The Moon Monster posted:I think my least favorite boss is the royal rat vanguard because the entire fight boils down to having a way to take his minions out before he joins the fight. It's tough for some builds, but once you pull it off it takes about 3 seconds and then the rest of the fight is trivial and tedious. Totally optional though, so whatever. The Moon Monster posted:I think I'm in the minority but I didn't care much for DQ Warriors. The enemies eventually become super damage spongy which I don't think works very well in a Musou game. It also put a lot of emphasis on grinding, which I guess is a nod to DQ. And the menu navigation was absolutely glacial. Yeah I didn't get very far into it because enemies felt like they had too much HP and the bosses weren't fun to deal with. On top of that, stage timers annoyed me to no end.
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# ? Mar 12, 2017 03:21 |
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# ? Jun 5, 2024 09:17 |
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Action Tortoise posted:Dynasty Warriors are the basic type involving Chinese historical figures. Samurai Warriors are appropriately the Japanese variant but from the gameplay I've seen they require some more "strategy" than DW. And yeah there are some popular franchises that take well to the hack em up nature of the gameplay, like DW Gundam or Dragon Quest Heroes. I want a DBZ Heroes game. I think I'm alone in that, though.
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# ? Mar 12, 2017 03:36 |
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Nuebot posted:I never have much trouble with it, but I hate it because I really hate that the rats inflict petrification and instant death status effects like that annoy me. In the first game only the occasional Basilisk and seath were curse threats. They're probably referring to royal rat authority. Vanguard is a joke and there is no way to kill all the normal rats.
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# ? Mar 12, 2017 03:38 |
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Somfin posted:Really though the game would be better if you could undo the effects of that quest because I don't want to play as an oldster but I also don't want to not experience playing as an oldster why can't I do both on one save file *spasms tiggumistically*
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# ? Mar 12, 2017 03:39 |
Digirat posted:They're probably referring to royal rat authority. Vanguard is a joke and there is no way to kill all the normal rats. Oh, the one that's lovely sif? That was easy for me because it's lovely sif and I had plenty of practice fighting sif. My friend on the other hand, who skipped the first game, just could not for the life of him get the basics of the fight down. U.T. Raptor posted:The aging in Fable was honestly really annoying because every time you leveled a skill it aged you, and you end up being older-looking than your own older sister and it's just loving dumb. In two leveling your skills just made you look like a monster. So my character started out as a generic lady and finished the game looking like a swole demon slug.
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# ? Mar 12, 2017 03:45 |
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U.T. Raptor posted:The aging in Fable was honestly really annoying because every time you leveled a skill it aged you, and you end up being older-looking than your own older sister and it's just loving dumb. If memory serves it didn't even actually do anything. I was just this 60 year old super buff dude in a skirt hitting things with a sword and eating all of the pies.
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# ? Mar 12, 2017 03:46 |
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Leavemywife posted:I want a DBZ Heroes game. I think I'm alone in that, though. Nah, Budokai did a p deece job showcasing all the fighters and their relative power levels. Imagine fighting through an arena of Saibamen as Yamcha. Also most of the combat would be in midair so I dunno how that would translate with Omega Force's combat.
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# ? Mar 12, 2017 03:47 |
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Digirat posted:They're probably referring to royal rat authority. Vanguard is a joke and there is no way to kill all the normal rats. Er yeah, authority. The giant wolf with the weird dog rats. Vanguard is annoying but super easy.
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# ? Mar 12, 2017 03:52 |
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Leavemywife posted:I want a DBZ Heroes game. I think I'm alone in that, though. xenoverse is the closest we're getting to that
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# ? Mar 12, 2017 04:03 |
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The Moon Monster posted:I think I'm in the minority but I didn't care much for DQ Warriors. The enemies eventually become super damage spongy which I don't think works very well in a Musou game. It also put a lot of emphasis on grinding, which I guess is a nod to DQ. And the menu navigation was absolutely glacial. i started playing this the other day and yeah, halfway through the mini-bosses/bosses start feeling like they have waaaaay too much HP to stay exciting the actual gameplay is fun enough though, guess i just gotta smash my head against this giant lion fight until i eventually don't lose to attrition
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# ? Mar 12, 2017 04:06 |
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Evilreaver posted:
Wish I could help Now I gotta add Ubisoft to my "Don't buy their games anymore list." Too many issues with their latest games.
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# ? Mar 12, 2017 04:07 |
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Leavemywife posted:I want a DBZ Heroes game. I think I'm alone in that, though. I doubt that. Musou games are pretty much the best template since you can apply any IP to it and someone would probably buy it. Brand Musou Warriors featuring Brawny and Mr.Clean vs an army of cavity creeps? Someone'll go for it. American History Musou? Sure. Smash bros and Street FIghter Warriors are what I really wanna see.
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# ? Mar 12, 2017 04:11 |
RareAcumen posted:I doubt that. Musou games are pretty much the best template since you can apply any IP to it and someone would probably buy it. A Jojo's Bizarre Adventure warriors game would be awesome.
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# ? Mar 12, 2017 04:15 |
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Nuebot posted:A Jojo's Bizarre Adventure warriors game would be awesome. See, there you go! Warioware Warriors. Leavemywife posted:I want a DBZ Heroes game. I think I'm alone in that, though. Y'know, now that I think about it, DBZ Heroes may not work. Dragon Ball Heroes totally could though.
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# ? Mar 12, 2017 04:19 |
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RareAcumen posted:Brand Musou Warriors featuring Brawny and Mr.Clean vs an army of cavity creeps? Someone'll go for it. So Food Fight musou? I'd play the hell out of that. Something pretty annoying in MMOs, and maybe its cause I'm just getting older now, but when things are tied to irl timers. I got a job and poo poo to do, sometimes I can't make any notable advancement because I can't get on at certain times.
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# ? Mar 12, 2017 04:22 |
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Somfin posted:Do you think that the mechanics of a game can support or reinforce the point of a game? Somfin posted:And conversely, do you think that inappropriately-chosen mechanics can harm or counteract the point of a game?
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# ? Mar 12, 2017 05:20 |
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U.T. Raptor posted:The aging in Fable was honestly really annoying because every time you leveled a skill it aged you, and you end up being older-looking than your own older sister and it's just loving dumb. I'm pretty sure that was intentional. Magic abilities caused rapid aging in the game world. I think being a heavy magic user even made you go bald.
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# ? Mar 12, 2017 05:28 |
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Tiggum posted:I assume that by "point" you mean "intended meaning"? Sure. The game gives you a reason to take one of them. The reason is false. This ties into Bioshock's central theme of deception and unfulfilled promises. If you could not make that choice then the theme would not be strengthened by the mechanic.
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# ? Mar 12, 2017 05:30 |
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Somfin posted:The game gives you a reason to take one of them. The reason is false. This ties into Bioshock's central theme of deception and unfulfilled promises. If you could not make that choice then the theme would not be strengthened by the mechanic.
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# ? Mar 12, 2017 06:33 |
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Tiggum posted:I still think you're probably wrong, but I can't actually back that up. Every Tiggum post ever, boiled down.
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# ? Mar 12, 2017 06:39 |
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Tiggum posted:I haven't actually ... I'm just going by what's posted about it Jobbo_Fett posted:Every Tiggum post ever, boiled down.
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# ? Mar 12, 2017 06:50 |
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Sic Semper Goon posted:The physical embodiment of evil incarnate? I think I did the right thing attacking her. The demons aren't evil incarnate any more than spirits are good incarnate, they just embody "negative" emotions and values. Hell, the Mage origin has examples of neutral demons, and a malicious spirit, and then there's Justice and its views on the world. She was actually making that Templar truly happy in exchange for the link. It was an illusionary family, but that's still more than he could ever get after becoming a Templar.
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# ? Mar 12, 2017 06:54 |
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Tiggum did not bring up bioshock as an example in the first place so I'm not sure why you're both acting so smug about that comment.
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# ? Mar 12, 2017 06:54 |
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Schubalts posted:The demons aren't evil incarnate any more than spirits are good incarnate, they just embody "negative" emotions and values. Hell, the Mage origin has examples of neutral demons, and a malicious spirit, and then there's Justice and its views on the world. While devouring his soul in exchange. (Much like a regular family, come to think of it.) The illusion was simply to pacify him during extraction. And once she drained the Templar, she would enslave and devour others. I guess it's similar to the Matrix; Happiness vs Freedom.
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# ? Mar 12, 2017 07:20 |
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Nuebot posted:Actual hardest fight for me is probably the spider, I'm pretty bad at fights that summon adds. Carry a torch, then the baby spiders won't attack you. And the worse boss for me in DS2 is the Gargoyles, even alone they're assholes and fighting 3 or 4 at once is horrible. I'm playing DS2 again now and I've walked through every boss except them, where I had to do like 12 attempts.
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# ? Mar 12, 2017 08:20 |
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I want to like nioh, but I'm having the strangest experience with it where the more I play, the less of an idea I have what the gently caress is going on. It's an extremely technical game where a strong understanding of the mechanics seems increasingly required as you progress, but I have no idea how the mechanics actually work and the game doesn't explain a loving thing. You can see enemies' stamina bars, but what those bars actually mean seems to vary based on what mood the game is in at the time. When an enemy drops to 0 stamina you're supposed to be able to do a special high-damage attack to them, except when you can't. Knocking them down to 0 stamina is also supposed to stun them to set them up for a similar attack, except when it doesn't. Sometimes when you drop an enemy to 0 stamina, they just keep loving attacking or dodging anyway, so don't ever assume it's actually safe to attack. Your stamina recovers at wildly different rates at different times and it's not clear why. Sometimes you can dodge through attacks, except when you can't and they hit you during your dodge anyway. Sometimes blocking an attack uses 10 stamina, and sometimes it uses 100. So every attack makes you guess whether this is one that will randomly be impossible to dodge through or one that is extremely dangerous to block. Just like bloodborne, whether or not you stagger an enemy seems to be controlled by a nondeterministic function based on atmospheric noise and leprechaun magic. You will stagger an enemy with the same weak attack five times in a row, then on the sixth attack they will randomly ignore it and you'll eat a hit. You can attempt to view info on what various stats do on the menus, except it will tell you things such as that the parry stat "improves your parrying ability" or that the break stat "increases your chances of a break." Thanks, that answered all my questions.
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# ? Mar 12, 2017 09:42 |
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oldpainless posted:PLease do not insult my good friend Tiggum More like oldfriendless.
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# ? Mar 12, 2017 09:52 |
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Three games in, the people behind the Trine series still haven't managed to make Pontius at all useful. Everything he does, Zoya does better, but now there are some super annoying levels where you only get to play as him. And the 3D environments don't really seem to add anything, just make aiming jumps and attacks harder. Also, they've really downgraded Amadeus - which is reasonable since he was way too useful before - but only being able to create a single large box instead of multiple boxes, planks, and triangles is pretty disappointing.
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# ? Mar 12, 2017 11:17 |
Gerblyn posted:Carry a torch, then the baby spiders won't attack you. But then I can't power stance my UGS .
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# ? Mar 12, 2017 12:05 |
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Brother Entropy posted:i started playing this the other day and yeah, halfway through the mini-bosses/bosses start feeling like they have waaaaay too much HP to stay exciting I wanted to like the post game boss fights but coming from gigantes redux made it seem like their health and damage were way too outscaled for my boys.
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# ? Mar 12, 2017 12:33 |
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Digirat posted:Nioh stuff My problem with it is the extreme lack of enemy variety. I'm about halfway done and have to put it down because it's just so repetitive and boring at this point.
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# ? Mar 12, 2017 13:32 |
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World of Final Fantasy takes a huge plunge in quality whenever the game goes from "go from place to place meeting people" to "pick intervention quests from a list to proceed". It happens once late in the game and again in the postscript, and it drags on indefinitely. The reason could also be that I have pretty decent stacks by now and even five star intervention bosses can't really touch me while I whittle down their HP in mostly auto battle. I suppose that's nothing that didn't happen in one form or another in any prior Final Fantasy and I should be glad they tried so hard for authenticity in all aspects.
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# ? Mar 12, 2017 13:53 |
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For me the stacks system was interesting but never really hit it's full potential. The game let's you manually unstack but there's almost no reason to do this. Only reason I can think of is to keep you from wiping out a low level mirage you want to catch on one shot. Stopping wiggle status effect can be done in far better ways than unstacking. The other problem is it doesn't take long to figure out the mirages aren't all that unique and maxing out one grid takes forever, let alone multiple. So once you stumble on a combination that let's you cast as many -aga or -aja spells as you can you probably won't deviate from it I kept at the game mostly because it's super charming and cute as gently caress.
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# ? Mar 12, 2017 13:58 |
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Even then you can get Subdue to avoid one-shotting a low level critter and after a certain point it's not even necessary to stop the wobbling, just eat the topple and chances are very good you'll be able to recover and restack before the enemy takes another turn. but yeah, again, Final Fantasy as a series is built on systems that look cool, varied and unique on paper, but where the actual optimum strategy is brute forcing your way through battles through strong physical attacks and spamming your strongest spells because combat simply doesn't require the level of strategy that is implied by having so many unique abilities, and they get by mainly on story and charm, so full marks for tradition.
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# ? Mar 12, 2017 14:16 |
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I remember fights in ffx required some strategy because turn order was important and you could game it pretty well, along with casting elemental spells to heal your summons so black magic had some functionality besides being used solely for damage.
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# ? Mar 12, 2017 14:24 |
Action Tortoise posted:I remember fights in ffx required some strategy because turn order was important and you could game it pretty well, along with casting elemental spells to heal your summons so black magic had some functionality besides being used solely for damage. People used their summons for anything other than single turn nukes?
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# ? Mar 12, 2017 14:29 |
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Hey, if you stacked yunas overdrive you got 2 single turn nukes!
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# ? Mar 12, 2017 14:29 |
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FFX had one of the best combat systems in the series, to a large extent because it allowed for that kind of thing, and because it gave everyone unique abilities and clear applications for them. FFXIII pulled off good strategic combat too, which is just as well because it doesn't have much charm to get by on.
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# ? Mar 12, 2017 14:32 |
My Lovely Horse posted:FFX had one of the best combat systems in the series, to a large extent because it allowed for that kind of thing, and because it gave everyone unique abilities and clear applications for them. XIII's combat gets a lot of unfair flak I find. People complain that it automatically chooses stuff, but like. It picks the same thing you would anyway, and the focus isn't on you picking commands but rather you swapping out roles in reaction to the flow of battle. Some of the harder fights in XIII-2 get really fun with how you have to switch it up and keep the flow going or else you'll get hosed. What really drags FFXIII down for me is that the PC port controls are hosed and I'm just too lazy to deal with it even though I want to replay it.
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# ? Mar 12, 2017 14:39 |
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# ? Jun 5, 2024 09:17 |
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Nuebot posted:People used their summons for anything other than single turn nukes? They're good meat shields for when your boys on on their last legs and you need to eat a really strong attack.
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# ? Mar 12, 2017 15:10 |