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Jobbo_Fett posted:Green Swastika. 0_0
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# ? Mar 5, 2017 05:07 |
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# ? Jun 10, 2024 20:15 |
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Jobbo_Fett posted:Green Swastika. Manju.
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# ? Mar 5, 2017 05:25 |
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I don't think this easily counts as an urban legend, but isn't there some thing involving LOZ2 where the entire LOZ1 map was in the corner of the map, or something? I don't remember enough nouns to Google. E: ah, here it is, a small chunk of the LOZ2 map corresponds to the entirety of the whole LOZ map. MisterBibs fucked around with this message at 05:49 on Mar 5, 2017 |
# ? Mar 5, 2017 05:44 |
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MisterBibs posted:I don't think this easily counts as an urban legend, but isn't there some thing involving LOZ2 where the entire LOZ1 map was in the corner of the map, or something? I don't remember enough nouns to Google. Yeah, here's a bigger one, I'm not sure if it's a "real" thing or just conjecture either (some of the comparisons look officialish?) The Chad Jihad fucked around with this message at 06:16 on Mar 5, 2017 |
# ? Mar 5, 2017 06:13 |
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It seems like it was on purpose to me. Just a cute way to convey that Zelda 2 was a "grander" adventure.
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# ? Mar 5, 2017 06:15 |
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I want to say that was confirmed in Hyrule Historia, but I might be crossing wires from some other nerdy thing I was reading at the time
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# ? Mar 5, 2017 11:19 |
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It's definitely right, because I think that area north of there is Death Mountain.
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# ? Mar 5, 2017 16:06 |
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ThePlague-Daemon posted:It's definitely right, because I think that area north of there is Death Mountain. It is. You have the twin lakes in the middle, the cemetery to the left, the lake and woods on the right. The lower cave maze in LOZ2 is identified specifically as Death Mountain, making it an area directly above the highest parts of LoZ1, and it ends in the two rocks where dungeon 9 is located in LoZ1. It is extremely cool.
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# ? Mar 5, 2017 16:43 |
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I really like that little detail. It was such a cheesy way to make the whole "this next game is so-o-o much bigger than the first one" point. It also explains why the only people you run into are hermits and old men who live in caves under rocks and bushes. The whole first game takes place way out in the middle of nowhere, far from any towns or real civilization.
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# ? Mar 5, 2017 18:09 |
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Dragon Quest II does the same thing, the entire map of DQ I is a portion of the total overworld.
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# ? Mar 6, 2017 01:17 |
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And on a slight different take, the final level of Simon's Quest starts off as a dilapidated, ruined version of the start of Castlevania to drive home that you're back there specifically.
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# ? Mar 6, 2017 02:43 |
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Yakuza is actually really cool, because every game takes place in the same places, they just fill them with tons of little details.
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# ? Mar 6, 2017 04:12 |
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IShallRiseAgain posted:Yakuza is actually really cool, because every game takes place in the same places, they just fill them with tons of little details. It's a testament to their consistency with Kamurocho that a quest in Yakuza 0 sent me to the movie theater and, having not played a Yakuza in years, I immediately navigated there without issue.
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# ? Mar 6, 2017 04:16 |
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raditts posted:The dungeon mapping in the original Zelda blew my mind the first time I saw it. I know that you're talking about the original Zelda, but I know for a fact that the SNES Zelda has a speedrun method that exploits this. It's pretty crazy, and relatively easy to do.
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# ? Mar 6, 2017 15:50 |
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Mogomra posted:I know that you're talking about the original Zelda, but I know for a fact that the SNES Zelda has a speedrun method that exploits this. It's pretty crazy, and relatively easy to do. Joel from Vinesauce showcased the trick I think you're referring to in a recent-ish stream looking at awful LttP romhacks: https://www.youtube.com/watch?v=PWQyOURdgfk&t=1280s Apparently the location he chose in the castle is just for speedrunning purposes, and the actual glitch works anywhere.
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# ? Mar 6, 2017 16:32 |
I don't think it's possible in the original Zelda, or some TAS would use it.
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# ? Mar 6, 2017 16:37 |
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Hemingway To Go! posted:I guess this might have been posted but this is an article about how a hidden technique in a bike sports game lead to an ARG that will conclude by opening a box under the Eiffel Tower in 2113. I remember seeing an insanely convoluted video about the hidden messages in Trials Evolution a couple of years ago, but holy gently caress the entire story is way more insane and convoluted than I could have imagined.
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# ? Mar 6, 2017 20:13 |
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Zereth posted:I don't think it's possible in the original Zelda, or some TAS would use it. It's possible that it just hasn't been found yet, I remember at one of the GDQs some guy found a method on the FDS version to glitch ghosts in the graveyard in a way that just teleports you directly in front of Zelda. https://www.youtube.com/watch?v=fj9u00PMkYU
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# ? Mar 6, 2017 20:24 |
raditts posted:It's possible that it just hasn't been found yet, I remember at one of the GDQs some guy found a method on the FDS version to glitch ghosts in the graveyard in a way that just teleports you directly in front of Zelda.
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# ? Mar 6, 2017 20:54 |
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It's done on the overworld to wrap from one end of the map to the other, or just to speed up not walking across the middle of some screens, but isn't done in any dungeons so I imagine the thickness of the dungeon walls plays a part in preventing it.
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# ? Mar 6, 2017 22:58 |
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Crackmaster posted:I'm dumb and can't tell if it's just about Frog Fractions, or will cover our favorite playground rumors more broadly, but either way it looks like Danny O'Dwyer's "Noclip" documentary series will be covering something right up our alley soon: Jonathan Blow, Derek Yu, and Jim Crawford feature, they of Braid, Spelunky, and Frog Fractions, but they also talk about, just, mystery in games in general. https://www.youtube.com/watch?v=z2g_0QQRjYY e: You can kill the ghost in Spelunky? Cubone fucked around with this message at 08:20 on Mar 8, 2017 |
# ? Mar 8, 2017 08:13 |
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spelunky has a lot of weird crap going on, such as the eggplant run. i think this guy was the first person to ever do it and have it recorded? it's a pretty chill hour+ long video if you want something on in the background. basically the idea is that you can get an eggplant by sacrificing a giftbox on an altar of kali, which in itself requires some good rng to get both of those and have the money for the box, and you have to carry the eggplant all the way through to the secret final area of the game because it does something...special to the absolute final boss if you get it all the way there the catch is that the eggplant breaks if literally anything hits it https://www.youtube.com/watch?v=LGrPeu5NWk0
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# ? Mar 8, 2017 09:43 |
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All this "My uncle works at Nintendo" thing is really bizarre to me because I guess this was like a thing kids would say? Because my uncle loving told me that he worked at Nintendo so I was one of those kids telling everyone about things my uncle who works at Nintendo told me but I wasn't...I mean, I wasn't bullshitting. I was being bullshitted
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# ? Mar 8, 2017 12:59 |
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credburn posted:All this "My uncle works at Nintendo" thing is really bizarre to me because I guess this was like a thing kids would say? Because my uncle loving told me that he worked at Nintendo so I was one of those kids telling everyone about things my uncle who works at Nintendo told me but I wasn't...I mean, I wasn't bullshitting. I was being bullshitted Did he promise to let you see the secret version of Mario 3 where he has a flamethrower?
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# ? Mar 8, 2017 13:19 |
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A Pinball Wizard posted:Did he promise to let you see the secret version of Mario 3 where he has a flamethrower? no, his uncle actually did work at nintendo but he was in marketing and it was dull as poo poo ok medical plan though
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# ? Mar 8, 2017 13:31 |
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Cubone posted:This came out btw. As did the first of two Frog Fractions documentaries: https://www.youtube.com/watch?v=tlverBrf8Hs It's focused only on the first FF, for the sake of those of us who've only played that one. The second part, covering Frog Fractions 2 (buried inside a game called Glittermitten Grove), has been pushed back to March 13th, followed in the weeks after by features on The Witness and Spelunky. I had previously dismissed The Witness for the reason Blow mentions in the video Cubone posted, "drawing lines in mazes", but now I'm itching to play it knowing there's fun secret stuff to unearth. Apparently you can get it right now as part of the next $12-per-month Humble Bundle Monthly package: https://www.humblebundle.com/monthly Finally, if I may be so bold, here's a list of titles I was reminded of by the topic of "Rediscovering Mystery", and that I feel do an incredible job of bringing back the sense of wonder I felt as a kid exploring game worlds. I've mentioned some of these in this thread before, but to collect them all in one place: Anodyne - Forlorn top down action adventure, visually/mechanically reminiscent of Link's Awakening Axiom Verge - Fresh, surprising Metroidvania that satisfies nostalgia without rigidly adhering to its limits Antichamber - Abstract first person puzzler, heavy use of portals and optical illusions Kairo - Solitary, voiceless, chill exploration with some puzzles thrown in for good measure Knytt Underground - 2D silhouette platformer, huge map, fun movement; wall climbing, ball bouncing FRACT OSC - TRON colored music sequencing in a lonely alien dimension
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# ? Mar 8, 2017 14:56 |
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Yeah, it drives me crazy how many people wrote off the witness either on merit of Blow as a person, or the reductive "you draw lines in mazes" bit. I mean they're not exactly wrong but the game is so much more than that and soooooo good as far as games about exploration, puzzles and discovery go. Is it obvious I'm a super die-hard for that game?
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# ? Mar 8, 2017 15:03 |
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Crackmaster posted:Finally, if I may be so bold, here's a list of titles I was reminded of by the topic of "Rediscovering Mystery", and that I feel do an incredible job of bringing back the sense of wonder I felt as a kid exploring game worlds. I've mentioned some of these in this thread before, but to collect them all in one place:
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# ? Mar 8, 2017 15:06 |
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The biggest surprise for me in the witness was discovering you could draw lines outside the mazes
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# ? Mar 8, 2017 15:23 |
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Crackmaster posted:Frog Fractions 2 (buried inside a game called Glittermitten Grove) It's a shame that after years of work and secrecy they couldn't go to the effort using a fake or at least thematically appropriate publisher, people figured it out almost immediately because it was being published by Adult Swim Games. And yeah, The Witness is great. Saying that it's just a game about drawing lines is like saying that Portal is just a game about moving crates.
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# ? Mar 8, 2017 20:14 |
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credburn posted:All this "My uncle works at Nintendo" thing is really bizarre to me because I guess this was like a thing kids would say? Because my uncle loving told me that he worked at Nintendo so I was one of those kids telling everyone about things my uncle who works at Nintendo told me but I wasn't...I mean, I wasn't bullshitting. I was being bullshitted My dad did promo art work for Nintendo back in the NES days and maintained connections at NoA for ages. When the GBA SP was first announced I brought it up to him, since he'd owned an OG brick Game Boy for years and always complained about the lack of a light. I was like, "Hey, did you hear about the thing Nintendo announced?" and his response was "Yeah, the flipcase Game Boy with a light? Knew about that months ago, was talking about it with Fred." It's not like the man was combing game magazines for leaks or anything, some guy he knew just apparently broke NDA to talk about it with him.
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# ? Mar 8, 2017 20:49 |
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Honestly with how big BoTW, I wouldn't be surprised if in the next few weeks or so, people either start discovering secrets or making up stuff to get people looking, it's kinda the ideal game for that sort of thing.
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# ? Mar 8, 2017 21:04 |
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Guy Mann posted:It's a shame that after years of work and secrecy they couldn't go to the effort using a fake or at least thematically appropriate publisher, people figured it out almost immediately because it was being published by Adult Swim Games. Glittermitten Grove launched December 14, and there was nothing about it being linked with Frog Fractions until December 26: https://steamdb.info/app/536890/graphs/
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# ? Mar 8, 2017 21:10 |
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Dogbutt posted:Honestly with how big BoTW, I wouldn't be surprised if in the next few weeks or so, people either start discovering secrets or making up stuff to get people looking, it's kinda the ideal game for that sort of thing. I already met a few travelers in odd places that will invite that sort of thing. There's a surprising amount of subtly unnerving poo poo in the game as well.
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# ? Mar 8, 2017 21:10 |
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Guy Mann posted:It's a shame that after years of work and secrecy they couldn't go to the effort using a fake or at least thematically appropriate publisher, people figured it out almost immediately because it was being published by Adult Swim Games.
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# ? Mar 9, 2017 01:46 |
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The White Dragon posted:no, his uncle actually did work at nintendo but he was in marketing and it was dull as poo poo
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# ? Mar 9, 2017 01:51 |
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Have no interest in playing the witness myself but after looking at an lp its really hard not to appreciate the ridiculous effort put in that game and its "secret" puzzles
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# ? Mar 9, 2017 10:10 |
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Cubone posted:This came out btw.
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# ? Mar 9, 2017 15:07 |
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the_american_dream posted:Have no interest in playing the witness myself but after looking at an lp its really hard not to appreciate the ridiculous effort put in that game and its "secret" puzzles It's even more interesting if you watch one of Blow's earlier presentations and realize the "secret" was the very first thing developed and everything else is the result of designing a way to hide it.
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# ? Mar 10, 2017 01:16 |
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# ? Jun 10, 2024 20:15 |
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the_american_dream posted:Have no interest in playing the witness myself but after looking at an lp its really hard not to appreciate the ridiculous effort put in that game and its "secret" puzzles It's also cool because the game has literally no in-game instruction or text and after you open the game to the first area it's totally non-linear and you can explore the entire island from the get-go, so while the game is guiding you with the difficulty curve of its puzzles and the clues of its environmental design it's a game that's composed almost entirely of "a-ha!" moments because you're synthesizing everything on your own. It's a real shame that for a lot of people (myself included) the backlash against Blow meant it was just snarkily dismissed as "that pretentious game with the pissjug and the hour-long philosophy lecture" when the actual gameplay is so great and all the videos and audiologs are completely optional and well-hidden.
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# ? Mar 10, 2017 02:36 |