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I do not enjoy that my enemies are using level 4 lasers while the highest any of my science people have rolled is a level 2 weapon :/
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# ? Mar 10, 2017 22:07 |
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# ? May 28, 2024 13:14 |
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OwlFancier posted:I do not enjoy that my enemies are using level 4 lasers while the highest any of my science people have rolled is a level 2 weapon :/ No, that's great! You can bypass level 2 and reverse engineer level 4 from their debris!
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# ? Mar 10, 2017 22:10 |
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GunnerJ posted:I've been wondering for a while whether they are aware that there is a "missile problem." Or whether missiles work basically as they'd like right now. They know. For Banks: Wiz @ Paradox posted:Missiles are indeed being buffed.
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# ? Mar 10, 2017 22:48 |
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Is this game good yet? I recall people complained it lacked content on release.
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# ? Mar 10, 2017 22:58 |
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WMain00 posted:Seems pretty solid so far - it's great that they're all functioning together absolutely fine. I saw that mod as well and really wanted to play around with it, but I think it was going to cause some conflict with an event mod and an AlphaMod component, so I haven't yet. I left the starting Federation tech mod in, even though I don't play with it on most of the time because the AI absolutely hates when I begin purging and allies up hard.
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# ? Mar 10, 2017 22:59 |
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amotea posted:Is this game good yet? I recall people complained it lacked content on release. It is much improved, but at this point wait until the Utopia expansion hits 4/6 and then check back.
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# ? Mar 10, 2017 23:05 |
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ulmont posted:No, that's great! You can bypass level 2 and reverse engineer level 4 from their debris! I could if they didn't wipe out everything because one of their destroyer cannons is better than one of my station guns. With the lack of apparent reason to use anything other than a single vast fleet and the inability to really do anything if your fleet is worse than their fleet, I'm not really sure how combat is supposed to work in this.
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# ? Mar 10, 2017 23:06 |
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OwlFancier posted:I could if they didn't wipe out everything because one of their destroyer cannons is better than one of my station guns. You can get mildly tactical and even the odds slightly if your fleet is underpowered. It's not foolproof by any stretch of the imagination, but the AI is dumb and usually just doomstacks which leaves them open to a little exploitation. Unlike say CK2 or EU4 armies, the individual ships in Stellaris fleets target other individual ships. So you can counter doomstacks by splitting your forces between three or four fleets, sending one in to catch the attention of the enemy fleet, then once engaged send the other fleets into the system at different angles by sending them through specific neighboring systems to flank and/or come at the enemy from behind. This will often break up the enemy fleet as they try to target all over the place after they've obliterated the original trap fleet, rather than focusing on one specific fleet at a time, thus spreading out their damage. If the enemy is just incredibly beyond your capabilities to defeat they'll still beat you into the dirt, but if they're only a little ahead of you this tactic can be enough to overwhelm them and you can walk away the victor. Often it's a Pyrrhic Victory, but if you manage to pull this off against a much more advanced fleet you can get great tech discoveries and plenty of stuff to help rebuild your fleet. I did this after pissing off a Fallen Empire. And despite being very early game and severely underpowered I actually won, annexed their Ringworld into my territory and purged their pops on two of their other colonies. One of my proudest accomplishments in the game so far.
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# ? Mar 10, 2017 23:38 |
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ulmont posted:No, that's great! You can bypass level 2 and reverse engineer level 4 from their debris! To be fair this is o ky great because AI is that sluggish at war and the war score is so relatively high that you have time to reverse engineer some stuff, put it on your ships, and build new ones.
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# ? Mar 11, 2017 01:46 |
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amotea posted:Is this game good yet? I recall people complained it lacked content on release. No not really. You probably want to wait 2 or 3 expansions to get a game with solid 4x systems. The 4x/Grand Strategy hybrid that the game is supposed to be will probably take more than a year to become a reality.
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# ? Mar 11, 2017 04:26 |
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amotea posted:Is this game good yet? I recall people complained it lacked content on release. Between the mods and the upcoming expansion, I feel I've more then got my money's worth. The question is, what are you after? What other space 4X's have you played and prefer? If I was going to draw comparisons, I'd say Stellaris plays like a more hands-off in regards to combat Sword of the Stars.... which is still a gross understatement of the differences, but here we are.
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# ? Mar 11, 2017 04:30 |
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Pylons posted:I'm still hoping for hangar modules to be able to build replacement strike craft in the middle of combat, rather than launching all they have then sitting useless until the battle is over. They do. But the build rate takes forever. It's something like 0.04 per day, so it'l take something like 3 months.
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# ? Mar 11, 2017 04:56 |
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Finally updated my faster gameplay mod to work with 1.4.x: http://steamcommunity.com/sharedfiles/filedetails/?id=712006231 . Basically it doubles the speed of everything for all players, including the AI, using auto-researched techs so it should work with pretty much any other mod. I'll try and remember to update it for the expansion when it comes out.
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# ? Mar 11, 2017 09:34 |
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ulmont posted:It is much improved, but at this point wait until the Utopia expansion hits 4/6 and then check back. I think you mean 6/4. It's definitely worth playing now anyway.
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# ? Mar 11, 2017 10:43 |
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Taear posted:I think you mean 6/4. It got delayed until June?
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# ? Mar 11, 2017 10:46 |
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Spanish Matlock posted:It got delayed until June? Only if you read like an uneducated barbarian
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# ? Mar 11, 2017 10:51 |
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Spanish Matlock posted:It got delayed until June?
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# ? Mar 11, 2017 10:52 |
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Splicer posted:European company. You play our games you use our, objectively superior, date system. I'm not waiting until June to play this game, so 4/6 it is.
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# ? Mar 11, 2017 10:52 |
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StrixNebulosa posted:I'm not waiting until June to play this game, so 4/6 it is.
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# ? Mar 11, 2017 11:39 |
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Poil posted:But that means the fourth of june. Honestly if you're the type of person who thinks saying June Fourth (????) makes more sense than saying the Sixth [day] of April, then you're the very reason the purge button exists.
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# ? Mar 11, 2017 12:05 |
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Beats living on a planet full of spiders tho.
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# ? Mar 11, 2017 12:07 |
GunnerJ posted:Beats living on a planet full of spiders tho. Tell that to Australia.
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# ? Mar 11, 2017 12:12 |
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GunnerJ posted:Beats living on a planet full of spiders tho. Even if we lived on a planet full of spiders Americans would insist on calling them dipsers or something just to stick it to the King of England
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# ? Mar 11, 2017 12:13 |
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Bloody Pom posted:Tell that to Australia. Oh, sweet name suggestion, thanks!
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# ? Mar 11, 2017 12:17 |
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ISO 8601 says MM-DD. Of course it also says YYYY-MM-DD. So you're all wrong.
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# ? Mar 11, 2017 12:23 |
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The simple solution is just to stop using abbreviations for the date when talking online. April 6th.
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# ? Mar 11, 2017 12:34 |
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So if you designate a slave race as livestock, do they actually need another pop somewhere demanding food in order to eat them and actually progress the purge? If my empire ascends to ultimate robotic evolution can we still eat xenos purely for pleasure? current question: is there not actually a way to see a list of current vassals? I've never really bothered with them it until this playthrough and its a nightmare trying to pick out my different vassals, tributaries, and protectorates from the enormous galaxy-wide empire list
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# ? Mar 11, 2017 13:02 |
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Mondian posted:So if you designate a slave race as livestock, do they actually need another pop somewhere demanding food in order to eat them and actually progress the purge? If my empire ascends to ultimate robotic evolution can we still eat xenos purely for pleasure? I think if you set someone to livestock essentially every now and again a pop is killed and it adds a big lump sum of food to your total. So like say a pop is killed every 6 months, and you get 150 food per pop, youre basically getting +25 food per month. If your entire race is synthetic then you'll just have no one eating food, so your stockpile will reach maximum and then the growth bonuses you get will apply to no one. What you could do is become a synthetic race, turn another race into food, and then sign migration treaties with other empires, and feed them with your alien food. Easiest way I found to see a list of vassals is to go on the contacts/diplomacy screen and find your own empire, when you click on yourself it shows you a list of all the diplomatic relationships you have.
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# ? Mar 11, 2017 13:06 |
This is pretty cool: https://twitter.com/Martin_Anward/status/840522876646260736 In an update later, the enslaving empire declared war on Wiz to get their slaves back. Junpril the Fouxth can't come soon enough!
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# ? Mar 11, 2017 13:12 |
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Wonder if there are diplomatic ways to influence a change in government/ethics.
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# ? Mar 11, 2017 13:13 |
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My impression from the Dev Diary was that Livestock (and purged pops set on Processing) just have a huge modifier added to their food production and 0% to all other outputs. Mechanically, they'd just be super-farmers. The part about eating them is just flavor.
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# ? Mar 11, 2017 13:13 |
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Clarste posted:My impression from the Dev Diary was that Livestock (and purged pops set on Processing) just have a huge modifier added to their food production and 0% to all other outputs. Mechanically, they'd just be super-farmers. The part about eating them is just flavor. No, I think you actually kill pops and get food for killing them, it's one of the purge options.
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# ? Mar 11, 2017 13:38 |
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Kitchner posted:No, you actually kill pops and get food for killing them, it's one of the purge options.
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# ? Mar 11, 2017 13:38 |
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I think livestock is what turns them into super-farmers, and processing gives you a big pile of food once the purge is finished.
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# ? Mar 11, 2017 13:50 |
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GunnerJ posted:Beats living on a planet full of spiders tho. Eh, like with centipedes, some look cute. That said, for some reason I get really creeped out by spider-faces. It's something about the eyes, I guess.
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# ? Mar 11, 2017 14:34 |
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There two ways to eat pops, a purge type called processing or a slavery type called livestock. The former makes more food in a short time, but the pops die. The latter give a bit less food, but lasts as long as you keep the slaves.
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# ? Mar 11, 2017 14:59 |
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Whats a good strategy for destroying AI doomstacks when everyone is running Matter Disintegrators? Even the unbidden were less annoying to fight because these are multiple empires in a coalition who have a mix of shield and armor. I've tried everything but all cruiser/battleship strats and just get wrecked because they have a 50k advantage and my allies gently caress off as soon as things go south.
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# ? Mar 11, 2017 15:06 |
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Darkrenown posted:There two ways to eat pops, a purge type called processing or a slavery type called livestock. The former makes more food in a short time, but the pops die. The latter give a bit less food, but lasts as long as you keep the slaves. Only two? Listen here buddy, my race of interstellar horrors has thousands of cuisines surrounding the eating of sapient lifeforms. And I want every last one modeled in game, with unique benefits. Stir-fry, gumbo, steak, ready meals and high-end restaurants, I want there to be Michelen Star type awards for my best human chefs, and a rousing debate about whether humans or minbari taste better. e; Oh oh! And then you get a big Ur-Quan style split in your empire later in the game. One faction thinks people who roboticize themselves should be slave-shielded and forced to return to being organic, the other thinks roboticization is such an insult that any species doing it should be wiped out.
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# ? Mar 11, 2017 19:02 |
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Bloodly posted:They do. But the build rate takes forever. It's something like 0.04 per day, so it'l take something like 3 months. I vaguely recall messing with the build time back when the game came out and no matter what after that first wave of strike craft that got launched, no more would throughout the battle (but upon starting a new battle the refreshed wave would launch). I could be wrong, though.
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# ? Mar 11, 2017 19:25 |
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# ? May 28, 2024 13:14 |
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Mister Adequate posted:e; Oh oh! And then you get a big Ur-Quan style split in your empire later in the game. One faction thinks people who roboticize themselves should be slave-shielded and forced to return to being organic, the other thinks roboticization is such an insult that any species doing it should be wiped out. Well, you're going to need a Dnyarri in there somewhere. I'm going to get my revenge on stone age primitives by turning them into food, however.
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# ? Mar 11, 2017 20:47 |