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Can I actually get a full OOB and officer list? It's annoying having to chase it all over the thread.
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# ? Mar 9, 2017 13:50 |
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# ? May 28, 2024 14:41 |
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It's here but it would be convenient to have it ITT. Also, your banner for me is wrong, I'm the 40th division apparently. IV Corps: Flesnolk Bavarian Cavalry: Saros 1st Cavalry Brigade: Ikasuhito 2nd Cavalry Brigade: The Sandman (Being replaced) 3rd Cavalry Brigade: mossyfisk 4th Cavalry Brigade: Koolkevs666 40th Saxon Infantry Division: aphid_licker 86th Infantry: HEY GAIL 87th Infantry: Capfalcon 88th Infantry: RaffyTaffy 89th Infantry: Fathis Munk Engineers: Steinrokkan Artillery: sniper4625 Unassigned: LLSix Cokerpilot Triskeli Staff officers: glynnenstein Tias Jaguars Comerade Cheggorsky Oystertoadfish Nastytoes Disjoe Flesnolk fucked around with this message at 17:11 on Mar 13, 2017 |
# ? Mar 9, 2017 14:01 |
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Flesnolk posted:It's here but it would be convenient to have it ITT. Also, your banner for me is wrong, I'm the 40th division apparently. According to the German Army, yes. But the Saxon Army says you're number 4. That is A Thing.
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# ? Mar 9, 2017 14:19 |
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Flesnolk posted:Bavarian Cavalry: We have four brigades of Bavarians; I've got 3rd and Koolkevs666 has 4th
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# ? Mar 9, 2017 14:51 |
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Unsure how I managed to miss that.
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# ? Mar 9, 2017 15:00 |
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This is an excellent post and I recommend it wholefartedly, but there is one important clarification to make, and one less important one.Jaguars! posted:-Towns are very hard to see into, you might see units firing from the edge, but you basically have to move into the outskirts, to see anything hiding inside. If you are not in a town, you do not see into the town. If you are in a town, you do not see out of the town. The Outskirts are not part of the town. Yes, this is a massive pain in the arse; it is a pain in the arse by design. Jaguars! posted:Specify if you want the unit to start entrenching. This is not required. Units set to Defend will automatically entrench if they are able to do so and it does not affect their ability to do anything else. Crazycryodude posted:I don't think it's ever actually been cleared up. I've been assuming it's "you used X% of your move on the road so you get the remaining fraction at your new speed" but maybe it's a secret. Trin, are you allowed to tell us? This is correct, with a healthy dose of "what looks like an easy percentage to add up?" If you used about half your movement, you've got half your movement. If you used about three quarters, you've got a quarter left. Flesnolk posted:Does this mean our brigades are not slowed down going over the bridges outside La Dand in marching order? Because if the single file thing does slow them down then we have to completely recalculate who gets where when. I will only apply the single file rule if you are going to get fired on because I have better things to do than spend ten minutes having your men fall out of marching order to cross the bridge and then falling back in afterwards to no effect - remember that when a brigade is in Marching Order, all its companies are assumed to be on the road and all spotting related to it is calculated from the road. Trin Tragula fucked around with this message at 15:39 on Mar 9, 2017 |
# ? Mar 9, 2017 15:19 |
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Two more banners: memes
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# ? Mar 9, 2017 15:37 |
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Will there be a traffic jam if both brigades try to march through the south bridge?
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# ? Mar 9, 2017 16:12 |
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Don't think there'd be. In marching order brigades are abstracted to points on a road, as long as they don't try and squeeze across at the same time they'll be fine.
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# ? Mar 9, 2017 16:28 |
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CAV DIVISION ORDERS: First Bde: Proceed in marching order along the southern road and occupy Stethoscope as fast as possible. Shake down into combat order there Inside the town to prevent spotting then charge down the sunken road to clear it of any hostles as far as being able to confirm the crossroads is empty. After that move to occupy the forest of Tallis Douche. Consider leaving MG/AH beind in outskirts of steth to provide fire support and have them move to join you in the forest after you sweep the road. Make sure to have contingency orders for early enemy contact and orders to move to assisst 2 Bde if they get into combat. Generally fleeing enemies should be pursued as long as you can catch them. Second Bde: Proceed in marching order to Stethoscope and shake down into combat order the in the western outskirts of Stethoscope unless it would take an extra turn to reach them then any outskirts/town is fine, the most important thing is to be as fast as possible. Your orders are to hold the town until new orders can be given but if 1 Bde gets into combat you are to have contingency orders for those units not able to fire upon enemies to move to assist. The dotted line is a suggestion for a cavaly company sent to watch the Fords but I leave this up to your discretion. Make sure to have contingency orders for early enemy contact and orders to move to assisst 1 Bde if they get into combat. Division HQ: Deploy on the south road and move along it to the shown position just off the road and start digging in/connecting telephone wires, if Stethoscope is succesfully occupied and there is no combat or visible enemies around it move into the town and set up a command post in its Eastern part. Saros fucked around with this message at 18:24 on Mar 9, 2017 |
# ? Mar 9, 2017 16:52 |
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Just as a heads up, Trin, I think as room-maker you're the only one who can GM people, and our brigadiers (and Sniper) need to be GMed so they can move the chits etc. in room20
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# ? Mar 9, 2017 17:47 |
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Orders look good! I'm still worried about the spotting cover from CC meaning their men can blast our cav at short range while our cav reforms, but I suppose there's no good way to control that.
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# ? Mar 9, 2017 18:52 |
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The convergence is more or less our cover for that. They can't realistically attack both brigades at once if our guesses are correct, and one brigade will be in position to help the other. Also, if they're able to deploy in such a way that they have troops in CC and in battle order by turn four, or at least there in such a position as to blast us while still on the road, we were hosed from the word go anyway.
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# ? Mar 9, 2017 19:35 |
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Saros posted:
Okie dokie, I'm on it! Ed. Uh, Sir.
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# ? Mar 9, 2017 20:13 |
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Thanks! I've corrected in turn. If you missed my rules summary that I edited into a post last night, it is here. please check through it, espcially the last section, which will allow you to bluff your way through the first few turns.
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# ? Mar 9, 2017 20:46 |
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Helpful Advice for Brigadiers who are Writing Orders Here is a link to my advice post for brigadiers who will be writing orders. Please read it. In addition to this, I want to make or emphasise a few points. First, and most importantly: collecting everyone's orders is both time-consuming and boring, and I reserve the right to be pig-headed, overly literal, and to deliberately not interpret orders in your favour while adjudicating them, if it took a million years to work out what you wanted to do in the first place. Meet me halfway and I will do the same thing for you when well-meaning orders run into an unforeseeable little snag during the adjudication, as they often do. Standing Orders You may not vary or alter the Standing Orders; you must use the options and permutations available to you. If you want your brigade to react in fashion X when encountering situation Y, that is a conditional order. If you include conditional orders in the same part of your post as Standing Orders, they will very likely go astray because I keep track of conditionals and Standing Orders in a completely different way. Likewise, if you dribble your Standing Orders throughout your orders, I will get very irritated; keep them in a separate group, it's much easier for my bookkeeping. When setting your standing orders, I very strongly recommend that you use the exact form of words that I used. If you write "Break off automatically: No surrender!", I will probably understand what you mean, but I have to take a bit longer to translate that into the form of words that I use. It is much, much, much better to say "Fight to the last man", since that is the exact form of words and that is what I am expecting to see. If you do not set a Standing Order, the default is used; but once you have set a Standing Order, it remains set until you explicitly tell me to change it. (I will take suggestions for additional and alternative Standing Orders, but they will only be added if I think it's likely that they will see significant use on both sides of the battle.) Please note that Autonomous Brigades will have different Standing Orders, appropriate to their roles, to the ones listed in that post. I will provide the Standing Orders for Autonomous Brigades before the first such brigade enters the field. Again, if you will be in charge of an autonomous brigade, let me know what Standing Orders you think might be useful and I'll see what I can do. How Not To Miss The Deadline Deadlines are usually 5pm GMT. Once again, this means that if you are in an American or similar time zone, you will struggle to get orders in on deadline day itself, and should always get them in on the night before the deadline. If you can't, go have a pop at higher command and tell them to decide faster. Barring exceptional circumstances, you will always have at least 48 hours between updates; one day for your bosses to decide what to do, one day for you to decide how to do it. Look to your front! Get your own poo poo straight before you go jumping into other people's ponds with well-meaning advice. Model Orders I liked the orders contained in this post very much, and I encourage you to write your own orders in a similar fashion.
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# ? Mar 9, 2017 22:20 |
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from Jaguars!' helpful rules post, which he linked just a few posts ago, i think i see an incorrect link. both of the following links go to the movement post:Jaguars! posted:If you're a new player, scrub up on the basic rules, especially if you are on the field straight away. Here are trin's tutorial posts from the previous game: i believe that this is the firing and combat post which the second link should link to: https://forums.somethingawful.com/showthread.php?action=showpost&postid=469265445 hope this helps
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# ? Mar 9, 2017 23:24 |
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Alright so I just finished driving for 8 hours and skimmed through the Roll20 + thread. Disorganized ramblings in response: Saros has some interesting ideas that I'm certainly not opposed to - a northern thrust in particular is enticing. I think we're pretty solidly committed to the south at this point, though, and I still think it's the best option. Splitting up our cav brigades to go do X or Y isn't really my place to comment on, so I'm not about to micro who goes where, but I will say that Saros' idea of sending both along the southern route, with 1 rushing into Steth and 1 heading for Taillis Sud is interesting. It makes sure we aren't overcrowding the relatively small town of Steth and allow us to nab anything hiding in the CC in a pincer movement. Whatever we end up doing, DEFINITELY give the cav orders to charge any enemies in range. With such limited forces we can't afford to be on the receiving end of a cavalry charge, and it's always better to charge than be charged. If anything bigger than a company or two (especially enemy cav) strays within 12 inches drop the hammer on them.
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# ? Mar 10, 2017 00:27 |
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Yeah I had the northern idea but it was mostly just spitballing. It revolves around the fact that anyone can see the northern fords are horrible to deal with so likely they will only get a token force initially which could possibly be swept aside by a concerted push. However it could also end in total disaster and might mean we don't hold stethoscope.
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# ? Mar 10, 2017 01:06 |
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oystertoadfish posted:from Jaguars!' helpful rules post, which he linked just a few posts ago, i think i see an incorrect link. both of the following links go to the movement post: dammit, thought I'd caught that the first time round! I promise at some point I will start helping new players instead of sowing misinformation
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# ? Mar 10, 2017 01:28 |
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Flesnolk posted:Here, I'm marking down the major roads on the enemy's side of the map. Be it infantry, cavalry, Mark V landships, whatever, see if you can figure out how long it would take forces starting from these points to get to Steth and CC: hey just for the sake of posting and posterity, let me throw down the approximate road inches separating A, B, and C on this map from the Northern intersection with CC, Steth, and the Southern CC intersection, just by looking at my map from yesterday and performing the technique that the boys at the old war college used to call addition code:
oystertoadfish fucked around with this message at 06:44 on Mar 10, 2017 |
# ? Mar 10, 2017 05:19 |
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Well, ladies and gents, I'm afraid I have to resign. I hosed up. I hosed up bad. I read something I wasn't supposed to, and although it wasn't more than a few posts it's more than enough to cast doubt on anything and everything I do now and forever. This is entirely my fault, I should have self-reported earlier and just taken my drat medicine. I'm sorry.
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# ? Mar 10, 2017 05:30 |
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I put my name forwards for the vacant spot if someone's willing to take my place among the infantry. The Saxons still need a leader.
Flesnolk fucked around with this message at 06:01 on Mar 10, 2017 |
# ? Mar 10, 2017 05:40 |
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Please people, bookmark this thread and this thread alone while the game is going. We have lost our drat seer.
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# ? Mar 10, 2017 05:51 |
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If he was ever a seer at all. The ethical thing to do would probably be to surrender the battle, but since the Kaiser would have us all shot, we should maybe keep going.
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# ? Mar 10, 2017 06:02 |
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let's not forget that we're invading loving belgium here. this is corps hq, your orders are as follows: MAKE SAROS' PLAN WORK . it's like 20 inches above this post edit: what else does the corps have to do? the airplane? we get one a day (refreshes at 0800?), and we've got another full update's worth of 8 day turns followed by a 6 day 2 twilight update before this day is over, right? would the plane be better used in those phases? we can make that decision when we have a corps commander. it won't be me. while you're MAKING SAROS' PLAN WORK you can talk about who gets to wear the big ribbon if you want, i don't care. i just do the numbers around here edit: i hope this doesn't seem rude; i just don't want there to be any confusion. i'm suggesting that these recent events have not changed the situation, and everybody should continue to make progress on their planning from yesterday after all im just a staff officer and the generals are going to wake up soon oystertoadfish fucked around with this message at 06:25 on Mar 10, 2017 |
# ? Mar 10, 2017 06:04 |
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Nothing's official yet so I'm not going to go around acting like I've already got the job, but cav brigades, try to get your orders in by Saturday. Saros' plan still stands, so we might as well make the best of it.
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# ? Mar 10, 2017 06:25 |
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Eh, surrendering the battle - it's only one person, and before shots have been fired. Unfortunate, but not game breaking.
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# ? Mar 10, 2017 08:27 |
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Advice to brigadiers before first turn, just in case: If you plan to move to a formation different than the marching box, remember to switch orders to attack at least a turn before reaching the general area where you want to set up. Trying to get companies to proper spots once they had stopped would be a major pain, and would also likely expose you for prolonged periods of time.
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# ? Mar 10, 2017 08:30 |
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steinrokkan posted:Eh, surrendering the battle - it's only one person, and before shots have been fired. Unfortunate, but not game breaking. ? steinrokkan posted:Advice to brigadiers before first turn, just in case: I agree with the general idea, but I would still like 1bde to change formations after they reach the town. They'll be in cover in Steth by turn 4 if our calculations are correct, and ready to give a nasty surprise to any BEF who show up.
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# ? Mar 10, 2017 08:33 |
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we keep hearing warnings not to take measurements and calculations too literally, so i wouldn't assume the brigade will reach its destination exactly on time
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# ? Mar 10, 2017 08:39 |
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response to cryo's announcement and the various repíies
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# ? Mar 10, 2017 08:44 |
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Nobody mentioned surrendering though, I think? I made an offhanded joke about it in the roll20 but it wasn't a serious suggestion.
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# ? Mar 10, 2017 08:47 |
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Flesnolk posted:If he was ever a seer at all. I assume he meant this post
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# ? Mar 10, 2017 11:09 |
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Ah, yeah, that's the remark I was talking about. I just forgot if I said it in the thread or the roll20.
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# ? Mar 10, 2017 11:54 |
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Anyway. Y'all have brigade orders to draw up.
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# ? Mar 10, 2017 13:13 |
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Agreed, hop to brigadiers. While we're dawdling and mulling over Cryo's indiscretions, Tommy's probably coming up with a plan to push us all the way back to Berlin.
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# ? Mar 10, 2017 13:36 |
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So being the forth Brigade I won't be turning up till turn 20 so I guess I don't need to put in orders quite yet. Also Tevery I just saw my banner, I love it and thank you for giving me a good laugh on what has been a very annoying day.
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# ? Mar 10, 2017 16:32 |
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Obviously. However, I urge you to watch the situation closely as it develops, and think on how you can make the most use out of your brigade when it arrives. Keep in communication with Saros for this purpose, especially since as the battle proceeds he'll probably have ideas for what he needs from you. Ikasuhito and The Sandman need to see to their brigades, everyone else can relax for the moment. Flesnolk fucked around with this message at 16:44 on Mar 10, 2017 |
# ? Mar 10, 2017 16:35 |
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# ? May 28, 2024 14:41 |
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i'll post a map with several notable firing ranges marked from all the major landmarks tonight. as our two on-map brigadiers put together their orders we can all discuss and finalize, practice our workflow for when we've got more to worry about. and then, as soon as ikasuhito and the sandman are ready i think but nobody would blame us for using our originally allotted time to give everything its due diligence, we can actually start this thing i believe the deadline is all the way off on monday, so really let's consider sunday the latest possible. if we've got two sets of orders we think will hold up for 8 turns and every time zone's gotten a chance to chew them over, then i think we could pull the trigger early and see if trin and the other side are ready to go. but the first priority is making good orders, and the second priority is working through the process of doing so to prepare ourselves for the long grind
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# ? Mar 10, 2017 18:43 |