
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# ? Feb 27, 2017 23:57 |
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They sure are in touch with the way people actually play their game!
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# ? Feb 28, 2017 00:03 |
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I'm going to have to amend my Scarlet Witch "No more medkits" picture to read "No, more medkits". e: remember, this is a company who thought the average player would max omegas in six months
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# ? Feb 28, 2017 00:04 |
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AzraelNewtype posted:Welcome to never getting the Power Not Ready message off your screen, along with constant "I can't do that" unless you're playing Black Bolt. They already did that with BUE.
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# ? Feb 28, 2017 00:14 |
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Grinning Goblin posted:Hey man, I play with a controller and zoomed in all the way, this game is perfect now.
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# ? Feb 28, 2017 00:19 |
Toshimo posted:Just drop all those points in Attributes? Like, ? This is better in every way. I mean, its not by about 30% damage, but im also not retarded enough to get in an argument with SHOW YOUR MATH Toshimo
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# ? Feb 28, 2017 00:24 |
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quote:Regarding Taskmaster, he gets more out of the +1 to All Attributes on the Mastery nodes, and is likely to want to cap every node before reaching into Attributes. That's quite some time away for any Taskmaster player (even if the 1,661 player is a Tasky main). We may need to revisit it at a later time, but he has plenty of Infinity options to browse for a long time to come - no immediate action is necessary to ship these changes, but there may be later. Taskmaster is fine you guys e: taskmaster: +6 to all stats = 54% damage everyone else: +6 to all stats = 48% damage CAPTAIN CAPSLOCK fucked around with this message at 00:30 on Feb 28, 2017 |
# ? Feb 28, 2017 00:25 |
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Drythe posted:I mean, its not by about 30% damage, but im also not retarded enough to get in an argument with SHOW YOUR MATH Toshimo Oh, sorry that arithmetic is where you draw the line.
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# ? Feb 28, 2017 00:26 |
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# ? May 21, 2024 18:34 |
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CAPTAIN CAPSLOCK posted:Taskmaster is fine you guys Taskmaster now scales inversely well to everyone else. This is cool and good because
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# ? Feb 28, 2017 00:38 |