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Combat Pretzel posted:You need to recharge the Mako-ng's life support? Meh. It's be shocked if the Mako-like's life support doesn't have a fairly long range. At a guess, they're going to use it as a way to keep you tethered to the map so you can't go driving off into infinity. That way they don't have to put giant cliffs around every zone to keep you penned inside the play area. You know, like those electric fence thingies you can get for dogs.
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# ? Mar 3, 2017 20:06 |
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# ? May 28, 2024 15:11 |
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Maybe there will be an upgrade that negates damage to the Mako from hostile enviornnents?
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# ? Mar 3, 2017 20:07 |
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marshmallow creep posted:Only one certain super hostile planets, but yeah, I think I would prefer if the Nomad was safe from that stuff. Maybe it has enough protection it doesn't matter or doesn't come up much, not unlike lava on... was it Feros? Well, that will be the first essential mod I guess. Also that video was pretty cool. I'm looking forward to the planet full of krogan, the best species.
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# ? Mar 3, 2017 20:07 |
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Joke's on you, I'm actually looking forward to be able to play as a short uncool goober that nobody likes because I find that to be much more immersive than playing as somebody who is cool and attractive except I unironically think that would be interesting if it was done right. Maybe not a completely unlikeable character but somebody who isn't a cookie cutter mary sue hero and who isn't being fawned over as the plot's centre of attention
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# ? Mar 3, 2017 20:08 |
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Skippy McPants posted:You can change them from the default, but you lose the Scott/Sara if you do and everyone just calls you Ryder or Pathfinder. Oh word? I hadn't heard that. That's pretty neat. I was just assuming it was the same as it always was (and misreading the question!)
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# ? Mar 3, 2017 20:09 |
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Skippy McPants posted:It's be shocked if the Mako-like's life support doesn't have a fairly long range. At a guess, they're going to use it as a way to keep you tethered to the map so you can't go driving off into infinity. That way they don't have to put giant cliffs around every zone to keep you penned inside the play area. I imagine that not every planet has a hostile environment that requires a timer, just a few.
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# ? Mar 3, 2017 20:10 |
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Scott Ryder looks like Ben Affleck in Gigli
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# ? Mar 3, 2017 20:16 |
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I never realized that I wanted the Asari Matriarchs to look like Shrek.
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# ? Mar 3, 2017 20:17 |
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I think I like the styling of the not-Mako, but because I'm sperg, it annoys me to have yet another scifi vehicle that opens directly to the environment and doesn't have any airlocks. Edit: It would also be cooler if they just went full on into the territory of those air-only forcefields in Star Wars and Star Trek, and designed vehicles/spaceships that used them.
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# ? Mar 3, 2017 20:18 |
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Pattonesque posted:is this good or not Very Good.
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# ? Mar 3, 2017 20:20 |
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Roadie posted:I think I like the styling of the not-Mako, but because I'm sperg, it annoys me to have yet another scifi vehicle that opens directly to the environment and doesn't have any airlocks. Well, for one, it sounds like you're only going to worlds that are meant to support life in the first place. And two: the airlock for that vehicle would be as big as the vehicle itself, probably easier to do like they did in the Martian, just re-pressurize the crew cabin with oxygen when necessary.
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# ? Mar 3, 2017 20:21 |
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Yeah, a separate airlock on something that small wouldn't make much sense, even in a vacuum.
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# ? Mar 3, 2017 20:22 |
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Combat Pretzel posted:Oh gee, I saw that exploration video. You need to recharge the Mako-ng's life support? Meh. It looks like you have a personal meter and a Nomad meter, and the Nomad meter seems like it's bigger/last longer than your character's. That way you can explore on foot, jump in the Nomad to recharge, but not indefinitely as the Nomad wears out. Just speculation based on the different meter values shown in that video though.
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# ? Mar 3, 2017 20:24 |
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I don't have an issue with the Nomad being affected by climate conditions too, at least the hazardous planets may actually feel like a threat. It was utterly pointless having them in the first game when even a level 2 one's timer was long enough that you just had to drive around in the invulnerable Mako, pop out for thirty seconds to murder/hack/ransack and drive off again to reset the timer. Infiltrator lore sperge question: how the hell is a puny wimp like Scotty capable of handling a Widow? It only because Shep was Terminator'd up the wazoo that they could fire the drat thing without breaking their arm, this scrawny putz should snap clean in half.
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# ? Mar 3, 2017 20:25 |
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Roadie posted:I think I like the styling of the not-Mako, but because I'm sperg, it annoys me to have yet another scifi vehicle that opens directly to the environment and doesn't have any airlocks. I'm pretty sure the ME universe has those anyway, the cargo bay in gets a few holes punched in it at the end of ME2 and people have no trouble breathing. I'm pretty sure they even have forcefields over them in the ending cutscene. It's pretty weird that you only ever see forcefields like twice in the whole trilogy.
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# ? Mar 3, 2017 20:27 |
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Sentinel Red posted:Infiltrator lore sperge question: how the hell is a puny wimp like Scotty capable of handling a Widow? It only because Shep was Terminator'd up the wazoo that they could fire the drat thing without breaking their arm, this scrawny putz should snap clean in half. It's the Widow's alternate version for weaker users, the Widdle
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# ? Mar 3, 2017 20:27 |
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Sentinel Red posted:Infiltrator lore sperge question: how the hell is a puny wimp like Scotty capable of handling a Widow? It only because Shep was Terminator'd up the wazoo that they could fire the drat thing without breaking their arm, this scrawny putz should snap clean in half. The Ryder's probably have their share of genetic modification. Maybe not up to the spec of someone like Shepard, but I'm sure Scott is cleared to use the big-boy guns.
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# ? Mar 3, 2017 20:28 |
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how does the krogan fit into the mako
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# ? Mar 3, 2017 20:28 |
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Honestly I think I just want to play as Rydad instead of the Ryder siblings.
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# ? Mar 3, 2017 20:28 |
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Deakul posted:how does the krogan fit into the mako Ride on top?
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# ? Mar 3, 2017 20:29 |
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RBA Starblade posted:Honestly I think I just want to play as Rydad instead of the Ryder siblings. The insecurity twins don't look like the best protagonists ever, but Dad Ryder looks like a parody of the same grizzled space marine that's been run into the dirt by every sci-fi franchise of the last twenty years. I don't mind a break from that.
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# ? Mar 3, 2017 20:30 |
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I'm pretty sure one of the main aspects of the story is the one Ryder twin growing into a badass super commando like Shepard and DadRyder
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# ? Mar 3, 2017 20:32 |
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Skippy McPants posted:The insecurity twins don't look like the best protagonists ever, but Dad Ryder looks like a parody of the same grizzled space marine that's been run into the dirt by every sci-fi franchise of the last twenty years. I don't mind a break from that. I doubt Bioware has the restraint to portray the Ryders as green 22 year olds instead of hypercompetent operatives on the level of Shepard.
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# ? Mar 3, 2017 20:33 |
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I do not want to be babby Ryder
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# ? Mar 3, 2017 20:34 |
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this isn't new information but having it laid out in the video makes me wonder if our supposed ancient space civ only went kaput during the 600 years it took to get there
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# ? Mar 3, 2017 20:34 |
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SgtSteel91 posted:I'm pretty sure one of the main aspects of the story is the one Ryder twin growing into a badass super commando like Shepard and DadRyder AngryBooch posted:I doubt Bioware has the restraint to portray the Ryders as green 22 year olds instead of hypercompetent operatives on the level of Shepard. Hey, the game isn't even out yet! At least let me dream about something so ambitious as an actual arc for the main character. There might even be a mission where something bad happens, and it's *gasp* our fault!
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# ? Mar 3, 2017 20:34 |
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Skippy McPants posted:The insecurity twins don't look like the best protagonists ever, but Dad Ryder looks like a parody of the same grizzled space marine that's been run into the dirt by every sci-fi franchise of the last twenty years. I don't mind a break from that. At the same time though, playing as a grizzled old fart trying to understand this newfangled bullshit and still having a deep distrust of aliens from the first contact war that everyone forgot about while also keeping their idiot children from killing themselves sounds fun to me. quote:I'm pretty sure one of the main aspects of the story is the one Ryder twin growing into a badass super commando like Shepard and DadRyder I guess for me part of why I liked Shepard or Geralt so much was because you already start at the level of "competent and seasoned". I mean I'm sure it'll be fine, I just like how he looks more.
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# ? Mar 3, 2017 20:35 |
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Wow, love this game, so looking forward to the MP beta, when is it
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# ? Mar 3, 2017 20:35 |
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nerdz posted:Wow, love this game, so looking forward to the MP beta, when is it canceled
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# ? Mar 3, 2017 20:37 |
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AriadneThread posted:canceled I'm glad I bought ME3 again for five bucks to scratch that itch.
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# ? Mar 3, 2017 20:39 |
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nerdz posted:Wow, love this game, so looking forward to the MP beta, when is it March 10-12 But you have to at Pax East
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# ? Mar 3, 2017 20:42 |
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Pattonesque posted:It's the Widow's alternate version for weaker users, the Widdle It's mentioned in the weapons briefing. I think you have to pause and click the pop-up thing.
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# ? Mar 3, 2017 20:45 |
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Veotax posted:I'm pretty sure the ME universe has those anyway, the cargo bay in gets a few holes punched in it at the end of ME2 and people have no trouble breathing. I'm pretty sure they even have forcefields over them in the ending cutscene. You see those forcefield doodads whenever the Normandy docks in the Citadel, Feros, etc. Think it's the same throughout the series. I'm playing the first ME at the moment and when I saw it I was like, "wait so are the air molecules moving as fast as bullets? how's this work?" and then realized I may have smoked a bit too much if I was questioning a sci-fi game's space magic
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# ? Mar 3, 2017 20:53 |
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Medlar posted:You see those forcefield doodads whenever the Normandy docks in the Citadel, Feros, etc. Think it's the same throughout the series. I'm playing the first ME at the moment and when I saw it I was like, "wait so are the air molecules moving as fast as bullets? how's this work?" and then realized I may have smoked a bit too much if I was questioning a sci-fi game's space magic Oh yeah, forgot about those. Thinking about it now there are more than I remember, the Geth put one up on Ferros and there is one on Ilos. EDIT: Maybe your shields too? Or are those more just redirecting projectiles? The more I type about it the more I realise that I'm probably talking out of my rear end.
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# ? Mar 3, 2017 21:09 |
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I distinctly remember Bioware saying they want Mass Effect protagonists to be humans, but if that's the case, then why is Ryder quite clearly a Dwarf?
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# ? Mar 3, 2017 21:11 |
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Groetgaffel posted:I distinctly remember Bioware saying they want Mass Effect protagonists to be humans, but if that's the case, then why is Ryder quite clearly a Dwarf? Maybe one of the leads wants to get their dorf romance on, now that David Gaider isn't around anymore to kibosh their stumpy plans.
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# ? Mar 3, 2017 21:18 |
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Pattonesque posted:IGN has the first 13 minutes or so up Clancy Brown? WE MADE IT. is a really cheesy and uncreative first line. AlternateAccount fucked around with this message at 21:52 on Mar 3, 2017 |
# ? Mar 3, 2017 21:48 |
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RBA Starblade posted:I guess for me part of why I liked Shepard or Geralt so much was because you already start at the level of "competent and seasoned". I mean I'm sure it'll be fine, I just like how he looks more. Which makes a lot of the stuff you are trying to pull more in-tune with the character archetype they are going. As one poster said before, it would be really interesting if Bioware could actually capitalize on the protagonists inexperience not just in the practical matters of the mission, but at life. A sci-fi coming-of-age exploration/rpg game has a lot of awesome avenues of development and a waterfall of interesting stuff to work with, which would be Cool and Good. But being Bioware, expect thousands of in-jokes, a tumblresque "lolrandom" character, ryderkids being Mary Sue characters with miraculous competence and tremendous amounts of hilarious cringe, such as, for example, when the DA:I cast breaks into song after an obvious Act I reversal of fortune: https://www.youtube.com/watch?v=AgYxMVRtJr4 (Dragon Age should have been planned as a musical from the get-go)
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# ? Mar 3, 2017 21:49 |
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Transmetropolitan posted:But being Bioware, expect thousands of in-jokes, a tumblresque "lolrandom" character, ryderkids being Mary Sue characters with miraculous competence and tremendous amounts of hilarious cringe, such as, for example, when the DA:I cast breaks into song after an obvious Act I reversal of fortune: the song owned though
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# ? Mar 3, 2017 21:51 |
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# ? May 28, 2024 15:11 |
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Transmetropolitan posted:(Dragon Age should have been planned as a musical from the get-go) Oh my God Galavant Age would have ruled.
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# ? Mar 3, 2017 21:52 |