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Heartcatch posted:Largely the same sentiment, I think it is quite early to gauge how mechanics will definitively work out upon release of Utopia. That's only because, once again, only the Psionic path adds a new mechanic. It lacked a mechanic to be based around, so we added one. This was not the case with the other two paths.
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# ? Mar 4, 2017 20:48 |
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# ? May 9, 2024 00:57 |
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I'm not saying Psionic Ascension is going to be bad, or even that it seems bad at this early stage, I was just saying that it doesn't sound more exciting to me than the other two. Maybe a bit less exciting. Although I guess Synthetic runs into the weird issue where if you know ahead of time that you're going to turn into robots, manually building robots actually becomes less meaningful to you. Although that depends on if they include any kind of "build robots faster" in the package.
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# ? Mar 4, 2017 20:53 |
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Wiz posted:That's only because, once again, only the Psionic path adds a new mechanic. It lacked a mechanic to be based around, so we added one. This was not the case with the other two paths. I didn't mean to come off as negatively critical of the psionic path. Quite the opposite, I'm very glad that there is a psionic path and look forward to playing it. Mostly just feelings this morning.
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# ? Mar 4, 2017 20:59 |
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Oh, yeah, don't get us wrong - nobody's making GBS threads all over anything. Going back and rereading what I said, I may have gone a little overboard. This is the internet, we always find something to complain about. That said, are you allowed to tell us if we have to still manually build pops in a fully synthetic empire? Because that's a legitimate big problem I still see.
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# ? Mar 4, 2017 21:22 |
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Wiz, notice me senpai, are buildable superstructures also destructible? Destroying Dyson sphere around the star restores frozen planets? I guess I will find out in April anyway.
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# ? Mar 4, 2017 21:31 |
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I think my issue with the Synthetic and Biological Ascension paths -- as currently revealed, with the understanding that there are events and such that go along with them which we haven't seen -- don't really offer much that's new. Biological at least expands bio-engineering options, but Synthetic just gets an easier way to do something which is already possible for zero Ascension Perks (turning all your pops into synthetics). Spending two perks on reduced micromanagement is just completely un-interesting to me. They don't even get new portraits (currently)! That's not to say I'm not excited to buy Utopia. The expansion as a whole looks amazing and I want it yesterday. I just doubt I'll really play with the Synthetic path.
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# ? Mar 4, 2017 21:37 |
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Dwesa posted:Wiz, notice me senpai, are buildable superstructures also destructible? Destroying Dyson sphere around the star restores frozen planets? we know space habits can not be destroyed once built, i would assume the superstructures are the same
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# ? Mar 4, 2017 21:39 |
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Yeah I SEEM to remember hearing a confirmed "no" on destroying megastructures somewhere, but I can't find it so don't take this as proof.
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# ? Mar 4, 2017 21:41 |
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Dwesa posted:Wiz, notice me senpai, are buildable superstructures also destructible? Destroying Dyson sphere around the star restores frozen planets? presumably even if they were, destroying one wouldn't restore the frozen planets, you can't freeze and defrost a planet and have it be good as new
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# ? Mar 4, 2017 21:42 |
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When wiz announced manual synthetic pop construction it tore away my ability to not feel human.
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# ? Mar 4, 2017 21:43 |
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No destructible mega structures for now.Crazycryodude posted:That said, are you allowed to tell us if we have to still manually build pops in a fully synthetic empire? Because that's a legitimate big problem I still see. Very much this. Otherwise Synth seems to be the minimal micro path compared to bio where you have to engineer different pops for different roles to get the most out of it.
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# ? Mar 4, 2017 21:45 |
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Jeb Bush 2012 posted:presumably even if they were, destroying one wouldn't restore the frozen planets, you can't freeze and defrost a planet and have it be good as new Well, theoretically they're freezing because they're losing all their sunlight. With the Dyson Sphere gone and the sun back they'd eventually warm up. I mean, everything would still be dead, but the planets would be warmer. Clarste fucked around with this message at 21:54 on Mar 4, 2017 |
# ? Mar 4, 2017 21:50 |
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in order to unfreeze them, you must then built the new mega-structure "planet sized microwave"
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# ? Mar 4, 2017 21:51 |
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Deceitful Penguin posted:in order to unfreeze them, you must then built the new mega-structure "planet sized microwave" That just reminds me that I still want Ur-Quan slave shields for enemy home worlds.
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# ? Mar 4, 2017 21:56 |
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Clarste posted:Well, theoretically they're freezing because they're losing all their sunlight. With the Dyson Sphere gone and the sun back they'd eventually warm up. I mean, everything would still be dead, but the planets would be warmer. barren worlds with 'candidate for terraformation' tags although now i'm wondering how long it would take an earth-like planet to freeze over if suddenly deprived of all sunlight. sounds like a question for randall monroe
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# ? Mar 4, 2017 22:01 |
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I've got some news for you... https://what-if.xkcd.com/49/ Crazycryodude fucked around with this message at 22:08 on Mar 4, 2017 |
# ? Mar 4, 2017 22:05 |
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Crazycryodude posted:I've got some news for you... nice
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# ? Mar 4, 2017 22:05 |
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AriadneThread posted:barren worlds with 'candidate for terraformation' tags Surface temperature would hit -100* F within a year if the sun were suddenly turned off, so not very long at all.
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# ? Mar 4, 2017 22:06 |
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I just actually read it and it's not really what you're looking for, though. I have failed
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# ? Mar 4, 2017 22:06 |
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MilkmanLuke posted:That just reminds me that I still want Ur-Quan slave shields for enemy home worlds. This would make me so giddy.
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# ? Mar 4, 2017 22:06 |
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Obviously slave shielding an enemy's home world is sub optimal to controlling it...and I'd do it anyway. As a hegemony unity generating tool or something of the sort, it could be a decent mechanical choice too.
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# ? Mar 4, 2017 22:23 |
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AriadneThread posted:barren worlds with 'candidate for terraformation' tags About a year, as has been mentioned. https://www.youtube.com/watch?v=rltpH6ck2Kc
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# ? Mar 4, 2017 22:26 |
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PoptartsNinja posted:Surface temperature would hit -100* F within a year if the sun were suddenly turned off, so not very long at all. If I remember this right, I've read it takes about 48 hours after the sun is gone before Earth gets a shiny new coat of ice to replace all that boring vegetation we have. Even if we bugger off underground with lots of electric heaters and batteries, the few survivors would then probably starve to death before the year is over.
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# ? Mar 5, 2017 00:18 |
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Pretty sure Ive read the gluten-free will survive the longest
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# ? Mar 5, 2017 00:25 |
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https://twitter.com/joefaulstick/status/837789809745641474
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# ? Mar 5, 2017 01:15 |
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I would really appreciate the ability to drop a space habitat onto a planet as a bombardment option.
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# ? Mar 5, 2017 03:42 |
I played 8 hours straight after getting it on sale today. My galaxy was full of nothing but rear end in a top hat imperialist and xenophobe races who don't want to hang out and chill with me in a Federation. Despite this, for 8 hours I've yet to have a single declaration of war.
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# ? Mar 5, 2017 07:30 |
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skooma512 posted:I played 8 hours straight after getting it on sale today. they're probably afraid of you.
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# ? Mar 5, 2017 07:36 |
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Libluini posted:For me, I've cooled somewhat on the expansion. First I was excited, but when robots and synths were discussed in this thread, it slowly dawned on me that that part of the expansion may be too half-baked for my taste. Which is bad because I don't care for all that other crap. It's certainly nice and gives my guys a lot of colorful enemies to destroy, but I don't want to play as Psionics or bio-monsters. The drastically redesigned faction system alone would be reason enough to buy this as a DLC. Then there's the ethics reword, the unity mechanic, the other ascension perks, mega structures, the ability to influence the ethics of primitive species, and the possibility to terraform some currently unusable planets. And the fact that I no longer need to purge all my pops in order to create a robot utopia is pretty sweet as well. I understand being less excited about Utopia if you expected more from the Ascension paths, but the rest is still pretty amazing.
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# ? Mar 5, 2017 08:14 |
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skooma512 posted:I played 8 hours straight after getting it on sale today. The stellaris AI is actually really good at knowing when it's a good idea to go to war. They aren't great at actually waging it but they definitely know when they're going to win.
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# ? Mar 5, 2017 10:08 |
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skooma512 posted:I played 8 hours straight after getting it on sale today.
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# ? Mar 5, 2017 10:20 |
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I've now put a dozen or so hours into the star trek mod, and it's actually really good. It's very much a work in progress, but it has some clever new mechanics in regards to how the federation is handled and the ship building and new events are fun as heck. It's a pretty impressive total conversion, but also in many ways it's more reminiscent of other paradox titles than the base game due to its preset map with set spawns and civs Also it's kind of embarrassing for a property of star trek's size, but this mod may actually be the best game in the entire franchise
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# ? Mar 5, 2017 10:31 |
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Torrannor posted:The drastically redesigned faction system alone would be reason enough to buy this as a DLC. Then there's the ethics reword, the unity mechanic, the other ascension perks, mega structures, the ability to influence the ethics of primitive species, and the possibility to terraform some currently unusable planets. And the fact that I no longer need to purge all my pops in order to create a robot utopia is pretty sweet as well. Yeah, that's why I said it's nice in my post. Anyway, it's still not fun for me if my favourite thing is missing, so I decided to wait. It's not like I'll never buy the expansion, if more diverse robot portraits are added at one point, I'll go buy it.
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# ? Mar 5, 2017 11:04 |
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Bohemian Nights posted:Also it's kind of embarrassing for a property of star trek's size, but this mod may actually be the best game in the entire franchise You're not the first person to say that. To be fair I don't think Star Trek has ever had a big company take a stab at it.
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# ? Mar 5, 2017 11:17 |
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3 DONG HORSE posted:I just bought a new graphics card so hopefully I'll be able to actually finish a game! I tried a huge galaxy with 23 civs and 5 FEs. Game chugs with max everything in the late game but it doesn't freeze like before on mimimum (+ mods to reduce further) settings. I dropped it to medium and it's perfect
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# ? Mar 5, 2017 11:46 |
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Taear posted:You're not the first person to say that. To be fair I don't think Star Trek has ever had a big company take a stab at it. Birth of the Federation wasn't awful, but suffered from a rather dull economic model. The espionage side wasn't bad, though.
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# ? Mar 5, 2017 11:51 |
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Star Trek Voyager: Elite Force was great
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# ? Mar 5, 2017 12:04 |
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Dwesa posted:It might also depend on their AI personality, there is for example a bravery multplier that affects the chance that they will pick rivals & war targets of similar strength instead of picking on the weak. FE just declared on me. Something about "Stop genociding everyone you soulless robots". loving does not compute: Although in retrospect I should have processed them into food (which I no longer need) and gifted the result out to other Xenophile empires...
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# ? Mar 5, 2017 12:42 |
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Darkrenown posted:FE just declared on me. Something about "Stop genociding everyone you soulless robots". loving does not compute: Wouldn't it be lovely if you could trade food to an Empire whose citizens you ground into food?
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# ? Mar 5, 2017 12:59 |
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# ? May 9, 2024 00:57 |
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Dang. And you purged the Preserve. That's cold.
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# ? Mar 5, 2017 13:07 |