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corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

CharlestheHammer posted:

I think that depends on how are Paradox tries, as most of the shitstorm was how half assed they were

This but the entirety of Stellaris

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pdxjohan
Sep 9, 2011

Paradox dev dude.

Mr Luxury Yacht posted:

Wasn't the guy who coded Victoria 2's economy some crazy Thatcherite who wanted to have the model prove the :smug: superiority of the free market :smug: but instead because your Capitalists are all pants on head retarded the way to actually have a winning economy was always state capitalism or full communism?

Crazy thatcherite?

Thatcher saved us from communism together with Reagan.

Our design meetings usually involves toasts to the Iron Lady, she who sits on Gods right side in heaven..

Enjoy
Apr 18, 2009

pdxjohan posted:

Crazy thatcherite?

Thatcher saved us from communism together with Reagan.

Our design meetings usually involves toasts to the Iron Lady, she who sits on Gods right side in heaven..

A lot of your games do have nods towards that kind of ideology though (eg HoI4: generic NF tree has fascists and commies both branching off from the collectivist NF; Stellaris: collectivism is for slavers)

BabyFur Denny
Mar 18, 2003
oh YES, let's have that discussion again.

vanity slug
Jul 20, 2010

Paradox is literally Hitler

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Jeoh posted:

Paradox is literally Hitler

That could mean like six different ideologies!

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

pdxjohan posted:

Crazy thatcherite?

Thatcher saved us from communism together with Reagan.

Our design meetings usually involves toasts to the Iron Lady, she who sits on Gods right side in heaven..

:yikes:

Kavak
Aug 23, 2009



He's being sarcastic.

Serious question, is that stuff about the dev who made the Vicky II economy true or not? I was never clear on that.

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR

Kavak posted:

He's being sarcastic.

He's really not. But soon enough I shall turn him to the one true path :ussr:

For the history of Vicky 2 economics can't answer but I think its not true? If you are referring to the usual "The guy who made it left and now nobody knows how it works". Because the one that wrote the code originally was Johan I think? Then we had Zetterman that optimized the code to bits so it became unreadable but could at least run barely on something that wasn't a super computer. But he doesn't work with us anymore but when the rumor started he was still working for us. I think its more of a case that there's so many agents in the system that getting a good actual overhead of what is going on is nigh into impossible. Chris King was also still working with us when the rumor became a thing. So unless there's a programmer I don't know about I would say the rumor is false?

also take this with a grain of salt, I started at Paradox about like 3 years later.

Groogy fucked around with this message at 09:26 on Mar 15, 2017

Rumda
Nov 4, 2009

Moth Lesbian Comrade

corn in the bible posted:

This but the entirety of Stellaris

Eh paradox always does better on iteration so of course the first release of a new ip was going to seem half arsed.
Utopia seems like it's were it should be though.

Kuiperdolin
Sep 5, 2011

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022

Rumda posted:

Eh paradox always does better on iteration

For example hoi3 was much better than hoi2.

communism bitch
Apr 24, 2009

BabyFur Denny posted:

oh YES, let's have that discussion again.

My body is ready.

YF-23
Feb 17, 2011

My god, it's full of cat!


The V2 "crazy thatcherite" refers to Chris King. I don't know about the "crazy" part, but he did have a couple forums posts on pplaza that made his personal politics clear.

reignonyourparade
Nov 15, 2012

Enjoy posted:

A lot of your games do have nods towards that kind of ideology though (eg HoI4: generic NF tree has fascists and commies both branching off from the collectivist NF; Stellaris: collectivism is for slavers)

On the other hand HOI4 also has "Stalin did nothing wrong, kulaks deserved it" so I suspect it's a case of not thinking things through.

Enjoy
Apr 18, 2009

reignonyourparade posted:

On the other hand HOI4 also has "Stalin did nothing wrong, kulaks deserved it" so I suspect it's a case of not thinking things through.

Kulaks aren't actually mentioned, the purge NF and events only talk about party members and military leaders

Kavak
Aug 23, 2009


HoI IV was in an awkward position where they had to find a reason for the player to undertake a tremendous crime and strategic mistake like the Great Purge and punish saying "No" somehow. I feel like rather than a focus it should have been something that happens no matter what and all you can do is choose who's getting shot.

Alchenar
Apr 9, 2008

Kavak posted:

HoI IV was in an awkward position where they had to find a reason for the player to undertake a tremendous crime and strategic mistake like the Great Purge and punish saying "No" somehow. I feel like rather than a focus it should have been something that happens no matter what and all you can do is choose who's getting shot.

HOI just has to walk this tightrope of having the player sitting in the role of a crazy paranoid absolute dictator but not actually being crazy or paranoid and so has no reason to play anything other than optimally. But having *bad thing happen* outside of the player's control is very difficult to get right.

Have Stalin occasionally execute generals who don't have their armies constantly engaged in combat. Have Hitler decide every so often that he wants a certain city captured and your national unity temporarily drops for as long as you don't have it. Have Himmler randomly decide he wants an SS Panzer Division and divert all of you production into an army unit that you don't really want.

Kavak
Aug 23, 2009


Randomly shooting generals sounds...bad, unless there's a "Stalin's Ire" bar next to them to warn you. The other two are okay because you still have some control, e.g. Ignore Himmler and lose NU or PP but keep production going smooth.

Kavak fucked around with this message at 11:22 on Mar 15, 2017

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
National Unity doesn't matter until you've already lost, though, and by the time the war's actually started PP barely matters either. It feels like there's no good way of handling the atrocities and bad decisions of World War 2 in the context of a game where you're in charge of a country fighting World War 2, except maybe ignoring them and banning anybody on the forums who complains too loudly.

Alchenar
Apr 9, 2008

Kavak posted:

Randomly shooting generals sounds...bad, unless there's a "Stalin's Ire" bar next to them to warn you. The other two are okay because you still have some control, e.g. Ignore Himmler and lose NU or PP but keep production going smooth.

Throwing ideas out for discussion - Decisive Campaigns: Barbarossa has a thing where if your Generals are too good then Stalin's paranoia rises and he purges some of them, so you have to balance against that and it works really well.

It's really a general point I made in the HOI3 post-mortems we did in this thread: uniquely among Paradox games HOI benefits from nations getting their own special snowflake events and mechanics for the sake of unique flavour - it's really important that the player is not able to beeline for the optimal solution to any problem because that leaves you ending up with a HOI3 situation where everyone is rocking identical armies with identical bonuses.

Paradox has done this via rewards via than punishments (definitely the right decision) but I think there's still a bit further to go. The Western Democracies could be a bit more hamstrung by the fact that in the pre-war period they can't really devote resources to war. The Axis are really good at fighting but the game doesn't currently reflect the massive internal corruption and power-plays that crippled their ability to wage total war (I think this is the biggest thing missing). The Soviets have the purges but I think there's more to be done with pushing Stalin's insistence on 'attack all the time' on the player.

GrossMurpel
Apr 8, 2011

Alchenar posted:

Throwing ideas out for discussion - Decisive Campaigns: Barbarossa has a thing where if your Generals are too good then Stalin's paranoia rises and he purges some of them, so you have to balance against that and it works really well.

It's really a general point I made in the HOI3 post-mortems we did in this thread: uniquely among Paradox games HOI benefits from nations getting their own special snowflake events and mechanics for the sake of unique flavour - it's really important that the player is not able to beeline for the optimal solution to any problem because that leaves you ending up with a HOI3 situation where everyone is rocking identical armies with identical bonuses.

Paradox has done this via rewards via than punishments (definitely the right decision) but I think there's still a bit further to go. The Western Democracies could be a bit more hamstrung by the fact that in the pre-war period they can't really devote resources to war. The Axis are really good at fighting but the game doesn't currently reflect the massive internal corruption and power-plays that crippled their ability to wage total war (I think this is the biggest thing missing). The Soviets have the purges but I think there's more to be done with pushing Stalin's insistence on 'attack all the time' on the player.

Doesn't HoI3 have that thing where you can only enact the total war industry law if you're a dictatorship or if the combined forces of your enemy are greater than yours? Which basically means the democracies can only get their full IC potential once they join WW2.

Kavak
Aug 23, 2009


GrossMurpel posted:

Doesn't HoI3 have that thing where you can only enact the total war industry law if you're a dictatorship or if the combined forces of your enemy are greater than yours? Which basically means the democracies can only get their full IC potential once they join WW2.

IIRC HoI IV has that too, you need certain amounts of world tension to mobilize the economy if you're not a dictatorship.

But yeah, Nazi powerplays and the vicious Army/Navy rivalry in Japan are not present at all, which is a detriment to the game. What did the Italians have, besides being Italy?

Splode
Jun 18, 2013

put some clothes on you little freak

Kavak posted:

IIRC HoI IV has that too, you need certain amounts of world tension to mobilize the economy if you're not a dictatorship.

But yeah, Nazi powerplays and the vicious Army/Navy rivalry in Japan are not present at all, which is a detriment to the game. What did the Italians have, besides being Italy?

Being Italy (Not exactly ready for total industrial warfare), and being short-changed by the Germans at every possible opportunity.

Kavak
Aug 23, 2009


Splode posted:

Being Italy (Not exactly ready for total industrial warfare), and being short-changed by the Germans at every possible opportunity.

Is short-changed what you call the Peace Conference mechanic allowing them to puppet the entire goddamn British Empire for loving around in Africa while I did all the actual fighting in Europe?

Splode
Jun 18, 2013

put some clothes on you little freak

Kavak posted:

Is short-changed what you call the Peace Conference mechanic allowing them to puppet the entire goddamn British Empire for loving around in Africa while I did all the actual fighting in Europe?

That's what I mean, Germany constantly screwing over Italy isn't modelled at all.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

The Italians were also horribly corrupt, had the aforementioned problems with mobilizing for Total Warfare, terrible/docile leadership, and awful military organization and officers. I think.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

AAAAA! Real Muenster posted:

The Italians were also horribly corrupt, had the aforementioned problems with mobilizing for Total Warfare, terrible/docile leadership, and awful military organization and officers. I think.

Italy also had mussolini, who had moments of strategic brilliance like declaring wars before telling the army they were about to go to war, and despite a consultation saying they couldn't be in position for months.

But, yeah, it's really weird how the Soviets get the "Stalin cocks everything up" NF, but there's no "The Nazis can't stop designing tanks when they're done" NF or "Japan can't design tanks because the army didn't do well enough in china" NF. Like, even the Army/Navy Focus trees aren't mutually exclusive! That's really forgiving.

Alchenar
Apr 9, 2008

I'm not sure I want HOI3's 'officer' training mechanic back but it was definitely an interesting stab at explaining how some nations could produce divisions with extremely effective command and control and some nations couldn't, and though it never actually worked out that way a rapid expansion of your army or a need to do more research would result in your armies fighting worse.

Saying this stuff is 'missing' isn't a criticism of Paradox anyway, it's ridiculously difficult to pull off 'your armies are poo poo and there's only so much you can do about it' and not just have it come out in the form of a mechanic that's just there to punish the player and make the game horrible to play.

Nitrousoxide
May 30, 2011

do not buy a oneplus phone



The order of battle was the absolute worst part of hoi 3.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Alchenar posted:

HOI just has to walk this tightrope of having the player sitting in the role of a crazy paranoid absolute dictator but not actually being crazy or paranoid and so has no reason to play anything other than optimally. But having *bad thing happen* outside of the player's control is very difficult to get right.

Have Stalin occasionally execute generals who don't have their armies constantly engaged in combat. Have Hitler decide every so often that he wants a certain city captured and your national unity temporarily drops for as long as you don't have it. Have Himmler randomly decide he wants an SS Panzer Division and divert all of you production into an army unit that you don't really want.

I like this idea conceptually, especially since it wouldn't really just be "game randomly fucks you over" since the solution to those issues would be to overthrow the leader causing the problems (with NF choices or one of the pro-democarcy/facism/communism political appointments). Which would be a meaningful tradeoff since a sudden coup in the middle of a major war is not exactly a minor thing, so it could have some other (possibly temporary, if you survive it) penalty applied.

pdxjohan
Sep 9, 2011

Paradox dev dude.

YF-23 posted:

The V2 "crazy thatcherite" refers to Chris King. I don't know about the "crazy" part, but he did have a couple forums posts on pplaza that made his personal politics clear.

He is not the game director that has bought on an oil-painting of Saint Maggie though. Neither am I, but i dont really buy much art..

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

pdxjohan posted:

He is not the game director that has bought on an oil-painting of Saint Maggie though. Neither am I, but i dont really buy much art..

Is......is that a real thing.

YF-23
Feb 17, 2011

My god, it's full of cat!


pdxjohan posted:

He is not the game director that has bought on an oil-painting of Saint Maggie though. Neither am I, but i dont really buy much art..

I am going to assume you hired another crazy Thatcherite in a search for talent for V3.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I assume that's ironic, since anyone who would actually own such an item in good faith would certainly burst into flame upon touching the tainted socialist soil of Sweden.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
Can anyone explain to me how the EUIV->Vic II converter decides what countries are uncivilised or not? I gave it a test-fire while europe was still an institution and 2-3 tech levels behind and all the great powers are still in europe.

Dr. Video Games 0031
Jul 17, 2004

RabidWeasel posted:

I assume that's ironic, since anyone who would actually own such an item in good faith would certainly burst into flame upon touching the tainted socialist soil of Sweden.

You really shouldn't doubt Johan and King's Thatcher obsession, at the very least.

The Chad Jihad
Feb 24, 2007


YF-23 posted:

I am going to assume you hired another crazy Thatcherite in a search for talent for V3.

*Wiz rips off Reagan mask* "IT WAS ME, ALL ALONG"

Ofaloaf
Feb 15, 2013

Of course, there's always Victoria 2/decisions/ENG.txt, lines 162 through 194, if you want some other crazy from the game:
code:
	rhodesia_charter = {
		potential = {
			tag = ENG
			owns = 2068
			owns = 2069
			owns = 2070
			owns = 2071
			owns = 2072
			owns = 2073
			owns = 2635
			NOT = {
				has_country_flag = ian_would_be_proud
			}
		}

		allow = {
			invention = mission_to_civilize
		}

		effect = {
			prestige = 10
			2068 = {
				change_province_name = "Salisbury"
				state_scope = {
					change_region_name = "Southern Rhodesia"
					any_owned = {
						add_core = RHO
					}
				}
			}
			set_country_flag = ian_would_be_proud
		}
	}
"Why would a decision to create Rhodesia talk about some guy named Ian?", you may ask.

ThaumPenguin
Oct 9, 2013

Ofaloaf posted:

Of course, there's always Victoria 2/decisions/ENG.txt, lines 162 through 194, if you want some other crazy from the game:
code:
	rhodesia_charter = {
		potential = {
			tag = ENG
			owns = 2068
			owns = 2069
			owns = 2070
			owns = 2071
			owns = 2072
			owns = 2073
			owns = 2635
			NOT = {
				has_country_flag = ian_would_be_proud
			}
		}

		allow = {
			invention = mission_to_civilize
		}

		effect = {
			prestige = 10
			2068 = {
				change_province_name = "Salisbury"
				state_scope = {
					change_region_name = "Southern Rhodesia"
					any_owned = {
						add_core = RHO
					}
				}
			}
			set_country_flag = ian_would_be_proud
		}
	}
"Why would a decision to create Rhodesia talk about some guy named Ian?", you may ask.

Wow.

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Gort
Aug 18, 2003

Good day what ho cup of tea
Yeesh.

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