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Evil Mastermind posted:Man, I never realized how spoiled I was by sifting for ores. I'm playing a normal map for the first time in ages and I'd forgotten how much of a pain it is to dig to try and find stuff. Just because the ores are there does not mean you must mine them! Just make a sifting machine anyway, and chill
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# ? Feb 28, 2017 15:54 |
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# ? Jun 3, 2024 13:47 |
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Evil Mastermind posted:Man, I never realized how spoiled I was by sifting for ores. I'm playing a normal map for the first time in ages and I'd forgotten how much of a pain it is to dig to try and find stuff. I find digging to be quite relaxing, actually. Especially with a ticon hammer or AA drill. Actually additions drill is loving amazing. Get a battery or two, 3x3/5x5 upgrade and a few speed and go mine the world. Combine with Iron Backpacks with the mining upgrade for more goodness.
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# ? Feb 28, 2017 16:29 |
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Evil Mastermind posted:Of course, in the cave networks my problem is not remembering to mark my trail so I can find my way back out. Two things I find that help me navigate: When you come to an intersection, plop down something to mark the way you just came from (I tend to put 2 torches side by side), so when backtracking you know which path to take. Bring something along like stone bricks. After you've followed a branch all the way to it's end & mined it dry, backtrack to the last intersection & put a few blocks around the entrance to the newly exhausted branch so on subsequent visits you know it's a dead end.
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# ? Feb 28, 2017 16:31 |
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I spawned on a smallish island (It's still pretty huge, not like the time I spawned on an actual tiny island that I could see from one end to the other of with no other land in sight) and have precisely two cave systems open to the surface. They're pretty well tapped out so I'm just taking my hammer and mining randomly. It's not working very well. I can't build a quarry yet, so I'm wondering if there's some sort of dowsing device available. Ideally something like the Habitat Locator where I drop an ore sample into it and it points me at more, but goggles that let me see ores or caves through walls or some sort of machine block would work.
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# ? Feb 28, 2017 16:57 |
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Pistons will show you any openings within 12 (or maybe it's 13? I forget) blocks.
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# ? Feb 28, 2017 17:01 |
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Dareon posted:I can't build a quarry yet Bee Happy mod pack has Computer Craft, and Mining Turtles are dirt cheap: http://www.computercraft.info/wiki/Turtle http://www.computercraft.info/forums2/index.php?/topic/5681-variable-size-quarry-now-with-super-ore-quarry%e2%84%a2/
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# ? Feb 28, 2017 17:19 |
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Alright, time for a Hail Mary. In Blightfall, the Ritual of Magnetism wasn't able to detect the presence of variants of vanilla ores, like "Limestone Iron Ore." I did some Googling and found a Minetweaker script that partially solves the problem: http://pastebin.com/qBXukRks However, the MFR Unifier won't convert the variants into regular vanilla ore types, and you can't melt the variant types in a smeltery. Anyone have any idea how to fix this? e: Turns out I can pulverize the variant ores in a pulverizer just fine, but I'd still like to be able to run them through the unifier so my output chest doesn't get clogged prematurely.
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# ? Feb 28, 2017 19:33 |
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So I learned three interesting things about Tinkers' Construct by watching videos: 1) You can change the order of fluid by clicking them. Which is nice, because I thought I was going to have to keep casting ingots and blocks and things to get stuff off the bottom. 2) Punji sticks exists, which will make mob farming so much easier. 3) You can make obsidian in a smeltery. Assuming this is still all in the latest version, this makes my life so much easier...
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# ? Feb 28, 2017 21:10 |
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Evil Mastermind posted:3) You can make obsidian in a smeltery. Why didn't I think of that? Would have saved me so much trouble.
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# ? Feb 28, 2017 21:26 |
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Rutibex posted:
What you do is put in a bucket of water through the drain, then a bucket of lava. Move them next to each other, drain it into the cube thing, and presto. You still need a bunch of lava, but it's a hell of a lot easier than getting diamonds or doing the "place cobble around where you want the obsidian, put the lava source down, run water over it" song and dance.
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# ? Feb 28, 2017 21:29 |
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Making obsidian in a smeltery isn't so great in 1.10.2 because you now need two buckets of lava and water to make one block of obsidian.
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# ? Feb 28, 2017 21:45 |
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CrazyTolradi posted:Making obsidian in a smeltery isn't so great in 1.10.2 because you now need two buckets of lava and water to make one block of obsidian. Hmm. Which mod is it that adds the shapeless recipe for 2 lava buckets + 2 water buckets in a crafting grid makes 1 block of obsidian? Is that a 10.2 ticon feature or a different mod?
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# ? Feb 28, 2017 21:55 |
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Ambaire posted:Hmm. Which mod is it that adds the shapeless recipe for 2 lava buckets + 2 water buckets in a crafting grid makes 1 block of obsidian? Is that a 10.2 ticon feature or a different mod? That mod is literally older than the Nether update. Someone makes that mod for every version, don't worry it exists. Do a search for "extra recipes mod" and a half dozen of them should show up.
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# ? Feb 28, 2017 21:57 |
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CrazyTolradi posted:Making obsidian in a smeltery isn't so great in 1.10.2 because you now need two buckets of lava and water to make one block of obsidian. No it doesn't? I've been making obsidian in a smeltery because mining it is a pain in the rear end when I have fresh lava available (on a server, DW20 1.10.2 pack) and it's 1-1.
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# ? Mar 1, 2017 01:10 |
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In non-Blightfall news, 1.10's Thermal Expansion is basically done, and has a lot of stuff overhauled, with new machines and various machine augments and specialisations. No Tesseracts though.quote:Will the tesseract be gone for good? (Seems to not be in your fork (yet)) Also a WAILA-alternative called Fruit Phone has been released, which is like WAILA plus the RFTools Screen functions. Here's an album showing it off: https://imgur.com/a/BkcI1
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# ? Mar 1, 2017 04:21 |
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Another Astrology question: I'm making good progress in the mod and finding it a lot of fun now that I'm managing the multiblocks better. I built the alignment plane or whatever, put down the alignment relays until they glowed, and stepped in to align myself to the Growth constellation. The perks associated are pretty cool, like free growth and free animal breeding, and even free ore. But I don't think I know how to change which constellation I'm aligned with. I pulled up the relays and put in the Vicio (movement) pattern, then once it was glowing and the gold rings at the center were floating, I stepped inside like before -- only this time, nothing happened. My perks still appear to be growth-related. Is there something I'm doing wrong? Some way to remove my alignment first? Do you not get to change your affiliated sign? Or am I just stupid and all signs have the same perks? I want to try out the movement perks but can't switch over. Standing in the glowing circle doesn't do anything even though I'm using the same method (with a different constellation) that I used to get my initial alignment.
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# ? Mar 1, 2017 05:58 |
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Now that I've found some good tutorial series, I can finally get these things rolling with an understanding on where I'm going. Yeah, it's not much, but it's a start.
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# ? Mar 1, 2017 06:04 |
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Vib Rib posted:I don't think I know how to change which constellation I'm aligned with
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# ? Mar 1, 2017 06:22 |
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Evil Mastermind posted:Now that I've found some good tutorial series, I can finally get these things rolling with an understanding on where I'm going. Put cobblestone into that smeltery and you can build it higher without making grout. Smelteries use fuel per tick of cooking, regardless of how much stuff is cooking at the time, and everything you put in at once cooks simultaneously. So taller is not only more capacity but more efficiency.
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# ? Mar 1, 2017 06:55 |
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Also depending on your pack you can often smelt condensed cobblestone (or in some later packs, cobblestone parts, like plates/hammerheads) to fit more per slot and smelt even faster when making seared stone. Just make sure the temperature required to smelt isn't higher than whatever you've got running -- in 1.7.10 packs 800 degrees is usually the limit so compressed cobblestone will smelt but stone tool parts won't. In 1.10 both should work.
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# ? Mar 1, 2017 07:14 |
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Black Pants posted:Put cobblestone into that smeltery and you can build it higher without making grout. I'm learning all sort of cool tips for the Smeltery today! Anything else? Can you use it to make Glass too? Or Steel? Alloys? Tell me all of the Smeltery secrets!
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# ? Mar 1, 2017 07:15 |
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Alloys are definitely on the table, in fact you may have a small problem with accidental alloys if you get in the habit of tossing all your ores in when you come back from mining.
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# ? Mar 1, 2017 07:21 |
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The smelter can indeed alloy (use NEI to check smelter recipes via liquid metals). Killing monsters in it will yield blood which can be poured to make blood gel that works as a substitute for slime balls. Endermen melted inside yield liquid ender which you can cast into ender pearls (at VERY good returns, so using a lasso/safari net or basic lure to get endermen into your smelter will yield a LOT of pearls). Villagers hurt/killed in it will smelt into liquid emeralds which can also be cast. It can pour clear glass blocks and panes from smelted sand. It can produce some unusual materials (e.g. endstone by pouring molten ender onto sandstone). It can also alloy/pour several tech recipes depending on what mods are in your pack, such as pouring liquid redstone directly into an energy cell frame to fill it instead of using a Thermal Expansion FluidTransposer.
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# ? Mar 1, 2017 07:21 |
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Vib Rib posted:The smelter can indeed alloy (use NEI to check smelter recipes via liquid metals). Killing monsters in it will yield blood which can be poured to make blood gel that works as a substitute for slime balls. Endermen melted inside yield liquid ender which you can cast into ender pearls (at VERY good returns, so using a lasso/safari net or basic lure to get endermen into your smelter will yield a LOT of pearls). Villagers hurt/killed in it will smelt into liquid emeralds which can also be cast. It can pour clear glass blocks and panes from smelted sand. It can produce some unusual materials (e.g. endstone by pouring molten ender onto sandstone). It can also alloy/pour several tech recipes depending on what mods are in your pack, such as pouring liquid redstone directly into an energy cell frame to fill it instead of using a Thermal Expansion FluidTransposer. You can also fill Tesseracts this way (and make Tesseracts without having an induction smelter). The smeltery can be used for a lot of things. No cooking food, though. Black Pants fucked around with this message at 07:38 on Mar 1, 2017 |
# ? Mar 1, 2017 07:34 |
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Vib Rib posted:The smelter can indeed alloy (use NEI to check smelter recipes via liquid metals). Killing monsters in it will yield blood which can be poured to make blood gel that works as a substitute for slime balls. Endermen melted inside yield liquid ender which you can cast into ender pearls (at VERY good returns, so using a lasso/safari net or basic lure to get endermen into your smelter will yield a LOT of pearls). Villagers hurt/killed in it will smelt into liquid emeralds which can also be cast. It can pour clear glass blocks and panes from smelted sand. It can produce some unusual materials (e.g. endstone by pouring molten ender onto sandstone). It can also alloy/pour several tech recipes depending on what mods are in your pack, such as pouring liquid redstone directly into an energy cell frame to fill it instead of using a Thermal Expansion FluidTransposer. Oh wow, each one of those tips is really useful for a Skyblock! What a useful machine.
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# ? Mar 1, 2017 07:39 |
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Threep posted:I don't remember the name but there's an item you craft and consume that clears your current perk tree so you can pick up another one. As long as I'm on the subject, is there any better way to get liquid starlight, or am I just going to have to keep burning off aquamarines for it? That Starlight Infuser multiblock looks tempting but according to NEI all it can really do is perform a few not particularly useful transformations. Also, is there any way to split large crystals into two smaller ones? They could become pseudo-renewable at that point, which would be useful given how rare they are. The mod has a lot of great aspects to it and it really feels like a breath of fresh air in so many ways, but it suffers from the same thing that Thaumcraft does, where the journal is so excessively written to correlate a diegetic "discovery storyline" to explain the mechanics of the mod that it doesn't make the mechanics very clear. I wish both this and Thaumcraft would just tack on a bit at the end of each journal entry that goes "OKAY ENOUGH loving AROUND HERE'S WHAT THIS ACTUALLY DOES AND HOW TO USE IT:". All this talk about the nebulous push and pull of constellations and the bending energy is great but please tell me why I want to actually build this Tree Beacon or Starlight Infuser or whatever.
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# ? Mar 1, 2017 08:16 |
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Rutibex posted:Oh wow, each one of those tips is really useful for a Skyblock! What a useful machine. Tinker's Construct is a great mod across the board. The build-tools-with-parts thing has all sorts of cool applications and bits where it can help you get just a little bit further on materials/tech progression. It's really important for Blightfall, but even outside of that has some amazing uses. One of my favorite little ways you can leverage tiCon; before you have a smeltery (and thus the means to cast fancy tool parts of metal) you can still get mileage out of building a tool forge. A flint-headed hammer isn't great, but it's certainly better than no hammer at all, which is your previous option. In most techpack mods you'll have a means of getting steel that won't be too difficult; often it's a machine processing iron or iron + coal. Steel makes badass tool/weapon heads well before you can easily afford top end materials like cobalt or manullyn. Other fun cross-mod TiCon materials: Thaumcraft's Thaumium makes a drat fine handle for anything and everything, and Extra Utilities' Magical Wood (made with enchanted books, gold and bookshelves, so it's not cheap) makes a good anything-but-a-tool-head (thaumium's still a better handle.)
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# ? Mar 1, 2017 09:12 |
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Black Pants posted:Put cobblestone into that smeltery and you can build it higher without making grout. I couldn't.
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# ? Mar 1, 2017 15:12 |
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Evil Mastermind posted:I actually found this out by accident when I wanted to see if I could make lava in the smeltery. You can't use lava to melt more lava, thats not how thermal dynamics works! Rutibex fucked around with this message at 15:26 on Mar 1, 2017 |
# ? Mar 1, 2017 15:16 |
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i mean let's ignore the part where you can melt iron in a smeltery with lava that you picked up with an iron bucket
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# ? Mar 1, 2017 15:25 |
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Gwyneth Palpate posted:i mean let's ignore the part where you can melt iron in a smeltery with lava that you picked up with an iron bucket And then melt the bucket in the smeltery to get the iron back
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# ? Mar 1, 2017 15:28 |
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Gwyneth Palpate posted:i mean let's ignore the part where you can melt iron in a smeltery with lava that you picked up with an iron bucket Or melt stone in a clay crucible with a torch.
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# ? Mar 1, 2017 16:13 |
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The One Probe always felt weird and hanky for an in-world WAILA, and Fruit Phone seems to avoid the junk. Glasses that don't take up the helmet slot is probably the main difference.
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# ? Mar 1, 2017 16:55 |
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Rubitex, if your playing Project Ozone (Which I think you are) then if you need steel in a pinch then craft some iron in to iron bars, then the iron bars in to chainmail armour then toss those in the smelter and it turns to steel.
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# ? Mar 1, 2017 17:04 |
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AceClown posted:Rubitex, if your playing Project Ozone (Which I think you are) then if you need steel in a pinch then craft some iron in to iron bars, then the iron bars in to chainmail armour then toss those in the smelter and it turns to steel. I'm getting all the good tips today! I had a big paper to write the last weekend, but now my time is free again to build block machines. I am at a bit of a loss where to go next though. I was thinking about some kind of super farm, to increase my agriculture production. I have started on Magical Crops, but they grow so slowly, and I only have the first tier of crops so far. What are some good blocks that can make Magic crop grow more quickly? I know about those Lily Pads from Xeno Reliquary, but I also heard about some quantum block that accelerates time with RF power? I can't remember the name of it. Is there anything else that will speed up plants?
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# ? Mar 1, 2017 17:42 |
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AceClown posted:Rubitex, if your playing Project Ozone (Which I think you are) then if you need steel in a pinch then craft some iron in to iron bars, then the iron bars in to chainmail armour then toss those in the smelter and it turns to steel. That's right up there with the duping fluids exploit I stumbled on a couple years ago, holy poo poo.
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# ? Mar 1, 2017 17:46 |
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Sage Grimm posted:That's right up there with the duping fluids exploit I stumbled on a couple years ago, holy poo poo. I could swear this doesn't work in some modpacks though. I think some set it up so that the chainmail you 'make' this way isn't the same as the naturally-dropped stuff (which indeed is a gimmicky/annoying way to get steel)
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# ? Mar 1, 2017 18:32 |
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Rutibex posted:
Do you have any magic mods? I think the Lamp of Growth does work with magical crops. There is likely at least one special dirt/soil in your pack so searching for "fertilize," "soil," and "dirt" will likely bring them up. This can be done in tandem with the other things. More productively and more current, Thermal Expansion has a growing machine now: the Phytogenic Insolator. I was going to try that the next time I had to ramp up on magical crops but its just one spot to just it into a loop and forget about. This is a tricky one because the mod had gone through some trouble to make itself hard to accelerate. The lilypads were the best for me. When starting out in 1.6.4, I'd set up one block, one lilypad, a cobblestone-downgraded planter, an ender vacuum, and a piston running constantly into the plant. It exploited some timing bug that would increase seed yields generally. I have no idea how I discovered this, but I did crash mechaet's server with it. . I called it the Seedfucking Machine.
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# ? Mar 1, 2017 18:58 |
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Rocko Bonaparte posted:That got fixed and 1.7.10 was initially heavily nerfed. However, I think there was some compromise that time-accelerating things would still work while anything simulating bone meal would not. I can't remember though if that was done with the help of another mod, or if magical crops supported that natively--eventually. I was going to try out the Lilypads, they seem to be craft-able at least in Project Ozone 2. When you say they are nerfed in 1.7.10, how badly? Are they still worth the time? The recipe in Project Ozone 2 was modified, it now requires advanced material from three different mods to get going. I don't want to do all that if they suck, you know?
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# ? Mar 1, 2017 21:17 |
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# ? Jun 3, 2024 13:47 |
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Black Pants posted:
This looks really cool. Looks like it combines the positives of waila and the one probe nicely
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# ? Mar 1, 2017 23:37 |