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Every support main can relate to that feeling when the first minion wave crashes at level 1 and your ADC somehow gets poked down to 10% health and has to blow both summoner spells to survive. It's 9 seconds in, and you have nothing to look forward to except watching your ADC wimper through 2-3 CS per wave under tower as you frequently back and try to trade pocket lint for pieces of a sightstone. No other role has that. It sucks to be an ADC with a bad support, but being a support with a bad ADC is on a whole different level.
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# ? Mar 4, 2017 04:40 |
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# ? Jun 5, 2024 02:23 |
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See I think people don't want to play support because it is support. Literally, the name pretty much means second banana. Who the hell plays video games wanting to be Robin? Seriously, it's different than jungle. You don't get to shoot the creeps. You basically float around letting your teammates see things so they can kill people and towers and win. I understand why, in something that is somewhat escapist power fantasy for a lot of players, that being Commissioner Gordon and turning in the Bat Signal as your job does not appeal to people. But more over, it is just the odd role. Every other role is single. One on one, with some occasional roaming/ganking teamwork. Only bot lane for some reason has two (I know, dragon control, etc.). But is there any reason the game has to be five player instead of four?
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# ? Mar 4, 2017 04:43 |
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SlyFrog posted:See I think people don't want to play support because it is support. Literally, the name pretty much means second banana. Who the hell plays video games wanting to be Robin? You could probably have the support and mid duo, or the support and top duo and it really wouldn't change anything for the majority of the playerbase (gold and below). Dragon control is a laughable concept.
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# ? Mar 4, 2017 04:55 |
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I don't think people necessarily hate being utility, but nobody likes babysitting for the first fifteen minutes of a 30-40 minute match. In a game where most of the frustration comes from "my loving team...", being completely responsible for another player getting stronger so they can get kills is really unappealing.
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# ? Mar 4, 2017 05:02 |
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Yorkshire Pudding posted:I don't think people necessarily hate being utility, but nobody likes babysitting for the first fifteen minutes of a 30-40 minute match. In a game where most of the frustration comes from "my loving team...", being completely responsible for another player getting stronger so they can get kills is really unappealing. This. If you're in a solo lane or jungle, you can pretend that your laning/ganking is all you. But bot lane has to rely upon their teammates from the very beginning. If mid lane ints, top can still play league for a few minutes before the fed enemy mid arrives, but if the support ints*, ADC doesn't have that luxury. * Pros legitimately tried to make support CJ Ivern work when Ivern was new, and it didn't stick. And support CJ Nunu is worse than support CJ Ivern.
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# ? Mar 4, 2017 05:55 |
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Yorkshire Pudding posted:I don't think people necessarily hate being utility, but nobody likes babysitting for the first fifteen minutes of a 30-40 minute match. In a game where most of the frustration comes from "my loving team...", being completely responsible for another player getting stronger so they can get kills is really unappealing. Ya I think support is only really rewarding if you are in high elo at least diamond because your team has an idea of how to carry if u get them there in the laning phase or by roaming as support. I generally just avoid botlane despite being decent in support and ad because I feel like its unplayable if the other person isn't on the same page. Atleast jungle or midlane you can just go full agro and won't be punished unless its a premade jungler + sololaner.
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# ? Mar 4, 2017 07:40 |
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iSurrender posted:Someone realized yesterday that 1/2/3/4/5 points in the mana regen mastery gave you 2.5%/5%/7.5%/1%/1.25% of your missing mana back. Oops. Now hotfixed. Wonder how many people knew about this because that feels like it'd be an autowin on a lot of champs if you had it and they didn't, like punish the players who were using it level of unfair abuse.
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# ? Mar 4, 2017 09:12 |
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ArbitraryC posted:Wonder how many people knew about this because that feels like it'd be an autowin on a lot of champs if you had it and they didn't, like punish the players who were using it level of unfair abuse. It's all skill
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# ? Mar 4, 2017 09:53 |
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Serious suggestion: swap the gold amount given for kills vs assists.
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# ? Mar 4, 2017 11:47 |
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iSurrender posted:Serious suggestion: swap the gold amount given for kills vs assists. I want this to happen just to see how hilarious it is when all five players walk away from a sure kill because they don't want to get the last hit. Who am I kidding, people want to be the bringer of death - their power fantasy will overcome the in-game advantage of having more gold.
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# ? Mar 4, 2017 17:34 |
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Just make all people involved in the kill get the same amount of gold, and possibly also combine kills+assists into one number like Overwatch.
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# ? Mar 4, 2017 17:43 |
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so was that meditation (i think this is what the mana regen talent is called) bug always like that or did they break it recently?
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# ? Mar 4, 2017 18:33 |
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Why is it that teams are so allergic to taking baron when I'm Illaoi and I'm 1v3'ing in bot lane It's The Best Thing On The Map... just go take it you bozos
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# ? Mar 4, 2017 19:18 |
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Radical posted:so was that meditation (i think this is what the mana regen talent is called) bug always like that or did they break it recently? I have zero evidence for this but my guess would be that it's been broken forever and just gone unnoticed because why would you not go 0 or 5 there except for when levelling an account.
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# ? Mar 4, 2017 19:55 |
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Teikanmi posted:Why is it that teams are so allergic to taking baron when I'm Illaoi and I'm 1v3'ing in bot lane Dunno what MMR you're at but a lot of people think you have to win a team fight before taking an objective.
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# ? Mar 4, 2017 20:01 |
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taking 1 point meditation has been a really common strategy for a long time is why i ask. there was a reddit post that was a translation of a bunch of stuff apdo said about the current patch and his reasoning was that you're getting a stat you would otherwise have 0 of (spellvamp talent, mana regen talent) which is a much larger increase than dealing 1% more damage or whatever, which is just another small amount.
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# ? Mar 4, 2017 20:02 |
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Really tempted to play support nunu right now.
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# ? Mar 4, 2017 21:29 |
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I miss the time before everyone had a dash and before nunu's slow nerfs, where if you caught an enemy in the river you'd chain permaslow them by 80% and if their allies didn't come save him he'd die by attrition
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# ? Mar 4, 2017 23:19 |
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otoh dashes own and make champions worth playing
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# ? Mar 4, 2017 23:40 |
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dashes suck, but 99% slows are insanely good. sure. sure.
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# ? Mar 4, 2017 23:44 |
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Slow and steady wins the race. If I can't get there at 325 movespeed, I don't want to get there.
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# ? Mar 4, 2017 23:46 |
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rabidsquid posted:dashes suck, but 99% slows are insanely good. sure. sure. It's possible to believe dashes in general are good but still be nostalgic for when the game was in such a state that the yeti baby could glue the titty pirate to the river and wait for her to die of starvation
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# ? Mar 4, 2017 23:50 |
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Neurolimal posted:It's possible to believe dashes in general are good but still be nostalgic for when the game was in such a state that the yeti baby could glue the titty pirate to the river and wait for her to die of starvation Sadly too long for a thread title.
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# ? Mar 5, 2017 00:40 |
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As with anything else, dashes aren't inherently toxic, but they've gotten overexposed. I think slows interacting with dashes in some way would go a long way towards curbing the mobility creep. It's silly that root/hard CC is the only way to interact with zwee fighting skills.
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# ? Mar 5, 2017 01:00 |
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JerryLee posted:As with anything else, dashes aren't inherently toxic, but they've gotten overexposed. so do you think slows should work on flash then
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# ? Mar 5, 2017 01:01 |
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rabidsquid posted:so do you think slows should work on flash then I don't know about flash specifically, since it's a summoner ability on a long cooldown and when most people think of the mobility creep meta they think of someone pole vaulting over terrain every 10 seconds like it's the Wide World of Sports. vvv Okay, fair enough, but three champions out of 120+ having abilities to counter it still isn't really great. Slows of varying strengths and mechanics are already all over the cast and on a few items as well, so it'd give a much bigger toolbox. JerryLee fucked around with this message at 01:09 on Mar 5, 2017 |
# ? Mar 5, 2017 01:05 |
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JerryLee posted:As with anything else, dashes aren't inherently toxic, but they've gotten overexposed. Cass W, Poppy W, and Taliyah E exist
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# ? Mar 5, 2017 01:06 |
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rabidsquid posted:so do you think slows should work on flash then Slows do. They force them. Flash isn't the problem in this case. How many champions have dashes and repositions on <20 cooldowns now? Flash is a totally different beast. The problem with mobility creep in champion abilities is that it has trivialized a lot of things, slows being one of them. Getting slowed 50% for 2 seconds just plain doesn't matter if you have an easy, spammable get out of jail free card.
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# ? Mar 5, 2017 01:14 |
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i literally dont even know how to respond to a comment as ridiculous as "dashes trivialize slows" edit: except for back when lucian dash literally removed them rabidsquid fucked around with this message at 01:40 on Mar 5, 2017 |
# ? Mar 5, 2017 01:38 |
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Who knows if riots' spaghetti code even has cast speed as a variable
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# ? Mar 5, 2017 01:41 |
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Neurolimal posted:Who knows if riots' spaghetti code even has cast speed as a variable It does. They added that to Lucian just recently, his Q will go from 0.4 casttime to 0.25 over the course of levels (it was 0.35 fixed previously)
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# ? Mar 5, 2017 01:43 |
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I would like a hero who can only AA, and has only one ability, that is a passive, that prevents a Riven in that game from using their Q.
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# ? Mar 5, 2017 02:12 |
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rabidsquid posted:i literally dont even know how to respond to a comment as ridiculous as "dashes trivialize slows" A slow is a huge deal if you don't have any mobility abilities. If you can freely dash to safety every time you get slowed then a slow just doesn't affect you.
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# ? Mar 5, 2017 02:57 |
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When Yi is selected in Treeline, its a loss every time.
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# ? Mar 5, 2017 05:01 |
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LeJackal posted:When Yi is selected in Treeline, its a loss every time. Yi has a 52% winrate in Treeline: http://www.metasrc.com/na/3v3/current/tierlist. He can kill tanks, clear fast, and against low CC comps there actually might not be that much you can do against him. blah_blah fucked around with this message at 10:37 on Mar 5, 2017 |
# ? Mar 5, 2017 10:34 |
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What is this "Treeline" you speak of
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# ? Mar 5, 2017 14:34 |
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It's the place where you go for free Challenger icons.
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# ? Mar 5, 2017 15:49 |
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A fun place where people finish levelling to 30 before they head to Summoner's Rift and forget about it. I'd take my Lulu and a friend's Mundo with a random and have good times.
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# ? Mar 5, 2017 15:57 |
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blah_blah posted:Yi has a 52% winrate in Treeline: http://www.metasrc.com/na/3v3/current/tierlist. He can kill tanks, clear fast, and against low CC comps there actually might not be that much you can do against him. Sorry, I should have added in that every time I've seen him he's last pick after the other team has assembled a Devil's Dozen of hard CC and burst.
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# ? Mar 5, 2017 16:36 |
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# ? Jun 5, 2024 02:23 |
Catching up on beyond the rift "Have you ever played Aatrox vs. Yasuo and what do you think of that matchup? And now think about it... in the context that aatrox is going to be EVEN STRONGER"
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# ? Mar 6, 2017 05:17 |