|
Parroting other people, Mazinger ZERO or the Gaines, though I still like Daitarn 3's Sun Attack.
|
# ? Mar 13, 2017 16:35 |
|
|
# ? Jun 8, 2024 07:16 |
|
What units are worth upgrading all the way (sans weapons for now) early on?
|
# ? Mar 13, 2017 16:38 |
|
Senerio posted:What units are worth upgrading all the way (sans weapons for now) early on? Your protagonist unit for certain. Ange (She gets EN Regen as a upgrade bonus whichi basically gives her infinite High Mobility Attacks/Unlocked Ability attacks.) Akito (Basically the same.) Are probably the three who benefit the most from very early upgrades.
|
# ? Mar 13, 2017 16:41 |
|
ImpAtom posted:Your protagonist unit for certain. That and maybe Black Getter because those upgrades transfer to Shin Getter.
|
# ? Mar 13, 2017 16:43 |
|
ImpAtom posted:Your protagonist unit for certain. Maybe also the Arbalest since its upgrades carryover to both the Laevantine and Bonta-kun
|
# ? Mar 13, 2017 16:49 |
|
Keep in mind you get the Full Upgrade Bonus at 50% Upgrade in this game, while there's a second Full Upgrade Bonus at 100%.
|
# ? Mar 13, 2017 17:01 |
|
I'm probably gonna pick this up in the Summer when there's a lull in this horrible swathe of good games to play but is there some kind of Before You Play thing you guys have rigged up for V yet? When I asked for tips on Moon Dwellers I got a ton of incredibly useful stuff but is there anything really notable to know from the get go or is it like the Z3 stuff where you can shove everyone's weapons up to 50% and then just upgrade everything else.
|
# ? Mar 13, 2017 17:10 |
|
Policenaut posted:I'm probably gonna pick this up in the Summer when there's a lull in this horrible swathe of good games to play but is there some kind of Before You Play thing you guys have rigged up for V yet? When I asked for tips on Moon Dwellers I got a ton of incredibly useful stuff but is there anything really notable to know from the get go or is it like the Z3 stuff where you can shove everyone's weapons up to 50% and then just upgrade everything else. V is incredibly easy even by SRW standards, especially if you upgrade your units. The ability to cast spirits during the enemy phase plus Foresee, which is an Alert that can be cast on allies, basically means that you need to be asleep at the wheel to ever actually lose a unit.
|
# ? Mar 13, 2017 17:11 |
|
Pureauthor posted:V is incredibly easy even by SRW standards, especially if you upgrade your units. The ability to cast spirits during the enemy phase plus Foresee, which is an Alert that can be cast on allies, basically means that you need to be asleep at the wheel to ever actually lose a unit. Well alright, just asking ahead because I used to think I was really good at SRPGs only to find out I'd been playing Z3.1 completely wrong and had to be corrected hard by this thread on it.
|
# ? Mar 13, 2017 17:13 |
|
In addition to being easy, the rules are simplistic compared to OGs (no messing around with twins, skill parts, TP is more flexible than PP). There's also an embarrassment of good units, starting with the Yamato and Nadesico, and the gameplay is actually more forgiving than usual with anytime Spirits and Predict. I don't think there's really a way you can screw up.
|
# ? Mar 13, 2017 17:14 |
|
Has any SRW had enemies actually use spirits? I feel like that could work interestingly with V's system, and perhaps balance it a little better without making the game too hard.
|
# ? Mar 13, 2017 17:17 |
|
Raxivace posted:Has any SRW had enemies actually use spirits? Fantasy Maiden Wars on Lunatic Difficulty.
|
# ? Mar 13, 2017 17:18 |
|
Raxivace posted:Has any SRW had enemies actually use spirits? There's enemies in this game that use spirits. Like, in specific situations, rather than spamming them or anything, but still.
|
# ? Mar 13, 2017 17:23 |
|
Enemies with evasion are lovely enough without them casting Alert on the fly.
|
# ? Mar 13, 2017 17:23 |
|
HitTheTargets posted:See, my fear with him is what I alluded to by calling him a Nice Guy. . Embyro was a great villian that was wasted and is more complex in his sexism and what he reprsents than what he appears and Hilda is good, but it's an above average anime series with tons of fan service that could have been a lot better. NutritiousSnack fucked around with this message at 17:26 on Mar 13, 2017 |
# ? Mar 13, 2017 17:24 |
|
Policenaut posted:Well alright, just asking ahead because I used to think I was really good at SRPGs only to find out I'd been playing Z3.1 completely wrong and had to be corrected hard by this thread on it. For maximum minmax don't spend any TacP until you get the Factory open so you can upgrade V's equivalent of the Z-Crystal from Z3. One of the level 3 upgrades is "get loads of TacP all the time" and seeing as its both PP and Z-Chips in this game that's a pretty good upgrade to have as early as possible.
|
# ? Mar 13, 2017 17:52 |
|
Raxivace posted:Has any SRW had enemies actually use spirits? It doesn't really make things more tactical because it's not like they programmed really smart adaptative AI or anything - they just kinda cast Vigor and maybe some random stuff once in a while.
|
# ? Mar 13, 2017 17:53 |
|
Pureauthor posted:V is incredibly easy even by SRW standards, especially if you upgrade your units. The ability to cast spirits during the enemy phase plus Foresee, which is an Alert that can be cast on allies, basically means that you need to be asleep at the wheel to ever actually lose a unit. This worked for me until the last couple stages, the last especially where every boss has a map attack and isn't afraid to spam it. Jesus christ the Arcadians and their triple move abilities. Playing reactively there lost me a few Reals. For real though the rest of the game is such an incredible cake walk, even going for the SRs. Your units feel way more broken then normal.
|
# ? Mar 13, 2017 18:19 |
|
Raxivace posted:Has any SRW had enemies actually use spirits? Alpha Gaiden.
|
# ? Mar 13, 2017 18:43 |
|
The problem with spirits is that they're not really designed with enemies using them in mind and the bulk of them as they're currently designed wouldn't be any fun if they were used randomly. Stuff like Iron Wall is annoying when you have set triggers for it, let alone if an enemy could just decide to use it if they wanted. Things like Hot Blood are either meaningless ("whoops, I dodged it with Flash") or feel unfair ("Whoops, this enemy who can already oneshot most units now did double damage, goodbye Mazinger, nothing I could have done about that.) They're all geared to give players the advantage. Having spells activate at set triggers is the best way to do both but still runs into the fact that very few of the spells provide interesting challenge.
|
# ? Mar 13, 2017 18:48 |
|
For Ace Pilot Bonus, do you have to research it to unlock it, or just get 50 kills? Also how do you measure or find out about pilot kills
|
# ? Mar 13, 2017 19:00 |
|
Also the only real dimension to SRW at a unit level is damage. Spirits alter damage rates and hit rates, and bosses already do this with their adjusted HP and skills. Everything interesting standard SRW has done has been about movement at the army scale (splitting armies across multiple objectives, blocking/baiting enemies, etc.). To the extent that SRW gameplay matters, bosses are the part that don't, unless it's a "have enough resources to pass the damage threshold" type.NutritiousSnack posted:For Ace Pilot Bonus, do you have to research it to unlock it, or just get 50 kills? Also how do you measure or find out about pilot kills It's 60/80(?) if you don't have the skill, and pilot kills are on the pilot info page and a column on the pilot overview chart.
|
# ? Mar 13, 2017 19:00 |
|
if you want to make srw bosses interesting just rip off fantasy maiden wars
|
# ? Mar 13, 2017 19:16 |
|
Hmm, you all raise some very valid points. For whatever reason I didn't seem to notice the spirits that activate at specific points in V. MonsieurChoc posted:Alpha Gaiden.
|
# ? Mar 13, 2017 19:20 |
|
TheManSeries posted:Its a hold over from Z3, but the Laevatein's Lambda Strike/Howlitzer dynamic kill is still my favorite. They put in work to clean that thing up and I'm happy. only tangentially related but I gave Sousuke Mightgaine's theme on a whim and holy poo poo that sax works so well with both the Arbalest and Laevatein
|
# ? Mar 13, 2017 19:24 |
|
Raxivace posted:Hmm, you all raise some very valid points. For whatever reason I didn't seem to notice the spirits that activate at specific points in V. Alpha Gaiden is really good and then you get to the endgame. I have yet to finish the last two stages, and it was the first SRW game I ever played.
|
# ? Mar 13, 2017 19:29 |
|
MonsieurChoc posted:Alpha Gaiden is really good and then you get to the endgame. I think you mean the Bergelgame
|
# ? Mar 13, 2017 19:30 |
|
Raxivace posted:I've actually yet to play that since I'm waiting for the Alpha 1 patch first. So are you gonna invent a time machine or discover immortality?
|
# ? Mar 13, 2017 20:25 |
|
Pureauthor posted:V is incredibly easy even by SRW standards, especially if you upgrade your units. The ability to cast spirits during the enemy phase plus Foresee, which is an Alert that can be cast on allies, basically means that you need to be asleep at the wheel to ever actually lose a unit. Well it's easy if you ignore SP requirements. I'm in 14-15 and one of the FMP dudes has died in both missions I've had him in. The AI targets him and 20-30% to hits and he still gets rocked. Since SP reqs are basically PLAY STUPID rules. Units you would otherwise Evade or Defend with now you roll the dice just to make sure poo poo gets DONE or burn Spirit you normally wouldn't. Plus instead of getting into cover and forming defenses or like getting FMP dudes lined up for their Team Up attack or Support links everyone in your squads thinks they are a Khorne Berserker from Warhammer 40k and goes charging out like a maniac. I guess it's not as bad if you only use units you like and let everyone else stay on ship but after FF6(3) on the SNES I have an aversion to ever not letting people earn levels and upgrade their equipment. And now you can't fail grind and still get the SPs like what was basically a requirement in AG so it ain't entirely babby's first SRW. To be sure it's not XCom Terror From the Deep though. And V is friendly as gently caress. Need a team assist spirit? It lets you see who has what and cast it without switching dudes and menus. Fast speeding of animations? Compared to 3 and F this game is like WE HAVE FIXED EVERY ISSUE YOU HAVE WITH OUR GAME. (Except the having too many dudes bit. But that's more my personal issues I mentioned.)
|
# ? Mar 13, 2017 20:40 |
|
Droyer posted:So are you gonna invent a time machine or discover immortality?
|
# ? Mar 13, 2017 20:41 |
|
And now I've played the Golden ending. It's a bit more fun than the normal, though the final stage is easier due to the Wave Motion Gun.
|
# ? Mar 13, 2017 20:45 |
|
Going back a few pages, I generally prefer super originals to reals, at least in the more recent games. It feels like to me every real has a gun, missiles, maybe a laser sword, a big gun, funnels and the final attack is using them all at the same time. I think supers are allowed allowed more personality and originality since they don't have to be "realistic".
|
# ? Mar 13, 2017 20:57 |
|
Since I usually limit myself to units from series I've already seen, I usually pick a super original since I haven't seen many super robot anime. I like to think I'm filling in a crucial niche on my team as a result even though it usually doesn't matter that much.
|
# ? Mar 13, 2017 21:06 |
|
eh, the vangray at least has theming. It's not super interesting but it just being guns stuck on top of other guns with stubby little legs gives it some personality, more than a faux-gundam.
|
# ? Mar 13, 2017 21:06 |
|
I like Vangray a lot once I realized its gimmick is that it's literally a factory that made itself enough weaponry to be mobile.
|
# ? Mar 13, 2017 21:16 |
|
Endorph posted:eh, the vangray at least has theming. It's not super interesting but it just being guns stuck on top of other guns with stubby little legs gives it some personality, more than a faux-gundam. I am still confused that the legs are not also guns. I mean, GranVang kind of fixes that problem, but still.
|
# ? Mar 13, 2017 21:19 |
|
Policenaut posted:Well alright, just asking ahead because I used to think I was really good at SRPGs only to find out I'd been playing Z3.1 completely wrong and had to be corrected hard by this thread on it. You're good. There's no cost to losing units and you can always save the SR points for Newgame+ when you do the other paths. Custom bonuses are super cheap, you basically drown in great power parts, and the battleships in this game are absurdly good. It's mind-boggling how good the battleships are. Ace Ruri as early as you can and it's just unfair how good she makes your army.
|
# ? Mar 13, 2017 22:41 |
|
So is just getting the secret stage good enough for Black Mightgaine or do I need to do somethign with Mightgaine or...?
Senerio fucked around with this message at 00:47 on Mar 14, 2017 |
# ? Mar 14, 2017 00:41 |
|
Well, looks like I'm not getting the true ending. I didn't get a choice after stage 49, and now I'm on stage 50 of the normal ending route. Not sure what I did wrong, I had over 30+ aces, never missed an SR point, and made sure the characters killed the bosses from the same series. The only thing I can think of is that I had to choose a certain route, but theres no way they would force you to take certain routes to get the true ending, would they?
|
# ? Mar 14, 2017 00:58 |
|
|
# ? Jun 8, 2024 07:16 |
|
Senerio posted:So is just getting the secret stage good enough for Black Mightgaine or do I need to do somethign with Mightgaine or...? You just need to get the secret stage
|
# ? Mar 14, 2017 01:02 |