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wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
Ugh, not really drawing me back here cryptic.

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Asimo
Sep 23, 2007


Coq au Nandos posted:

Override Subsystem Safties:
The random subsystem offline caused when it ends is now 5 seconds at all rank and can no longer be resisted or removed
:lol:
Gotta get people buying <new spec> as opposed to just keep using old intel ships. :toot:

Coq au Nandos posted:

The Plasma proc on Weapon Signature Nullifiers and Amplifiers from the Fleet Embassy no longer bypasses shields, has had its damage reduced to 25% of what it was previously, and now procs per cycle instead of per shot.
HAHAHAHAHAHAHAHAHAHAHAHA
:shepicide:

Well, at least there's reason to use other science consoles now I guess, the embassy ones are worthless now.

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President
Star Trek Online: gently caress You, Pay Me

Asimo
Sep 23, 2007


Also jesus, almost every science/exotic damage power (except photonic shockwave :lol:) has had its damage dramatically reduced. I guess sciboats actually started to be useful again, we couldn't have that.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Asimo posted:

Gotta get people buying <new spec> as opposed to just keep using old intel ships. :toot:

:shepicide:

Well, at least there's reason to use other science consoles now I guess, the embassy ones are worthless now.

I can just stick the full Iconian set on my Vonph and not feel like I'm sacrificing plasma explosions. :confuoot:

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.
So the damage/crit buff from Beam Overload is 10 seconds. Looks like minimum cooldown is 15 seconds. Worth testing, at least.

Asimo
Sep 23, 2007


Also notice a lot of the heavier nerfs involve things that bypass shields. Can't have those NPCs dying too quickly now, gotta piss against their hundreds of thousands of shield HP. :toot:

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

I guess I should be glad I never bothered using or upgrading those Embassy consoles.

Pet buffs look pretty crazy at least.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.
gently caress, Leech got nerfed too. Might need to slot the Assimilated Console/KCB again.

Asimo
Sep 23, 2007


Coq au Nandos posted:

gently caress, Leech got nerfed too. Might need to slot the Assimilated Console/KCB again.
Yeah, wasn't announced in the patch notes so it might be a bug* but it seems like the self-boost portion no longer scales with drain expertise. I guess supremacy's now a mandatory ship trait rather than just highly suggested! :toot:

*totally intended

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Asimo posted:

Yeah, wasn't announced in the patch notes so it might be a bug* but it seems like the self-boost portion no longer scales with drain expertise. I guess supremacy's now a mandatory ship trait rather than just highly suggested! :toot:

*totally intended

Supremacy works off FAW. Which got nerfed.

Also Salami confirmed its intentional.

Asimo
Sep 23, 2007


Also CRF though! :v:

And even at its most bog-nerfed level plasleech is probably still a required pick. Just have to spend a lil extra effort to cap power levels. Although I guess between that and the embassy console nerf there's a lot less requirement for drain expertise in most builds now...

Blacula
Dec 22, 2008

Spartan confirmed a free respec is included with these changes.

edit: also from Spartan

"Plasmonic Leech on Tribble gives a self buff of +6 power to all subsystems, for a total of +24 power. That is close to 5 times the power level increase a MK XIV Gold +Power console gives. That is still an absurd disparity. The fact that players are stacking [Drain] consoles solely to buff their own power levels is also not how any of this should be working. Drain Expertise is intended to buff your ability to debuff your enemies, and your ability to resist that same set of debuffs. The current state of using Leech and then stacking Drain Expertise to buff your power levels is very far outside of what the design intent of Drain Expertise is, and Flow Capacitors before that."

Blacula fucked around with this message at 04:01 on Mar 16, 2017

Mondian
Apr 24, 2007

Yeah, you guys are playing the game wrong.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Meh. You might see people going after other things like the M.A.C.O Shields, presuming you care enough about power.


quote:

Torpedo High Yield, Torpedo Spread, and Torpedo Transport Warhead now only upgrade your next torpedo attack within 10 seconds, from your next attack within 30 seconds.

This is...odd. You'll have to pre-buff at closer ranges. And you'll have to wait till you're closer in for those carrier pets with those moves. Can't be sure why.

Huh. Looking at it, between the Jem'Hadar set and the Lukari stuff, Polaron's got a lot of buffs behind it. I think Plasma can stack more, but those are all pay ships, and it'd restrict what ships you use.

Bloodly fucked around with this message at 09:29 on Mar 16, 2017

DancingShade
Jul 26, 2007

by Fluffdaddy
While I'm sure we all got whacked by the nerfbat a lot I can't argue that a lot of that wasn't long overdue.

Though I'm pretty sure all those science nerfs were directly because of tac captains doing exotic damage builds but details, insignificant details.

I'm sure we can trust PWE to perfectly balance new content accordingly going forwards :v:

fakemirage
Nov 6, 2012

Can't see the haters.

Blacula posted:

Spartan confirmed a free respec is included with these changes.

edit: also from Spartan

"Plasmonic Leech on Tribble gives a self buff of +6 power to all subsystems, for a total of +24 power. That is close to 5 times the power level increase a MK XIV Gold +Power console gives. That is still an absurd disparity. The fact that players are stacking [Drain] consoles solely to buff their own power levels is also not how any of this should be working. Drain Expertise is intended to buff your ability to debuff your enemies, and your ability to resist that same set of debuffs. The current state of using Leech and then stacking Drain Expertise to buff your power levels is very far outside of what the design intent of Drain Expertise is, and Flow Capacitors before that."
:lol:
Some took the task of nerfing powers a bit too literally.

DancingShade
Jul 26, 2007

by Fluffdaddy
+6 to everything still makes it the best 'more power' console by a long shot so he's not wrong.

While I don't like my shiny toys becoming less shiny I will admit that if I was in charge of balancing leech I'd probably be pretty harsh too. It's been a must have best in slot since it first came out which is bad even for Chinese MMO balance.

Aleth
Aug 2, 2008

Pillbug
So in summary: everything is loving shite.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

The first round of Tribble testers are reporting that things like grav well oftentimes actually gained damage overall thanks to how power bonuses are calculated now, but poo poo like Resonance beam was nerfed into the ground. People have been strangely silent on the FaW changes, a couple of people have mentioned liking the pet changes, and people are universally gobsmacked by how hard embassy consoles were destroyed.

MisterOblivious
Mar 17, 2010

by sebmojo
I hear shield bypassing stuff is getting nerfed into the ground does that mean we're going to have to run Time and Tide 6'ish times for the "2.5% Chance +15% Shield Penetration to Self" beams like we did Boldly They Rode back in the bad old days?

DancingShade
Jul 26, 2007

by Fluffdaddy

MisterOblivious posted:

I hear shield bypassing stuff is getting nerfed into the ground does that mean we're going to have to run Time and Tide 6'ish times for the "2.5% Chance +15% Shield Penetration to Self" beams like we did Boldly They Rode back in the bad old days?

It means you want to dig out your DoFFs that give you a % chance of not giving poo poo about shields with your torps every time you shoot someone with a beam overload.

Lorak
Apr 7, 2009

Well, there goes the Hall of Fame...

MisterOblivious posted:

I hear shield bypassing stuff is getting nerfed into the ground does that mean we're going to have to run Time and Tide 6'ish times for the "2.5% Chance +15% Shield Penetration to Self" beams like we did Boldly They Rode back in the bad old days?
"Cannot Equip more than 1 of this Item"

super sweet best pal
Nov 18, 2009

wdarkk posted:

Ugh, not really drawing me back here cryptic.

No kidding. I was looking forward to FaW spam in a T6 Corvette assuming they give one out this summer.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

Aleth posted:

So in summary: everything is loving shite.

Star Trek Online: In summary, everything is loving shite.

Good title.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Psycho Landlord posted:

The first round of Tribble testers are reporting that things like grav well oftentimes actually gained damage overall thanks to how power bonuses are calculated now, but poo poo like Resonance beam was nerfed into the ground. People have been strangely silent on the FaW changes, a couple of people have mentioned liking the pet changes, and people are universally gobsmacked by how hard embassy consoles were destroyed.

Good, gently caress embassy consoles and gently caress tanks.

MikeJF
Dec 20, 2003




Has the embassy console effect on already-plasma weapons been nerfed as well?

DancingShade
Jul 26, 2007

by Fluffdaddy

MikeJF posted:

Has the embassy console effect on already-plasma weapons been nerfed as well?

Can't tell from notes and too lazy to download the PTS client.

Probably not? It was never a big boost in the scheme of things.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

MikeJF posted:

Has the embassy console effect on already-plasma weapons been nerfed as well?

They already were years ago. I still have them on a KDF(I've ben vaguely playing again). The thing states it only grants boosts to 'Plasma-based exotic damage'. That is, something like Eject Warp Plasma would work, but your basic plasma beams? Get nothing. So it buffs the Plasma Shockwave move of the Romulans, I guess. And Annihilation Beam.

Bloodly fucked around with this message at 14:12 on Mar 16, 2017

Asimo
Sep 23, 2007


So, what's the new best science console options now?

Lorak
Apr 7, 2009

Well, there goes the Hall of Fame...

Asimo posted:

So, what's the new best science console options now?
Universal consoles.

Half-joking aside, the Krenim holding's consoles aren't bad if you want to boost two different stats.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
Yeah the Krenim one's are worth looking at now. Assuming you want to actually boost science skills, which may or may not be worth doing anymore. Also going to have to actually look at those k-13 eng consoles now that I'm jamming my sci slots full of uni's as well it should be easier to free up an eng slot or two on some builds.

Asimo
Sep 23, 2007


I guess as a corollary I wonder if there's half-decent engineering consoles to bother with since you might be better off shoving universals into science slots now. Or maybe both. :v:

I guess there's a few of those interesting quest/rep reward science consoles that might see some use now too.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
There's some krenimy science console, I think. Temporal Disentanglement Suite? I dunno, it adds crit sev and chance based on your aux, gives you +5 aux, and to top it off, throws a 25% shield capacity buff your way. I think I'm gonna slap that instead of my drain console onto my escorts.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Something from the offical forums:

quote:

Ok, full disclosure: I'm a dark highlord of the super sekrit council of 'Nerf BFAW NAO', but I'm gonna say it - You and I do not use the word 'slight' in even remotely the same way :smirk:.

B:FAW I -- 80% damage; -50% Accuracy
B:FAW II -- 85% damage; -40% Accuracy
B:FAW III -- 90% damage; -30% Accuracy

That's... dramatic.

I agree here if those numbers are right. You'd need the 10%+ from skill points, the Nukara Particle Converter(+10% accuracy for Beams), and ACCx2 to counter it, presuming Fire At Will 2 and presuming it's not somehow blocking your accuracy mods. And it doesn't address the actual problem. There are too many times where you need to SHOOT EVERYTHING NOW. It's all very well Overload being powerful damage, but with limited Tactical slots, you only have room for one modifer.

Bloodly fucked around with this message at 18:40 on Mar 16, 2017

Asimo
Sep 23, 2007


Cryptic doesn't seem to realize it but this basically makes any ship without at least a Lt.Com tac seat literally unusable. I mean they were pretty bad already sure, but if you had double Lt. or even a Lt.+Ens. you could get away with FAW 1 or 2. But the accuracy penalty right now for those is absolutely crippling on top of the damage reduction. I mean I guess the buffed beam overload helps, but despite the power balance changing the encounter balance isn't any different so you're still going to need AOE.

What a clusterfuck. :munch:

Tigey
Apr 6, 2015

I'm skeptical any of those numbers are final.

Pretty much whenever Cryptic brings in unpopular changes like these, the initial changelist always provokes a storm of outrage and vitriol.

Cryptic then makes a show of 'listening' to the players, and scales down the proposed changes. Players are still salty, but they become more accepting of the changes as they feel they have extracted a 'victory' from Cryptic in toning down the changes. There's a good chance that Cryptic probably intended to use the final numbers all along, and just engaged in a bit of theatre to make the medicine easier for players to swallow.

I'm not too bothered by most of the changes, but the only thing that does annoy me is that they probably won't do anything at all to address one of the main underlying reasons that the game became all about chasing dps in the first place: namely, the post-Delta Rising changes to space NPCs, who 1) increased significantly in numbers and 2) became huge spongebags full of HP. Accordingly, using AoE attacks like FAW, and increasing your damage through Plasma Exploders, OSS, Partgen powers, etc, were the main ways of mitigating the impact of the Delta Rising changes and making combat much less of a tedious slog. I don't particularly want to go back to that.

Aleph Null
Jun 10, 2008

You look very stressed
Tortured By Flan
HP sponges and shields that are impossible to bring down is why I quit playing Advanced and went back to Normal. I never made it to Hard or Expert or whatever they call level 3.
I don't have that kind of time.

Hail Mr. Satan!
Oct 3, 2009

by zen death robot
I wonder if this change might actually make more ship-specific consoles/sets viable

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FuturePastNow
May 19, 2014


Tigey posted:

I'm skeptical any of those numbers are final.

Pretty much whenever Cryptic brings in unpopular changes like these, the initial changelist always provokes a storm of outrage and vitriol.

Cryptic then makes a show of 'listening' to the players, and scales down the proposed changes. Players are still salty, but they become more accepting of the changes as they feel they have extracted a 'victory' from Cryptic in toning down the changes.

That's exactly what they do, they'll "listen to feedback" then tune down the nerf to about half its initial magnitude, which is what they wanted anyway.

Wait and see I guess but I'd be shocked if their MO changes. They do this almost every time they drastically change a power.

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