|
Covok posted:Gotcha. Aberrant was the first WW game I ever played. From what I recall the more you develop your super powers, the more inhuman you become. I specifically remember you can become really, really, ridiculously good looking to the point people are weirded out that you're too perfect physically.
|
# ? Mar 6, 2017 22:51 |
|
|
# ? Jun 8, 2024 07:53 |
|
crime fighting hog posted:Doesn't give me high hopes on HtVigil 2nd. Or is someone else in charge of that? I can't look at OPP's site at work :/ That one's Monica Valentinelli.
|
# ? Mar 6, 2017 22:51 |
|
I Am Just a Box posted:That one's Monica Valentinelli. I'll show my ignorance: is that a good thing or a bad thing?
|
# ? Mar 6, 2017 22:52 |
|
LatwPIAT posted:I've been trying to figure how to optimize a 15th Generation vampire for walking around during daytime, and I decided to have a look a Kindred of the Ebony Kingdom, from 2003, to see if it had detailed rules on how sunlight burns Vampires (because V20 is not very good here) and... gods, this book basically says that if you want to play an African vampire, gently caress you. I like KotEK a lot, but it's mechanics are completely busted and clearly written by someone who didn't even think about them for more than a minute. I remember someone did a pretty good fan-fix back in the days, but the geocities page is apparently gone forever.
|
# ? Mar 6, 2017 22:57 |
|
Ouch, new Dicecord bot doesn't pull any punches. I have created a monster.
|
# ? Mar 6, 2017 23:00 |
|
MonsieurChoc posted:I like KotEK a lot, but it's mechanics are completely busted and clearly written by someone who didn't even think about them for more than a minute. I remember someone did a pretty good fan-fix back in the days, but the geocities page is apparently gone forever. In general one thing White Wolf did always love is the "play the wrong way, I'll penalize you, play the wronger way, I take away your character sheet!" mechanics way more than making them work well.
|
# ? Mar 7, 2017 02:10 |
|
Kellsterik posted:Strix are old-timey medieval folklore vampires that possess corpses and poison wells and stuff, Kindred are sexy Anne Rice vampires with tortured souls and superspeed. Strix hate Kindred because they're too human, that is, too sexy.
|
# ? Mar 7, 2017 03:27 |
|
Rand Brittain posted:Has David Hill officially left? Or even unofficially left? Yes. I might be doing some writing stuff still. Dunno. We'll see.
|
# ? Mar 7, 2017 05:57 |
|
Oh are you him? I really like David Hill's work and hope he can stay on however that works out.
|
# ? Mar 7, 2017 06:23 |
|
Onyx Path has a bunch of good people and I have no doubt it's David's decision not to be associated, even at a remove, from the rear end in a top hat behavior at White Wolf. It's sad and unfair what happened to raise the consideration, but yeah, I can only wish you good luck, David.
|
# ? Mar 7, 2017 06:29 |
|
Basic Chunnel posted:Oh are you him? I really like David Hill's work and hope he can stay on however that works out. Yeah. It's me. Friend got me an account. And, I figure, at very least I can waste Zak's time making more ridiculous Glenn Beck association charts if I post here. Thank you.
|
# ? Mar 7, 2017 06:36 |
|
Ah, excellent, you're here. Now, your latest design mistakes are as follows,
|
# ? Mar 7, 2017 06:52 |
|
I gotta say, whosever idea it was to put Ferrinus and MachineIV in the same thread where they can swear at each other, that was some pretty brutal casting.
|
# ? Mar 7, 2017 06:53 |
|
Ferrinus posted:Ah, excellent, you're here. Now, your latest design mistakes are as follows, It's good to see you recognize the inherent flawlessness in my work. Took you long enough.
|
# ? Mar 7, 2017 06:57 |
|
Attorney at Funk posted:I gotta say, whosever idea it was to put Ferrinus and MachineIV in the same thread where they can swear at each other, that was some pretty brutal casting.
|
# ? Mar 7, 2017 07:14 |
MachineIV posted:It's good to see you recognize the inherent flawlessness in my work. Took you long enough. Turn off your sig file, they ban for that. Welcome to the worst forum on the internet except for all of the others. That stuff you posted on twitter about vampires and sorcerers was really intriguing, make sure to link us any kickstarters. ~~~~~ So ever since the elections I have been incredibly angry about everything while at the same time feeling totally helpless. A bunch of my friends have been feeling the way, so as a method of coping, I'm running a semi-gonzo vampire game where the characters are all newly embraced vampires who are now the *only* vampires in town because of The Incident which is a big mystery. But that doesn't matter, because what they're really doing is fighting paper thing right wing strawmen to kind of help us direct this anger we're feeling into something creative and fun. The characters started with more attributes and skills than normal, but one point in their clan's physical discipline, forcing them to rely more on the inherent vampire powers. Their backgrounds provided them some with another discipline dot. I have a nosferatu serial killer with vigor 1/ obsfucate 1, a nosferatu tagger/revolutionary with Vigor 1/ Nightmare 1, and a Mekhet game designer with celerity 2. The first night of play is just about finished and in that time the tagger turned a tense protest into a riot by using Dread Presence to intimidate the cops, then while getting pummeled escaped by spray painting the riot cop's visor and ended up freeing a bunch of zip tied protesters later, the Mekhet found and diffused a pipebomb neo-nazis were using as a false flag to kill protesters/cops, and captured the woman who was supposed to plant it, revealing that she'd been blackmailed into the act, and the serial killer captured the nazi leading the counter protesters and ghouled him after breaking his leg with plans to milk him for information. I've got a great group and I cannot wait to see what they do next.
|
|
# ? Mar 7, 2017 07:35 |
|
Why would you ghoul a Nazi?
|
# ? Mar 7, 2017 07:42 |
|
Soonmot posted:Turn off your sig file, they ban for that. Welcome to the worst forum on the internet except for all of the others. Thanks for the newbie schooling. And cool on the other stuff. I will be talking more about that soon, I hope it gets to being a thing.
|
# ? Mar 7, 2017 07:44 |
|
MachineIV posted:Thanks for the newbie schooling. And cool on the other stuff. I will be talking more about that soon, I hope it gets to being a thing. Good. Now hire all of us before you learn what happens to Goon Projects.
|
# ? Mar 7, 2017 07:58 |
|
I haven't touched any WoD since nWoD 1st Ed circa Geist being released, and catching up on stuff slowly but there's like several three hundred page megathreads full of arguments about Mage to try and get through. Not to stir up poo poo drama but can someone tell me if it was White Wolf or OPP that gave Zak S work and defended his involvement so I can not give them any money ever. And whichever company didn't do that, is there some sort of horrifying poo poo they've done that I probably don't want to support with money? Maybe I'll just buy and play nothing, truly some days the best way to enjoy the RPG hobby.
|
# ? Mar 7, 2017 08:28 |
|
White Wolf Publishing hired Zak, not Onyx Path. OPP's cool I guess.
|
# ? Mar 7, 2017 08:35 |
|
Cease to Hope posted:White Wolf Publishing hired Zak, not Onyx Path. OPP's cool I guess. OPP did Beast though.
|
# ? Mar 7, 2017 08:39 |
|
That was White Wolf (mostly an IP holding company, subsidiary of Paradox Interactive, the same legal entity but not the same people as the White Wolf that published a bunch of RPG books). Onyx Path are the ones that still make RPG books and license the IP from White Wolf, and a lot of them are old hands from White-Wolf-The-RPG-Developers-Of-Yore.
|
# ? Mar 7, 2017 08:40 |
|
MonsieurChoc posted:OPP did Beast though. Beast: the Primordial has all kinds of problems with it but "published a bad book with mixed up messaging" doesn't rate in the same breath as "gave work and praise to a serial harrassment coordinator."
|
# ? Mar 7, 2017 08:42 |
Axelgear posted:Why would you ghoul a Nazi? His mask is monster, I told him I'd give him a blood beat (stole arcane beats from mage) and a willpower refresh if he turned the Nazi into a blood junkie instead of straight up killing him. Now they have a highly placed agent in one of the fascist movements in the city. He may not spend the xp to pick the guy up as a retainer or ally and just leave him as a blood junkie.
|
|
# ? Mar 7, 2017 09:22 |
|
I Am Just a Box posted:Beast: the Primordial has all kinds of problems with it but "published a bad book with mixed up messaging" doesn't rate in the same breath as "gave work and praise to a serial harrassment coordinator." I know, I was just trying to be funny.
|
# ? Mar 7, 2017 09:23 |
|
If anyone's interested I'm hoping to run a Discord or Roll20 game of Hunter, set on the eastern Chesapeake shore after the Ash Wednesday Storm of 1962. Sign up if you're feeling like investigating a murder and also possibly being murdered!
|
# ? Mar 7, 2017 10:47 |
|
Basic Chunnel posted:Sure but the Horror Recognition Guide (which I guess came after Strix but before any of the other CoD splats?) certainly seemed to indicate that the Strix become the people they possess to some extent. Or at least the Gnosopharm fiction has a Strix dude refusing to kill a hunter because a guy who the mage he was possessing possessed in the past was her husband and he caught that sentiment? I actually read that story the other day and that connection was a once off twist. It was possessing her husband's corpse and the feelings were a side effect of the Batch12 that the Seer had been feeding her husband. The Strix was all pissed off that his vessel's heart was infecting him and part of the reason for telling her to gently caress off was to stop those feelings.
|
# ? Mar 7, 2017 11:32 |
|
MachineIV posted:I might be doing some writing stuff still. Dunno. We'll see. Sorry to hear about what happened, it looked amazingly lovely even with only being able to see the surface level of what was going on. (And still is, I suppose.)
|
# ? Mar 7, 2017 12:14 |
|
MachineIV posted:Yeah. It's me. Friend got me an account. And, I figure, at very least I can waste Zak's time making more ridiculous Glenn Beck association charts if I post here. I love your work man, just picked up V20 Dark Ages actually just because people here pointed out your involvement. If another project involving you ends up on kickstarter you've got a pledge from me.
|
# ? Mar 7, 2017 13:26 |
|
Further Reading posted:I love your work man, just picked up V20 Dark Ages actually just because people here pointed out your involvement. Thanks. V20DA was a huge labor of love. I've heard some people tell me it was their single favorite edition of Masquerade, which is high praise. I'm doing a thing. It's going to be kind of weird in structure because I'm tired of just doing the same old poo poo, so it'll be a Patreon thing.
|
# ? Mar 7, 2017 13:31 |
|
Further Reading posted:I actually read that story the other day and that connection was a once off twist. It was possessing her husband's corpse and the feelings were a side effect of the Batch12 that the Seer had been feeding her husband. The Strix was all pissed off that his vessel's heart was infecting him and part of the reason for telling her to gently caress off was to stop those feelings. Man. I wrote that but my memories of it are pretty sketchy. But in fiction I am generally for theme and storytelling over strict game replay stuff. The Strix weren't really set in stone at the time and vampires worked differently.
|
# ? Mar 7, 2017 13:37 |
|
MachineIV posted:Yeah. It's me. Friend got me an account. And, I figure, at very least I can waste Zak's time making more ridiculous Glenn Beck association charts if I post here. It really sucks that you had to go through all that poo poo. Let us know if you get that indie project released. I'm sure a bunch of goons would be interested in picking it up. Especially given your tweets regarding your project ideas.
|
# ? Mar 7, 2017 14:05 |
|
MachineIV posted:Thanks. V20DA was a huge labor of love. I've heard some people tell me it was their single favorite edition of Masquerade, which is high praise. I'm sorry about your situation as well. Glad to hear you're still writing though, drop a link when your new project is ready.
|
# ? Mar 7, 2017 14:17 |
|
MachineIV posted:Yeah. It's me. Friend got me an account. And, I figure, at very least I can waste Zak's time making more ridiculous Glenn Beck association charts if I post here. Welcome to the cesspit, David.
|
# ? Mar 7, 2017 14:18 |
|
Emy posted:That was White Wolf (mostly an IP holding company, subsidiary of Paradox Interactive, the same legal entity but not the same people as the White Wolf that published a bunch of RPG books). Onyx Path are the ones that still make RPG books and license the IP from White Wolf, and a lot of them are old hands from White-Wolf-The-RPG-Developers-Of-Yore. It's funny because there aren't *really* a lot of old hands. Rich Thomas, Mike Chaney and Phil Brucato (and sometimes John Snead, because he's been everywhere forever, and Rich Dansky, because he's doing Wraith now, at the best pace possible) are the oldest of the old, I guess. I *think* Matt McFarland has some credits from the 1990s, but the bulk of his WW work was in the 2000s. Rose and Eddy are from the post-merger era and got to know the company as a more-than-tabletop thing. (Note that in all of this, I'm not talking about experience with other companies/IPs, which would complicate the discussion considerably.) The fact is, Onyx Path has been pretty good about finding new people interested in working in games, and their perspectives are as contemporary as anything you'd find in another company. Folks like Neall, Dave, Danielle and a bunch of other developers and writers are doing exciting things and were never substantially "old White Wolf." It's a good mix of people. But of course, there's a licensing partner that is, perhaps, thinking at right angles to the body of craft that people from various eras have developed. That means, for example, that some radical stuff I might have wanted to do in [REDACTED] wasn't allowed, because of an editorial policy that back when I started with "old White Wolf" had been dropped for not working properly. (There's also a question of what kind of competencies are in force at the top level, which is something I don't know a drat thing about.) Plus there are the various time, space and budget constraints that keep the full potential of my tremendously creative colleagues from flowering quite as much as they should. Companies try various things to avoid stagnation, like looking for new folks to get things done. That's fine. But its a mischaracterization to label Onyx Path as "nostalgia" company that doesn't have the people or capacity for that--indeed, in many cases, folks working there have had to restrain themselves.
|
# ? Mar 7, 2017 14:22 |
|
MalcolmSheppard posted:It's funny because there aren't *really* a lot of old hands. Rich Thomas, Mike Chaney and Phil Brucato (and sometimes John Snead, because he's been everywhere forever, and Rich Dansky, because he's doing Wraith now, at the best pace possible) are the oldest of the old, I guess. I *think* Matt McFarland has some credits from the 1990s, but the bulk of his WW work was in the 2000s. Rose and Eddy are from the post-merger era and got to know the company as a more-than-tabletop thing. (Note that in all of this, I'm not talking about experience with other companies/IPs, which would complicate the discussion considerably.) The fact is, Onyx Path has been pretty good about finding new people interested in working in games, and their perspectives are as contemporary as anything you'd find in another company. Folks like Neall, Dave, Danielle and a bunch of other developers and writers are doing exciting things and were never substantially "old White Wolf." It's a good mix of people. Yeah, so my first paycheque came from White Wolf Publishing, and my second from "CCP North America". I started freelancing in the tail end of the merger. In many ways, the Chronicles second editions represent the limit to which we could push the games under CCP, while Storypath (the Scion and Trinity system) is what we design when no longer giving a crap about maintaining legacy mechanics beyond dots and d10s. I know both Stew and I thought of Storypath as a chance to stretch ourselves, and Malcolm spent a lot of time aiming at WoD Sacred Cows.
|
# ? Mar 7, 2017 14:29 |
|
Anyone know if there are any Aerial Fighting Styles for use by flying characters in Chronicles? Hurt Locker notes had Falconry, but that's more using a bird buddy - not actually having wings yourself.
|
# ? Mar 8, 2017 15:58 |
|
How well does a OPP WW game translate to PbP?Dave Brookshaw posted:Yeah, so my first paycheque came from White Wolf Publishing, and my second from "CCP North America". I started freelancing in the tail end of the merger. Interesting. I'm kind of surprised that people at OPP aren't more concerned with keeping legacy mechanics considering, well, they kind of revived a dead company's intellectual prosperities. One would assume some attachment to legacy for a group who took such measures. Is it the kind of mindset where you're more open to reviving the narrative (or, just the basic concepts) and the mechanics can be discarded as need be to fit that former goal?
|
# ? Mar 8, 2017 17:05 |
|
|
# ? Jun 8, 2024 07:53 |
|
Covok posted:Interesting. I'm kind of surprised that people at OPP aren't more concerned with keeping legacy mechanics considering, well, they kind of revived a dead company's intellectual prosperities. I don't think this is a fair assessment - as far as I know there's been a continuity of people working on WoD products all the way from White Wolf to CCP to Onyx Path to nuWW. The name of the group making the book may have changed but there was never really a point where there was a dead company to revive the IP of.
|
# ? Mar 8, 2017 17:15 |