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Ideally I would like to see orders here today or Saturday, especially since I have school poo poo I really should be working on so I'd rather not be still nagging people for orders on Sunday. But yes, the actual deadline isn't until Monday. (Ooooooooooordeeeeeeeeeeeeeeeeeeeeeeeersssssssssssss)
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# ? Mar 10, 2017 18:51 |
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# ? May 28, 2024 15:04 |
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Guys, this epidemic of generals going awol is making us look bad in front of the enemy, the loathsome and perfidious Prussian
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# ? Mar 10, 2017 21:23 |
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Ikasuhito posted in here two days ago, and to my knowledge Sandman is working on an orders post. Give them a little bit.
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# ? Mar 10, 2017 21:37 |
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Flesnolk posted:Ikasuhito posted in here two days ago, and to my knowledge Sandman is working on an orders post. Give them a little bit. I was just making a silly joke about the two guys who read the wrong thread, didn't even realize it could be taken that other way. No worries, not what I meant at all!
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# ? Mar 10, 2017 21:42 |
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Oops. Brainfart on my part. I have to stop having those before I get too many German soldiers killed. :V (Also it was an excuse to continue to prod those two about ORDERSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS)
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# ? Mar 10, 2017 21:59 |
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I yet live! I am working on my maps as we speak. Though I probably wont get anything posted till after work.
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# ? Mar 10, 2017 22:06 |
2nd Cavalry Orders Enter the map in Marching Order along the northern road, then continue down the road and across the northern bridge. Remain on the northern road until you reach Stethoscope. If Ikasuhito's 1st Brigade entered Stethoscope without fighting or was fired upon from elsewhere, take up Battle Order inside the town, then deploy in Defensive Stance with the arse hortillery and one MG in the northwestern Outskirts, one MG in the western Outskirts, one MG in the northern outskirts, and the cavalry as well as my brigade HQ in town. If Ikasuhito was fired upon from the town, halt 14" from the Outskirts and change to Battle Order, then charge down the road into town on the next turn. After the town is taken and its defenders destroyed, take up positions as per the above orders. Once in town, if an enemy formation closes within charging distance, the cavalry companies and my HQ are to charge them, pursue until the formation is destroyed or routed, then return to positions in the town. Standing Orders: When sighting an enemy on Attack Stance 12" or less away: CHARGE THEM When attacking the enemy: CHARGE THEM When enemy breaks off or retreats: KEEP CHARGING THEM Break off automatically when: NEVER
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# ? Mar 10, 2017 22:09 |
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The Sandman posted:2nd Cavalry Orders I don't see any maps here, and I suspect Trin is going to look at conditional orders that require telepathic links with another brigade and laugh maniacally while throwing them in the bin. "If you see gunfire from the town" might be more reasonable. You also didn't specify what your Battle Order formation actually looks like. mossyfisk fucked around with this message at 22:40 on Mar 10, 2017 |
# ? Mar 10, 2017 22:37 |
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In the roll20 he said he's going to be editing in the map. I think he's at work at the moment.
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# ? Mar 10, 2017 22:40 |
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mossyfisk posted:I suspect Trin is going to look at conditional orders that require telepathic links with another brigade and laugh maniacally while throwing them in the bin. Check out the In Touch rules under "brigade-to-brigade communications", they're pretty rad; information from that brigade will percolate back to him with a delay if he can't see anything for himself edit: less sarcasm, more useful direction required; edited to add a link
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# ? Mar 10, 2017 22:44 |
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Tweak to sighting in forests A company may now see out of a Wood if it is within 4 inches of the relevant edge. The spotter plane The spotter plane does not have to be ordered immediately, but it must be ordered no later than the second pause for new orders, after Turn 16.
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# ? Mar 11, 2017 02:27 |
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i'm gonna not do that measurement post i said i'd do tonight because i'm drunk and lazy. i don't think anybody needs it right now anyway. i suspect it'd be a useful reference in the long run but the orders for the two brigades on the map are proceeding apace so i'll leave it alone for now
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# ? Mar 11, 2017 04:47 |
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Get it done ASAP, never know when we'll need it Ikasuhito, still need your orders. Sandman, put a map and arrows in your orders.
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# ? Mar 11, 2017 11:16 |
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If you are American, do not leave your post for the last day! There was the same sort of problem with trying to get some orders out five minutes before the deadline last time
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# ? Mar 11, 2017 14:10 |
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May still need some tweaking after I rest. Orders up! Brigade is to enter map in Marching order along Southern road and proceed with all due haste towards Stethoscope. If Brigade spots enemy Units OR we have become aware of 1st Brigade coming under fire we should deploy in combat formation, head towards enemy and cavalry should Charge the enemy once we are within range. Other assets should halt once they are close enough to engage the enemy and support our assault. Once and enemy has been destroyed Brigade should return to the road at it's nearest point and continue on to Steth. If Brigade is fired upon it should likewise Charge the enemy while support assets...uh, support Battle Formation If the path to Steth is uncontested and/or Brigade has successfully taken town, they are to move into the town and shake out into Battle formation, sans one of three MGs and arty witch will take up positions until Brigade has moved on to Taillis.* *To be a bit more precise, I want the MG closest to the Brigade Commander to stay in formation as they move south while the other two, plus the arty, stay in the town as shown in the map below. Brigade should move south to point shown to ensure southern approach is clear.If enemy is spotted Brigade should Charge them until destroyed or they retreat across the river. Once that is done all units should move to Tailis and take up defensive formations as shown. Standing Orders: When attacking an enemy: Charge him! If enemy flees: Run him down! Brigade should not charge if: Enemy has either been spotted on or chased to Western side of central river. Break off when: To much depends on us, fight to the death! Ikasuhito fucked around with this message at 11:04 on Mar 13, 2017 |
# ? Mar 11, 2017 14:19 |
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The only tweak to those I'd consider is maybe compact the cav somewhat and leave the MG/AH in the south facing outskirts to cover your run down the road with orders to move to join you if the sweep is clear or to move up to firing range if you get into combat.
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# ? Mar 11, 2017 14:33 |
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I agree. Maybe with one MG on the northern edge of the forest facing the road to Steth, to fire on any BEF travelling from Ford D?
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# ? Mar 11, 2017 14:46 |
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Oh and i'd like to request that the spotter plane be held for when we try advance on the fords, scouting any troops/entrenchments/barbed wire etc will be very valuble before any assault.
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# ? Mar 11, 2017 14:52 |
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I'm not officially new corps commander yet, to my knowledge, but I can certainly put this down as a request to belay the scout plane order Cryo made.
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# ? Mar 11, 2017 15:01 |
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I don't think I ever actually gave an order for it to go up. If I did, consider it canceled, and all my responsibilities delegated to Flesnolk until the new commander is officially selected.
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# ? Mar 11, 2017 15:05 |
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I'm happy with Fles being Corps commander and nobody else seems to want the job as far as I can tell.
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# ? Mar 11, 2017 15:24 |
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i figured the euros should have a chance to raise the issue if they wanted, but at this point it seems like a fait accompli so let's look at the next domino in that line, then. who's taking command of the saxon infantry division? and if that commander currently has another responsibility, who's taking over for them?
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# ? Mar 11, 2017 19:07 |
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Alternative version: http://i.imgur.com/3w8ptkA.png
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# ? Mar 11, 2017 19:08 |
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also i found out that the german term for the glorious oyster toadfish (Opsanus tau) is Austern-Krötenfisch. that sounds like a good aristocratic name although i imagine if i spoke more than zero german it immediately wouldn't sound that way any more. do saxons and bavarians use 'von' to signify aristocracy? also ill do some fucken measurements today
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# ? Mar 11, 2017 19:10 |
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Is it too late to join the Germans as a non commanding staff officer?
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# ? Mar 11, 2017 19:15 |
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turn it up TURN ME ON posted:Is it too late to join the Germans as a non commanding staff officer? it is not! you have now joined the germans as a non commanding staff officer. did we make a new roll20 since the one linked on the first page of this thread? also here's a google spreadsheet you can put your name on if you like https://docs.google.com/spreadsheets/d/1fIiDlr98ikp7WbSQJMgn1QEUIer5UoWh-G0eEFAD_d8/edit#gid=0 wilkommen!
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# ? Mar 11, 2017 19:24 |
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I'll tag on as an observer from Austria-Hungary, it should be interesting watching one side of this. I'm already ashamed at your lack of aristocratic traditions and timid defeatism by not just marching straight to your objective. Conrad von Hötzendorf will be most displeased by my report.
Added Space fucked around with this message at 19:33 on Mar 11, 2017 |
# ? Mar 11, 2017 19:30 |
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Yes, there's been a new R20 war room, hope this link works: https://app.roll20.net/editor/setcampaign/2072499
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# ? Mar 11, 2017 19:39 |
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oystertoadfish posted:also i found out that the german term for the glorious oyster toadfish (Opsanus tau) is Austern-Krötenfisch. that sounds like a good aristocratic name although i imagine if i spoke more than zero german it immediately wouldn't sound that way any more. do saxons and bavarians use 'von' to signify aristocracy? I have been speaking German for more than 30 years and von Austern-Krötenfisch is the most amazing name I've ever heard. The "von" is used the same way in all of Germany.
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# ? Mar 11, 2017 19:46 |
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Counterpoint: von Hötzendorf was terrible at his job.
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# ? Mar 11, 2017 19:47 |
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steinrokkan posted:Yes, there's been a new R20 war room, hope this link works: https://app.roll20.net/editor/setcampaign/2072499 Following that link just says "Unauthorized -- Your Session to Access This Game Has Expired." e: Working link: https://app.roll20.net/join/2072499/xBy_pQ Added Space fucked around with this message at 20:06 on Mar 11, 2017 |
# ? Mar 11, 2017 20:01 |
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The Sandman posted:2nd Cavalry Orders Yo you still need a map.
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# ? Mar 11, 2017 20:17 |
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Added Space posted:Following that link just says "Unauthorized -- Your Session to Access This Game Has Expired." Confirming that this works. If you are a new General click this link {:| aphid_licker fucked around with this message at 20:21 on Mar 11, 2017 |
# ? Mar 11, 2017 20:18 |
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aphid_licker has expressed interest in taking over the Saxons for me so I can move up to corps. Anyone else sticking their hand up?
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# ? Mar 11, 2017 20:50 |
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i just edited the spreadsheet to reflect the above. that's not meant to end discussion, if anybody wants to talk about who's commanding what please feel free and edit the spreadsheet yourself, or let me know and i'll do itaphid_licker posted:I have been speaking German for more than 30 years and von Austern-Krötenfisch is the most amazing name I've ever heard. nice~ according to the vague impression i've gotten german aristocrats have like a half dozen first names including maria for some reason so my rp name is now Siegfried Hermann Maria Ferdinand Matthias von Austern-Krötenfisch or something still working on the map. i came up with a silly system for automating this i use imagej to convert the image to binary, crop to the blob of cover in question, calculate a distance map, then apply the following code to pull the appropriate distance rings out of the distance map: code:
then once i've got all the blobs ringed, i'll change the colors of the three rings using the color select tool i should probably just get qgis or something and do a buffer, but whatever, if i ever find myself needing to use the NIH's favorite image editor for some reason i'll have a head start
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# ? Mar 11, 2017 21:28 |
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ok soFlesnolk posted:Oh, speaking of traps! Staff officers, get us some number crunching on visual and weapon ranges from all the forests, especially Taillis Douche and Bois de Blob. Machine guns, rifles, artillery, we need to know how safe the crossings are if they have men waiting for us. i'll start with firing ranges. working off of these bits of trin ruleposts: Trin Tragula posted:The base firing ranges are as follows. Trin Tragula posted:Your artillery may still use direct fire according to the rules, and is still subject to the rules about limbering and unlimbering. However, it may also use indirect fire when directed to do so. Indirect fire range is currently 40". so we've got 8" for rifles, 12" for unmodified machine guns* and mortars, 18" for direct and ordered artillery fire (and any other types that aren't indirect), and 40" for indirect artillery fire. Here's 8", 12", and 18" rings: here's the map with all the forests and every city given 8", 12", and 16" rings around them: i have it in bigger size but that's hard to upload, and i suspect you might want me to simplify the situation with the little cities around effyaders. i've got all the blobs' rings saved separately so i can remake the image pretty easy. any thoughts? when we get rings you like, i can give somebody just the rings layer and they can put it on r20, if desired. if the rings are too thick i guess that'll take a little more time to fix there's also the 40" indirect ranges and the 'billy bonus' MG story. let me know if you can think of a good way to depict that. the map above is definitely in need of simplification, not complication
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# ? Mar 11, 2017 22:48 |
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Make a new map for specifically the indirect artillery ranges. As for billy bonus, use your best judgement.
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# ? Mar 11, 2017 23:04 |
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i'm gonna get on the indirect arty map shortly. as for billy bonus, i think i can make a larger point here: the lines i draw are not gospel. trin has repeatedly and directly warned me not to take specific inch measurements as a 'this unit will get here when you think they will' guarantee, and i assume that extends to firing distances, at least to some degree. in that spirit, if you want to defend against a 'billy bonus' enemy MG attacking you, please mentally or in-an-image-editor-or-roll20-ly add a standard chit's 50 pixels of width (1.25") to the 12" radius arcs on the map, and consider adding some safety margin if you can afford it (since you've got to balance against the possibility of your moves not getting you exactly where you want and such - your job isnt as easy as mine!). there's no need for an extra dashed and dotted 13.25" line on that atrocity of a map
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# ? Mar 12, 2017 00:07 |
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i found the 40" contours from each forest, town, farm, ford, bridge and major intersection in the map and it came out like this: i've got sublayers. i'll figure out how to present it so it's readable tomorrow; a couple different pictures for the different categories of map element, different colors, whatever
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# ? Mar 12, 2017 05:01 |
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# ? May 28, 2024 15:04 |
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drat those are some trippy maps.oystertoadfish posted:also i found out that the german term for the glorious oyster toadfish (Opsanus tau) is Austern-Krötenfisch. that sounds like a good aristocratic name although i imagine if i spoke more than zero german it immediately wouldn't sound that way any more. do saxons and bavarians use 'von' to signify aristocracy? Austern-Krötenfish is a literal translation of the English, Auster=Oyster, Kröte=Toad and, well, Fisch=Fish Also thanks for the banner, I'll try and see if I can come up with a tagline at some point. Also also German and French are my native languages so if you want something translated, feel free to shoot me a PM or something.
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# ? Mar 12, 2017 08:31 |