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Please give links to printer friendly Dark Heresy 2e and Deathwatch char sheets!
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# ? Mar 1, 2017 09:39 |
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# ? Jun 5, 2024 22:56 |
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JcDent posted:Please give links to printer friendly Dark Heresy 2e and Deathwatch char sheets! Ditto if anyone knows a good cheat sheet for combat, character development and loose ends in DH2.
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# ? Mar 1, 2017 10:55 |
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Question for the group: My wife and I were batting around ideas for the next Rogue Trader session I'm running for my local crew, and we came across an idea that made us both laugh hysterically - RogueCon Koronus XLVII, hosted at Port Wander by the local Administratum authorities. Having come up with the name, we now need to come up with what kind of events, sessions, seminars, speakers, etc would take place at such an event. We got some ideas, but also wanted to pitch to the crowd to see what y'all could come up with. Thank you .
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# ? Mar 3, 2017 18:35 |
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No soul? No problem! - on acquiring daemonhosts or blank counter-psychic operatives from churches, dungeons or black ships AND gainfully employing them under the Administratum radar! Secession is Treason - "Temporary governorship without oversight" garnished with corrupt priests and shell-shocked Guard veterans will get you around calling it the S-word. ( Ix-nay on the ecession-say. Seriously. ) Renegade artifacts 101 - How to find heretic hideouts and liberate chaotic doomsday weapons for fun and profit and of course.. Make it Wurk - Adopting the proppa attitude fer fixin damaged gubbinz, by Bossmek Snazzdakka.
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# ? Mar 3, 2017 19:00 |
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A short list of things we will kill you for importing - Presented by a team of Arbites, reading the short list non-stop in relay. It will take them most of the conference.
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# ? Mar 3, 2017 20:52 |
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goatface posted:A short list of things we will kill you for importing - Presented by a team of Arbites, reading the short list non-stop in relay. It will take them most of the conference. However it is heavily attended as rogue traders use it to make little side wagers such as which Arbites lasts the longest before passing the list, if any Arbites faints, how many new crimes were added since last year, and other interesting wagers. You'd be surprised on the over/under for "Arbites falls asleep."
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# ? Mar 3, 2017 21:16 |
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# ? Mar 3, 2017 21:38 |
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susan posted:Question for the group: My wife and I were batting around ideas for the next Rogue Trader session I'm running for my local crew, and we came across an idea that made us both laugh hysterically - RogueCon Koronus XLVII, hosted at Port Wander by the local Administratum authorities. Research the Player's Ball and apply it to 40k. This isn't a suggestion, this what you have to do if you want to have a good RogueCon.
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# ? Mar 4, 2017 00:41 |
These are all fantastic ideas and I love the concept But this... MizPiz posted:Research the Player's Ball and apply it to 40k. This isn't a suggestion, this what you have to do if you want to have a good RogueCon. this is
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# ? Mar 4, 2017 01:46 |
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I took an Earthshaker round to the chest in tonight's session. I lived. I love this game so much.
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# ? Mar 4, 2017 03:37 |
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MizPiz posted:Research the Player's Ball and apply it to 40k. This isn't a suggestion, this what you have to do if you want to have a good RogueCon.
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# ? Mar 4, 2017 10:06 |
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# ? Mar 4, 2017 12:01 |
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# ? Mar 4, 2017 14:55 |
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Even if decker combat is horrible in every game ever, 40K has to get techpriest hackers up in this bitch.
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# ? Mar 5, 2017 19:33 |
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"Dropping beats so sick you'll think Nurgle was in the house"
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# ? Mar 5, 2017 20:11 |
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Extra love for the "Even in death, I still serve" dreadnought.
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# ? Mar 5, 2017 20:48 |
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A follow-up to the Rogue's Ball, here's the business that the Traders will be doing during the day:
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# ? Mar 14, 2017 04:36 |
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The conspicuously absent single * is part of a sub-plot, right? Please tell me it's part of a sub-plot, preferably involving inquisitorial shenanigans.
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# ? Mar 14, 2017 05:01 |
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MMAgCh posted:The conspicuously absent single * is part of a sub-plot, right? Please tell me it's part of a sub-plot, preferably involving inquisitorial shenanigans. ...Yes. Yes it is.
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# ? Mar 14, 2017 05:04 |
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susan posted:...Yes. Yes it is. That is so amazingly 40k, I'd wish I thought of something like that. I tip my hat to you and your skills.
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# ? Mar 14, 2017 06:36 |
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is it a fedora
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# ? Mar 14, 2017 14:46 |
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susan posted:A follow-up to the Rogue's Ball, here's the business that the Traders will be doing during the day: No break out workshops? Who is sponsoring the different refreshment breaks? Seriously, Wytch is really close to Wych and had me wondering about dark eldar covens.
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# ? Mar 14, 2017 15:58 |
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Werix posted:Seriously, Wytch is really close to Wych and had me wondering about dark eldar covens. Well, first you make sure they're not just Imperial nobles on a weekend.
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# ? Mar 14, 2017 17:20 |
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DOWN JACKET FETISH posted:is it a fedora No. Maybe. I'd have to check what kind of hats I actually have to be sure, but lets go with baseball cap.
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# ? Mar 14, 2017 20:52 |
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Blackunknown posted:No. Maybe. I'd have to check what kind of hats I actually have to be sure, but lets go with baseball cap. "It's actually a trilby."
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# ? Mar 15, 2017 03:09 |
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Going to twist a classic fantasy plot on my players in Dark Heresy 2E: Arriving on a feudal agri-world, they investigate people acting odd, for various reasons, before eventually realizing they are dealing with a shapeshifting species of xenos or demons. I got a lot of good advice from the GM thread, like distracting the players a lot with seemingly pointless things( baker sues a magistrate for ignoring a verbal agreement they had, and people assume the baker is a fraud because the magistratum always honours his word), and dogs dying from disease all over( they can detect the shapeshifters scent, and consequently the shifters poisoned them), things that become obvious foreshadowing in hindsight. I'm stumped on how to stat them out, though. In their own form they're grey, ropy, spindly things that probably won't be really dangerous( I'm thinking they cause Fear 1, but have low S and T), but some of them may have retained how to take on the shape of really unpleasant hyper-bears living in the feudal wilds or whatever. Also, they may have rudimentary and defensive psyker powers. Any ideas on how to go about it? I haven't GM'd or played DH 2 before, so I'm a bit lost on how to create opponents, apart from reskinning already existing ones. Threat level is approx. 15-25 (3 PCs, well equipped with a psyker, and they're above 1000xp now).
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# ? Mar 19, 2017 16:51 |
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stat them out as regular humans with a few talents, skills, traits based on what you want them to do. like you're not going to be sharing these stats with your players, are you? if your players fight them, will the creatures be equipped, or will they attack bare-assed and bare-handed? as opposed to bear handed. fear 1 is possibly overkill for what is essentially a pussy tau, unless you mean the sight of shapeshifting is a fear 1 experience
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# ? Mar 19, 2017 17:14 |
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The Thing type shapeshifting or something more limited?
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# ? Mar 19, 2017 17:27 |
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DOWN JACKET FETISH posted:stat them out as regular humans with a few talents, skills, traits based on what you want them to do. like you're not going to be sharing these stats with your players, are you? Well, they're not going to pose much of a threat apart from having Fear 1, so it scales out, don't you think? I'm saving one turning into an uber-bear for the final conflict( and maybe foreshadowing, one dude may say that the bears of old are back, which doesn't make sense since they went extinct). goatface posted:The Thing type shapeshifting or something more limited? I don't know. Ideally they can switch rather quickly so as to not acquire suspicion, but perhaps they have to stay in one skin for a period of time. Maybe there's a leader caste which can shift at will, I haven't thought about it yet.
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# ? Mar 19, 2017 17:58 |
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It's like the shifters of XCOM 2 taken to their jelly extreme.
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# ? Mar 19, 2017 19:13 |
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Since they are ropey give them high Agility, step aside, and maybe Unnatural Agility, making them hard to hit.
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# ? Mar 19, 2017 20:01 |
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Weakness to slashing weapons and a strangulation attack.
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# ? Mar 19, 2017 20:02 |
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I like the cut of your gips! I do feel remiss if I don't choke my players on the reg..
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# ? Mar 19, 2017 20:08 |
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If they're infiltrating the planet, couldn't they use Imperial forces against them like Genestealers do? Commanders in the Enforcers, Arbites, PDF etc could be replaced and send the normal humans unknowingly working for them against the acolytes, or work to frame the acolytes, things like that.
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# ? Mar 19, 2017 22:01 |
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Skellybones posted:If they're infiltrating the planet, couldn't they use Imperial forces against them like Genestealers do? Commanders in the Enforcers, Arbites, PDF etc could be replaced and send the normal humans unknowingly working for them against the acolytes, or work to frame the acolytes, things like that. That's a great idea. So if they are one of the groups that goes around waving their badges of office around all the time, they'll have no idea they're unwittingly tipping off the shape shifters. While if they stay low key, it will actually help them.
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# ? Mar 20, 2017 02:22 |
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Usually it doesn't even take shape shifting aliens subverting the Imperium to get the law coming down on acolytes who aren't being careful. An average acolyte investigation involves mass murder, forgery, blackmail, robbery, impersonating an officer of the law, impersonating a priest, and probably a good deal of outright heresy.
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# ? Mar 20, 2017 07:51 |
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Skellybones posted:Usually it doesn't even take shape shifting aliens subverting the Imperium to get the law coming down on acolytes who aren't being careful. An average acolyte investigation involves mass murder, forgery, blackmail, robbery, impersonating an officer of the law, impersonating a priest, and probably a good deal of outright heresy. No kidding! Werix posted:That's a great idea. So if they are one of the groups that goes around waving their badges of office around all the time, they'll have no idea they're unwittingly tipping off the shape shifters. While if they stay low key, it will actually help them. I'm trying to babystep them into understanding their Sublety rating. So far we've learned "don't flash your inquisitorial seal to a bunch of passing adepts while standing next to a gurney containing the corpse you nicked from the arbites coroner", but it's progressing!
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# ? Mar 20, 2017 09:46 |
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Tias posted:Well, they're not going to pose much of a threat apart from having Fear 1, so it scales out, don't you think? I'm saving one turning into an uber-bear for the final conflict( and maybe foreshadowing, one dude may say that the bears of old are back, which doesn't make sense since they went extinct). fear is explicitly a tool to take away control from your players, and imo is not something to be thrown around on mooks because there's always the chance that someone rolls a 100 on the WP check and welp! now they get to sit out the next twenty minutes
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# ? Mar 20, 2017 19:08 |
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DOWN JACKET FETISH posted:fear is explicitly a tool to take away control from your players, and imo is not something to be thrown around on mooks because there's always the chance that someone rolls a 100 on the WP check and welp! now they get to sit out the next twenty minutes They're the boss of the scenario, not mooks, but yeah, I see where you're going. Perhaps they can deploy a fear-causing mechanism when they get angry or scared, and so run away to cause more trouble?
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# ? Mar 21, 2017 16:36 |
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# ? Jun 5, 2024 22:56 |
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Tias posted:They're the boss of the scenario, not mooks, but yeah, I see where you're going. Perhaps they can deploy a fear-causing mechanism when they get angry or scared, and so run away to cause more trouble? You can just give them some special rule that when they reveal themselves X-Com 2 style that everyone who witnesses it has to take a willpower test or be effected, like they have to move away for a turn or something. Hell, you could have the players have to make a pinning test, representing them going and running. Pinning still sucks, but it is less intrusive than Fear, and they'll get a +30 to shake the Pinning second turn so long as the creeps aren't suppressing them.
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# ? Mar 21, 2017 16:55 |