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Rip_Van_Winkle posted:you can't get a fox with find familiar though Just reskin a weasel.
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# ? Feb 27, 2017 19:19 |
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# ? May 30, 2024 06:21 |
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You should probably anesthetize the weasel first.
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# ? Feb 27, 2017 19:30 |
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Mr. Tambo posted:You should probably anesthetize the weasel first.
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# ? Feb 27, 2017 20:51 |
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Yo everyone was telling me that you could subscribe to DDI still, but when I try too I get sent to a dead link. Anyone managed to subscribe (not re-suscribe) in the last year or so? Because I can't.
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# ? Feb 28, 2017 00:24 |
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You might get better answers in the 4e thread. (I know I've seen someone post a link to subscribe, but I don't have time to look for it right now).
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# ? Feb 28, 2017 00:49 |
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I thought I put that in the 4e thread, I should not browse with both open.
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# ? Feb 28, 2017 01:14 |
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Allstone posted:Hot new character concept: three dogs, but one of them has a gun (Druid 2/Ranger 3/Artificer 6) Aggressively hegemonizing canine swarm?
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# ? Feb 28, 2017 01:17 |
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Gonna be starting a game with a Kenku monk and have the option of starting the first level as a rogue. Am I going to see returns soon enough to justify trying an assassin/shadow monk multiclass or is that really only going to pay off on those hypothetical 1-20 grand campaigns?
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# ? Feb 28, 2017 19:16 |
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Nehru the Damaja posted:Gonna be starting a game with a Kenku monk and have the option of starting the first level as a rogue. Am I going to see returns soon enough to justify trying an assassin/shadow monk multiclass or is that really only going to pay off on those hypothetical 1-20 grand campaigns? I don't know about the class stuff, but my brother is playing as a kenku monk and it's hilarious. He doesn't overdo the whole noises thing, but repeats certain things people said with hilarious results. Example was a quest giver saying"go help this bunch of poo poo farmers", then repeating that line to the poo poo farmers letting them know he was there to help.
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# ? Feb 28, 2017 19:23 |
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I figure being a monk (and one on a path of redemption and self-discovery) gives him an excuse to be a little more reticent and not have to [Chants makes a bunch of noises that you understand to mean "we should ask this bard if he's heard anything about the Lich Lord."] But he could call on his criminal past for less savory things like interrogations, on his fighting training for battle communication -- "Again! Again!" "I said FORM of the turtle, not speed!" -- and occasionally drop some appropriate zen nonsense into a conversation when he's got something that's good for the moment. But yeah there's definitely great opportunities to use someone's words against them.
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# ? Feb 28, 2017 19:44 |
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Is Kenku monk some kind of thing? I've got someone brought one to my table, then several mentions of them here. They seem fun and cool but I mean, is this a thing? I also thought a thing of Kenku wasn't only that they just mimic sounds and don't talk, but also they don't have original thoughts. Which I guess works fine for monks?
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# ? Feb 28, 2017 20:05 |
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Kenku get bonuses in dex and wisdom which makes them good monks. And for people who care about it, a monastic setting is good for someone whose speech is restricted. It's also probably a lot harder to figure out RP for some other combinations. Once a wizard starts getting pretty far along, how's he ever going to hear the verbal components for his high-level spells so he can mimic them, for example? And mimicry is really handy for some social situations but lack of original speech is gonna make it really hard to be the party's face, which might be expected of charisma-based classes. Really the more I think about it, it's kind of remarkable any time a Kenku ends up something other than a rogue or monk. edit: Oh and there's probably people who want to make their Kenku east-Asian flavored because of their origins as Crow Tengu from folklore. Nehru the Damaja fucked around with this message at 20:25 on Feb 28, 2017 |
# ? Feb 28, 2017 20:18 |
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I see I'm not the only one who realized this but UA Way of the Kensei is trying to accommodate people who want to be samurai or whatever, but they're also creating monks who can immediately turn a 1d1 blowgun into 1d4 that scales and miraculously does its bonus pummeling damage at any range. It doesn't seem overpowered to me but it does seem incredibly dumb.
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# ? Feb 28, 2017 20:50 |
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Paramemetic posted:Is Kenku monk some kind of thing? I've got someone brought one to my table, then several mentions of them here. They seem fun and cool but I mean, is this a thing? Nehru the Damaja posted:Really the more I think about it, it's kind of remarkable any time a Kenku ends up something other than a rogue or monk.
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# ? Feb 28, 2017 20:55 |
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Oh yeah, they're a good fit there too, huh. I kind of forget Ranger exists because I kind of hate nature-type characters. I got a go-ahead to be a Firbolg Druid once because I do think Firbolg are kind of neat, but as I was planning it out I was like "man Druid feels fuckin BORING" and asked to change.
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# ? Feb 28, 2017 21:00 |
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The key to a fun beastmaster is to remember you're RPing two characters.
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# ? Feb 28, 2017 21:05 |
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Did no one post the new Trap UA? I'm disappointed it didn't address the problem of how to make passive detection of traps organic rather than determinate. Vengarr fucked around with this message at 22:32 on Feb 28, 2017 |
# ? Feb 28, 2017 22:16 |
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Vengarr posted:Did no one post the new Trap UA? I thought you meant the ua was a trap for readers, but it's actually about traps.
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# ? Feb 28, 2017 22:49 |
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Big Black Brony posted:I thought you meant the ua was a trap for readers, but it's actually about traps.
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# ? Feb 28, 2017 23:09 |
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Paramemetic posted:Is Kenku monk some kind of thing? Incidentally, on Twitter there's apparently a zillion more kenku druids than monks
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# ? Mar 1, 2017 02:04 |
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Man was trying to find some old threads, as someone was interested in the playtest stuff and I kind of wanted to see the posts back then, found a thread through a link in another thread but even that is fairly far into the play test. Also looking at my previous posts in this thread, because I remember actually commenting on some of the previous playtests I found I had a lot of posts of quotes. quote:@zamubafoo : So what happened to martial dice anyways? I truly hope they at least make it into the DMG as an optional rule Looks like it was close to Basic's release. But man Martial Dice did not make it into the PHB, unless you count the super neutered thing the Battlemaster got. I sure posted a lot of quotes back then, for the people who didn't follow his Twitter or the thread about his Twitter on the official forums, of course now the official forums don't exist. Hmm back in late 2014 I was already trying to make a Legendary Hero Fighter. Here was a point when I talked about the Playtest Warlock, when it and the Sorcerer were the only two classes included in addition to the Core 4. This was before Bard, Barbarian, Druid, or Paladin. Ryuujin posted:The Warlock in the playtest, years ago now, had Eldritch Blast as an option, still pretty sure it didn't get it automatically, but I believe it did something like 3d6 at 1st level and 4d6 at 3rd level, the playtest at that time only went to level 5 but it presumably would have gone up to 5d6 at 6th level, and so on. It was an at will invocation, one of only two at the time. Of course this was back when cantrips didn't scale and Magic Missile was a cantrip that did 1d4+1 damage, no attack roll or save. Another post from 2014 where I talked about some of the playtest stuff. Ryuujin posted:The Combat Dice did not get refreshed at the start of your turn, this was a common misconception. They got refreshed at the start of every turn. So if you used them to add damage or perform a maneuver on your turn they would refresh in time for you to use them to reduce damage from an enemy's attack on their turn. Man and in 2014 I was going to try and run a 5e Conversion of Grim Requiem. And I was going to try and run a Gamma World game that someone build using the 5e rules, kind of like the official release that was based off the 4e rules, just not official. quote:Ederick posted: My own response to that with info on a later packet. Ryuujin posted:This packet is interesting for what it shows of the old version of warlock and sorcerer. The 12/17/12 packet on the other hand has an expanded version of the fighter, which seems way better than the current fighter. It also doesn't have Warlock or Sorcerer anymore, would have been nice to see the 20 level breakdown for those classes at the time when Fighter looked like this. And another post dealing with playtest packets. Ryuujin posted:Okay looked at some different playtests. 121712 had 20 levels, all classes except Wizard gets Martial Damage Dice and Martial Damage Bonus, though the Cleric has a slower progression. Only the Fighter and Monk have built in maneuvers, though the Rogue has something similar that uses the Skill Die instead. Unless I missed one this was the first packet with 20 levels. No Extra Attacks. Except through some Maneuvers but those are limited in targeting. Everyone except the Wizard has a Melee Attack Bonus, this is before a constant Proficiency system was used. Wizard has a Spell Attack Bonus instead, and Cleric has both but at a reduced pace. Also at the time the Monk capstone was that all their stats became 20. Huh and in early 2015 I was trying to make a Fighter Archetype that gave them the stuff from one of those Playtest Packets. Here is another post I made in the past about playtest packets. Ryuujin posted:Well while I had asked for someone else to go through with the Warlock and Sorcerer stuff I am kind of feeling like taking a look myself. Also found a link to an ENWorld thread where someone went over a bunch of the playtest packets. http://www.enworld.org/forum/showthread.php?449695-Let-s-Read-the-D-amp-D-Next-Playtest Still if someone else wanted to go into more detail, better presentation, I would appreciate it.
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# ? Mar 1, 2017 02:26 |
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It's interesting how, out of all the myriad playtest iterations, the game that eventually came out feels like the most boring and unambitious of them all.
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# ? Mar 1, 2017 14:08 |
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Boing posted:It's interesting how, out of all the myriad playtest iterations, the game that eventually came out feels like the most boring and unambitious of them all. mikemearls.txt
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# ? Mar 1, 2017 14:14 |
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They reaaaallly need to reintroduce something like Martial Dice again, I feel. I want to drop some money on my ongoing campaign (I'm the DM). I've already picked up some Gaming Paper (just lol at that name, but it was only 4 bucks) for maps and I make my own tokens, so I don't need miniatures. Any ideas? I was thinking about buying those Gale Force 9 Spell Cards but apparently they're coming out with a new set soonish.
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# ? Mar 1, 2017 16:00 |
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Vengarr posted:They reaaaallly need to reintroduce something like Martial Dice again, I feel. One of Matt Coville's recent videos (the West Marches one) included a preview of some cool spell templates.
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# ? Mar 1, 2017 16:06 |
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Arivia posted:One of Matt Coville's recent videos (the West Marches one) included a preview of some cool spell templates. I saw those (and they are cool), but my party doesn't have a proper spellcaster. Just a Cleric and a Bard
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# ? Mar 1, 2017 16:43 |
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If you're looking to spend money one widget I really like for tabletop stuff is an e-writer. They're worse than paper or a computer or whatever in like 95% of life situations due to the impermanence, but just right for D&D where you want to jot stuff down and keep track of things on an encounter-by-encounter basis.
Gumdrop Larry fucked around with this message at 23:37 on Mar 1, 2017 |
# ? Mar 1, 2017 16:55 |
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Vengarr posted:They reaaaallly need to reintroduce something like Martial Dice again, I feel. I use these literally every night, they're great to prep ahead of time with wet erase markers, and then use for the dungeon that night https://www.amazon.com/Dry-Erase-inch-Dungeon-Tiles/dp/B016H14JFM
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# ? Mar 1, 2017 22:18 |
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One of my players recently approached me about wanting his ranger to be better at using traps. I'm thinking a custom feat is in order since he's only a level away from an ASI. My first thoughts are to make the DC on any trap items from whatever's listed in the PHB to 8 + dex/wis mod + proficiency and to remove disadvantage from any attack made with a net. It feels like it might need a bit more oomph, though. Maybe add a +1 ability score bonus to fill it out, but I'd like it to be something a little cooler than that. Codifying how I'll run enemies spotting traps will probably be a good thing to include as well. Thoughts/suggestions?
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# ? Mar 1, 2017 23:36 |
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Slippery42 posted:One of my players recently approached me about wanting his ranger to be better at using traps. I'm thinking a custom feat is in order since he's only a level away from an ASI. My first thoughts are to make the DC on any trap items from whatever's listed in the PHB to 8 + dex/wis mod + proficiency and to remove disadvantage from any attack made with a net. It feels like it might need a bit more oomph, though. Maybe add a +1 ability score bonus to fill it out, but I'd like it to be something a little cooler than that. Codifying how I'll run enemies spotting traps will probably be a good thing to include as well. AFAIK there's no actual rules for traps, so what rules are you currently using? You could just make them better at it. Also just in case you missed it: https://media.wizards.com/2017/dnd/downloads/0227_UATraps.pdf
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# ? Mar 1, 2017 23:46 |
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Slippery42 posted:One of my players recently approached me about wanting his ranger to be better at using traps. I'm thinking a custom feat is in order since he's only a level away from an ASI. My first thoughts are to make the DC on any trap items from whatever's listed in the PHB to 8 + dex/wis mod + proficiency and to remove disadvantage from any attack made with a net. It feels like it might need a bit more oomph, though. Maybe add a +1 ability score bonus to fill it out, but I'd like it to be something a little cooler than that. Codifying how I'll run enemies spotting traps will probably be a good thing to include as well. If you make a "Tool Proficiency: Traps", it'll fit in well with 5e. Then anyone can make traps, but only the skilled dude can add their proficiency bonus to it. To spot traps, it could be a contested check of trap skill v. perception.
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# ? Mar 2, 2017 01:02 |
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Vengarr posted:I want to drop some money on my ongoing campaign (I'm the DM). I've already picked up some Gaming Paper (just lol at that name, but it was only 4 bucks) for maps and I make my own tokens, so I don't need miniatures. Any ideas? Highly recommend the GF9 spell cards. They are really nice - I've got the arcane and cleric sets and put them into protective sleeves. If you are doing a custom setting, a large laminated map of your campaign world would be nice to display and track player travels and actions. Another minor thing that really comes in handy when DMing at a big table: a laser pointer. For DMing I really recommend a few large grid maps like these. It covers a large table and can host all kinds of scenarios. Mine is grids on one side, hex on the other. This is a castle I had mapped out the other week, with the original map next to it for comparison. Scale was 10' to a square here, and I ran 5e combats that way with minis, just allowed everyone to pile into the same square. It worked out pretty great and had some nice reactions from the players. We've also got a ton of these dungeon tile things. They are expensive as gently caress and only worth putting together if your group will be in the same area for a while, but it does really add something to the experience. And if you've got the cash, there's always a full castle: Ok, that's a Gencon pic. I haven't blown that much cash yet...
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# ? Mar 2, 2017 01:06 |
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Hey guys, I am curious if I'm missing something but I am about to start the Storm Kings Thunder this upcoming week and in one of the early encounters is a group of mounted bandits, but looking in the PHB under combat there is like a couple of paragraphs on mounted combat just saying how you can mount or dismount really. Is there somewhere else to look up mounted combat or is it just the same as regular combat but with mount speed instead of player speed?
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# ? Mar 2, 2017 02:10 |
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Drowning Rabbit posted:Hey guys, I am curious if I'm missing something but I am about to start the Storm Kings Thunder this upcoming week and in one of the early encounters is a group of mounted bandits, but looking in the PHB under combat there is like a couple of paragraphs on mounted combat just saying how you can mount or dismount really. I think there is tiny bit more let me find it for you. Edit: Just a bit more below the mounting and dismounting section. quote:CONTROLLING A MOUNT MonsterEnvy fucked around with this message at 03:29 on Mar 2, 2017 |
# ? Mar 2, 2017 03:25 |
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MonsterEnvy posted:I think there is tiny bit more let me find it for you. Yeah, all on the same page, so the only tactics are the mount has its own movement and can dash/dodge/disengage? Would dodging by the mount increase the ac of the rider?
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# ? Mar 2, 2017 06:08 |
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Drowning Rabbit posted:Yeah, all on the same page, so the only tactics are the mount has its own movement and can dash/dodge/disengage? Would dodging by the mount increase the ac of the rider? That half a page is all you get. First question: Yes, for a mount you're controlling. Second question: Personally I'd go with yes, based on the way I've now put more thought and effort into this than the dev team did. Elector_Nerdlingen fucked around with this message at 06:43 on Mar 2, 2017 |
# ? Mar 2, 2017 06:40 |
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AlphaDog posted:That half a page is all you get. One last question, RAW it is saying that you are controlling the mount, or letting it decide it's fate freely. Would controlling the mount take an action?
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# ? Mar 2, 2017 15:43 |
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Drowning Rabbit posted:One last question, RAW it is saying that you are controlling the mount, or letting it decide it's fate freely. Would controlling the mount take an action? Shouldn't or it would say "as an action on your turn," or whatever. My understanding is if you have a controlled mount your movement is replaced by its movement and it gets those three bonus actions, but you consolidate the turns otherwise because its initiative matches your initiative. This way you can ride up, hit someone, disengage, and ride off. If the mount is uncontrolled (an intelligent mount or your animal handling is trasho and it routes or something) then it has its own initiative and does its own thing and you are at the mercy of the DM. So if you're riding a dragon you can say "hey swoop in there so I can hit it with my sword" but the DM can totally opt to go "lolnaw." Comedy Answer: Ask your DM. Edit: so like on a two turn spread it might go something like: Me (Init 17), Mount (Init 12), Bad Dude (Init 14): Turn 1: Round 1: I move 20 feet, use an action to mount the mount and it is controlled. Round 2: The mount gains my Init, so the mount can now move 30 feet to the badguy and use the dodge action. Round 3: Bad guy takes a swing at me, I inherit dodge from the mount and the dude misses. Turn 2: Round 1: I attack the bad dude, and as a bonus action I attack with an offhand weapon. Round 2: The mount uses disengage as a bonus action and trucks off 30 feet Round 3: Bad guy chases or whatever. If the mount is uncontrolled it goes: Round 1: I move 20 feet, jump on the mount as an action. Round 2: Bad dude attacks with a bow or something and hits the mount. Round 3: Uncontrolled mount decides to flee from battle, taking me with it, welp. Paramemetic fucked around with this message at 16:11 on Mar 2, 2017 |
# ? Mar 2, 2017 16:05 |
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Does anyone have recommendations for one shots that have 5E rules?
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# ? Mar 3, 2017 04:46 |
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# ? May 30, 2024 06:21 |
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Anyone got a good guide on building a one-shot on roll20? Nuts and bolts is important right now but I'm not opposed to more information on like good DMing philosophy and stuff. I have some ideas for a one-shot I want to use to try to drag some outsiders into dungeonmans edit: Also, is it over-metagaming if my impatient warlock starts getting more aggressive because he knows his idiot lawful goods in the squad are going to force a fight and we might as well get it over with before Hex burns out? Nehru the Damaja fucked around with this message at 08:30 on Mar 3, 2017 |
# ? Mar 3, 2017 05:32 |