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Dessel
Feb 21, 2011

I did a thing which may interest any DualShock 4 users on PC.


A steam big picture rebinding of For Honor controls. I dare say I haven't seen any other attempts as good as this. It would probably be better if I had the Steam version of the game which has Steam Controller API built-in. As it is, any hold-to-guard profiles break with steam controller and DS4 if you use Steam to rebind them on the Uplay version at least: Using strong attack will make you lose your guard, so toggle guard is compulsory.

It should be available at community configurations, description is the following: "Set camera sensitivity to 6. Guard to Toggle. Right stick anti-deadzone may cause your camera to drift, adjust buffer accordingly. Left touchpad for quick chat: reverts ABXY & right stick button to defaults while held. LS hold = alternative guard toggle. Sprint button auto-held while left stick at extremes."

Default position for Y and X has been swapped so that revenge is easier to reach as it can be used as a counter-attack. As with any controller rebindings for For Honor, the key idea is to have all important functions on your fingertips without having to move your tips from guard/movement. I fiddled with right stick anti-deadzone for a long time to find the best balance to get rid of as much guard deadzone as possible without making the camera to act in a horrible fashion when not in guard. Holding the left stick button will toggle guard, whereas tapping it will change targets. Taking the left stick beyond a certain threshold will make you automatically sprint, because you should always be sprinting and having a seperate button for it is dumb. Now that button is freed to the change target/toggle guard function. Left side of the touchpad is bound to Quick Chat, and while you're holding the touchpad down, ABXY buttons, Right Stick button and Right Stick sensitivity/deadzone revert to their default state, making it less arduous to use quick chat and allowing you to place a beacon according to the in-game prompts. Left and right triggers have been set so that they activate from as little push as possible. One tweak I might do for myself personally is add feint to full analog right trigger press, allowing me to heavy attack AND feint if I press the trigger the entire way instead of just tapping it.

Similar configuration would probably work for the Xbox 360/One controller, however I'm unsure how I'd do quick chat with it. Nobushi's hidden stance might be trickier than usual with how the deadzone is set on right stick, but I can't tell since I haven't really played the class. Warlord's full guard seemed to be fine though.

I spent quite a few hours perfecting the configuration and I'm now a 100% controller convert, and I've been playing with kb+m since launch. I'd love to hear from you if the thing even shows up in Steam and especially if you enjoy it.

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Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


Very cool, thanks for sharing. I use my DS4 for some other games, so I'll have to give this a try and see what I think.

moosecow333
Mar 15, 2007

Super-Duper Supermen!

Fresh Shesh Besh posted:

Both vanguard and heavy get 2 renown per soldier.

They do? I play Warden and I only get +1 renown when I kill soldiers.

Also found out it's possible to get spawn camped in this game. Like, so bad I'm already half health before the camera can even zoom in to my character.

Ledhed
Feb 13, 2006
Doesn't believe in the letter a

moosecow333 posted:

They do? I play Warden and I only get +1 renown when I kill soldiers.

Are you watching the killfeed info at the bottom? You'll see a +1 by the soldier you kill in your field of view, but the killfeed will say that you're getting 2. At least as Kensei that's true.

Fresh Shesh Besh
May 15, 2013

moosecow333 posted:

They do? I play Warden and I only get +1 renown when I kill soldiers.

Also found out it's possible to get spawn camped in this game. Like, so bad I'm already half health before the camera can even zoom in to my character.

I think you might be mistaken. I just hopped out of a match as Warden and I was getting +2 renown per mook.

Anyway, playing both Shugoki and Conqueror I also get +2 per mook and I don't think it's supposed to be this way since it's expressly stated in the vanguard description that they're the ones who get bonus for fighting soldiers.

cams
Mar 28, 2003


i do not understand people complaining about 1v1s in this game when it is literally the best thing this game has to offer

just gonna assume people are bad at game

Plan Z
May 6, 2012

Fuzz posted:

I found the Emperor in the Samurai campaign to be the absolute hardest fight in the game. He is just relentless and pushes your poo poo in SO FAST you barely know what happened.

The fight I had the most trouble on, oddly enough, was the first guy in that castle mission where you have to cut the wall to get to him. I don't know why that was such a bother. The one I died the most to was that viking you had to fight on top of breaking ice in the knight campaign. I even had the ice collapse once during an execution and had to start it again.

moosecow333
Mar 15, 2007

Super-Duper Supermen!

Ledhed posted:

Are you watching the killfeed info at the bottom? You'll see a +1 by the soldier you kill in your field of view, but the killfeed will say that you're getting 2. At least as Kensei that's true.

Oh yeah, that's weird. I guess the +1 showing up is a bug or something?

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.

Plan Z posted:

The fight I had the most trouble on, oddly enough, was the first guy in that castle mission where you have to cut the wall to get to him. I don't know why that was such a bother. The one I died the most to was that viking you had to fight on top of breaking ice in the knight campaign. I even had the ice collapse once during an execution and had to start it again.

I feel that. loving Thorfinn (raider mini-boss in Knight mission 4) has pushed my poo poo in 10 or 12 times on realistic.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

cams posted:

i do not understand people complaining about 1v1s in this game when it is literally the best thing this game has to offer

Depending on your character it sucks massive rear end if you ever get matched with a PK, which you do constantly. There's still 4 characters who literally cannot stance dance quick enough to stop her lights if you block the first one.

Also there's a lot of warlords that play maximum turtle mode in it and just bore you to death.

I like 1v1/2v2 but the 4v4 modes, when they're not just revenge gain vs revenge gain, are fun to mix it up often enough.

Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


Yardbomb posted:

Depending on your character it sucks massive rear end if you ever get matched with a PK, which you do constantly. There's still 4 characters who literally cannot stance dance quick enough to stop her lights if you block the first one.

Also there's a lot of warlords that play maximum turtle mode in it and just bore you to death.

I like 1v1/2v2 but the 4v4 modes, when they're not just revenge gain vs revenge gain, are fun to mix it up often enough.

I'm closing in on renown 8 for Lawbringer and am really feeling that I'm reaching the limits of what the class is capable of. I love the class but it is just so slow and ponderous on the offense that anyone with solid defense skills is just like a brick wall, and the only way I can really hurt someone is on a succesful guard break. When that's just not realistic my only real option is to hunker down and wait for revenge so I can knock my opponent over with shoves. I understand why that tactic bothers people, but I'm really seeing that as my only option more and more frequently.

I really hope they follow through on those promised buffs soon, and that they make a difference.

Reclaimer
Sep 3, 2011

Pierced through the heart
but never killed



Ok I was way wrong, Stun Trap is real drat good for Berserker. Is the feat cooldown gear thing worthwhile or is it a matter of fractions of a second?

Pinbacker
May 7, 2007

FunkMonkey posted:

I'm closing in on renown 8 for Lawbringer and am really feeling that I'm reaching the limits of what the class is capable of. I love the class but it is just so slow and ponderous on the offense that anyone with solid defense skills is just like a brick wall, and the only way I can really hurt someone is on a succesful guard break. When that's just not realistic my only real option is to hunker down and wait for revenge so I can knock my opponent over with shoves. I understand why that tactic bothers people, but I'm really seeing that as my only option more and more frequently.

I really hope they follow through on those promised buffs soon, and that they make a difference.

I stopped just before prestige 3, I got to the point where I felt that winning in duels was just too much work. Lawbringer is a noob wrecker, but has no tools against good defensive players. That and I started seeing like 3-4 lawbringers in every 4v4 after Galahad94 blew up.

Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


Pinbacker posted:

I stopped just before prestige 3, I got to the point where I felt that winning in duels was just too much work. Lawbringer is a noob wrecker, but has no tools against good defensive players. That and I started seeing like 3-4 lawbringers in every 4v4 after Galahad94 blew up.

If someone has trouble on countering guard breaks in particular then you're right, I will grind them into the dirt. Don't get me wrong, I still get my fair share of wins dueling people at my level, but good lord, I feel like I'm putting in three times the effort as others. I've tried the other classes, I don't care for them as much as LB, so I really hope it gets some love. I want to see some more confirmations happen, and I either want to see faster heavies or a special mechanic like Shugoki's shield where blocking a Lawbringer's attack will not disrupt their combo progression.

Edit: also for the counter specialist to have one of the slowest guard change speeds is absolutely idiotic. I don't even know why different speeds are a thing in this game.

Buck Wildman fucked around with this message at 21:50 on Mar 5, 2017

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

FunkMonkey posted:

Slso for the counter specialist to have one of the slowest guard change speeds is absolutely idiotic. I don't even know why different speeds are a thing in this game.

Yeah I dunno, I mean in another situation where the specialists and heavy guys could actually do a million damage or had heaps of tools maybe it'd make sense, but they already have to work harder for their damage, some of them do flat out worse damage (Poor Lawman) AND they get to be hobbled defensively? It just feels like it's piling even more on the guys who already are lower down in the first place, considering Lawbringer and Raider are two of those four that suffer from it, along with Nobushi and Shugoki just to provide all info there.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Plan Z posted:

The fight I had the most trouble on, oddly enough, was the first guy in that castle mission where you have to cut the wall to get to him. I don't know why that was such a bother. The one I died the most to was that viking you had to fight on top of breaking ice in the knight campaign. I even had the ice collapse once during an execution and had to start it again.

I'm pissed there was no achievement or benefit at all to actually jumping into all those Kensei in the training area and killing them all. I mean come on, doing that poo poo on Hard was insanely challenging.

Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


ACHIEVMENT UNLOCKED: Because gently caress Weebs, That's Why

Ra Ra Rasputin
Apr 2, 2011
I'll agree that the first two orochi were the source of most of my deaths on realism on the castle mission.

It got to the point I just said, gently caress it, grabbed the powerup and hightailed it to the elephant room completely ignoring everyone between there.

Dimo ArKacho
Sep 12, 2008

I'm not creative enough to come up with something good
Ps4 or PC? I can't decide.

Yorkshire Pudding
Nov 24, 2006



I'm still struggling to find a class I really like. My highest is Nobushi, but I tend to get stomped on by a lot of classes. I've been having fun with Warlord even though he's kind of cheesy. Maybe once the console patch drops I'll try out Valkyrie again, but she just doesn't feel good right now.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Dimo ArKacho posted:

Ps4 or PC? I can't decide.

PS4. PC sounds like a cesspool wasteland of shitters and whiners, with a dwindling population. Could tell from the start this would be a console game, you don't get non-FPS MP games on PC anymore, between hacks and whining about controls/performance issues, it's really not worth it anymore if you have a console, in my opinion.

dromer
Aug 19, 2012

THUNDERDOME LOSER

Fuzz posted:

PS4. PC sounds like a cesspool wasteland of shitters and whiners, with a dwindling population. Could tell from the start this would be a console game, you don't get non-FPS MP games on PC anymore, between hacks and whining about controls/performance issues, it's really not worth it anymore if you have a console, in my opinion.

You can turn off the chat in PC.

AFAIK here's the differences

PC Pros:
Faster Patching
Use any type of controller

PS4 Pros:
More stable
Larger population? Not sure on this one
Passive aggressive autochat

Yorkshire Pudding posted:

I'm still struggling to find a class I really like. My highest is Nobushi, but I tend to get stomped on by a lot of classes. I've been having fun with Warlord even though he's kind of cheesy. Maybe once the console patch drops I'll try out Valkyrie again, but she just doesn't feel good right now.

Have you tried the conqueror? He has a special light attack infinite that he can chain from his shield bash that feels great. You can easily take off 3/4 of someone's health if they're bad at blocking.

dromer fucked around with this message at 01:17 on Mar 6, 2017

Mercedes
Mar 7, 2006

"So you Jesus?"

"And you black?"

"Nigga prove it!"

And so Black Jesus turned water into a bucket of chicken. And He saw that it was good.




Dessel posted:

I did a thing which may interest any DualShock 4 users on PC.


A steam big picture rebinding of For Honor controls. I dare say I haven't seen any other attempts as good as this. It would probably be better if I had the Steam version of the game which has Steam Controller API built-in. As it is, any hold-to-guard profiles break with steam controller and DS4 if you use Steam to rebind them on the Uplay version at least: Using strong attack will make you lose your guard, so toggle guard is compulsory.

It should be available at community configurations, description is the following: "Set camera sensitivity to 6. Guard to Toggle. Right stick anti-deadzone may cause your camera to drift, adjust buffer accordingly. Left touchpad for quick chat: reverts ABXY & right stick button to defaults while held. LS hold = alternative guard toggle. Sprint button auto-held while left stick at extremes."

Default position for Y and X has been swapped so that revenge is easier to reach as it can be used as a counter-attack. As with any controller rebindings for For Honor, the key idea is to have all important functions on your fingertips without having to move your tips from guard/movement. I fiddled with right stick anti-deadzone for a long time to find the best balance to get rid of as much guard deadzone as possible without making the camera to act in a horrible fashion when not in guard. Holding the left stick button will toggle guard, whereas tapping it will change targets. Taking the left stick beyond a certain threshold will make you automatically sprint, because you should always be sprinting and having a seperate button for it is dumb. Now that button is freed to the change target/toggle guard function. Left side of the touchpad is bound to Quick Chat, and while you're holding the touchpad down, ABXY buttons, Right Stick button and Right Stick sensitivity/deadzone revert to their default state, making it less arduous to use quick chat and allowing you to place a beacon according to the in-game prompts. Left and right triggers have been set so that they activate from as little push as possible. One tweak I might do for myself personally is add feint to full analog right trigger press, allowing me to heavy attack AND feint if I press the trigger the entire way instead of just tapping it.

Similar configuration would probably work for the Xbox 360/One controller, however I'm unsure how I'd do quick chat with it. Nobushi's hidden stance might be trickier than usual with how the deadzone is set on right stick, but I can't tell since I haven't really played the class. Warlord's full guard seemed to be fine though.

I spent quite a few hours perfecting the configuration and I'm now a 100% controller convert, and I've been playing with kb+m since launch. I'd love to hear from you if the thing even shows up in Steam and especially if you enjoy it.

I don't even know how to get to where I can rebind my keys in Steam Big Picture

Yorkshire Pudding
Nov 24, 2006



dromer posted:

Have you tried the conqueror? He has a special light attack infinite that he can chain from his shield bash that feels great. You can easily take off 3/4 of someone's health if they're bad at blocking.

I have not, but I like the shield classes so I'll try him. I like berserker too but he feels so intensive, like If I make a tiny slip up I'll lose half my health.

Tezzeract
Dec 25, 2007

Think I took a wrong turn...
This game can be so intense! You can tell when people are less knowledgable for the most part and usually I get exposed by some stuff that I have no clue about.

So yeah Orochi, can I beat good ones with Kensei?

Javes
May 6, 2012

ASK ME ABOUT APPEARING OFFLINE SO I DON'T HAVE TO TELL FRIENDS THEY'RE NOT GOOD ENOUGH FOR MY VIDEO GAME TEAM.
Is it intended for the red attack indicators to quickly change directions on zone attacks? Or is it a bug?

satanic splash-back
Jan 28, 2009

Orochi is not that difficult to beat once you know what they can and can't do.

They have no surprises other than a fast top light and a quick zone. Everything else is highly telegraphed. They have so little life that 3-4 heavies is about all you need to win.

Hypha
Sep 13, 2008

:commissar:

Javes posted:

Is it intended for the red attack indicators to quickly change directions on zone attacks? Or is it a bug?

Ya, there is a bug where that can happen. If you hit the light attack slightly ahead of the heavy attack to get the zone, the indicator will still recognize the first input before correcting.

Some people do it by accident but a bunch of people can use it to hide their attack direction.

Yorkshire Pudding
Nov 24, 2006



Can anyone repost some of the emblems they're using? I need to get my swag in order.

Red Mundus
Oct 22, 2010
No idea but I personally believe it's a bug simply because of how off the animations look when people do it.

cams
Mar 28, 2003


orochis are meant to be played reactively so they are not great to start with. high skillcap because playing them revolves around knowing what every other character can do and how you can bait them into making mistakes. kensei is similar, though you are using your superior range instead of speed to counter attack.

SquirrelGrip
Jul 4, 2012
disconnects everywhere, best purchase of 2016

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
I made a sweet Emblem but don't know how to get a pic of it off PS4 short of smartphone camera pic, because I am a dumb and don't get all this social media bullshit.

Send help.

Hypha
Sep 13, 2008

:commissar:
I am doomed cause I know a cool thing but I can't do the cool thing, so I just sit there with the level 0 bot for hours trying to do it consistently.

So last week I figured out how to do this: https://www.youtube.com/watch?v=8LEWRPzbdjo

Apparently you can keep going with the unlock procedure and make the follow-up heavy attack after as fast as a light.

You just need to shove > unlock+ light attack while holding movement forward, right before the shove hits > wait 4 frames then relock > unlock + heavy attack while holding movement either at 11 O'clock or 1 O'clock depending on if you are going left or right, done right when the light attack hits (one frame link).

Changes in direction are optional but require you to input the direction while you are relocked. Going to a top heavy from the side light works too but it is slower than the other side heavy attacks, though still faster than normal.

A whole lot of work just to land super fast heavy attacks as a Lawbringer. I have no idea if it is actually good but I am terrified of playing the game now without my cheesy bullshit being perfect.

If I just learn the stupid combo, ,maybe I can make Lawbringer good even if UBI won't.

Keegers
Aug 11, 2014



Fuzz posted:

I made a sweet Emblem but don't know how to get a pic of it off PS4 short of smartphone camera pic, because I am a dumb and don't get all this social media bullshit.

Send help.

Pretty sure you can screenshot it on their website. They have an emblem maker there that you can screenshot etc etc.

Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


Hypha posted:

I am doomed cause I know a cool thing but I can't do the cool thing, so I just sit there with the level 0 bot for hours trying to do it consistently.

So last week I figured out how to do this: https://www.youtube.com/watch?v=8LEWRPzbdjo

Apparently you can keep going with the unlock procedure and make the follow-up heavy attack after as fast as a light.

You just need to shove > unlock+ light attack while holding movement forward, right before the shove hits > wait 4 frames then relock > unlock + heavy attack while holding movement either at 11 O'clock or 1 O'clock depending on if you are going left or right, done right when the light attack hits (one frame link).

Changes in direction are optional but require you to input the direction while you are relocked. Going to a top heavy from the side light works too but it is slower than the other side heavy attacks, though still faster than normal.

A whole lot of work just to land super fast heavy attacks as a Lawbringer. I have no idea if it is actually good but I am terrified of playing the game now without my cheesy bullshit being perfect.

If I just learn the stupid combo, ,maybe I can make Lawbringer good even if UBI won't.

The fact that you have to go through all that just goes to show what a huge loving problem there is with the class. Save us, Ubisoft.

cams
Mar 28, 2003


lawbringer is very good lol

Hypha
Sep 13, 2008

:commissar:

FunkMonkey posted:

The fact that you have to go through all that just goes to show what a huge loving problem there is with the class. Save us, Ubisoft.

But it is a 50/50 mixup with heavies, 30 damage for each wrong guess. Warden just gets lights off the vortex unless he goes for a guardbreak. It also works off of every shove, so they have to guess after every block and you cannot parry it, cause you get hit with the attack before the parry window opens for it. I think it is really REALLY good, I just have to land the bloody thing in a match setting.

Like other fighting games, such as KOF, have much worse set-ups. This isn't so bad, I'm just not very good at high execution combos.

Plan Z
May 6, 2012

Huh, I didn't think I'd like Berzerker, but I've really taken to the class.

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OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



Hey guys, thanks for the replies to my post earlier. I picked up valkyrie in campaign then took her to brawls. I found out characters with square mixups are extremely my poo poo so now I'm using her in addition to the warden and Orochi. Orochi is kinda fading to the wayside though because i hate his weak range and dashing towards being so necessary. At least with the valk it's shield forward to close the gap

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