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Ugh, not really drawing me back here cryptic.
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# ? Mar 16, 2017 01:16 |
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# ? May 23, 2024 14:21 |
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Coq au Nandos posted:Override Subsystem Safties: Coq au Nandos posted:The Plasma proc on Weapon Signature Nullifiers and Amplifiers from the Fleet Embassy no longer bypasses shields, has had its damage reduced to 25% of what it was previously, and now procs per cycle instead of per shot. Well, at least there's reason to use other science consoles now I guess, the embassy ones are worthless now.
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# ? Mar 16, 2017 01:33 |
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Star Trek Online: gently caress You, Pay Me
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# ? Mar 16, 2017 01:40 |
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Also jesus, almost every science/exotic damage power (except photonic shockwave ) has had its damage dramatically reduced. I guess sciboats actually started to be useful again, we couldn't have that.
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# ? Mar 16, 2017 01:42 |
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Asimo posted:Gotta get people buying <new spec> as opposed to just keep using old intel ships. I can just stick the full Iconian set on my Vonph and not feel like I'm sacrificing plasma explosions.
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# ? Mar 16, 2017 01:42 |
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So the damage/crit buff from Beam Overload is 10 seconds. Looks like minimum cooldown is 15 seconds. Worth testing, at least.
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# ? Mar 16, 2017 01:43 |
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Also notice a lot of the heavier nerfs involve things that bypass shields. Can't have those NPCs dying too quickly now, gotta piss against their hundreds of thousands of shield HP.
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# ? Mar 16, 2017 02:11 |
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I guess I should be glad I never bothered using or upgrading those Embassy consoles. Pet buffs look pretty crazy at least.
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# ? Mar 16, 2017 02:45 |
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gently caress, Leech got nerfed too. Might need to slot the Assimilated Console/KCB again.
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# ? Mar 16, 2017 03:18 |
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Coq au Nandos posted:gently caress, Leech got nerfed too. Might need to slot the Assimilated Console/KCB again. *totally intended
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# ? Mar 16, 2017 03:24 |
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Asimo posted:Yeah, wasn't announced in the patch notes so it might be a bug* but it seems like the self-boost portion no longer scales with drain expertise. I guess supremacy's now a mandatory ship trait rather than just highly suggested! Supremacy works off FAW. Which got nerfed. Also Salami confirmed its intentional.
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# ? Mar 16, 2017 03:25 |
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Also CRF though! And even at its most bog-nerfed level plasleech is probably still a required pick. Just have to spend a lil extra effort to cap power levels. Although I guess between that and the embassy console nerf there's a lot less requirement for drain expertise in most builds now...
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# ? Mar 16, 2017 03:53 |
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Spartan confirmed a free respec is included with these changes. edit: also from Spartan "Plasmonic Leech on Tribble gives a self buff of +6 power to all subsystems, for a total of +24 power. That is close to 5 times the power level increase a MK XIV Gold +Power console gives. That is still an absurd disparity. The fact that players are stacking [Drain] consoles solely to buff their own power levels is also not how any of this should be working. Drain Expertise is intended to buff your ability to debuff your enemies, and your ability to resist that same set of debuffs. The current state of using Leech and then stacking Drain Expertise to buff your power levels is very far outside of what the design intent of Drain Expertise is, and Flow Capacitors before that." Blacula fucked around with this message at 04:01 on Mar 16, 2017 |
# ? Mar 16, 2017 03:55 |
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Yeah, you guys are playing the game wrong.
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# ? Mar 16, 2017 04:37 |
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Meh. You might see people going after other things like the M.A.C.O Shields, presuming you care enough about power.quote:Torpedo High Yield, Torpedo Spread, and Torpedo Transport Warhead now only upgrade your next torpedo attack within 10 seconds, from your next attack within 30 seconds. This is...odd. You'll have to pre-buff at closer ranges. And you'll have to wait till you're closer in for those carrier pets with those moves. Can't be sure why. Huh. Looking at it, between the Jem'Hadar set and the Lukari stuff, Polaron's got a lot of buffs behind it. I think Plasma can stack more, but those are all pay ships, and it'd restrict what ships you use. Bloodly fucked around with this message at 09:29 on Mar 16, 2017 |
# ? Mar 16, 2017 06:28 |
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While I'm sure we all got whacked by the nerfbat a lot I can't argue that a lot of that wasn't long overdue. Though I'm pretty sure all those science nerfs were directly because of tac captains doing exotic damage builds but details, insignificant details. I'm sure we can trust PWE to perfectly balance new content accordingly going forwards
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# ? Mar 16, 2017 07:05 |
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Blacula posted:Spartan confirmed a free respec is included with these changes. Some took the task of nerfing powers a bit too literally.
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# ? Mar 16, 2017 08:15 |
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+6 to everything still makes it the best 'more power' console by a long shot so he's not wrong. While I don't like my shiny toys becoming less shiny I will admit that if I was in charge of balancing leech I'd probably be pretty harsh too. It's been a must have best in slot since it first came out which is bad even for Chinese MMO balance.
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# ? Mar 16, 2017 08:25 |
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So in summary: everything is loving shite.
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# ? Mar 16, 2017 09:21 |
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The first round of Tribble testers are reporting that things like grav well oftentimes actually gained damage overall thanks to how power bonuses are calculated now, but poo poo like Resonance beam was nerfed into the ground. People have been strangely silent on the FaW changes, a couple of people have mentioned liking the pet changes, and people are universally gobsmacked by how hard embassy consoles were destroyed.
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# ? Mar 16, 2017 10:01 |
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I hear shield bypassing stuff is getting nerfed into the ground does that mean we're going to have to run Time and Tide 6'ish times for the "2.5% Chance +15% Shield Penetration to Self" beams like we did Boldly They Rode back in the bad old days?
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# ? Mar 16, 2017 10:34 |
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MisterOblivious posted:I hear shield bypassing stuff is getting nerfed into the ground does that mean we're going to have to run Time and Tide 6'ish times for the "2.5% Chance +15% Shield Penetration to Self" beams like we did Boldly They Rode back in the bad old days? It means you want to dig out your DoFFs that give you a % chance of not giving poo poo about shields with your torps every time you shoot someone with a beam overload.
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# ? Mar 16, 2017 10:43 |
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MisterOblivious posted:I hear shield bypassing stuff is getting nerfed into the ground does that mean we're going to have to run Time and Tide 6'ish times for the "2.5% Chance +15% Shield Penetration to Self" beams like we did Boldly They Rode back in the bad old days?
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# ? Mar 16, 2017 11:25 |
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wdarkk posted:Ugh, not really drawing me back here cryptic. No kidding. I was looking forward to FaW spam in a T6 Corvette assuming they give one out this summer.
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# ? Mar 16, 2017 11:41 |
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Aleth posted:So in summary: everything is loving shite. Star Trek Online: In summary, everything is loving shite. Good title.
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# ? Mar 16, 2017 12:20 |
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Psycho Landlord posted:The first round of Tribble testers are reporting that things like grav well oftentimes actually gained damage overall thanks to how power bonuses are calculated now, but poo poo like Resonance beam was nerfed into the ground. People have been strangely silent on the FaW changes, a couple of people have mentioned liking the pet changes, and people are universally gobsmacked by how hard embassy consoles were destroyed. Good, gently caress embassy consoles and gently caress tanks.
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# ? Mar 16, 2017 12:25 |
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Has the embassy console effect on already-plasma weapons been nerfed as well?
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# ? Mar 16, 2017 12:51 |
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MikeJF posted:Has the embassy console effect on already-plasma weapons been nerfed as well? Can't tell from notes and too lazy to download the PTS client. Probably not? It was never a big boost in the scheme of things.
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# ? Mar 16, 2017 13:32 |
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MikeJF posted:Has the embassy console effect on already-plasma weapons been nerfed as well? They already were years ago. I still have them on a KDF(I've ben vaguely playing again). The thing states it only grants boosts to 'Plasma-based exotic damage'. That is, something like Eject Warp Plasma would work, but your basic plasma beams? Get nothing. So it buffs the Plasma Shockwave move of the Romulans, I guess. And Annihilation Beam. Bloodly fucked around with this message at 14:12 on Mar 16, 2017 |
# ? Mar 16, 2017 14:09 |
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So, what's the new best science console options now?
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# ? Mar 16, 2017 14:23 |
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Asimo posted:So, what's the new best science console options now? Half-joking aside, the Krenim holding's consoles aren't bad if you want to boost two different stats.
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# ? Mar 16, 2017 16:21 |
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Yeah the Krenim one's are worth looking at now. Assuming you want to actually boost science skills, which may or may not be worth doing anymore. Also going to have to actually look at those k-13 eng consoles now that I'm jamming my sci slots full of uni's as well it should be easier to free up an eng slot or two on some builds.
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# ? Mar 16, 2017 16:52 |
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I guess as a corollary I wonder if there's half-decent engineering consoles to bother with since you might be better off shoving universals into science slots now. Or maybe both. I guess there's a few of those interesting quest/rep reward science consoles that might see some use now too.
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# ? Mar 16, 2017 17:12 |
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There's some krenimy science console, I think. Temporal Disentanglement Suite? I dunno, it adds crit sev and chance based on your aux, gives you +5 aux, and to top it off, throws a 25% shield capacity buff your way. I think I'm gonna slap that instead of my drain console onto my escorts.
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# ? Mar 16, 2017 18:09 |
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Something from the offical forums:quote:Ok, full disclosure: I'm a dark highlord of the super sekrit council of 'Nerf BFAW NAO', but I'm gonna say it - You and I do not use the word 'slight' in even remotely the same way :smirk:. I agree here if those numbers are right. You'd need the 10%+ from skill points, the Nukara Particle Converter(+10% accuracy for Beams), and ACCx2 to counter it, presuming Fire At Will 2 and presuming it's not somehow blocking your accuracy mods. And it doesn't address the actual problem. There are too many times where you need to SHOOT EVERYTHING NOW. It's all very well Overload being powerful damage, but with limited Tactical slots, you only have room for one modifer. Bloodly fucked around with this message at 18:40 on Mar 16, 2017 |
# ? Mar 16, 2017 18:35 |
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Cryptic doesn't seem to realize it but this basically makes any ship without at least a Lt.Com tac seat literally unusable. I mean they were pretty bad already sure, but if you had double Lt. or even a Lt.+Ens. you could get away with FAW 1 or 2. But the accuracy penalty right now for those is absolutely crippling on top of the damage reduction. I mean I guess the buffed beam overload helps, but despite the power balance changing the encounter balance isn't any different so you're still going to need AOE. What a clusterfuck.
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# ? Mar 16, 2017 18:55 |
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I'm skeptical any of those numbers are final. Pretty much whenever Cryptic brings in unpopular changes like these, the initial changelist always provokes a storm of outrage and vitriol. Cryptic then makes a show of 'listening' to the players, and scales down the proposed changes. Players are still salty, but they become more accepting of the changes as they feel they have extracted a 'victory' from Cryptic in toning down the changes. There's a good chance that Cryptic probably intended to use the final numbers all along, and just engaged in a bit of theatre to make the medicine easier for players to swallow. I'm not too bothered by most of the changes, but the only thing that does annoy me is that they probably won't do anything at all to address one of the main underlying reasons that the game became all about chasing dps in the first place: namely, the post-Delta Rising changes to space NPCs, who 1) increased significantly in numbers and 2) became huge spongebags full of HP. Accordingly, using AoE attacks like FAW, and increasing your damage through Plasma Exploders, OSS, Partgen powers, etc, were the main ways of mitigating the impact of the Delta Rising changes and making combat much less of a tedious slog. I don't particularly want to go back to that.
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# ? Mar 16, 2017 19:23 |
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HP sponges and shields that are impossible to bring down is why I quit playing Advanced and went back to Normal. I never made it to Hard or Expert or whatever they call level 3. I don't have that kind of time.
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# ? Mar 16, 2017 19:26 |
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I wonder if this change might actually make more ship-specific consoles/sets viable
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# ? Mar 16, 2017 19:48 |
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# ? May 23, 2024 14:21 |
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Tigey posted:I'm skeptical any of those numbers are final. That's exactly what they do, they'll "listen to feedback" then tune down the nerf to about half its initial magnitude, which is what they wanted anyway. Wait and see I guess but I'd be shocked if their MO changes. They do this almost every time they drastically change a power.
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# ? Mar 16, 2017 19:52 |