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shut up blegum posted:I threw a coin in the fountain at the start of the Paris mission because I thought it'd be pretty funny, and I unlocked a challenge. This game you can shoot them. no standing required.
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# ? Mar 11, 2017 23:07 |
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# ? May 20, 2024 19:44 |
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A Difficult A-sign-ment (Marrakesh): 1-06-2997112-02 Kill four sign-carrying protesters in full view of a dozen soldiers and a crowd of non-NPCs. I am 100% certain Silent Assassin is possible, though it might be a little random and I haven't managed it yet. Be very careful if you try to snipe. shut up blegum posted:EDIT: Oh yeah, I also have a helpful tip. If you want to expose electrical wires in a puddle, make sure you aren't standing in that puddle when doing so. Ask me how I know
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# ? Mar 11, 2017 23:39 |
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Nakar posted:
drat, I was going to make that one! It's weird that target #3 has a unique outfit. Nakar posted:Hey speaking of that, did you know the sparks that come out of a door hacked with the electronic bypass scramblers will detonate a leaking propane tank? That's...devious.
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# ? Mar 11, 2017 23:45 |
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Nakar posted:Hey speaking of that, did you know the sparks that come out of a door hacked with the electronic bypass scramblers will detonate a leaking propane tank? jesus christ do the sparks come out constantly or just when you hack it the first time?
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# ? Mar 12, 2017 03:43 |
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where the red fern gropes posted:jesus christ The tank will drop out of your hands. Then the lock sparks.
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# ? Mar 12, 2017 04:51 |
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I'm just on to Italy now, I'm enjoying the game but it gets a bit tedious for me trying to figure stuff out on my own. A lot of wandering around and waiting around. I think i'll use the tips and markers from now on because the time consuming aspect outweighs the thrill of discovery a bit. Maybe for the remaining levels i'll do the first run through blind then get the hints for all the different things you can do. How did everyone else play it?
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# ? Mar 12, 2017 05:38 |
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Wandle Cax posted:I'm just on to Italy now, I'm enjoying the game but it gets a bit tedious for me trying to figure stuff out on my own. A lot of wandering around and waiting around. I think i'll use the tips and markers from now on because the time consuming aspect outweighs the thrill of discovery a bit. Maybe for the remaining levels i'll do the first run through blind then get the hints for all the different things you can do. How did everyone else play it? If you're uncomfortable or overwhelmed by figuring out everything manually, the opportunities system is there to act as kind of a tutorial for the map, guiding you through the major arteries. Most folks around here keep opportunity information to the minimal setting, since it tells you what to do without completely hand-holding you all the way through it. I always felt an initial anxiety over the size and scope of a new map, a feeling that I would never figure things out. But you get over that through a combination going through the opportunities, trying to complete the challenges, and overall exploration and experimentation within and outside of the story missions.
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# ? Mar 12, 2017 06:24 |
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Wandle Cax posted:Maybe for the remaining levels i'll do the first run through blind then get the hints for all the different things you can do. How did everyone else play it?
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# ? Mar 12, 2017 07:25 |
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Oh wow, Sapienza is like 5 times Paris
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# ? Mar 12, 2017 10:54 |
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So I get to the lab in Italy after dealing with the 2 targets, find a computer saying the lab scientist with the access thing went to church, okay cool i'll go find them in the church, having a good ol time here, walk all the way to the church but no sign of any scientist. I guess they go there earlier in the mission? Before I could possibly have found the note to go there. Well...thanks for wasting my time game I guess. A clue which is entirely useless by the time you find it. There certainly are some questionable design choices here.
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# ? Mar 12, 2017 12:01 |
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Wandle Cax posted:So I get to the lab in Italy after dealing with the 2 targets, find a computer saying the lab scientist with the access thing went to church, okay cool i'll go find them in the church, having a good ol time here, walk all the way to the church but no sign of any scientist. I guess they go there earlier in the mission? Before I could possibly have found the note to go there. Well...thanks for wasting my time game I guess. A clue which is entirely useless by the time you find it. There certainly are some questionable design choices here. Pretty sure that scientist stays put, but they aren't in the main church building. I don't remember what the clue you read says. That said, there's at least three other ways to accomplish what you need her access thing for anyway. Replaying missions multiple times is one of the cornerstones of Hitman's design, you aren't supposed to know everything on your first playthrough.
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# ? Mar 12, 2017 12:28 |
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Nakar posted:Only the first time. Imagine you're carrying a leaking tank and you swipe the lock. I wonder if the sparks from a disabled security camera station will do the same thing?
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# ? Mar 12, 2017 13:10 |
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John Charity Spring posted:I wonder if the sparks from a disabled security camera station will do the same thing? Edit: I can also confirm that sparks from shot cameras will ignite things, but only if they're close enough to the camera itself - the visual effect will show the sparks falling to the floor but the actual ignition radius is much smaller. Pilchenstein fucked around with this message at 15:59 on Mar 12, 2017 |
# ? Mar 12, 2017 13:49 |
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Gaah, I have had different buggy detection behaviors from basically every single roadie in the cake room. I've consistently had all sorts of aggravating detection issues with idle roadies during my entire time with Bangkok- it's one of several major reasons it's my least favorite map by a mile. Once I calm down I'll try the whole tower/recording room route, but that requires passing through a room full of roadies, too... edit: It's like a freaking maze of bad detection up in there. I hate Bangkok, but it's all I have left to 100% Pro mode...I have no idea how anyone is supposed to legitimately get SOSA there. edit 2: I have my save in the cake room, now, but man...rubbing my face in this dysfunctional design is not fun. I feel like I can clear it only by cheating/bugginess, which is crappy compared with all the rest of my Hitman experience. Discendo Vox fucked around with this message at 00:59 on Mar 13, 2017 |
# ? Mar 12, 2017 21:39 |
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Hobo Clown posted:Pretty sure that scientist stays put, but they aren't in the main church building. I don't remember what the clue you read says. That said, there's at least three other ways to accomplish what you need her access thing for anyway. How are you meant to know an oppurtunity will only be useful next time you play it. You get to the lab, read a note saying the technician GONE TO CHURCH so you go to the church but she is not there or anywhere nearby. No sign of her or nothing. So a total waste of time looking around for nothing. Totally unsatisfying. She had already been and returned to the lab by the time you could reasonably expect to reach the lab. Well you can to the church earlier next time. Fantastic. Poor design is all that is. I understand opportunities can be missed and all that but the game shouldn't mislead like that.
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# ? Mar 12, 2017 23:09 |
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If you discover an Opportunity and go to the details it'll say whether it has passed. Depending on your HUD options it'll also say "opportunity updated" or "missed" up in the top-left corner as events play out or certain characters die.
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# ? Mar 12, 2017 23:46 |
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Lobok posted:If you discover an Opportunity and go to the details it'll say whether it has passed. Depending on your HUD options it'll also say "opportunity updated" or "missed" up in the top-left corner as events play out or certain characters die. In this case it seemed it was just "intel" and oppurtunity discovered did not come up.
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# ? Mar 12, 2017 23:48 |
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Mm, you're right. Yeah the Opportunity would only come up if you heard the technician's confession at the "beginning" of the level. Also, why can we hear someone's confession? That church needs to revisit its privacy policies.
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# ? Mar 13, 2017 01:28 |
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After all my whinging (it's not a well-made level), I have SOSA Pro Bangkok done, and a bit more of Pro besides. I have a useful tip that drastically simplifies taking out Cross, too. When Cross is right near the door to the recording booth, he's actually the closest NPC to the bathroom door- meaning he will go to investigate coins rather than the nearby techs.Lobok posted:Mm, you're right. Yeah the Opportunity would only come up if you heard the technician's confession at the "beginning" of the level. Also, why can we hear someone's confession? That church needs to revisit its privacy policies. Clone superhearing. Discendo Vox fucked around with this message at 06:29 on Mar 13, 2017 |
# ? Mar 13, 2017 01:45 |
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Speaking of Opportunities, are they timed, triggered by something 47 does, or what? In Paris, the model thing seems timed, but lady blogger will patiently wait until 47 gets within earshot to make the call.
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# ? Mar 13, 2017 10:23 |
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Fat Samurai posted:Speaking of Opportunities, are they timed, triggered by something 47 does, or what? In Paris, the model thing seems timed, but lady blogger will patiently wait until 47 gets within earshot to make the call. It's a mix of both, usually depending on what the involved NPCs are involved with afterwards. Helmut has a schedule he sticks to, so he'll eventually end up on the catwalk and go meet with Dalia. There's some leeway, though, where the photoshoot in front of the helicopter will wait for a bit for you to walk by. Blogger lady is hosed without the camera lens, so she just stands in that room calling people and has nothing else to do, giving you unlimited time to pick up the opportunity.
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# ? Mar 13, 2017 10:32 |
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Some things are proximity-triggered, some things require specific actions. The two mechanics have a schedule loop they'll do in The Final Test, but if you never get close to them to trigger the conversation about the jet they'll never move from in front of the building. The hacker talking to the guard near the recorder in Colorado will never move until their conversation finishes and it never starts unless you get close. Sal Falcone will never meet with Francesca De Santis unless you wake him up. Abiatti will never go to the graveyard for his meeting unless you make him. Ken Morgan won't go up to his suite until you lead him there. The exceptions are rare but there are a number of them in the first few levels. The fashion show in Paris eventually ends, and waiting too long for that will ensure you miss the Helmut Kruger and Showstopper opportunities (Novikov can only go onstage once, and after the show ends he won't go back). The guard in Marrakesh who delivers the keycard from the shoe shop to the consulate garage will eventually move on his own (he waits for you to trigger but he'll definitely go eventually, at least if you enter the consulate yourself). I'm not sure if Mendola ever meets Kong on his own, but he does attempt to talk to the fortune teller. Generally speaking if you miss an opportunity one of three things happened: You triggered some event that leads up to the opportunity and then didn't follow up on it, or you killed a target already, or you got rid of an essential NPC for the event. I've never tried it, but you may not be able to do the point man opportunity in Colorado if other members of the training exercise are incapacitated, and you definitely can't do it if Maya Parvati is already dead (you can however do it if Sean Rose is dead).
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# ? Mar 13, 2017 16:44 |
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A practical SA/SO in Bangkok Pro, without having to disable the camera station in the security room. With running commentary! https://www.youtube.com/watch?v=K5VeCB5-kyM I appreciate how Pro mode forces me to consider alternate routes that wouldn't be as easy to do in Normal difficulty. There were some clever tricks added to this mission, like the two recording crew guys both coming to investigate a distraction. I could do without the overguarded exits, though.
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# ? Mar 13, 2017 17:09 |
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Is there a briefcase sniper rifle in this game? It's kinda hard to go unnoticed while you're carrying a sniper rifle on your back.
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# ? Mar 13, 2017 22:01 |
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shut up blegum posted:Is there a briefcase sniper rifle in this game? It's kinda hard to go unnoticed while you're carrying a sniper rifle on your back. Not as of the end of Season 1. It might be an unlock for Season 2 though!
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# ? Mar 13, 2017 22:06 |
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shut up blegum posted:Is there a briefcase sniper rifle in this game? It's kinda hard to go unnoticed while you're carrying a sniper rifle on your back.
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# ? Mar 13, 2017 22:09 |
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shut up blegum posted:Is there a briefcase sniper rifle in this game? It's kinda hard to go unnoticed while you're carrying a sniper rifle on your back. Supposedly there's an engine issue with 47 holding things in his left hand. As such, there's no concealed-carry sniper rifle right now. That said, most guards can carry large weapons without issue. "Oh no! Our boss was sniped from a great distance! Surely it can't be the ONE GUARD nobody recognizes with a sniper rifle slung across his back!"
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# ? Mar 13, 2017 22:10 |
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On pro mode, though, wearing a guard uniform won't save you from suspicion, which is interesting but also underlines the need for a briefcase...
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# ? Mar 13, 2017 22:12 |
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Thanks for the quick answers everyone, and especially lol at this part:Wizard of the Deep posted:Supposedly there's an engine issue with 47 holding things in his left hand.
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# ? Mar 13, 2017 22:24 |
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Briefcase sniper rifle might also never happen for balance reasons- it would break a lot of the game if we could carry a sniper rifle anywhere. A leak awhile back had a bunch of gum items that will likely never make it into the game because they trivialize everything.
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# ? Mar 13, 2017 22:31 |
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I don't really give a crap about any new weapons, but I'd love a leatherman type item you could bring that functions as a combination lockpick/screwdriver/wrench. Maybe give it a longer lockpick time to compensate or something?
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# ? Mar 13, 2017 22:35 |
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I'd argue that the game isn't balanced as it is, some challenges are clearly easier and more efficient than others, and it doesn't matter.
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# ? Mar 13, 2017 22:36 |
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Jay Rust posted:I'd argue that the game isn't balanced as it is, some challenges are clearly easier and more efficient than others, and it doesn't matter. The challenges aren't supposed to be balanced, but the inventory items and maps are. The game had a sniper rifle that could penetrate objects for a time, but players were just sniping targets from across the map, through three floors. It ruins the scoreboards, and causes people to not want to use any other tools the game provides. There's still an ongoing fire extinguisher problem, though.
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# ? Mar 13, 2017 22:41 |
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I'm personally okay with overpowered items, it's a single-player game. But I do understand that lots of people play for the leaderboards, or otherwise cannot justify using anything but the most optimal route and most effective loadout. I... just really want a sniper briefcase, they're really cool
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# ? Mar 13, 2017 22:51 |
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I really doubt that a briefcase sniper would do anything to trouble the leaderboards, it's very difficult to find a sniper route that doesn't have bodies found.
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# ? Mar 13, 2017 22:57 |
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You'd need to bring back wallbangs for the case to matter for that
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# ? Mar 13, 2017 23:01 |
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Pilchenstein posted:I really doubt that a briefcase sniper would do anything to trouble the leaderboards, it's very difficult to find a sniper route that doesn't have bodies found. Just wait til they get to the end of Season 4, have clearly given up on ever finding a gently caress to give again, and we get a NanoSniper, that automatically dissolves bodies three seconds after the bullet enters their brain-pan. The Pro model of NanoSniper 2001 will lightly play an organ-grinder version of Ride of the Valkyries.
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# ? Mar 13, 2017 23:13 |
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Wizard of the Deep posted:NanoSniper, that automatically dissolves bodies three seconds after the bullet enters their brain-pan. You'll shoot CyberHelmut through three metres of solid steel, vaporising his body and causing your arch-nemesis Agent 4700 to choke to death on his fumes while you pull your collapsible hover-car from the suitcase to make a quick escape... and the guy above you on the leaderboard will still have just used a fire extinguisher.
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# ? Mar 14, 2017 01:27 |
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Brofessor Slayton posted:You'll shoot CyberHelmut through three metres of solid steel https://www.youtube.com/watch?v=RqvCqk5WDrQ&t=14s
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# ? Mar 14, 2017 01:48 |
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# ? May 20, 2024 19:44 |
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Hitman Season 4 unlockable will be the DNA-specific virus from Sapienza, which will be able to kill any target simply by locating them on a map
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# ? Mar 14, 2017 02:21 |