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theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Strongly recommend giving this one a listen, I love this theme.

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EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
Clock Town is a cool town.

Hobgoblin2099 posted:

Also, now that we've met Friend-bot, I can finally share this collection of Bravely Second (the mechanic, not the game) battle quotes. :allears:

https://www.youtube.com/watch?v=pTlAar00HRY

FIGHT EVERYTHING WITH TIZ!

Except Agnes :shobon:

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Greyarc posted:

This device allows Bravely Second, which gives extra turns during combat. It's powered using SP, which are gained every eight real-time hours the game is in sleep mode. You can also spend real money to get some instantly, but that's completely unnecessary.

Ah, worth noting.



* Bravely Second stops time in battle. I don't think you can stop time during an enemy's attack, but you can do so during their turn if you have the SP for it.
* You can do up to 4 attacks in Bravely Second, though each will cost 1 SP, with SP maxing out at 3.
* Damage done in Bravely Second can break the damage limit and is the only way to do so.

Rangpur
Dec 31, 2008

Greyarc posted:

That occurs in this game as well.
I was talking about this game, my bad if I was unclear. Though on a related note, are you planning to make use of One Weird Trick: Chapter Four Hates It! to grind up JP when you get there. I did, and I've always been curious how it shaped my perception of the difficulty curve.

Pittsburgh Lambic
Feb 16, 2011

I love how this song uses one of the same tunes that we hear in Edea's intro, as well as in the music that plays when fighting Eternian lieutenants.

ManSedan
May 7, 2006
Seats 4
Now that's a sweet rear end city.

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
It's the city in the demo. The architecture of it pretty much sold me on the game instantly.

SloppyDoughnuts
Apr 9, 2010

I set fire to the rain watched it pour as I touched your face

Hobgoblin2099 posted:

Also, now that we've met Friend-bot, I can finally share this collection of Bravely Second (the mechanic, not the game) battle quotes. :allears:

https://www.youtube.com/watch?v=pTlAar00HRY

Wait, I'm confused. Doesn't it work by you assigning one of those lines for them to say? Why do half of them sound like they're all supposed to be spoken sequentially?

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

SloppyDoughnuts posted:

Wait, I'm confused. Doesn't it work by you assigning one of those lines for them to say? Why do half of them sound like they're all supposed to be spoken sequentially?

You're thinking of the Special Attacks/Limit Breaks. Bravely Second is separate and has its own dialogue.

Rangpur
Dec 31, 2008

SloppyDoughnuts posted:

Wait, I'm confused. Doesn't it work by you assigning one of those lines for them to say? Why do half of them sound like they're all supposed to be spoken sequentially?
They are, sort of. Thing is you need to use Bravely Second once for each line, which costs at least one SP. You regain SP at the rate of one per 8 hours, so at 29 individual lines per character across 4 characters that's... 928 hours you have to leave your 3DS in sleep mode. The odds of anyone seeing an entire character's tree in one play through are vanishingly small.

Which is kind of shame, because there's a lot of funny or charming stuff in there. I note Agnes claims to know Vestal Boxing in one exchange, so Monk Agnes is especially appropriate. :v:

Silegna
Aug 20, 2013

Hey, heads up. I'm about to unleash my rage.

Rangpur posted:

They are, sort of. Thing is you need to use Bravely Second once for each line, which costs at least one SP. You regain SP at the rate of one per 8 hours, so at 29 individual lines per character across 4 characters that's... 928 hours you have to leave your 3DS in sleep mode. The odds of anyone seeing an entire character's tree in one play through are vanishingly small.

Which is kind of shame, because there's a lot of funny or charming stuff in there. I note Agnes claims to know Vestal Boxing in one exchange, so Monk Agnes is especially appropriate. :v:

Thank god the sequel did t require it to be in sleep mode for SP. Another good thing it did. Also, Ancheim is what sold me on this game, from the demo.

Blind Duke
Nov 8, 2013
Bravely Second and Special Attacks were mechanics that felt superfluous in my playthrough. Either I had a system to survive a boss encounter or I didn't. Having a bit more damage didn't matter until the endgame where you could bumrush bosses down with a dozen damage cap attacks.

MechaCrash
Jan 1, 2013

You could also use Bravely Second to apply heals and buffs. So if a boss just unloaded on your face with a big mean attack, then you can Bravely Second, drop a heal-everybody spell, and maybe some buffs, and help turn the fight around that way.

YggiDee
Sep 12, 2007

WASP CREW
I used Bravely Second all of three times, random encounters were too trivial, while for boss fights I was having too much fun exploiting team synergy to bother. Also I forgot.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
I used Bravely Second to revive teammates with Phoenix Downs before finishing a fight to ensure they still get exp.

AnotherGamer
Jan 12, 2007
Please change my name to "The Guff Machine"

Rangpur posted:

They are, sort of. Thing is you need to use Bravely Second once for each line, which costs at least one SP. You regain SP at the rate of one per 8 hours, so at 29 individual lines per character across 4 characters that's... 928 hours you have to leave your 3DS in sleep mode. The odds of anyone seeing an entire character's tree in one play through are vanishingly small.

Thankfully you don't have to leave the system on for that long to regain the SP or waste a ton of money to gain it back instantly: if you reset the game before the battle is finished, the SP won't be used up when you reload.

Greyarc
Dec 29, 2016

Rangpur posted:

are you planning to make use of One Weird Trick: Chapter Four Hates It! to grind up JP when you get there.

Probably won't worry about it that early, but we'll see.


YggiDee posted:

I used Bravely Second all of three times, random encounters were too trivial, while for boss fights I was having too much fun exploiting team synergy to bother. Also I forgot.

Same. Between the Jobs, Bravely Second, Special Attacks, and the online stuff, they really threw a bunch of battle ideas at the wall in this game. The Jobs definitely work. The rest feels extraneous, but at least can be safely and easily ignored. I like the idea of Special Attacks, but the implementation feels... sloppy?

Greyarc
Dec 29, 2016

Let's Learn Jobs: Black Mage



Black Mages are one of the primary magic attackers in the game. They specialize in taking advantage of elemental weaknesses and taking down groups of enemies at once. Because many enemies have elemental weaknesses, they're a solid pick for offense in the beginning, though their usefulness tapers off late-game as other, better damage-dealing Jobs become available. They're also a squishy mage, meaning they may take extra care to keep alive.

Counterpart to Final Fantasy White Mage, the Black Mage is similarly unchanged in Bravely Default.




Job icon is the Black Mage's longtime distinctive pointy hat. Job command is dark sparkles.



With Strength at E, Black Mages are one of the worst Jobs for dealing out physical damage. They're made to do magical damage, and make decent healers in a pinch as well.

Their sole weapon proficiency is in rods, which usually carry buffs to magic attack. Note that despite this, weapon proficiency only effects physical attacks, not magical. Rods are stat sticks, essentially.



Blue are support abilities, red are skill abilities.

Level 1 - Black Magic Lv.1: Blizzard, Fire, Thunder
Level 2 - Rod Lore: Allows other jobs to have S-affinity with rods. (Cost: 1)
Level 3 - Black Magic Lv.2: Poison, Silence, Sleep
Level 4 - Abate Fire: halves fire damage. (Cost: 1)
Level 5 - Damage Dispersion: Attacks effecting user have half of damage divided between user's teammates instead. (Cost: 1)
Level 6 - Silence Immunity (Cost: 1)
Level 7 - Black Magic Lv.3: Blizzara, Fira, Thundara
Level 8 - Black Resonance. Allows other jobs to equip the Black Mage Specialty. (Cost: 1)
Level 9 - Black Magic Lv.4: Aspir (drains MP), Drain, Fear
Level 10 - Magic Attack 20% Up (Cost: 2)
Level 11 - Black Magic Lv.5: Blizzaga, Firaga, Thundaga
Level 12 - Pierce M.Defense: User's abilities ignore target's magic defense. (Cost: 3)
Level 13 - Black Magic Lv.6: Dark, Death, Kill
Level 14 - Group-Cast All: Magic normally only usable on one target can now be used on mutiple targets. (Cost: 3)

The black mage arsenal is almost 100% offense, going so far as to throw off damage onto teammates. The final magic tier is lackluster, offering two insta-kill spells, one of which (Kill) removes the exp, jp, pg rewards.



Could come in handy during certain fights.


Unlike the older Final Fantasy black mages, the character's faces can be seen. The guys are wearing Turkish trousers under the traditional black robe for a more practical battle look. Meanwhile, the gals are wearing sleeveless miniskirt dresses with thigh-high boots. Noticing a pattern.




Greyarc fucked around with this message at 17:08 on Mar 14, 2017

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Greyarc posted:

I like the idea of Special Attacks, but the implementation feels... sloppy?

Special Attacks are neat, I think. I used them a lot in Bravely Default, though not so much in Bravely Second.

That being said, I never really bothered to build the special attacks in a special way. I just slapped on random components and called it a day.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Black Mage stat modifiers

HP: 0%
MP: +30%
STR: -40%
VIT: -40%
INT: +30%
MND: +20%
DEX: -20%
AGI: 0%

Does anyone mind me doing these?

RedMagus
Nov 16, 2005

Male....Female...what does it matter? Power is beautiful, and I've got the power!
Grimey Drawer
I think it's pretty handy, and like having information in an LP! especially if I decide to pick it up later.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
It's useful information.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Blind Duke posted:

Bravely Second and Special Attacks were mechanics that felt superfluous in my playthrough. Either I had a system to survive a boss encounter or I didn't. Having a bit more damage didn't matter until the endgame where you could bumrush bosses down with a dozen damage cap attacks.

So when I did a fiesta run on this game, specials became incredibly important.

See the thing is, certain offensive special moves can be used to set debuffs on opponents and others can be set to cause status ailments. Bosses in this game are importantly not immune to status ailments, the biggest one being Stop.

So in runs where you're limited in your options they provide the ability to get through encounters when you might not have the party comp to do so without grinding, since if you time it right you can inflict really devastating status effects to bosses.

With Black Mage, the biggest ability there is Pierce M.Def. In Bravely Default it seems like most enemies run significantly higher Magic Defense than they do Physical defense, so pure casters will almost always fall behind physical attackers in damage. Pierce M.Def negates this, allowing your casters to become incredibly effective late in the game.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Fiesta runs sound interesting seeing how spaced out jobs are

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Rigged Death Trap posted:

Fiesta runs sound interesting seeing how spaced out jobs are

I can't really go into details of my rules without spoiling the game. But it worked surprisingly well.

MechaCrash
Jan 1, 2013

Greyarc posted:

Unlike the older Final Fantasy black mages, the character's faces can be seen. The guys are wearing Turkish trousers under the traditional black robe for a more practical battle look. Meanwhile, the gals are wearing sleeveless miniskirt dresses with thigh-high boots. Noticing a pattern.

That's not the only difference. Look at the size of their hats. Tiz and Ringabel's hats are of reasonable-ish size, but Edea and Agnés are wearing hats that make up a third of their total height. Heck, look at the pictures -- they don't even fit entirely in the frame.

Greyarc
Dec 29, 2016

Entry 17: Wherein a Guy in a Funny Outfit Yammers On

In the center of Ancheim, a crowd's gathered in front of a large building. Let's join in.



Your king, Khamer VIII, speaks!

My people, I thank you for your tireless efforts.



Without nature's former bounty, our turbines went completely still. They sit as silent as the desert night. In the wake of this crisis, you rose up and took matters literally in hand, operating the turbines manually.

I, your king, lack words to thank you for your hard work. However. I am much aggrieved to say that energy production is less than one-fifth its former total.

At this rate, our proud kingdom, renowned for its unparalleled industry, is doomed to ineluctable decline. I find myself without recourse but to revisit my prior fiat regarding the schedule of all able-bodied citizens.



His precision fits the Land of Time, but his sympathy act isn't going over well. The crowd goes wild, not in a positive manner.

Whaaat!?

We're flesh and blood! We need rest!

In so doing, turbine output is expected to rise to thirty percent of its former value, before the wind ceased output of--

A soldier runs in from offscreen, pushing past the crowd and up the stairs. Probably better for everyone the king's speech got cut off.



What? The vestal?



But I ask that you join me in remembering the cause of our woes. The Crystal Orthodoxy, and the vestal's indolence! Therein lies the true cause of the wind's absence!

And what has the greal vestal done since the air went still? What did she do in the face of your suffering?



Though it pains me deeply to tell you of these things, I cannot deny this simple truth!

He doesn't sound all that pained. Painfully gleeful, maybe.

What resolution can be brought about to this terrible crisis? The Crystal Orthodoxy is naught but a hollow creed!



Once more I say it! It is by our own hands that we shall push this glorious kingdom ever forward. Onward, to still greater glory!





Seems that little speech was for your benefit, Agnès.



......

Agnès...

The speech over, the crowd disperses. Seems the second king of the game isn't going to be nearly as likable as the marshmallow king of Caldisla.



......

You don't have to bottle it all in. I'm no expert, but I'm happy to listen.

I cannot deny that the people of Ancheim are dissatisfied with my work as vestal. I've no intention of making excuses.

But you didn't run away, either. Right?

...The king asked me directly. He said that terrible things were happening in Caldisla, and asked that I investigate.

Yet now he paints an entirely different picture. I cannot understand his need to lie. Does he bear me some grudge? Have I done him some slight?

Do you regret listening to him in the first place?

...No. I do not regret my time in Caldisla.

Seeing that chasm first-hand showed me precisely what it is I must do.



That's-- Airy, that's hardly...

I'm glad you came and saw the chasm, too. You've shown me a path forward.

...... ...Blessed is the person who is needed by someone else.



N-nothing! It's nothing.

Then why are you hiding it? Come on, don't leave me out. I want to know!

Unacceptable. To me, and to Tiz. Right, Tiz?

Er, yes, ma'am.

Now that Agnès and Tiz are more comfortable with each other, they are pretty cute together.



But despite the light-hearted moment, it's not good if the king's against us. Let's get the word on the street.



I fear we're like a ship becalmed without it. The Grand Mill? It's being turned by manual labor now.



Whatever is the Lady Vestal doing?

Today's probably wasn't the first speech where the king's blamed the vestals and Crystal Orthodoxy.

The crystal is kept safe in the Temple of Wind. It's through the crystal's bounty Ancheim rose to prosperity, but now... The wind just suddenly stopped.

The people here still hold reverence for the Crystal Orthodoxy, despite their king's obvious bias.



Unauthorized withdrawal of well water is a prosecutable offense. If you want a free drink, go to the oasis.

Who's ready for a story about privatization and proper distribution of natural resources? Not us, just yet.



If a weakling wields two weapons, they may actually wind up doing less damage than if they held only one.

Meanwhile, this guard's just going to stick to gameplay talk, thanks very much.

But hey, what's in that building behind him? Looks like we can enter--



The party gets forcefully escorted away. This guy will summon us shortly after watching the king's speech from wherever we are in Ancheim.




We're deposited at the palace.



Pretty sure the guards would also stop us if we tried to leave, anyway. But this is our chance to talk with the king and get entry to the Temple of Wind.



Lavish place. There's another giant timepiece above the throne.



Too busy shopping.

I was dreadfully worried, you know. I'd begun to think you'd fallen victim to some terrible accident. So, what of the Caldislan chasm?

...... I fear it was worse even than Your Majesty had imagined.

So tell me, was it worse than the state of your own nation? Are you even aware of the situation here?

The wind remains still.

And the Grand Mill becalmed. I'm pleased to see you're not totally ignorant. The turbines that form the heart of this kingdom--the greatest symbols of her wisdom--now turn by hand.

The hands of our citizens. Compulsory labor service. Our survival hinges now upon their sacrifice. And even that will not last forever. We need that mill turning again soon. Not by our citizens' hands, but by the wind.

And whose job is it to see that the wind blows if not the vestal's? I can think of no other value you provide, save that. Anyway...

I never realized how long-winded this guy was until I started transcribing this stuff.

Will you now end the suffering your negligence has caused to this land? To its people? Or is that beyond your abilities? Perhaps you would sooner run again? Turn away from the plight of your people?

......



I haven't the time to waste here.



Agnès bows and stone-cold walks out. The rest of the party follows her.



Just whose fault do you think this mess is, girl!?



Mad? I felt no anger. Only...fear. The king frightens me.

His tone was far from pleasant, but he didn't seem dangerous.



They see me only as the vestal, not a human being. I don't know how to speak to them. Just thinking on it sets my legs to trembling...

That explains the tense look you've worn since we've landed here.

Personally, I felt amazing after that little conversation. Did you see his face? It was purple! I nearly laughed out loud.

I tuned him out about halfway through his speech, myself. I never did have much attention span for listening to men go on. Now women...

In any case, we'd best hurry to the temple. It's all that I can do.

Tiz isn't stupid, but he often shows a lack of worldliness, sometimes even more so than Agnès. It's accurate to his background of country boy from an insulated community and helps explain oblivious decisions like 'sure, why not take on trained soldiers' which wouldn't have a chance of success if he weren't the designated JRPG protagonist.

He makes a good counterbalance with Ringabel, who is eccentric and generally less stable/reliable but capable of being surprisingly socially savvy. Sometimes.

After leaving in style, we march right back into the palace to chat with everyone.



That helps keep the enemy's sucessful hit count to a minimum, sparing you a hefty amount of damage.

Having tutorial men sprinkled in among townsfolk is somehow charmingly realistic. Why talk to strangers about politics or religion when you can merrily geek out about your favorite hobby, shields?



This guard, on the other hand, is all business.



Some days he's fine, others he's incredibly harsh... Er, forget I said anything.

Sounds like the king isn't the most stable sort. Maybe we just caught him on a bad day.



The man in blue at the king's right hand is nice to us, at least.

Things don't seem to be going well around here, and the king's no help. Without forced escorts to the palace, the rest of Ancheim can be explored in peace.



I barely get any sleep...I'm exhausted.



The gear around the clock is turning, but the clock itself is still. Details.



There are soldiers keeping close watch. You won't be able to get in until nightfall.

Odd thing to tell us.



Looks like this is the building the lady's talking about. There's no real reason to go in there, though, even if we could get past the guard.



Adventurer is happy for us.



Hm, looks like Agnès is getting missed. Probably because she's hiding behind Edea.



Agnès takes the lead and gives the king one more chance... Nope, he's still being a prick.



Before heading to the temple, we can check the map to see a new icon -- a blue exclamation point.

Blue exclamation points denote side quests. The confrontation in the palace triggered our first one. Side quests are important in this game, especially the ones in these early chapters, because they often offer exceptional rewards. Unlike main quest objectives, side quest objectives are flexible in when they can be completed. After they are unlocked by main quest progression, they can be completed at any time during that chapter, and sometimes beyond.

The openess of side quests allows for variable cutscenes (e.g. a side quest event changes depending whether it was done before a main quest boss or after), forcing multiple playthroughs of the game to see all events. I'll be doing every side quest, and any cutscenes not shown during the main route will be covered later.



As we head toward the east side of town, we run into a sad man near the guarded water pump.

Please hold on, sir. I'll bring water from the well. Wait just a moment longer.

N-no...don't... I'm fine. Just... Just leave me...

...What?



Strange. He seems afraid of something.



Airy wants us to move on to the temple, of course, but the people here are in need of immediate help.

That building next to the guarded pump looked like some official's place. We were stopped from entering earlier, but now the coast is clear.




The Merchantry that owns the water pump. It's almost as palatial as the palace. Looks like we can get answers here.



Though they don't seem very welcoming to visitors.


Next: Time to get sidetracked.

--

Event Viewer
Main Scenario:
Ancheim's King Speaks
The Vestal Vilified
An Audience in Ancheim Palace
King Khamer's Mandate
The Vestal's Fear

Party Chat:
Agnès's Angst


D's Journal: Khamer VIII posted:

(King of Ancheim)
Eloch Quentis Khamer VIII, king of Ancheim, the Land of Sand and Time. After the wind stopped blowing, he forced his people to turn the turbines by hand to secure the power to revive his nation's industrial sector.

pg.2: He is obsessed with progress, and has little regard for the old ways. After inheriting the throne from the previous king, Silvaht Angdis Khamer VII, he invested so deeply in industrialization that his coffers were bled dry. He prides himself on his exactness, calling himself the "Timekeeper King," but is mocked for his timid nature.

pg.3: Annoyed that his people still follow Crystalism instead of joining the march of progress, he grew to hate the vestal, who enjoyed popular sentiment without having to earn it. After suggesting she investigate the chasm, he announced she had fled the kingdom. When she returned, he demanded she get the wind blowing again as soon as possible.

D's Journal: Ancheim, the Land of Sand and Time posted:

Ancheim, the Land of Sand and Time: Located in the heart of the Harena Desert, this mechanical city clings desperately to the gap between cliffs running east to west, but it is completely open to the south to capture every breath of wind. Gears and machines of industry are constantly in motion all around the city.



Cont: must work around the clock to turn the great turbines manually.

Royal Palace: The palace of Eloch Quentis Khamer VIII, King of Ancheim, is housed in an exceptionally tall tower on the east side of the city. A great clock dial, the symbol of this land, is carved in the wall behind his throne. Immense gears and mechanisms befitting a king who promoted Ancheim's industrialization can be seen here and there. But looking around, it's not easy to tell what all this machinery actually does.

Greyarc fucked around with this message at 11:55 on Mar 18, 2017

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
Wow, never knew how much I missed decent game writing until this update. This set up is pretty refreshing :allears:

MonsterEnvy
Feb 4, 2012

Shocked I tell you
Ah Khamer. What a piece of poo poo.

Eruza
Sep 4, 2011
Not only does the dialogue do a great job conveying just how much of an rear end Khamer is, but his voice actor sells it too.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
So what are all these making that everybody has to turn them by hand? Pumping water? Producing goods for trade with all those nations that nobody can trade with because the oceans are rotted?

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Eruza posted:

Not only does the dialogue do a great job conveying just how much of an rear end Khamer is, but his voice actor sells it too.

The King of Caldisla is a bit of a flat character that doesn't get to say much, but he serves his purpose pretty well in the plot and makes an excellent contrast to Khamer.

Greyarc posted:

Will you now end the suffering your negligence has caused to this land? To its people? Or is that beyond your abilities? Perhaps you would sooner run again? Turn away from the plight of your people?

......

That :geno: expression might not have been intended, but it really fits well with this situation.

Glazius posted:

So what are all these making that everybody has to turn them by hand?

It's not a spoiler, but I believe that this is answered in the next update.

Blueberry Pancakes fucked around with this message at 07:55 on Mar 11, 2017

Blademaster_Aio
Jan 22, 2017

The king's opening speech is enough to tell you everything about him: he needs a few good knocks to the head, you know, to remind him what exactly his job is.

Then there is the sidequest french accent man who is literally the black to Edea's idealistic white. If you were ever going to say black and white, it'll be here, in this place.

The one thing I liked about the sequel is how character development exists. Basically from Default to Second, there is plenty of character improvement that happened. Not that you would know if you didn't play Bravely Default first.

Commander Keene
Dec 21, 2016

Faster than the others



I also feel like there was some character derailment in Bravely Second. At least one guy ends up acting almost counter to how he does in this game, although it made him a more likeable character so I don't really mind.

Alavaria
Apr 3, 2009

Glazius posted:

So what are all these making that everybody has to turn them by hand? Pumping water? Producing goods for trade with all those nations that nobody can trade with because the oceans are rotted?
No, rather producing all those goods that they used to get by trade, that they can't get by trade anymore because nobody can trade.

Blind Duke
Nov 8, 2013

Commander Keene posted:

I also feel like there was some character derailment in Bravely Second. At least one guy ends up acting almost counter to how he does in this game, although it made him a more likeable character so I don't really mind.

If you are talking about the guy I think you are, I didn't believe him for a loving second even when I sided with him.

Black as pitch, forever.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
I really like the clothing designs in Bravely Default/Second. Some of the outfits are a bit weird, but I think they all have a unique charm to them.

The Freelancer outfits are always pretty great, too.

Epsilon Moonshade
Nov 22, 2016

Not an excellent host.

Khamer's name pun... it's funny how Greyarc mentioned how wordy he was - you might even say he's an "Eloquent Scammer"... :v:


Edit: gently caress, jumped the gun on explaining Profiteur's name. Moved it to a later post after he's introduced.

Epsilon Moonshade fucked around with this message at 05:02 on Mar 14, 2017

Greyarc
Dec 29, 2016

Entry 18: Serious Opinions Buried in My Video Games? Never Always.



This guy behind the giant gold-embellished desk looks important. Maybe he's kind and noble and will help us get water.





How kind of you to pay me zis visit. Now, what is it you are needing today?

Hey, this guy's not so bad, aside from the fake french accent. No one else in the game speaks like that, so he must've made it up himself. Maybe he's lonely and needs a friend.

We are ze only purveyor of water licensed by ze king himself, and we take pride in our product. No effort is spared in providing ze cleanest, freshest water possible. Ze results are clear... Ha ha ha! Water humor, yes?

Ha ha ha! We're here to ask about--

Ahh, but I have lost ze time again. I have appointments waiting, my friends. Let us speak again soon.



Have a refreshing day.



...And we're booted out. That could have gone better.

Let's try again.



We are ze only purveyor of water licensed by ze king himself, and we take pride in our product. No effort is spared in providing ze cleanest, freshest water possible. Ze results are clear... Hah!

:geno:



Ah, but I must ask you forgive me, my friends! I have ze lunch meeting, you understand.

Guard! Our honored guests are leaving. See zey are seen out. Have a refreshing day.

He sounded significantly less genial the second time. Let's not push our luck. Where else could we find water? There has to be somewhere around the desert.



West of Ancheim is another obelisk, and further on, a cave.



This is the standard message for areas you're not allowed to enter yet. As with the airship, this whole section of the game is more linear than it first appears. Most areas can't be visited until a quest objective sends you there.

Let's check east of Ancheim.



Different terrain here. A forest, so there should be water.



We'll not make it through these woods without some better plan.

Okay, poisonous(?) water wouldn't be much help. With no luck, it's back to Ancheim.



On the way, Norende completes the first level of a new shop. Like the item shop, the compound shop will give gifts as it's leveled up, so it's a good one to open early.



That said, compounds won't be usable for quite a while. For now they're just strange and often disgusting items the characters are stuffing in their packs.



All that wandering around the desert is enough to make anyone thirsty.



Tiz has already forgotten the problem with the local water supply.







This cutscene encapsulates Tiz: he does something oblivious, is temporarily but loudly shocked when others threaten violence...



Then gets angry in the name of justice.

No, there are peasants going thirsty. If you want a free drink so badly, go join the other rabble at the oasis!

I guess our next step is obvious. Time to complain to the management!



We are ze only purveyor of...

Water. We're aware. We're here to speak about the little monopoly you're running.



Monopoly is such a dirty word, no? As I am telling you many times now, ze rights to water sales are ours by royal decree, and...

Yes, we've heard. But aren't your prices a bit unreasonable? The people can't afford it. They're drying up!

And if we let zem take from our stores as zey like? It would be our wells drying up! In a matter of hours! And where would zey turn zen, eh? Who else can give zem ze good, clean water in ze middle of ze desert?

I am afraid ze young miss has mistaken our business for a charity.



Go to ze oasis out in ze desert and take all ze water you like, I say to zem. By all means! Go.

And where is this oasis?

To ze west. West and west and west of here. Ah, but I must be begging your pardon! I have ze site inspection for a new property acquisition, you see.



Have a refreshing day.

We're not getting anywhere. Clearly the solution is to try again.



Ah, but look at ze time. I have no plans, but if I did, zey would not involve you.

Guard! Our irritating guests are leaving. Toss zem out! Out!



Unfortunately, that's as far as we can push him. With that Lucasarts-like side-sequence complete, let's head to the real next destination, the oasis.







But first, we rebel against The Man by taking a bauble from his bookcase.





The oasis is west of Ancheim, not as far as Profiteur made it seem. As the party approaches:





What's wrong!?

Thieves! I...I've been robbed!

What?

They took my water, my pack, even the camel I rode in on! ...They took everything.



How am I supposed to survive if I have to risk my life every time I need water!?

Try to stay calm. Do you know where these thieves are now?

The man starts backing up. Always a good sign.

Th-th-they're right behind you!





The party walks towards the thieves.



Why would he think we're with him? Doesn't he recognize his own crew?

We couldn't stand to watch you cowards just do as you pleased!

You have to stop this. Drop everything you've stolen and leave this place at once!

What's this, then? Who are they? I've got no word of this lot.



Well, that was... unexpectedly in the party's favor. Really, they wouldn't want to seriously take on 40--



Tiz, why are you such a Tiz.

Not familiar with how thieving works, then? I'm cross enough already.



I need a drink... This anger won't leave me till this thirst has. We're out, boys!



Stop, Tiz. I feel the same, but they're too many. We can't take them head-on.



That boy better watch his back. He's on Tiz's list now and our good shepherd doesn't mess around.

The thieves head out northwest, and the party's right on their trail.





Pausing only to beat up a giant worm.




The trail leads to the cave the party refused to enter earlier.

Considering the reference to 40 thieves, might've been interesting to have the party unable to enter cave without a password or something, but eh.





Another dungeon with a muted color scheme, though this one does have a bit of atmosphere.





Local enemies are dapper floating cats and snakes that will poison the entire party one-by-one if given the chance.





...Ha ha, look at the cat's little hat! To elaborate on the anthropomorphized capitalism comment from earlier, the cat's and Profiteur's whole outfit schtick (probably known best today by the Monopoly board game mascot Mr. Monopoly/Rich Uncle Pennybags) is apparently originally based off of J.P. Morgan. The outfit became shorthand for the most, er, gluttonous aspects of capitalism, at least in the 20th century U.S.

With that in mind, I'm sensing the creators might have an opinion about capitalism.

It's a popular topic in modern Japanese stories, even -- perhaps especially -- in media aimed at a younger audience. This interest makes sense for the Japanese, as there's an unusually clear demarcation between old and new, their own culture before and after industrialization. Unlike places that slowly and semi-amicably changed their ways, Japan's route went from old culture to Westernized culture, isolationist to international player, in an extremely short period.

It was controversial at the time, and is still considered a divisive matter. It is likely why there's a theme in much of their media about corrupted spirits -- old being corrupted by the foreign, the new. Even for those who agree with the benefits of modernization, there's a fear of leaving behind the wisdom and beauty of the old ways.

Moving on...



Edea picks up the Two-Handed support ability, which will be a must support ability for almost any physical damage character for quite a while.



Here's Ise-no-Kami being wielded as a two-hander. All the better to dispense black and white justice with.


Next: Thieves may turn to dramatic backstories when cornered.

--

Event Viewer
Sub-Scenario:
A Meeting with the Merchantry
Merchantry Meeting, Take Two
The Well's Owners
Merchantry Meeting, Take Three
Our Dishonored Guests
Thieves of the Oasis


D's Journal: Chairman Profiteur posted:

(Chairman Profiteur)
Chairman of Khamer & Profiteur Merchantry, which is based in Ancheim. The king gave him the rights to sell the water pumped from beneath Ancheim by the Grand Mill, and his place of business is second only to the king's palace in opulence.

D's Journal: Ancheim, the Land of Sand and Time posted:

Merchantry Building:
This mechanical tower in the east of the city was erected in a prime location second only to the Royal Palace. Inside is an open, soaring space all the way up to the ceiling, and underneath, strange, gigantic gears churn endlessly. It is brilliantly lit, despite the fact that all power is supplied by human labor now that the wind has stopped.

D's Journal: Harena Desert posted:


Greyarc fucked around with this message at 11:55 on Mar 18, 2017

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Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
The fake French accent was a very unusual choice. I guess it does help sell his Snidley Whiplash appearance, though.

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