|
Sappo569 posted:The problem with the ipd seems to be on can crank the lenses to both ends of the spectrum and not really see any difference , so I usually just leave it in the middle or .65 You should really have it measured by an eye doctor. Or maybe there's an app for it, I dunno. Either way it does actually matter. I'm not sure how it works for the Rift, as I have a Vive, but the principles are the same. What matters most is that the headset is actually situated on your head properly so that the centers of the lenses are aligned properly with your eyeballs.
|
# ? Mar 9, 2017 20:17 |
|
|
# ? May 23, 2024 12:23 |
|
So I burned out on the main game before Horizons came out and I'm still generally one of the people who griped about the lack of depth to most of the content. The general response to Engineers I saw in this thread was that it added new stuff to do but didn't fundamentally change the game experience for people like me, but if multicrew works out and they've generally improved the multiplayer aspects of the game such that playing with friends is both practical and rewarding I'd probably be interested again. Any news on general coop support?
|
# ? Mar 9, 2017 20:18 |
|
apropos man posted:The CPU must be taking so many different factors into account during this game it's mind boggling. That's fidelity, brah
|
# ? Mar 9, 2017 20:26 |
|
Voyager I posted:So I burned out on the main game before Horizons came out and I'm still generally one of the people who griped about the lack of depth to most of the content. The general response to Engineers I saw in this thread was that it added new stuff to do but didn't fundamentally change the game experience for people like me, but if multicrew works out and they've generally improved the multiplayer aspects of the game such that playing with friends is both practical and rewarding I'd probably be interested again. Any news on general coop support? So like.. Take a fully weaponized D rank anaconda with a 6A FSD and it can only jump about 22-25ly. So I take this thing to an engineer and in about 10 minutes the beast of a ship, literally untouchable, has a reinforced D rank shield, dirty thrusters, and a new jump range of 37-39ly. It is huge game changer because I'm now basically flying a dreadnaught with the jump range of an Asp. I think multi crew is going to make this game so good. The frog goons flying together w/ fighters and ships is just going to be phenomenal fun. I really need to join the frogs.
|
# ? Mar 9, 2017 20:57 |
|
Your Loyal Vizier posted:Blurry text is somewhat normal, shimmery god rays are not Shimmery rays are perfectly normal with the CV1, especially with something where there's a lot of contrasting light stuff against black (like most of Elite). It's down the the Fresnel lenses they use now.
|
# ? Mar 9, 2017 21:01 |
|
Kurr de la Cruz posted:You should really have it measured by an eye doctor. Or maybe there's an app for it, I dunno. Either way it does actually matter. I'm not sure how it works for the Rift, as I have a Vive, but the principles are the same. What matters most is that the headset is actually situated on your head properly so that the centers of the lenses are aligned properly with your eyeballs. The rift has a setup screen with a vertical and horizontal bar. So when it's the clearest it means everything is aligned properly Like I said before I simply don't know what the baseline is for blurriness and such , maybe it's as good as its going to get I just expect too much coming from a 2d 1440p monitor ?
|
# ? Mar 9, 2017 21:07 |
|
Mu77ley posted:Shimmery rays are perfectly normal with the CV1, especially with something where there's a lot of contrasting light stuff against black (like most of Elite). It's down the the Fresnel lenses they use now. I don't notice it much in other games , but I thihk because of the way the Hud works combined with lighting it really amplifies it in elite It's kind of like 3d movies you notice how strange it looks for the first 10 minutes but once you're into it you stop noticing and just enjoy the experience
|
# ? Mar 9, 2017 21:09 |
|
Any reactions to multi crew from here? The elite forums and reddit have a number of people saying it is incredible and they are speechless at how cool it is. A lot of connection problems right now though. Also, I guess nebulas got a kick up in their graphics in 2.3. http://imgur.com/a/8McWC
|
# ? Mar 9, 2017 21:24 |
|
Blind Rasputin posted:Any reactions to multi crew from here? The elite forums and reddit have a number of people saying it is incredible and they are speechless at how cool it is. A lot of connection problems right now though. I suspect a lot of folks stateside that would be doing testing are at work right now. I know I plan on logging in and checking it out. Folks are welcome to join.
|
# ? Mar 9, 2017 21:31 |
|
So you have to be in a wing to do multicrew. Is it possible for example to have a pilot and a gunner in four ships, with the pilots all being in a wing?
|
# ? Mar 9, 2017 22:38 |
|
SkySteak posted:So you have to be in a wing to do multicrew. Is it possible for example to have a pilot and a gunner in four ships, with the pilots all being in a wing? No. You're either in a wing or you're in a multicrew session, not both.
|
# ? Mar 9, 2017 22:44 |
|
Blind Rasputin posted:Any reactions to multi crew from here? The elite forums and reddit have a number of people saying it is incredible and they are speechless at how cool it is. A lot of connection problems right now though. Not had a chance to try it yet, too busy watching The Expanse from last night.
|
# ? Mar 9, 2017 22:45 |
|
Trip report from playing multicrew with a friend of mine: It owns bones (when it isn't crashing). Turrets have instant travel time when controlled by a player and a lock on style that ignores chaff. Gunners can easily have 100% time on target when the third person aiming reticle which fixes the problem that AI turrets currently have (they are awful at tracking moving targets). It's easy to look at the damage difference between turrets and fixed/gimbal weapons on coriolis and dismiss turrets due to having lower 'DPS', but in reality player turrets are very competitive due to the aforementioned time on target. We even had some really successful PVP encounters vs other Engineered players outside of The Dweller's home. The third person perspective gunners have really helps drive the sense of scale and detail that Elite has. Being stuck in the pilot's seat already feels so restrictive to me.
|
# ? Mar 10, 2017 00:54 |
|
If you're flying a ship that can mount one, put the 2 bay hanger on your ships. Waiting for a fighter to respawn from the single bay is boring as h*ck. Edit: you're going to want to double up on fighters because both human crew can fly one Nostalgia4Infinity fucked around with this message at 02:19 on Mar 10, 2017 |
# ? Mar 10, 2017 01:15 |
|
So is it possible to have another player fly a fighter, and have you, the owner of the ship, fly another fighter while your AI crew member flies the main ship?
|
# ? Mar 10, 2017 04:55 |
|
Yes
|
# ? Mar 10, 2017 06:46 |
|
Is it possible to bring two friends into multicrew, have two of you hop in fighters and one in guns, and have an AI pilot the main ship for your gunner? Or do the AI count against your multicrew crew limit of 3. On a related note, which of the fighter capable ships that can actually fight (big three and gunship, I think?) has the best turret sightlines?
|
# ? Mar 10, 2017 08:19 |
|
Insert name here posted:So is it possible to have another player fly a fighter, and have you, the owner of the ship, fly another fighter while your AI crew member flies the main ship? Your Loyal Vizier posted:Is it possible to bring two friends into multicrew, have two of you hop in fighters and one in guns, and have an AI pilot the main ship for your gunner? Or do the AI count against your multicrew crew limit of 3.
|
# ? Mar 10, 2017 08:33 |
|
Well that's a really lovely and limiting design decision
|
# ? Mar 10, 2017 14:10 |
|
https://www.youtube.com/watch?v=PEQTj8dTOC0 Spooky
|
# ? Mar 10, 2017 20:57 |
|
I wish FD would just add a proper system for racing. All the assets for it are in place (driving around outposts and surface stations in a srv is fun) and people are unofficially doing those already. Looking at that trailer really makes me wonder why they aren't doing it. Low G planet, in a canyon racing next to a red dwarf or neutron star in the background. If you get bumped hard enough you fly off into space. ughhhh fucked around with this message at 21:08 on Mar 10, 2017 |
# ? Mar 10, 2017 21:04 |
|
Mercurius posted:Unfortunately not as the Helm role (owner of the ship) is always limited to flying the ship. You can let both players take the fighter con role (meaning two human controlled fighters) and leave the turrets in control of the AI as previously though.
|
# ? Mar 10, 2017 22:54 |
|
Mercurius posted:Unfortunately not as the Helm role (owner of the ship) is always limited to flying the ship. You can let both players take the fighter con role (meaning two human controlled fighters) and leave the turrets in control of the AI as previously though. I thought it was explicitly stated that multicrew would have the option of either player taking any of the available roles. One of the devs specifically said you could both be in fighters while the AI drives the ship...
|
# ? Mar 10, 2017 22:56 |
|
I think you can leave the ship without a pilot and leave an NPC as a gunner, or something along those lines.
|
# ? Mar 11, 2017 00:18 |
|
In other news: one of the new mega ships is a "Bowman" class science vessel... https://www.youtube.com/watch?v=vLcmQfgV5sg&t=290s
|
# ? Mar 11, 2017 08:08 |
|
Toxic Fart Syndrome posted:In other news: one of the new mega ships is a "Bowman" class science vessel... There needs to be a voiced passive aggressive co-dependant AI that acts as flight control whenever you request permission to dock. "I can't open the bay doors... all cradles are full" (scans indicate no ships docked)
|
# ? Mar 11, 2017 08:40 |
|
I'm getting a heap of "Mission Failed" straight after accepting missions, is this still a bug or is it tied to rank discrepancy between me and the mission?
|
# ? Mar 11, 2017 09:08 |
|
ElZilcho posted:I'm getting a heap of "Mission Failed" straight after accepting missions, is this still a bug or is it tied to rank discrepancy between me and the mission? Sounds like a bug to me sorry.
|
# ? Mar 11, 2017 09:12 |
|
ElZilcho posted:I'm getting a heap of "Mission Failed" straight after accepting missions, is this still a bug or is it tied to rank discrepancy between me and the mission? Bug. Quit to desktop and try again.
|
# ? Mar 11, 2017 09:20 |
|
Toxic Fart Syndrome posted:I thought it was explicitly stated that multicrew would have the option of either player taking any of the available roles. One of the devs specifically said you could both be in fighters while the AI drives the ship... e: Adam Woods posted:Hi all, Mercurius fucked around with this message at 11:55 on Mar 11, 2017 |
# ? Mar 11, 2017 11:49 |
|
Mercurius posted:Where was that because when I tried it in beta all I could do was order the NPC to fly the fighter when I had someone in group, I couldn't choose myself like normal. Everything I can find now confirms this...no idea where I got my first idea, I swore I read a devpost on the Brown Sea, must've just gotten the wrong impression. DancingShade posted:There needs to be a voiced passive aggressive co-dependant AI that acts as flight control whenever you request permission to dock.
|
# ? Mar 11, 2017 16:44 |
|
ElZilcho posted:I'm getting a heap of "Mission Failed" straight after accepting missions, is this still a bug or is it tied to rank discrepancy between me and the mission? I've heard this mentioned a bit recently, and I've had this happen myself when switching instances to find missions. I noticed that it mostly happened when I had gone through Open->Private->Solo and then back to Open again in a short time. I'm wondering if it might be either an intentional but undocumented design flaw to discourage mission stacking, or a bug related to relogging into a different Open instance before the mission set has changed.
|
# ? Mar 11, 2017 17:16 |
|
That video. This game is going to be so drat fun with those mega ships. You can land on them? I wonder if they'll have specific mission types or something.
|
# ? Mar 11, 2017 17:40 |
|
Beta-havers, what kind of Corvette loadout do you think would be most fun for the gunner role? I'm thinking efficient beams and high capacity guided missile launchers for variety's sake. Give the person minimum downtime and some interesting choices to make during fights.
|
# ? Mar 11, 2017 17:53 |
|
timn posted:Beta-havers, what kind of Corvette loadout do you think would be most fun for the gunner role? I'm thinking efficient beams and high capacity guided missile launchers for variety's sake. Give the person minimum downtime and some interesting choices to make during fights. In my experience people are gravitating more to flying fighters than manning turrets. Also considering the lack of C4 turrets I think either the Anaconda or the Cutter are more "gunner-friendly".
|
# ? Mar 11, 2017 18:04 |
|
Can't imagine why since it seems like the fighter con doesn't really get to do anything they couldn't have more fun with by just being in their own ship. The extra pip they provide doesn't even affect their own gameplay. I think they should at least get command of the NPC pilot to give them something else interesting to manage.
|
# ? Mar 11, 2017 19:31 |
|
relax it's a beta
|
# ? Mar 11, 2017 19:39 |
|
timn posted:Can't imagine why since it seems like the fighter con doesn't really get to do anything they couldn't have more fun with by just being in their own ship. The extra pip they provide doesn't even affect their own gameplay. I think they should at least get command of the NPC pilot to give them something else interesting to manage. They get to play with friends and make a lot of money. A combat ship plus two human fighters puts out a lot of damage.
|
# ? Mar 11, 2017 19:45 |
|
Nostalgia4Infinity posted:
...why not fly their own ship, they can do all those things but more
|
# ? Mar 11, 2017 19:48 |
|
|
# ? May 23, 2024 12:23 |
|
Nostalgia4Infinity posted:
|
# ? Mar 11, 2017 19:49 |