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Playing RE7 with the circular saw completely unbalances the game but is also fun as hell. On Madhouse, I just shrugged whenever Jack respawned and ground his face off again. It works effortlessly for the four-legged Molded, who I freaking hate. It's also good for "Back Off Mrs B!" trophy if you just want to knock that one out.
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# ? Feb 18, 2017 15:39 |
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# ? May 9, 2024 17:16 |
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I just started RE7 yesterday totally blind and so far I lost my loving hand to Mia and her chainsaw and then was murdered when she came into the attic. I wasn't even mad when I got my first "You Have Died" screen. It's a personal badge of honor with this series, although I feel like my attempt to get away by shooting was a terrible idea. #TeamNotDead rides again I suppose.
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# ? Feb 18, 2017 17:38 |
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I'm not gonna play RE7, but I've watched a couple of LPs of it and I have to ask: Does the terrible FOV actually do anything for the game? It just seems so unnecessarily tiny. I can sort of see how it's functional on a TV, but I can't imagine playing a game in 65(or however much it is) FOV on a PC without getting a headache or something.
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# ? Feb 20, 2017 15:35 |
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Foxhound posted:I'm not gonna play RE7, but I've watched a couple of LPs of it and I have to ask: Does the terrible FOV actually do anything for the game? It just seems so unnecessarily tiny. I can sort of see how it's functional on a TV, but I can't imagine playing a game in 65(or however much it is) FOV on a PC without getting a headache or something. The LPs were probably of the console versions. The FOV can go up to 90 in the PC version. Though it's still too narrow for 21:9 monitors.
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# ? Feb 20, 2017 18:49 |
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https://twitter.com/HetzerGonnaHetz/status/834203678970150912/ Dead by Daylight is a real good game
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# ? Feb 23, 2017 01:06 |
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Mr. Fortitude posted:The LPs were probably of the console versions. The FOV can go up to 90 in the PC version. Though it's still too narrow for 21:9 monitors. Yeah the ones I watched were on PS4, though one was in VR. I thought I read something about the PC fov being limited too, but if it goes to 90 that's alright then.
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# ? Feb 24, 2017 09:32 |
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Relin posted:i guess the house abandon is getting another game like it? it seemed pretty bad when i played it, people got stuck on the exact same spots as i did Honestly it looks pretty interesting and I did have fun with 'The House Abandon', minus the specific text parsing.
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# ? Feb 27, 2017 07:17 |
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So in the RE7 Bedroom DLC there's a random cutscene where Jack and Marguerite argue over Clancy being in the house, causing her to get so upset she runs in and stabs you, causing Jack to come after her and apologize and say he loves her. I just can't with this game.
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# ? Mar 1, 2017 18:29 |
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al-azad posted:As a proof of concept I would love seeing it expanded as a Gone Home esque thing where you're a kid home alone during a storm playing this game no one heard of that you bought off Yahoo Auction or something. Occasionally you have to get off the computer to check something out because your house is interacting with the game. I always thought a fun horror/surrealism game in that line could revolve around a bunch of kids getting alternate copies of some popular/old game, and being able to follow a story line that while not necessarily affecting the real world, would at least feel like some shared conspiracy with them owning the only copies. Essentially every playground lie scenario but taken to a more logical extreme.
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# ? Mar 1, 2017 23:16 |
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I've never played it myself but that reminds me of the concept of Nanashi no Game.
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# ? Mar 2, 2017 05:28 |
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I always wanted to see a horror game about escapism itself where the more you play the game, the less real and hostile everything outside of it feels. maybe something like Silent Hill the Room where every time you step out of the game within the game, the house and locations around it become more oppressive. You start to get followed and maybe even attacked by people who look less human and more like shapeless clumps of data. Maybe even the room you play in becomes hellish except for the screen playing "the game".
Crabtree fucked around with this message at 05:48 on Mar 2, 2017 |
# ? Mar 2, 2017 05:44 |
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discworld is all I read posted:It looks like the game got a steam page: http://store.steampowered.com/app/558420/ I think they improved the text parsing, it seems to be a bit more forgiving about what you type in? It's a fun little game, and the other stories are interesting as well, it's a good experiment of the genre.
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# ? Mar 2, 2017 06:00 |
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Crabtree posted:I always wanted to see a horror game about escapism itself where the more you play the game, the less real and hostile everything outside of it feels. maybe something like Silent Hill the Room where every time you step out of the game within the game, the house and locations around it become more oppressive. You start to get followed and maybe even attacked by people who look less human and more like shapeless clumps of data. Maybe even the room you play in becomes hellish except for the screen playing "the game". It doesn't have much to do with your idea but it vaguely reminded me of Dont chat with strangers
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# ? Mar 2, 2017 08:47 |
Crabtree posted:I always wanted to see a horror game about escapism itself where the more you play the game, the less real and hostile everything outside of it feels. maybe something like Silent Hill the Room where every time you step out of the game within the game, the house and locations around it become more oppressive. You start to get followed and maybe even attacked by people who look less human and more like shapeless clumps of data. Maybe even the room you play in becomes hellish except for the screen playing "the game". That's a really cool idea, and I hope it gets made some day.
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# ? Mar 2, 2017 17:00 |
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I want a horror game where it's first person, someone is trapped in a house and there's a section where they have to travel a hallway again and again.
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# ? Mar 2, 2017 17:05 |
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First person No weapons You're looking for notes A monster is stalking you but you can't look at it or else the screen turns fuzzy Why is nobody making this???
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# ? Mar 2, 2017 17:09 |
ovaries posted:I've never played it myself but that reminds me of the concept of Nanashi no Game. Is there a good silent longplay of this that you'd recommend, ideally on some kind of english romhack?
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# ? Mar 2, 2017 17:20 |
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Skyscraper posted:Is there a good silent longplay of this that you'd recommend, ideally on some kind of english romhack? The lparchive has some videos, and an lp that's a blend of video and screenshot that's pretty good: https://lparchive.org/title/nanashi
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# ? Mar 2, 2017 19:35 |
Morpheus posted:The lparchive has some videos, and an lp that's a blend of video and screenshot that's pretty good: https://lparchive.org/title/nanashi Oh, thanks!
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# ? Mar 2, 2017 20:00 |
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ovaries posted:I've never played it myself but that reminds me of the concept of Nanashi no Game. Kinda along those lines. I imagined it could work as a partly online deal, where in the game you're in text-talk by computer or phone with the only other kids who have the game, and they're your only source of advancing and vice-versa. Likely unique copies of an older game, or an entirely new one nobody else knows about. I'd like to explore more of that feeling you get from games when creepy poo poo happens without it having to shovel in ghosts or threatening blood words. More the sensation of some improbability ending you up somewhere you weren't meant to be, and that resultant feeling of wanting to see more of something hidden and forbidden, and being unnerved by what could go wrong. Like, to better describe the idea for the premise, what if the secret worlds in Metroid were more factual? Imagine playing a game only to suddenly stumble into another ten game's worth of lost and sealed off content, a messy unknown mass of missing plot lines, events, etc. Without relying on something like 'spoopy spirits in the game' or attacking the player or whatever.
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# ? Mar 2, 2017 20:58 |
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Skyscraper posted:Oh, thanks!
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# ? Mar 3, 2017 02:07 |
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Crabtree posted:I always wanted to see a horror game about escapism itself where the more you play the game, the less real and hostile everything outside of it feels. maybe something like Silent Hill the Room where every time you step out of the game within the game, the house and locations around it become more oppressive. You start to get followed and maybe even attacked by people who look less human and more like shapeless clumps of data. Maybe even the room you play in becomes hellish except for the screen playing "the game". SuperhotVR does exactly this. I mean, it doesn't immediately present itself as a horror game, and I won't spoil it, but it definitely is what you described and it is really loving cool. House Abandon also does the same sort of thing, to a certain extent? But it's pretty limited. I'm pretty sure I've seen it done elsewhere at least once before, but I can't remember where.
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# ? Mar 3, 2017 05:08 |
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discworld is all I read posted:Also through the LP, the sequel managed to get an English patch applied as well. Was pretty happy to have gotten that facilitated in some small way. Both were pretty interesting games and honestly stand out horror titles for the DS, which didn't have much in the way of good horror sadly. Shame that the actual cell phone game never got translated. Far as I know, there's no legal way of getting a copy of the game now. Square Enix pulled it from all the stores. RadicalR fucked around with this message at 06:11 on Mar 3, 2017 |
# ? Mar 3, 2017 05:47 |
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RadicalR posted:Shame that the actual cell phone game never got translated. Far as I know, there's no legal way of getting a copy of the game now. Square Enix pulled it from all the stores. It's nice though to think of this extremely meta game and how a portion of it's spooky history forever lost, or that there's a mystery phone out there that still has the game on it and it's waiting to spread it's evil around.
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# ? Mar 3, 2017 07:20 |
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discworld is all I read posted:Yeah, honestly the thought process behind Nanashi not getting out (or at least how it did in some limited way) was super weird. Like there were stories going around that the game never got a larger release due to focus groups being confused by the first person perspective and the fact that it wasn't a shooter or some type of action title.
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# ? Mar 3, 2017 15:23 |
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Crabtree posted:I always wanted to see a horror game about escapism itself where the more you play the game, the less real and hostile everything outside of it feels. maybe something like Silent Hill the Room where every time you step out of the game within the game, the house and locations around it become more oppressive. You start to get followed and maybe even attacked by people who look less human and more like shapeless clumps of data. Maybe even the room you play in becomes hellish except for the screen playing "the game". Skyscraper posted:That's a really cool idea, and I hope it gets made some day. Something along those lines is brought up in a later chapter of Night in the Woods.
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# ? Mar 3, 2017 17:17 |
eatenmyeyes posted:Something along those lines is brought up in a later chapter of Night in the Woods. GlyphGryph posted:SuperhotVR does exactly this.
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# ? Mar 3, 2017 17:21 |
Any general gameplay tips for Lakeview Cabin Collection? I love the concept but sometimes feel like I have no loving clue what's going on or how to slow down the killer, much less stop them. Or if I'm supposed to stop them.
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# ? Mar 5, 2017 03:55 |
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Lakeview 3? The first episode? Think like the Scooby Doo crew and set traps. Also a full speed motorcycle can be jumped off of to make it a deadly projectile. You should be focusing on the objects in the world and how they can be weaponized. You should only attack the killer head on as a last resort.
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# ? Mar 6, 2017 14:51 |
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Anyone tried Stories Untold yet? I appreciated The House Abandon for playing with the text adventure format but found it kind of simplistic and one-note. Do the other stories do anything different or interesting to make the package worth ten bucks?
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# ? Mar 6, 2017 16:24 |
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brand name canned soup posted:Anyone tried Stories Untold yet? I appreciated The House Abandon for playing with the text adventure format but found it kind of simplistic and one-note. Do the other stories do anything different or interesting to make the package worth ten bucks? It does do different things with the format. I wish it was somewhat longer, but it's tight and doesn't overstay its welcome. It's worth picking up sooner or later.
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# ? Mar 6, 2017 20:09 |
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The first two episodes are great, the second two.....not so much. I think the game would've been much better if the episodes were stand-alone. The plot twist was really lame, and retroactively made the first two episodes worse.
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# ? Mar 7, 2017 03:26 |
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How do I do good on the first boss fight of RE7? The one with the Chainsaw duel
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# ? Mar 7, 2017 05:18 |
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The Vosgian Beast posted:How do I do good on the first boss fight of RE7? The one with the Chainsaw duel Lure him to a bag, stagger him with it, shoot him in the head. Repeat until he unlocks the chainsaws. Grab yours and use LMB + RMB for the stab attack. Block whenever he swings at you.
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# ? Mar 7, 2017 05:22 |
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ovaries posted:I've never played it myself but that reminds me of the concept of Nanashi no Game.
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# ? Mar 8, 2017 01:11 |
So I just gave Stories Untold a spin, and while the concept is cool and the stories seem fairly interesting, the text parser is god-awful. I gave up after a while because it didn't recognize any common text parser commands and gives you almost no indication of what the hell you're trying to do. If anyone is on the fence about this one, I'd say skip it or find an LP once they start showing up. It's pretty painful to play. Also the text speed in A House Abandoned is painfully slow. I was really hoping this one would be much better than it is, but it feels like they didn't do any user testing for the game.
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# ? Mar 8, 2017 21:40 |
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MockingQuantum posted:So I just gave Stories Untold a spin, and while the concept is cool and the stories seem fairly interesting, the text parser is god-awful. I gave up after a while because it didn't recognize any common text parser commands and gives you almost no indication of what the hell you're trying to do. If anyone is on the fence about this one, I'd say skip it or find an LP once they start showing up. It's pretty painful to play. Also the text speed in A House Abandoned is painfully slow. I was really hoping this one would be much better than it is, but it feels like they didn't do any user testing for the game.
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# ? Mar 8, 2017 22:01 |
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So Dead by Daylight just announced a free DLC with a new, familiar survivor character As a result, this means Michael Myers and Bill are in the same canon
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# ? Mar 8, 2017 22:26 |
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MockingQuantum posted:So I just gave Stories Untold a spin, and while the concept is cool and the stories seem fairly interesting, the text parser is god-awful. I gave up after a while because it didn't recognize any common text parser commands and gives you almost no indication of what the hell you're trying to do. If anyone is on the fence about this one, I'd say skip it or find an LP once they start showing up. It's pretty painful to play. Also the text speed in A House Abandoned is painfully slow. I was really hoping this one would be much better than it is, but it feels like they didn't do any user testing for the game. It's clear they've never actually played a text adventure, they just think the concept is retro cool. Pair that with the hackneyed Stranger Things ripoff aesthetic and I find it hard to get excited about this game. The glowing reviews just make me think there's a desperate need for atmospheric video games that aren't walking simulators.
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# ? Mar 9, 2017 02:09 |
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# ? May 9, 2024 17:16 |
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the black husserl posted:It's clear they've never actually played a text adventure, they just think the concept is retro cool. Pair that with the hackneyed Stranger Things ripoff aesthetic and I find it hard to get excited about this game. The glowing reviews just make me think there's a desperate need for atmospheric video games that aren't walking simulators. Most of the people playing Untold Stories have never played a text adventure, and just look at this as a retro cool thing. It's like the single button apple mouse. It makes no sense to those used to how the systems have worked before, but to newcomers it's more intuitive.
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# ? Mar 9, 2017 02:20 |