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ullerrm
Dec 31, 2012

Oh, the network slogan is true -- "watch FOX and be damned for all eternity!"

1001 Arabian dicks posted:

i doubt the balancing of a ship class will allow players to overlook the fundamental problems with the game

as long as ccp makes the game, there will be fundamental problems with the game

but there have been good and bad times for ship balancing, and while the meta is healthier now than it has been in years, it's still not good

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FruitNYogurtParfait
Mar 29, 2006

Sion lied. Deadtear died for our sins. #VengeanceForDeadtear
#PunGateNeverForget
#ModLivesMatter

Ynglaur posted:

The Imperium logo probably makes your skin crawl.

The rebrand in general does yes, but luckily I'm goonfleetwaffe first

1001 Arabian dicks
Sep 16, 2013

EVE ONLINE IS MY ENTIRE PERSONALITY BECAUSE IM A FRIENDLESS SEMILITERATE LOSER WHO WILL PEDANTICALLY DEMAND PROOF FOR BASIC THINGS LIKE GRAVITY OR THE EXISTENCE OF SELF. ASK ME ABOUT CHEATING AT TARKOV BECAUSE, WELL, SEE ABOVE

ullerrm posted:

as long as ccp makes the game, there will be fundamental problems with the game

but there have been good and bad times for ship balancing, and while the meta is healthier now than it has been in years, it's still not good

yeah but insinuating that re-balancing t3cs could reinvigorate the game is silly

Roller Coast Guard
Aug 27, 2006

With this magnificent aircraft,
and my magnificent facial hair,
the British Empire will never fall!


T3 Cruisers need to be nerfed so drastically that I suspect CCP will bottle it and give some minor tweak that solves nothing.

iospace
Jan 19, 2038


And people want more T3 ships :cripes:

The problem with both T3 lines is they're supposed to be a jack of all trades, master of none style ship. A neut legion with the right setup can outneut a curse and ashimmu (134.1 vs 118.8 vs 91.5) while bosting a bigger armor tank than both (144k vs "lol pick neuts or armor tank" vs 64k). The curse does have the advantage of being able to be shield tanked though, and shield tanking is really the only way to get a full rack of T2 mediums on it. The only advantage the Ashimmu has over the legion is that they're dirt cheap and have the "NOS works infinitely" hull bonus.

Though with how cheap Bhaals are now, most people fly those (566m for a 7 medium T2 neut/nos fit for the legion, 384 for a T2 Bhaal).

iospace fucked around with this message at 19:02 on Mar 5, 2017

Hollow Talk
Feb 2, 2014
Just create modular T3 versions for all ship classes. Voila, EVE is balanced once more. ECM Chimera? Check. Neuting Avatar? Check. Point Nyx? Check. Nullified CovOps Dominix? Check.

Worlds Smuggest
Mar 13, 2010

Hollow Talk posted:

Just create modular T3 versions for all ship classes. Voila, EVE is balanced once more. ECM Chimera? Check. Neuting Avatar? Check. Point Nyx? Check. Nullified CovOps Dominix? Check.

Arty fit Niddy :swoon:

Klyith
Aug 3, 2007

GBS Pledge Week
Have a special event once a year on April 1st called "Balance Day", where only one ship works and all others are disabled.

Balance Day 2017 can start with the rifter, obviously.

iospace
Jan 19, 2038


Klyith posted:

Have a special event once a year on April 1st called "Balance Day", where only one ship works and all others are disabled.

Balance Day 2017 can start with the rifter, obviously.

And 2018... and 2019

Ynglaur
Oct 9, 2013

The Malta Conference, anyone?

Klyith posted:

Have a special event once a year on April 1st called "Balance Day", where only one ship works and all others are disabled.

Balance Day 2017 can start with the rifter, obviously.

Well wouldn't even get through one race's frigates before they shut the servers down.

abigserve
Sep 13, 2009

this is a better avatar than what I had before

iospace posted:

And people want more T3 ships :cripes:

The problem with both T3 lines is they're supposed to be a jack of all trades, master of none style ship. A neut legion with the right setup can outneut a curse and ashimmu (134.1 vs 118.8 vs 91.5) while bosting a bigger armor tank than both (144k vs "lol pick neuts or armor tank" vs 64k). The curse does have the advantage of being able to be shield tanked though, and shield tanking is really the only way to get a full rack of T2 mediums on it. The only advantage the Ashimmu has over the legion is that they're dirt cheap and have the "NOS works infinitely" hull bonus.

Though with how cheap Bhaals are now, most people fly those (566m for a 7 medium T2 neut/nos fit for the legion, 384 for a T2 Bhaal).

the curse has less neut power but gets a range bonus and it's a lot faster. Also you can fit a decent amount of firepower on it in the form of drones.

However, a legion has a ton more tank which is vastly more valuable in a fleet fight. This is less of a problem with the T3 itself and more a game design problem - damage and range is situational, 80k extra EHP isn't. Regardless I think the neut legion v. curse is an example of the T3's being balanced correctly, there are reasons to use either option depending on what you're doing.

Something like the proteus, jamgu, or HAM legion, however, is an example of the T3 balance being totally hosed. These ships are so vastly superior in all ways to HACs (or recon ships, in the case of the jamgu) that it makes them irrelevant.

Worlds Smuggest
Mar 13, 2010

abigserve posted:

the curse has less neut power but gets a range bonus and it's a lot faster. Also you can fit a decent amount of firepower on it in the form of drones.

However, a legion has a ton more tank which is vastly more valuable in a fleet fight. This is less of a problem with the T3 itself and more a game design problem - damage and range is situational, 80k extra EHP isn't. Regardless I think the neut legion v. curse is an example of the T3's being balanced correctly, there are reasons to use either option depending on what you're doing.

Something like the proteus, jamgu, or HAM legion, however, is an example of the T3 balance being totally hosed. These ships are so vastly superior in all ways to HACs (or recon ships, in the case of the jamgu) that it makes them irrelevant.

Lets not forget how it is also the case in cov-ops cruisers, I don't know much about rapiers etc but I don't think anyone uses anything but t3's for dropping on poo poo anymore, save frigates.

Clerical Terrors
Apr 24, 2016

I'm so tired, I'm so very tired

Worlds Smuggest posted:

Lets not forget how it is also the case in cov-ops cruisers, I don't know much about rapiers etc but I don't think anyone uses anything but t3's for dropping on poo poo anymore, save frigates.

Falcons are still used to jam out carrier fighters, and Minmatar recons are sometimes used for webs and paints. T3s still beat them out in terms of raw stats but welping jamgus is not an attractive prospect, so you'll go for a falcon unless you're 100% certain nobody is going to die.

abigserve
Sep 13, 2009

this is a better avatar than what I had before

Worlds Smuggest posted:

Lets not forget how it is also the case in cov-ops cruisers, I don't know much about rapiers etc but I don't think anyone uses anything but t3's for dropping on poo poo anymore, save frigates.

We use rapiers instead of Loki's in w-space sometimes but a Loki is universally preferred and the only reason for it is to save on skillpoint losses and money - neither of which are good mechanics to balance ships around IMO

Krogort
Oct 27, 2013

abigserve posted:

We use rapiers instead of Loki's in w-space sometimes but a Loki is universally preferred and the only reason for it is to save on skillpoint losses and money - neither of which are good mechanics to balance ships around IMO

Especially since skill points are now money.
Rich groups with vast rental/poco empires can welp T3 all day every day without issue.

Ynglaur
Oct 9, 2013

The Malta Conference, anyone?

Clerical Terrors posted:

Falcons are still used to jam out carrier fighters, and Minmatar recons are sometimes used for webs and paints. T3s still beat them out in terms of raw stats but welping jamgus is not an attractive prospect, so you'll go for a falcon unless you're 100% certain nobody is going to die.

This is basically damning Falcons with faint praise, and only serves to illustrate the point.

Clerical Terrors
Apr 24, 2016

I'm so tired, I'm so very tired
Yeah, pretty much. See also:

abigserve posted:

We use rapiers instead of Loki's in w-space sometimes but a Loki is universally preferred and the only reason for it is to save on skillpoint losses and money - neither of which are good mechanics to balance ships around IMO

Recons and HACs aren't in a great place right now. Not sure how you would solve that currently without breaking T3Cs thought.

Hollow Talk
Feb 2, 2014
The biggest problem with recons is that if you need substantial amounts of Ewar (which is kind of their point), you have to armour-tank them. The Arazu is probably the worst culprit here. A few years ago, somebody gave me an amazing Arazu as a secret santa present (2x RF Point, 1x SS Scram), but you only have 4 lowslots and 2 rigslots, so you are looking at ~40k EHP and rather terrible align times. The Arazu also has a really terrible EM shield resist hole which means if you want to shield tank it, you probably want 1 resist rig + CDFE, whereas the Rapier can at least use 2 CDFEs.

Even their main distinguishing feature -- lighting cynos -- is a so-so, because you melt too quickly when focussed and because they are quite expensive for throwaway certain-death ships. Funnily enough, the Falcon has the best tank options in that scenario.

Ynglaur
Oct 9, 2013

The Malta Conference, anyone?
Should Recons just have their HP buffed? What would that break?

MacPac
Jun 2, 2006

Grimey Drawer

Ynglaur posted:

Should Recons just have their HP buffed? What would that break?

just nerf tech3 cruisers comeon

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

MacPac posted:

just nerf tech3 cruisers comeon

Why not both?

MacPac
Jun 2, 2006

Grimey Drawer

Libluini posted:

Why not both?

i like strong ewar ships to be easily killable in a small gang setting because they are always flown by noobs

colonp
Apr 21, 2007
Hi!

Ynglaur posted:

Should Recons just have their HP buffed? What would that break?

Recons offer too much control to not be fragile.

Stealthgerbil
Dec 16, 2004


T3 cruisers have too much EHP. That is their main problem. They should get better bonuses then T2 ships with having less EHP or get even to slightly worse bonuses with the current EHP. Otherwise they make T2 ships pointless. Its also silly to pretend that materials needed to make T3 ships are rare or hard to get any more.

abigserve
Sep 13, 2009

this is a better avatar than what I had before
It depends if CCP wants recon's to be fleet support ships, in which case they need a substantial HP buff, or small-gang power multipliers, in which case they either need to make the ewar more effective or give them a bit more firepower.

Landsknecht
Oct 27, 2009
I hope this person is trolling, nobody can be so unfunny and dumb

abigserve posted:

It depends if CCP wants recon's to be fleet support ships, in which case they need a substantial HP buff, or small-gang power multipliers, in which case they either need to make the ewar more effective or give them a bit more firepower.

recons are kinda effective tbh

ullerrm
Dec 31, 2012

Oh, the network slogan is true -- "watch FOX and be damned for all eternity!"

Ynglaur posted:

Should Recons just have their HP buffed? What would that break?

Rarely has the temptations of power creep been demonstrated so clearly/unambiguously

Magic Rabbit Hat
Nov 4, 2006

Just follow along if you don't wanna get neutered.

ullerrm posted:

Rarely has the temptations of power creep been demonstrated so clearly/unambiguously

Relatedly, should the Machariel be nerfed, or should the Maelstrom be given a Falloff bonus?

Viva Miriya
Jan 9, 2007

Magic Rabbit Hat posted:

Relatedly, should the Machariel be nerfed, or should the Maelstrom be given a Falloff bonus?

fallloff so i can blap rifters from 420km

ullerrm
Dec 31, 2012

Oh, the network slogan is true -- "watch FOX and be damned for all eternity!"

Magic Rabbit Hat posted:

Relatedly, should the Machariel be nerfed, or should the Maelstrom be given a Falloff bonus?

Bit of both, I suspect: Replace the Mach's falloff bonus with a tracking bonus, and bump up all arty falloff by 5%. Makes the Mael and Tempest viable as an arty platform but still gives the Mach an edge in engagements if the FC makes it work for them.

(In particular, if arty was slightly more widely viable, the Mael's extra mid vs the Tempest's ROF bonus makes for an actual stylistic choice.)

Although, this too is power creep, as it's bringing arty range up to match laser/rails. My suspicion is that we probably shouldn't see both lasers and rails regularly breaking 200-250km, and arty might need a nerf in damage if its gaining range, as much as they need a nerf in range.

It's hard to balance a tripod. I don't envy CCP, and they have to feel some pressure in balancing since alpha clones make it easier for people to walk away from the game if they get butthurt because their fav ship got nerfed.

Carth Dookie
Jan 28, 2013

How did you avoid getting carted off in a net and shipped off to Iceland this time?

ullerrm
Dec 31, 2012

Oh, the network slogan is true -- "watch FOX and be damned for all eternity!"

To quote an old Arizona legislator, "If nominated, I shall run to Mexico. If elected, I shall fight extradition."

(it should be noted that at this moment i am on a boat just outside of cabo san lucas)

Roller Coast Guard
Aug 27, 2006

With this magnificent aircraft,
and my magnificent facial hair,
the British Empire will never fall!


Stealthgerbil posted:

T3 cruisers have too much EHP. That is their main problem. They should get better bonuses then T2 ships with having less EHP or get even to slightly worse bonuses with the current EHP. Otherwise they make T2 ships pointless. Its also silly to pretend that materials needed to make T3 ships are rare or hard to get any more.

T3's theme was supposed to be 'more flexible'. T2's theme was supposed to be 'more specialised'.

Yes, Strat Cruisers should get their EHP slashed but the range of modifications and bonuses that each subsystem provides needs drastically trimming back as well since it makes "better than everything at everything" far too easy to obtain. In fact the T3 Cruiser subsystems should work like the flight modes of Tactical Destroyers where only one can be active at a time (though unlike the destroyers the player would have the choice of which subsystems to fit on the ship).

Landsknecht
Oct 27, 2009
I hope this person is trolling, nobody can be so unfunny and dumb

Roller Coast Guard posted:

T3's theme was supposed to be 'more flexible'. T2's theme was supposed to be 'more specialised'.

Yes, Strat Cruisers should get their EHP slashed but the range of modifications and bonuses that each subsystem provides needs drastically trimming back as well since it makes "better than everything at everything" far too easy to obtain. In fact the T3 Cruiser subsystems should work like the flight modes of Tactical Destroyers where only one can be active at a time (though unlike the destroyers the player would have the choice of which subsystems to fit on the ship).

the problem with t2 being more specialized is that gal/min HACs are now weird picogang/solo brawlers, and amarr/caldari ones seem to be kinda snipers (except sacs lmao)

this leaves the "heavy combat cruiser" role to be filled by t3cs, since nothing else can do this

the problem with t3cs comes when people use things like the pg sub combined with oversized ABs (and the AB sub), the interdiction nullification sub, and the armor hp sub, also regengus I guess

t3cs also cost like 350m for a hull+subs now, which isnt bad

Krogort
Oct 27, 2013

Landsknecht posted:


t3cs also cost like 350m for a hull+subs now, which isnt bad

And 150m worth of injection on ship loss I guess?

iospace
Jan 19, 2038


Honestly, you could easily slash the EHP of T3Cs down to 55-60k with a T2 fit. I'm fine with them being a bit more tanky than a HAC, but if all you gain is 5-10k EHP with a comparable fit and the DPS is roughly the same or a tad higher, you have legitimate "balance by cost", not the whole "oh, titans are 100b, no one will ever afford that! :ccp:"

Of course, that assumes that the price of T3Cs won't plummet, but if a DPS fit one costs 350m and a HAC 250m, you can fly a cheaper ship and not worry about skillpoint loss for very similar performance.

Landsknecht
Oct 27, 2009
I hope this person is trolling, nobody can be so unfunny and dumb

Krogort posted:

And 150m worth of injection on ship loss I guess?

just join a spaceguild that doesn't lose t3s

Landsknecht
Oct 27, 2009
I hope this person is trolling, nobody can be so unfunny and dumb

iospace posted:

Honestly, you could easily slash the EHP of T3Cs down to 55-60k with a T2 fit. I'm fine with them being a bit more tanky than a HAC, but if all you gain is 5-10k EHP with a comparable fit and the DPS is roughly the same or a tad higher, you have legitimate "balance by cost", not the whole "oh, titans are 100b, no one will ever afford that! :ccp:"

Of course, that assumes that the price of T3Cs won't plummet, but if a DPS fit one costs 350m and a HAC 250m, you can fly a cheaper ship and not worry about skillpoint loss for very similar performance.

55k-60k ehp for a cruiser hull is a problem when a mach can get 250k with t2 fit ez, and rattlesnakes can do even better

ccp needs to redo faction BS at the same time, because if you nerf t3cs heavily then all anyone will fly will be faction bs

L0cke17
Nov 29, 2013

Landsknecht posted:

55k-60k ehp for a cruiser hull is a problem when a mach can get 250k with t2 fit ez, and rattlesnakes can do even better

ccp needs to redo faction BS at the same time, because if you nerf t3cs heavily then all anyone will fly will be faction bs

But If you nerf faction bs ehp and damage then you just add to the insane cost/damage difference between a subcap and a carrier or dread. A decent fit Mach will cost 500-750m depending on the level of bling in the tank, and a carrier after insurance with minimal fit is under a billion for ludicrously higher damage and ehp. That would just add to the incentives to have everyone in caps all the time.

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Landsknecht
Oct 27, 2009
I hope this person is trolling, nobody can be so unfunny and dumb

L0cke17 posted:

But If you nerf faction bs ehp and damage then you just add to the insane cost/damage difference between a subcap and a carrier or dread. A decent fit Mach will cost 500-750m depending on the level of bling in the tank, and a carrier after insurance with minimal fit is under a billion for ludicrously higher damage and ehp. That would just add to the incentives to have everyone in caps all the time.

ya and then you just force people to get supers to take caps to cobtown

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