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Mordja posted:Cygor. Oh right, totally forgot re: Cygors. Aww really? In the video at the top (e: of the previous page), there's a Bone Giant Archer sniping the Demigryph Knights. Guess it's fan wishful thinking.
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# ? Mar 7, 2017 17:27 |
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# ? May 22, 2024 11:44 |
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Mordja posted:lasers/snakes Laser snakes?
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# ? Mar 7, 2017 17:29 |
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Salamanders? I remember their attack being a breath weapon, but then I played lizardmen back when they didn't really have an actual army book.
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# ? Mar 7, 2017 17:31 |
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also a blood bowl friend of mine mentioned slan, like that is a possibility for DLC army if they go off the rails
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# ? Mar 7, 2017 17:32 |
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Third World Reggin posted:also a blood bowl friend of mine mentioned slan, like that is a possibility for DLC army if they go off the rails
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# ? Mar 7, 2017 17:34 |
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Slann are just the lizardmen's mage kings, they aren't a faction in themselves.
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# ? Mar 7, 2017 17:34 |
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theDOWmustflow posted:Oh right, totally forgot re: Cygors. It's a mod, but yeah a bone giant archer is a pretty awesome concept and looks good ingame.
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# ? Mar 7, 2017 17:35 |
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theDOWmustflow posted:Oh right, totally forgot re: Cygors. I'm 90% sure Bone Giants were given the option of bows in a White Dwarf magazine at some point
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# ? Mar 7, 2017 17:36 |
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Grand Prize Winner posted:Laser snakes? The closest thing Lizardmen have to a siege weapon is the Solar Engine, which is some weird magic bullshit that the skinks have repurposed as an impromptu death ray and strapped to a heavily armored ankylosaurus. Basically, think luminark of hysh that can defend itself effectively in melee on grounds it is strapped to an ankylosaurus. Not gonna be surprised if it doesn't make it in, it's kind of in an awkward design space.
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# ? Mar 7, 2017 17:42 |
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Randarkman posted:Slann are just the lizardmen's mage kings, they aren't a faction in themselves. the original lizardmen army back in the 80s was just called "the slann", which is I assume where this reference is coming from
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# ? Mar 7, 2017 17:52 |
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The oldest and most basic model of lizardmens monster is a triceratops with a howdah fullf skinks manning a giant now. In most recent army books it can be upgraded to two giant poisoned blowpipes, which is weird and hilarious.
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# ? Mar 7, 2017 17:52 |
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Or blood bowl, as mentioned
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# ? Mar 7, 2017 17:53 |
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Gejnor posted:Another change about to hit Green Iz Best: Sounds awesome!
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# ? Mar 7, 2017 17:57 |
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Terrorgheists are supposed to have a ranged scream attack that makes men drop dead on the spot out of fear, but in game they just have a ton of AP damage w/terror. Not that that's a bad thing, Terrorgheists are basically everything you could want out of a unit. e: Just to be sure, you can't confederate when you have a military alliance unless the dudes you have an alliance with are at war, right? wiegieman fucked around with this message at 18:27 on Mar 7, 2017 |
# ? Mar 7, 2017 18:13 |
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Gejnor posted:http://steamcommunity.com/sharedfiles/filedetails/?id=691669566 Thanks. I searched the workshop for 'confederation' but I'm wondering if I had it set to newly released mods only or something.
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# ? Mar 7, 2017 18:15 |
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My favorite part of wood elves is beating their home base and then realizing the only areas they have left are in the chaos wastes.
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# ? Mar 7, 2017 18:32 |
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On one hand, Isabella and her army of vampires is hilarious. On the other hand, every other faction is going to feel horrifically weak by comparison now. Easily the bloodiest fight I've had so far, and the game must have agreed because my co-op partner (and host) crashed immediately afterwards. Lucky me, I get to do it again
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# ? Mar 7, 2017 18:38 |
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Ravenfood posted:The high-end Bret knights also already exist in a faction that has access to vigor loss reduction. Not losing any vigor ever is a buff to that, definitely, but either you're missing out on a great red skill early or you're wasting those points later. There's a cost there, but if you did spend those points, it isn't that huge of a jump like Grimgor's skill would be. Is that a good red skill? It only reduces vigor loss by 15% with three points invested. I'd call it situational with dwarfs (due to it working well with their fancy merc longbeards giving out vigor regen) but otherwise kinda garbage.
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# ? Mar 7, 2017 18:45 |
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Sykic posted:On one hand, Isabella and her army of vampires is hilarious. On the other hand, every other faction is going to feel horrifically weak by comparison now. Match was so savage it nuked my client.
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# ? Mar 7, 2017 18:47 |
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theDOWmustflow posted:Oh right, totally forgot re: Cygors. Nah, Bone Giants got a bow option in 8th edition when GW changed their name from Bone Giant to NECROLITH COLOSSUS. Between them, bow Ushabti and the screaming skull catapult Tomb Kings should have some nasty heavy range damage when they get added in like a year or two.
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# ? Mar 7, 2017 18:49 |
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We need a mod that changes the name of Dwarven currency to "Ur-Gold".
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# ? Mar 7, 2017 18:54 |
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KPC_Mammon posted:Is that a good red skill? It only reduces vigor loss by 15% with three points invested. I see it like ammo upgrades/bonuses; the times it is relevant are the times you really need it. In drawn out battles that drag on for some time, fighting enemies that get completely exhausted before you do is a big force multiplier.
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# ? Mar 7, 2017 18:55 |
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Korgan posted:Nah, Bone Giants got a bow option in 8th edition when GW changed their name from Bone Giant to NECROLITH COLOSSUS. Between them, bow Ushabti and the screaming skull catapult Tomb Kings should have some nasty heavy range damage when they get added in like a year or two. Oh poo poo dog, you're right! Man, Tomb Kings would be the best race if Skaven and Lizardmen and probably Ogres weren't also the best race. Mordja fucked around with this message at 19:34 on Mar 7, 2017 |
# ? Mar 7, 2017 19:07 |
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Is there any named Wissenland dude? Everyone is talking about Boris as an alternative start but an empire faction that doubles down on artillery might also be fun.
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# ? Mar 7, 2017 19:13 |
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I really want Tomb Kings, but I'm not sure who they'd end up fighting against or what their objectives would be. I guess if you take the Bretonnian model, where the objective isn't really to pain the entire map so much as go off on adventures, and apply it to something like recovering Nehekaran relics... that could work. Tomb Kings are goofy as gently caress and I love them. I want giant Anubis statue things and quasi-Egyptian skeletons and poo poo. Make it happen, CA.
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# ? Mar 7, 2017 19:18 |
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genericnick posted:Is there any named Wissenland dude? Everyone is talking about Boris as an alternative start but an empire faction that doubles down on artillery might also be fun. Wissenland is ruled by a lazy Countess who prefers to hold massive opulent balls rather than actually do any ruling so no
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# ? Mar 7, 2017 19:19 |
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Gonkish posted:I really want Tomb Kings, but I'm not sure who they'd end up fighting against or what their objectives would be. I guess if you take the Bretonnian model, where the objective isn't really to pain the entire map so much as go off on adventures, and apply it to something like recovering Nehekaran relics... that could work. For variety's sake, you could randomly generate which factions have stolen the relics at the start of the campaign. If they get wiped out, it gets transferred to the conqueror. Add some Bretonnian crusaders and some followers of Nagash so they've got some guaranteed fights in the early game and you're good to go!
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# ? Mar 7, 2017 19:23 |
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Whorelord posted:Wissenland is ruled by a lazy Countess who prefers to hold massive opulent balls rather than actually do any ruling so no Well, she's also the patron of the School of Engineers and buys a lot of cannons.
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# ? Mar 7, 2017 19:24 |
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wiegieman posted:Well, she's also the patron of the School of Engineers and buys a lot of cannons. if you were the ruler of nuln and didnt buy a lot of cannons then just lol
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# ? Mar 7, 2017 19:25 |
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Korgan posted:Nah, Bone Giants got a bow option in 8th edition when GW changed their name from Bone Giant to NECROLITH COLOSSUS. Between them, bow Ushabti and the screaming skull catapult Tomb Kings should have some nasty heavy range damage when they get added in like a year or two. Oh poo poo, do they get to shoot greatarrows like in Dark Souls? Because that would be totally loving rad.
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# ? Mar 7, 2017 19:30 |
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I would wonder if skaven are going to be around the tomb kings or not also just learned about 9th age https://1d4chan.org/wiki/The_9th_Age
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# ? Mar 7, 2017 19:32 |
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Seriously though, I just want to re-emphasize that one of the Lizardmen's units is an ankylosaurus with a giant snake dispenser on its back. OK, I'm done.
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# ? Mar 7, 2017 19:33 |
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Mordja posted:Seriously though, I just want to re-emphasize that one of the Lizardmen's units is an ankylosaurus with a giant snake dispenser on its back. Obviously the dispenser is giant, but does it dispense giant snakes or like shotgun blasts of multiple smaller snakes
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# ? Mar 7, 2017 19:45 |
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I finally feel like I mastered Irondrakes. They're tricky to position because it's really easy for them to get swept up in an enemy charge even in a checkerboard formation. I'll put them in the flanks then turn them toward bobbed up enemies engaged in melee. I had a rank 9 unit with all the upgrades shoot at a clustered group of 5 Goblin and orc archer units once, and it caused all five units to instantly rout which set off a chain reaction in the rest of the army. That same unit of irondrakes got 419 kills that battle
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# ? Mar 7, 2017 19:48 |
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Chomp8645 posted:We need a mod that changes the name of Dwarven currency to "GW gift cards". FTFY
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# ? Mar 7, 2017 19:59 |
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Panfilo posted:I finally feel like I mastered Irondrakes. They're tricky to position because it's really easy for them to get swept up in an enemy charge even in a checkerboard formation. I'll put them in the flanks then turn them toward bobbed up enemies engaged in melee. Irondrakes are one of the things CA has really mastered as well. When the game launched they were pretty awful, but bit by bit in the following patches they've become more useful until now that they are a proper high end unit with awesome effects! Ive noticed similar good changes across the board towards stuff like: goblin rock lobbers, flame cannons and gyros.
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# ? Mar 7, 2017 20:01 |
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Someone was asking about wind of death a few pages ago, just wanted to show what it could do on overcast: The AI probably wouldn't be sitting like that and would run as soon as it was casted to dodge it but doing it this way against the AI might work: If you form one line with a curve at the end and stick a necromancer behind the curve and let the enemy AI charge you you'll have a clean line so that none of your own get hit. You'd just have to be careful that they don't run back and pull your troops forward right into it. I'm not sure if they would react that way since it seems like they only try to dodge spells when they're not engaged. Trujillo fucked around with this message at 20:17 on Mar 7, 2017 |
# ? Mar 7, 2017 20:15 |
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Whats a good start as the wood elfs? Never tried them before and wondering abit where to go first and what are the good units (and the better Ll to use). Any general tips for them?
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# ? Mar 7, 2017 20:17 |
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Grand Prize Winner posted:Laser snakes? https://www.youtube.com/watch?v=SpumF9UTxA0 Possibly.
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# ? Mar 7, 2017 20:25 |
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# ? May 22, 2024 11:44 |
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Totally unrelated, but this is loving amazing.
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# ? Mar 7, 2017 20:32 |