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Tae posted:I'm a little less worried because more games in general have been doing the trend of only showing the first fraction of the game (Horizon, Resident Evil 7, FF15 comes to mind). I know you're talking about pre-release stuff, I don't mean what I'm about to say as a counterpoint, but it reminded me: I realised way later that the version of the trailer that got turned into the Cup Noodle thing includes a shot from the cutscene before the final boss, and a shot from the actual ending. Pretty ballsy.
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# ? Mar 12, 2017 02:43 |
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# ? May 13, 2024 07:43 |
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mandatory lesbian posted:what quote hosed if i can find it but it was like, the reason that final fantasies traditionally do the redcoat lineup is because they wanted to visually invoke american football
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# ? Mar 12, 2017 02:48 |
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Final Fantasy Football, if you will.
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# ? Mar 12, 2017 07:52 |
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Fister Roboto posted:Final Fantasy Football, if you will. the long awaited side-game to mario hoops
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# ? Mar 12, 2017 07:57 |
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Mega64 posted:Give the FF7 Remake to Taro Yoko. THIS PLEASE
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# ? Mar 12, 2017 08:29 |
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mandatory lesbian posted:the long awaited side-game to mario hoops You joke, but I would totally play this
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# ? Mar 12, 2017 08:40 |
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Barret's tragic backstory is that he wanted to be a qb but he lost his throwing arm
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# ? Mar 12, 2017 09:05 |
The White Dragon posted:Barret's tragic backstory is that he wanted to be a qb but he lost his throwing arm Football launching armcannons being against the rules is some bullshit, that's all I'm saying.
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# ? Mar 12, 2017 11:37 |
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Fister Roboto posted:Final Fantasy Football, if you will. Friday Night Warriors of Light
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# ? Mar 12, 2017 15:43 |
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Friday Night Blitz
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# ? Mar 12, 2017 15:47 |
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Tae posted:Final Fantasy is a brand. Whatever success FF15 had trickled down to their other merchandise and side-products, even other non-FF games. Square isn't relying on just one game to be the focal financial point anymore, it's a whole trickling down effect. Thats not how SEs business divisions work. Each of them basically run themselves. The might see some of the success in another BD and try to do something they can emulate but it wont be something like "from now on all the games will be open world roadtrips" or some poo poo like that. BD2 probably saw the success of FFXIV and decided that a continuous production well into a year after the game launches could make the title more successful in the long run, thats what they are experimenting now with FFXV but that doesn't mean that they used the same combat as FFXIV or the same story beats. They also probably took into account BD1s FFXIII and how multiple sequels for the same title just burn out the playerbase and thought DLC was a better choice.
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# ? Mar 12, 2017 16:02 |
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Grozz Nuy posted:You joke, but I would totally play this Only if they get the person that did the music. https://www.youtube.com/watch?v=bj3aVrNOW0Q https://www.youtube.com/watch?v=egn9B37GwpM
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# ? Mar 12, 2017 16:19 |
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some guy on the bus posted:Despite beating FF7 multiple times and loving it, I can't think of one exciting or interesting battle. The best that can be said about it was some of the summons were cool to look at. From a few pages back but this is why goon opinions about the combat in 7 are dumb - because we've all played it to death and forget how unique and challenging it was at the time. Of course it's not hard now - games back then weren't built necessarily for replayability and so didn't have the same dynamic elements that you now need to adapt to in many modern games. Everything in ff7 has been min-maxed to hell and back so of course it seems easy to most people picking it up today. Material when it first came out was rad as hell and I loved swapping poo poo around to try to make my characters as efficient as possible. Tae posted:Sunning, that's a bit disingenuous. When people talk about turn-based combat for ff7, they're talking about a specific one that's encounter-based and not on a grid. The answer is yes, because final fantasy
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# ? Mar 12, 2017 17:31 |
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Kalenn Istarion posted:From a few pages back but this is why goon opinions about the combat in 7 are dumb - because we've all played it to death and forget how unique and challenging it was at the time. Of course it's not hard now - games back then weren't built necessarily for replayability and so didn't have the same dynamic elements that you now need to adapt to in many modern games. Everything in ff7 has been min-maxed to hell and back so of course it seems easy to most people picking it up today. I dont think I could ever say that FFVII was challenging. I was like 10 when it came out and distinctly remembering plowing through most of the content with double cut/quadra cut and stacking HP. I loving killed midgardsomr because I mashed my way through the part where it was suggested I get a chocobo to cross the marsh (and it didnt help that english was my second language). I was thoroughly confused when I saw that scene with it spiked on a tree. Mega64 posted:SE still produces a good number of turn-based games, they're just all side series and other experimental games. SE apparently has Nomura on a tight leash after FFvsXIII and is aggressively controlling what he shows. The last thing they want is him hyping people up with concept pictures and videos without having anything to actually show for. Cao Ni Ma fucked around with this message at 17:44 on Mar 12, 2017 |
# ? Mar 12, 2017 17:39 |
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every final fantasy is made with a mindset that kids will be playing it so none of them are super challenging, but they can still be not complete cake-walks for casual players or at least this is how i will justify dieing to anything in FF1 gba when i was younger
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# ? Mar 12, 2017 17:45 |
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fighting garland without buying any magic for my black and white mage was prob not the smartest move, with 15 years of hindsight
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# ? Mar 12, 2017 17:47 |
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bloodychill posted:I'm thinking it's about 2019 when FF7R will be done being dumped unceremoniously into Tabata's lap and released in 2021. It will be about Cloud and Tifa traveling around the world by car, train, and airship staying with friends to see where they should settle down after Tifa becomes pregnant. The combat will be described as "Dark Souls-ian" just in time for FromSoft to go back on their "no more Souls games" promise and come out a week before Dark Souls 4 before and then completely forgotten. I'm glad of it.
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# ? Mar 12, 2017 17:55 |
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Kalenn Istarion posted:From a few pages back but this is why goon opinions about the combat in 7 are dumb - because we've all played it to death and forget how unique and challenging it was at the time. This might blow your mind but some of us actually thought ff7 combat has always been trivial. I had never touched a JRPG and it was extremely underwhelming. After 7 I tried to play ff5 and could not beat Neo-exdeath even with cheats, this is how bad I was. Just remembering my first impression of ff7's combat actually makes me more enthusiastic about the remake.
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# ? Mar 12, 2017 18:01 |
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mandatory lesbian posted:every final fantasy is made with a mindset that kids will be playing it so none of them are super challenging, but they can still be not complete cake-walks for casual players FF1 is legit hard tho, it has some really unforgiving mechanics - the final dungeon in particular could be brutal if you guessed wrong on the value of the spell 'EXIT' and hadn't picked up all of the healing helms or staff or whatever they were. Elentor posted:This might blow your mind but some of us actually thought ff7 combat has always been trivial. I had never touched a JRPG and it was extremely underwhelming. After 7 I tried to play ff5 and could not beat Neo-exdeath even with cheats, this is how bad I was. Maybe my brain doesn't work the right way but I always thought it was 'sufficiently challenging to be fun', not 'hard'
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# ? Mar 12, 2017 18:33 |
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Kalenn Istarion posted:Maybe my brain doesn't work the right way but I always thought it was 'sufficiently challenging to be fun', not 'hard' People have different perceptions of what is fun and people will obviously find different games to be easy/hard/average. I had a friend as a kid who could not play Sonic because he found it too hard and was amazing at Megaman, and I was the opposite. My point is that you shouldn't just assume people misremember the difficulty just because you didn't experience it the same way. It has nothing to do with having played it to death or not now 20 years after the fact.
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# ? Mar 12, 2017 18:37 |
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The only FF final boss that has caused me lots of trouble was Zeromus when I was literally 8 years old. But I mean, I'm a professional gamesman so I don't expect the unwashed masses to approach my level of skill.Elentor posted:People have different perceptions of what is fun and people will obviously find different games to be easy/hard/average. I had a friend as a kid who could not play Sonic because he found it too hard and was amazing at Megaman, and I was the opposite. My point is that you shouldn't just assume people misremember the difficulty just because you didn't experience it the same way. It has nothing to do with having played it to death or not now 20 years after the fact. To be fair, there is a large cadre of goons who consider FFT to be "too easy" despite the fact it is infamously difficult. They have played the game to death and have a mind for it. I think one goon admitted they had 1000+ hours in it. bloodychill fucked around with this message at 18:42 on Mar 12, 2017 |
# ? Mar 12, 2017 18:39 |
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I beat Dark Souls with little trouble and thought Manos was a joke. I never beat Sonic 2 because I could not figure out how to get past that bouncy spinning thing in vegas-like city until someone told me that you just press down
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# ? Mar 12, 2017 18:42 |
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bloodychill posted:To be fair, there is a large cadre of goons who consider FFT to be "too easy" despite the fact it is infamously difficult. They have played the game to death and have a mind for it. Fair point, but at least from my thread the majority of people who played FF7 agrees that it weights heavily on the easy side. That's not to say there haven't been a few posters who pointed out they had difficulty, some even found the early bosses to be actually challenging. The first time I played FFT as a kid I played it for 10 minutes and was like "gently caress this poo poo". Tae posted:I beat Dark Souls with little trouble and thought Manos was a joke. That's Sonic 3 and I'm also one of the stupid kids who got stuck in it.
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# ? Mar 12, 2017 18:44 |
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FFVII wasn't really overly hard but it gave its fair amount of bite for a beginner's RPG - stuff like Carry Armor could be tough on a first run. Now FFX, that was baby's first RPG until.... what, Seymour?
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# ? Mar 12, 2017 18:57 |
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Crawler from right before Macalania Temple can be pretty nasty for someone relatively unused to RPGs too. Maybe Sinspawn Gui if you're really new?
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# ? Mar 12, 2017 19:05 |
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Kalenn Istarion posted:FF1 is legit hard tho, it has some really unforgiving mechanics - the final dungeon in particular could be brutal if you guessed wrong on the value of the spell 'EXIT' and hadn't picked up all of the healing helms or staff or whatever they were. FF1 GBA is a very different game from FF1 NES, they specifically changed it so that it was less difficult also changed it so the spells actually worked, and the equipment
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# ? Mar 12, 2017 19:10 |
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Elentor posted:People have different perceptions of what is fun and people will obviously find different games to be easy/hard/average. I had a friend as a kid who could not play Sonic because he found it too hard and was amazing at Megaman, and I was the opposite. My point is that you shouldn't just assume people misremember the difficulty just because you didn't experience it the same way. It has nothing to do with having played it to death or not now 20 years after the fact. I can't agree with this - people's perceptions have to be coloured to some degree or other by the past 20 years of playing the game and that will almost certainly colour their memory of it whether they realize it or not. It doesn't mean everyone experienced it the same way when it was new but recency bias is an actual thing.
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# ? Mar 12, 2017 19:13 |
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mandatory lesbian posted:FF1 GBA is a very different game from FF1 NES, they specifically changed it so that it was less difficult I've played the original and DoS, I wasn't aware the GBA version was different again?
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# ? Mar 12, 2017 19:14 |
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Kalenn Istarion posted:I've played the original and DoS, I wasn't aware the GBA version was different again? http://finalfantasy.wikia.com/wiki/Final_Fantasy/Version_differences this goes over it pretty well cause there's a lot different, but the main things is lowered difficulty, changing the spell charge like system to an mp pool, and saving anywhere you want
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# ? Mar 12, 2017 19:17 |
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Kalenn Istarion posted:I can't agree with this - people's perceptions have to be coloured to some degree or other by the past 20 years of playing the game and that will almost certainly colour their memory of it whether they realize it or not. It doesn't mean everyone experienced it the same way when it was new but recency bias is an actual thing. If we're gonna say people's criticisms are less reliable because it's been 20 years since it came out then you have to extend that to the praise too and then find a way to extend that to people who never played it at launch and played it sometime in the intervening years and thats a giant rear end mess to try to cast that particular net over.
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# ? Mar 12, 2017 19:20 |
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Electric Phantasm posted:Only if they get the person that did the music. That was Masayoshi Soken, the guy who does almost all the music for FF14 now. I think he'd be down.
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# ? Mar 12, 2017 19:23 |
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Kalenn Istarion posted:I can't agree with this - people's perceptions have to be coloured to some degree or other by the past 20 years of playing the game and that will almost certainly colour their memory of it whether they realize it or not. It doesn't mean everyone experienced it the same way when it was new but recency bias is an actual thing. You'll have to apply recency bias to yourself as well then and not act like everyone else's opinion is, in your own words, "dumb". At which point it's better just not to act like you're the only person with an objective flawless perception and cut the middleman that is arguing about how everyone else is polluted except you. "Your opinion is colored to some degree and therefore it is wrong" is a really bad trend that serves no purpose other than to try to invalidate dissident views. We're all colored by our experiences, it is a moot point. You should try applying the principle of charity before assuming everyone else is being dumb. If you need to draw on the notion of cognitive biases to talk about you being the only person who didn't find a videogame being easy and everyone else is wrong, odds are that you're being biased yourself. It's okay to find a game sufficiently challenging or hard. Here, let me start: Unlike Tae, I can't beat a single Dark Souls for poo poo. Elentor fucked around with this message at 20:01 on Mar 12, 2017 |
# ? Mar 12, 2017 19:31 |
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i first played FF7 last year and it didn't seem particularly hard, but i got bored at about when cait sith got introduced so maybe it gets really hard after that
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# ? Mar 12, 2017 19:37 |
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There's like two vaguely difficult bosses in the whole game, not counting the two optional super bosses.
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# ? Mar 12, 2017 19:40 |
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I replayed FF7 a few years ago and I think the only normal boss I died to was Carry Armor. I just tried to brute force it by ignoring the arms but turns out it has too much HP for that to work and the arms will actually kill you if you don't deal with them.
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# ? Mar 12, 2017 19:44 |
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Saigyouji posted:Crawler from right before Macalania Temple can be pretty nasty for someone relatively unused to RPGs too. Maybe Sinspawn Gui if you're really new? A friend back in school got stuck on crawler, gave me her memory card and asked me if I could beat it for her. It was literally her first FF/RPG. Didnt have any issues with the rest of the game. Probably because I told her about summon limit scumming. e- I think the only FF where I got genuinely screwed over was FFT and it was more just bad game design putting you into an unwinnable fight if you have a bad composition and you cant back out again to fix your mistake. We all know that fight. Cao Ni Ma fucked around with this message at 20:05 on Mar 12, 2017 |
# ? Mar 12, 2017 19:58 |
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I remember the FFT board at GameFAQs got really good at getting people past Riovanes, even if they couldn't abuse Yell+Accumulate or Auto-potion. But sometimes the best solution was to pray for a crit with a random damage weapon.
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# ? Mar 12, 2017 20:14 |
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I remember loading down my characters with all the magic materia at once and then never twigging why they got 2HKO'd by everything.
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# ? Mar 12, 2017 20:20 |
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I got stuck in FFVIII at the Missle Base, but Id say its probably one of my favorite FF now. FFT is crap though, no matter what I abuse to play it.
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# ? Mar 12, 2017 20:22 |
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# ? May 13, 2024 07:43 |
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Pureauthor posted:I remember loading down my characters with all the magic materia at once and then never twigging why they got 2HKO'd by everything. I still socket every unique materia I can, because if you like numbers in any way at all its important they are all gaining AP just cause. But drat if doing an ounce of grinding at Cosmo Canyon to get a set of HP materia doesn't just blow the bottom out of a game with already nearly gutsless balancing.
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# ? Mar 12, 2017 20:50 |