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HELLS YEA GOTY! Goddamn those scrollbars!
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# ? Mar 16, 2017 12:27 |
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# ? May 13, 2024 10:41 |
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GotLag posted:What I would like to see in My Perfect Vision Of Stellaris would be a hybrid system: TBH, I might seriously get around to modding something like this one day, even if it would likely be a bitch to implement. But if so, I'll be sure to credit you for the initial thought, goon sir. CrazyLoon fucked around with this message at 12:36 on Mar 16, 2017 |
# ? Mar 16, 2017 12:32 |
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GotLag posted:I enjoy Hyperdrive-only the most out of the current options, because it adds terrain to the galaxy and creates strategic chokepoints. And then you tech up to jump drives and start jumping into other empires' secure areas and loving their poo poo up. Oh man it is the most fun when you manage to snag jump drives before anyone and it's like playing "catch me if you can, suckers!" when you're attacking someone, jumping 15 lanes away at the last second, etc. Unfortunately they will catch up because it takes longer to get from the middle of the system to the edge than to hyperlane from 5 systems over. I like your idea but I'd kinds rather start with hyperdrive and have warp and wormholes be rare sidegrades for flexibility. Actually this wouldn't be the toughest thing to mod...
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# ? Mar 16, 2017 12:42 |
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I would like to combime that with my idea from before - start with hyperlanes only but use that to break the map into discrete sectors you can reach early game, and also provide a few isolated planets that open up for you to explore even within your own empire later in the game when you get one of the other two.
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# ? Mar 16, 2017 12:47 |
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GotLag posted:I enjoy Hyperdrive-only the most out of the current options, because it adds terrain to the galaxy and creates strategic chokepoints. And then you tech up to jump drives and start jumping into other empires' secure areas and loving their poo poo up. I like this idea.
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# ? Mar 16, 2017 13:06 |
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New dev diary about music https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-65-music-from-utopia.1005704/
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# ? Mar 16, 2017 13:06 |
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Dwesa posted:New dev diary about music Not surprised they had to seperate record the brass lol...yea, they can be terribly imposing. Also, Mercedes Romero, nevah forget!
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# ? Mar 16, 2017 13:42 |
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CrazyLoon posted:TBH, I might seriously get around to modding something like this one day, even if it would likely be a bitch to implement. But if so, I'll be sure to credit you for the initial thought, goon sir. It's not my idea, it's basically the Honorverse model: a network for near-instant long-distance travel between a relatively small number of 'nexus' systems, combined with slower FTL (i.e. days, weeks) to other stars: I'd want many more hyper lanes than that, maybe directly connecting 10-20% of systems and jumping over the ones between. To expand on this concept, you could have fallen empires alter the hyper landscape, with every system within their territories connected via hyper lanes. You could also alter their networks according to personality, with isolationists having no lane connections to the galaxy at large, while observers have several very long-range connections allowing them to rapidly traverse the galaxy. Edit: Perhaps have hyper lanes available from the beginning, but they only show up on the map once you've fully-surveyed at least one end? GotLag fucked around with this message at 13:49 on Mar 16, 2017 |
# ? Mar 16, 2017 13:46 |
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CrazyLoon posted:Not surprised they had to seperate record the brass lol...yea, they can be terribly imposing. idk who Mercedes Romero is but this music kicks rear end.
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# ? Mar 16, 2017 13:47 |
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Basically, she was the first scientist to spawn during Wiz's original Blorg livestream and yea...this happened to her: https://www.youtube.com/watch?v=TEHprYwAjnE
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# ? Mar 16, 2017 13:50 |
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Didn't she tragically die just before the Blorg reached Sol?
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# ? Mar 16, 2017 13:52 |
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Dwesa posted:New dev diary about music I keep saying it every time he gets mentioned, but Andreas Waldetoft is seriously the best game composer in the business. I was so glad when Paradox officially hired him on.
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# ? Mar 16, 2017 15:25 |
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I will use the new music player to listen to The Final Countdown on a loop for as long as Im playing the game. It will save me having to tab out to fiddle with VLC Player.
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# ? Mar 16, 2017 15:39 |
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Splicer posted:My vaguer ideal implementation would be for FTL choice to be more of a package deal, like in SotS. Get a few other starting techs/unique tech lines/ship layouts to balance/compliment their strengths/weaknesses, some of them unique that you can't research without first developing the matching drive. Same for starting weapons. I like both ideas for upgrading the FTL model, but I'd like to build on this one for a bit. Limiting balance to FTL speeds makes it much harder to design around them. What I'd like is some kind of technology preference creator ran in parallel with the race creator, that gave you a number of points you could spend on the technology types that race is good at. This would include FTL types, but also combat speed, armour vs shield preference, and of course weapon types. Bonuses to research in those classes give you more of a sense of what a given race was likely to field, while not locking you out of customisation if you wanted to go off technological piste.
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# ? Mar 16, 2017 16:09 |
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Dwesa posted:New dev diary about music I like the more Vangelis and 80's type music but Towards Utopia seems to be a take on Jerry Goldsmith and that's absolutely fine. More games should have a music player, but Stellaris deserves it more than most.
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# ? Mar 16, 2017 17:02 |
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I am irrationally happy for this expansion since it seems to be adding a lot more to Stellaris than the typical Paradox expansions do for other games. Hopefully Paradox sticks to this bigger bang for the buck model.
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# ? Mar 16, 2017 17:34 |
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Also they may not be outright fixing or re-doing war/peace treaties in this DLC but they've added some techs that let you take more planets in wars which will be a huuuuge help. I'm ok dealing with a pain in the rear end unfun war if I can actually take a good chunk of that 50 planet empire. The 2-3 max planets per war throughout the entire game with no scaling was awful.
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# ? Mar 16, 2017 17:38 |
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Baronjutter posted:The 2-3 max planets per war throughout the entire game with no scaling was awful. There was also something really weird with fallen empires where you could take more like 10 planets.
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# ? Mar 16, 2017 17:43 |
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The Lower Warscore mod helps a lot.
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# ? Mar 16, 2017 18:02 |
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GotLag posted:I enjoy Hyperdrive-only the most out of the current options, because it adds terrain to the galaxy and creates strategic chokepoints. And then you tech up to jump drives and start jumping into other empires' secure areas and loving their poo poo up. I'd be interested to see how the game works balanced around wormholes being a hugely expensive occasional expenditure (like hundreds of energy for each ship doing one jump) such that you could only use them once or twice per war, the idea being to launch crazy desperation runs with your whole fleet to blow up the otherwise far superior empire's homeworld to win. Having your ships find their own way back from the middle of enemy territory kind of makes wormhole jumps a gamble in this way, except the lack of a supply system means your fleet can casually wander home if it can compete with the largest enemy stack.
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# ? Mar 16, 2017 18:13 |
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ulmont posted:There was also something really weird with fallen empires where you could take more like 10 planets. Yeah I think there's a bug somewhere because occasionally I would be able to get planets for a warscore of 8-10 each, but only with certain empires, fallen or not.
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# ? Mar 16, 2017 18:13 |
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ulmont posted:There was also something really weird with fallen empires where you could take more like 10 planets. For real. I once fought an awakened ascendency that owned a quarter of the galaxy, and every planet cost like 3 WS; it was wonderful.
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# ? Mar 16, 2017 18:17 |
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Taking planets feels like a terrible deal at the moment because you could take like 2-3 planets or you could vassalise them and then get all of the planets in 10 years time
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# ? Mar 16, 2017 18:22 |
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Jeb Bush 2012 posted:Taking planets feels like a terrible deal at the moment because you could take like 2-3 planets or you could vassalise them and then get all of the planets in 10 years time There's a maximum size for vassalizing an empire, too. ...BUT ALWAYS LIBERATE AND VASSALIZE A FALLEN EMPIRE! It lets you get a research treaty with your vassal that will last the rest of the game, since the liberated former-FE has every tech through repeatables level 5.
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# ? Mar 16, 2017 18:30 |
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ulmont posted:There's a maximum size for vassalizing an empire, too. it's way bigger than 3 planets though
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# ? Mar 16, 2017 18:57 |
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after messing around with the defines.lua a bit, I wonder if anyone knows - does setting the game options to 'hyperdrive only' make it impossible to obtain jump drives in the endgame?
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# ? Mar 16, 2017 19:07 |
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CrazyLoon posted:after messing around with the defines.lua a bit, I wonder if anyone knows - does setting the game options to 'hyperdrive only' make it impossible to obtain jump drives in the endgame? I never stick around long enough to get to jump drives but iirc it does not
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# ? Mar 16, 2017 19:07 |
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CrazyLoon posted:after messing around with the defines.lua a bit, I wonder if anyone knows - does setting the game options to 'hyperdrive only' make it impossible to obtain jump drives in the endgame? Nope, but there is a mod that does that, forget what it's called though. "Real Hyperlanes Only" or something?
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# ? Mar 16, 2017 19:17 |
quote:Next week we'll start wrapping up the Utopia/Banks dev diaries by talking about colored ships Well, I was enjoying the sound of the new social policies in the update, but I think this might be a step in the wrong direction.
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# ? Mar 16, 2017 19:34 |
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I'm working on a non-multicultural ship mod already don't worry.
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# ? Mar 16, 2017 19:39 |
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Aethernet posted:I find other forums to have far lower standards of writing; on Reddit threads I normally feel like I'm wading through sludge when trying to read innumerable uninteresting posts. People seem to put a degree of thought into these dead gay forums. I've been playing with everyone locked to hyperlanes because I much prefer having some terrain to play on, it would be nice if there could be elements of that for all FTL types like patches of space that block FTL. Also being able to build interdiction fences around your empire to actually stop people just jumping into it wherever and whenever. OwlFancier fucked around with this message at 19:49 on Mar 16, 2017 |
# ? Mar 16, 2017 19:42 |
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OwlFancier posted:I've been playing with everyone locked to hyperlanes because I much prefer having some terrain to play on, it would be nice if there could be elements of that for all FTL types like patches of space that block FTL. Terrain is good, I agree. Nebulae should probably stop scanners as well as slow ships down, making it an interestingly risky border.
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# ? Mar 16, 2017 22:56 |
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Aethernet posted:Terrain is good, I agree. Nebulae should probably stop scanners as well as slow ships down, making it an interestingly risky border. Gas clouds do slow ships down in the current version. I think one type also has an effect on shelds or something but its been a while since I last played so I could be remembering it wrong. The problem is that most of space is just an empty void. The 'terrain' would just end up effecting whoever was stuck next to it while everyone else would be free to just ignore it.
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# ? Mar 16, 2017 23:06 |
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I mean, technically nebulae slow down FTL travel but I've never even noticed it. A bit more "terrain" would go a long way.
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# ? Mar 16, 2017 23:14 |
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Psychotic Weasel posted:Gas clouds do slow ships down in the current version. I think one type also has an effect on shelds or something but its been a while since I last played so I could be remembering it wrong. I think its closer to being limited to what "terrain" space could contain and keep it interesting. Nebula work well enough and I think Homeworld's execution of the "post-post super civilization ruins" would work in stellaris, especially with the existing relics of a bygone age, and the new clutter coming in Banks. The ruins of colossal scale space projects that litter the systems within its sphere of influence. Mine chunks of hull for minerals, find the reactors for power or research specialized decks for science in-between colonizing the worlds within. Could have fun names for the stellar regions the shattered remains represent too, "Gehenna's Spear", "The Sleeping God", "Utopia". Thyrork fucked around with this message at 23:51 on Mar 16, 2017 |
# ? Mar 16, 2017 23:48 |
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Chuck Buried Treasure posted:I keep saying it every time he gets mentioned, but Andreas Waldetoft is seriously the best game composer in the business. I was so glad when Paradox officially hired him on. The Morning Before D-Day is truly wonderful. If somewhat offtopic.
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# ? Mar 17, 2017 01:08 |
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poo poo, something I've realized I'd want- uplifted races should share your own race's name list.
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# ? Mar 17, 2017 01:10 |
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Perhaps even alien species that reach leadership roles, depending on citizenship policies. Cultural conversion on the grand scale.
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# ? Mar 17, 2017 02:20 |
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I think that already happens though? I swear I've had aliens using human names in my multi-species Human empire.
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# ? Mar 17, 2017 02:26 |
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# ? May 13, 2024 10:41 |
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CommissarMega posted:poo poo, something I've realized I'd want- uplifted races should share your own race's name list. Something I've wanted: more uplifting species. I've been able to do it, like, once.
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# ? Mar 17, 2017 02:27 |