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steinrokkan
Apr 2, 2011



Soiled Meat
If we are going to rush inf. reinforcements, we should stick to the plan of building that bridge down south, and get the cav brigade to cross it (if it is in shape to do so after Steth), hoping the Brits had been repulsed for long enough to give us some respite.

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Flesnolk
Apr 11, 2012
Make sure fatigue works like we think it does.

Trin Tragula
Apr 22, 2005

koolkevz666 posted:

That charge against us in Steth, you said our machine guns whiffed but did the rifles cause any suppression and or kills or did our mass fire just do nothing at all?

The rifles scored a few hits, but you could really have used better positioning to get those spare companies forward and into the outskirts. (The problem there wasn't so much lack of orders as lack of space caused by 1st Brigade, which ended up putting its support units in a really annoying awkward position, like a car parked across two spaces at once.)

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
OK...

Hey Trin

Get the reinforcements at night, march them into a defensive line, leave them there until 0800, their fatigue goes down to 1 point and we march them into battle. Valid plan or not?

Trin Tragula
Apr 22, 2005

Yeah, the other side thought of that one too. If you bring them on with 2, they won't gain any fatigue points until 0800 on Day 2, but they can't lose any until 0800 on Day 3. Sorry, you tried hard, but you still created joinder for yourself.

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
Also putting Ikasuhito in for a (posthumous?) medal for valor because drat he did some good work before he was taken out.

oystertoadfish
Jun 17, 2003

lol i guess that's what bad positioning gets you. and they got to land their charge before we did, i suppose that's the cost of losing the initiative roll? good thing we won it twice when winning initiative was bad for us. glad that's working out for us

ill figure out what to do with my remaining chits later. and try to figure out what i'm allowed to do with them, more generally. thanks for the leniency on the rule breaking, trin

Flesnolk
Apr 11, 2012
Trin, send this message to the Entente, fluff-wise as some form of personal correspondence from Generalleutenant Flesnolk directly addressed to the enemy commander:

quote:

Lay on, Macduff,
And drat'd be him that first cries, 'Hold, enough!'

Orders and plans forthcoming. A lot happened while I was out and I need to go through it all, think up a response, and reflect on my new understanding of why military officers drink so much. Steinrokkan, I'm worried about a note I saw that your engineers overtook 3bde. HAVE THEM WAIT TO ENTER STETH UNTIL IT HAS BEEN SECURED BY OUR FRESH TROOPS. If they blunder into an ambush and get wiped out we've all but lost this.

Edit: It came to my attention in roll20 that I misunderstood the situation with the engineers. No worries then.

Flesnolk fucked around with this message at 03:37 on Mar 16, 2017

Flesnolk
Apr 11, 2012

Trin Tragula posted:

Yeah, the other side thought of that one too. If you bring them on with 2, they won't gain any fatigue points until 0800 on Day 2, but they can't lose any until 0800 on Day 3. Sorry, you tried hard, but you still created joinder for yourself.

In light of this, I'd like the reinforcements with one fatigue point.

aphid_licker
Jan 7, 2009


Wonder if there's a window left for us to gank their engineers. Cruise up and down the east bank of the river with the cav bde that's not in Steth and when we spot the engineers on the west bank crank down the window on the horse and open up with our Lugers held sideways.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
It would be so drat sweet to get reinforced in the night already, but I think we should stick with 1 fatigue point. They may get theirs faster, but even if we plan our advance badly we'll have rested men to fight with.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

As much as i'd love this cavalry drive by they probably have their remaining AC positioned to cover the Fords to stop this exact sort of messing about.

Okay it's 4pm, my thoughts are we go for a sneaky evening/nighttime bridging attempt like so:

1) Sweep enemies out of Steth with 3 Bde.
2) Eng set up barbed wire on western flanks of Steth to gently caress with another attempt to get us out.
3) 4th Bde arrives
4) 3rd or 4th Bde escorts the Engineer to the southern bridging adventure overnight while the other holds down Steth. The cav dismounts and entrenches before the river while the Engineer do this.

Flesnolk
Apr 11, 2012
Personally, I'd like us to skip step 2 and go right to 4, with 4bde bringing up the rear and making sure Steth is secure, unless there's a compelling reason not to. We need to act decisively while we still have time to.

steinrokkan
Apr 2, 2011



Soiled Meat
Which probably means we shouldn't wait for other brigades to enter map before executing whatever plan the present cavalry has in store for it. Once we boot them out of S., they probably won't be too eager to attack again (or able to do so very soon) even if they have more troops in the game.

Flesnolk
Apr 11, 2012
Exactly. Plus remember, building a bridge takes... 14 turns? A lot, for certain. That's seven hours, so if we want it to still be night when they finish we'd better hurry up.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

14 turns is 7 hours so plenty of time to do it under the cover of darkness.O
I expect they have a bde reinforcement​ equivalent to 3 Bde and I really don't want to lose stethoscope again. If we turn south immediately they could spot it and know we were up to something but if we appear to be fortifying stethoscope they will think they have us contained.

Flesnolk
Apr 11, 2012
The engineers are already on their way down, right? So we could have 3bde wait in Steth for a little bit after retaking it? Do we know if CC is clear, for it to be safe to do that?

cokerpilot
Apr 23, 2010

Battle Brothers! Stop coming to meetings drunk and trying to adopt Tevery Best!

Lord General! Stop standing on the table and making up stupid operation names!

Emperor, why do I put up with these people?
Good lord that was absolute chaos.

Flesnolk
Apr 11, 2012
Oh, also, PSA:

It's come to my attention through Trin that HEY GAIL will be unable to participate in this round. Unless we hear from her saying the situation has changed, I need a new infantry brigadier. Anyone feel free to throw your hand up.

Flesnolk fucked around with this message at 14:54 on Mar 16, 2017

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
They've probably got observers watching the stream. We don't want noisy cavalry to get too close until it's dark or else we'll blow out surprise.

Hand up for command if no-one else wants it.

Flesnolk
Apr 11, 2012
Depends how close they are, since the plan has us moving down CC and then across to the southern border. That's far enough away that if they're just watching the fords, they might not spot us.

My concern is if we wait too long on this, they'll have a chance to muster their forces and stop us from executing this plan in the first place.

cokerpilot
Apr 23, 2010

Battle Brothers! Stop coming to meetings drunk and trying to adopt Tevery Best!

Lord General! Stop standing on the table and making up stupid operation names!

Emperor, why do I put up with these people?
They probably have at least one more unit of troops/cav on the board... The question is which crossing(s) is it in position to intercept.

sniper4625
Sep 26, 2009

Loyal to the hEnd
I say we absolutely should go for it, seems our best chance to advance before both teams get their infantry reinforcements and this becomes a real slugfest.

koolkevz666
Aug 22, 2015
Saros, my 4th Brigade should be arriving some when this round right? Where do you want me to come on from and what are my orders?

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

It should arrive in 4 turns (turn 20?) We are debating whether to immediately move for the Ford or delay slightly and fake some defenses around Steth. Can someone find the time it takes to build wire etc? I would rather use 4 Bde to escort the engineers once they arrive and have 3 Bde hold Steth but either could work. I really just don't want the enemy to see us heading south.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



2 Bde remnants:

Pull yourselves together and get your butts back to Steth, garrison the NW outskirts and dismount & dig in as much as possible. Stay alive till morning I will give you the reinforcement cav.



3 Bde:

Charge forward and clear Steth of any enemy troops. Get at least some cav into the western outskirts to see any enemy hanging around. If the area is clear and no enemy are within 12'' send the Bde south via the sunken road to a position 13'' (I know it says 12 on the image sorry) from the river where the bridge is planned. Don't feel the need to follow my order lines exactly as drawn they are sloppy from me being at work.



The once night falls move up to a position 1'' from the river (white) and deploy in combat order slanted back from directly N/S slightly, concentrate MG adn AH in the northern bit of the formation as attacks will come from that way. Dismount and begin entrenching.




4 Bde:

Arrive in combat order along the northern road and march to Stethoscope to take up positions along the western outskirts. Please be cautious with your advance and learn from Sandmans fuckups with your positioning. I'll leave it up to you if you want to dismount and set up an infantry position or set up for a counter charge defense. I suggest at least one chit able to see up the sunken road to the north as looking along it means you can see up it further.



Engineers:

Please move into the sunken road, go south and wait at the crossroads for 3 bde to catch up with you before following them to the position 13'' from the river. Once night falls move forward and build the bridge 1/2'' up on the river from the southern map edge.

Saros fucked around with this message at 17:23 on Mar 16, 2017

Flesnolk
Apr 11, 2012
Engineers, I've drawn a map + arrows to represent those orders, and grant Saros liberty to draw up a better one when he gets the chance. The breaks in the arrows signal where you're to stop and wait as per orders.

mossyfisk
Nov 8, 2010

FF0000

Saros posted:

3 Bde:

Charge forward and clear Steth of any enemy troops. Get at least some cav into the western outskirts to see any enemy hanging around. If the area is clear and no enemy are within 12'' send the Bde south via the sunken road to a position 13'' (I know it says 12 on the image sorry) from the river where the bridge is planned. Don't feel the need to follow my order lines exactly as drawn they are sloppy from me being at work.



The once night falls move up to a position 1'' from the river (white) and deploy in combat order slanted back from directly N/S slightly, concentrate MG adn AH in the northern bit of the formation as attacks will come from that way. Dismount and begin entrenching.



If I posted this it wold be legal orders. All I actually need is an order like "Fortify the bridge crossing"; with this much detail there's literally no reason for me to be playing.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

If I post just go here, do this it ends in disaster :shrug: this lot of orders is complicated so detail is needed.

Point taken though.

Saros fucked around with this message at 21:00 on Mar 16, 2017

steinrokkan
Apr 2, 2011



Soiled Meat
Guys, two questions,

First, is the formation of 3rd brigade at roll20 the intended final position, second, do you want new wire, remove wire, or trenches?

steinrokkan fucked around with this message at 08:30 on Mar 20, 2017

Flesnolk
Apr 11, 2012
Don't forget the order to start building a bridge once they get there. Just to avoid them standing around gormlessly because we didn't specifically tell them to build.

Maybe a little further south if that makes sense? So they're out of range and maybe can't be seen as easily from past the ford; my initial idea was bridging the stream and bringing our troops across literally at the bottom of the map. If that order is impossible/impractical/utter nonsense, feel free to ignore it and/or ask for clarification.

Flesnolk fucked around with this message at 22:00 on Mar 16, 2017

steinrokkan
Apr 2, 2011



Soiled Meat
I originally wrote orders to the effect of gunning it straight to the river and building bridges, but then I read that I should wait until nightfall before approaching it...

Flesnolk
Apr 11, 2012
Oh, fair enough. Carry on.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

You may as well have the engineers be ordered to build the bridge now, there's no guarantee your next change of orders will reach them especially at night. Also please order them to wait and move behind 3 Bde, your current ones have them running off ahead of them. Remember we dont want you to be spotted not just not killed.

koolkevz666
Aug 22, 2015
One concern I have with the engineers' movement is that it could be possible that the remaining southern ACs have not withdrawn to the British side of the river and we could possibly be sending in ur engineers into contact with them. Would it not be better to have the combat troops advance before the engineers. Unless this has already been considered and I missed it in which case please ignore this.





1. Enter the area on the north road leading into La Dand in battle order. Proceed along the road to the north bridge near La Dand.

2. Advance half way down the road leading into Stethoscope remaining in battle order.

3A) If Stethoscope is in German hands proceed down the road into Stethoscope and deploy in the below formation.

Infantry deployed in the outskirts of the town. 5 down the west to south west border. 2 on the north road, seeing into the sunken road. 2 inside the town itself.
Machine guns are to deployed in base contact with the three infantry companies directly in the western outskirts.
Horse artillery deployed in the north west corner outskirts where it can fire over the western and northern infantry.
Brigade commander deployed in the center of the town behind the 2 infantry inside within 8" of all units.



3B) If Stethoscope has not been taken or is in the process of being taken then please advance down the road in battle formation and then charge into Stethoscope to help kill enemy brigades there and help take the town.


Standing Orders
When sighting an enemy in attack stance, keep moving along original path
When attacking the enemy launch a cavalry charge
When an enemy company Breaks Off or Retreats Suppressed, pursue the enemy
Fight to the last man, do not break off.

When outside of Stethoscope preferred battle formation is this:


(shamelessly stolen i know)

Does this look good to everyone, any comments and suggestions are welcomed so i can edit this as needed.

koolkevz666 fucked around with this message at 23:34 on Mar 16, 2017

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
One thing that's been a constant bugbear is people not understanding the difference between Defense and Attack posture.

If you want to trench up and sit tight, specify defense.
If you want to hold ready for a counter-charge, specify offense.

Both have merits, just don't confuse the two.

steinrokkan
Apr 2, 2011



Soiled Meat
You can't hold ready on offense, though. You must charge.

koolkevz666
Aug 22, 2015

Added Space posted:

One thing that's been a constant bugbear is people not understanding the difference between Defense and Attack posture.

If you want to trench up and sit tight, specify defense.
If you want to hold ready for a counter-charge, specify offense.

Both have merits, just don't confuse the two.

Trin specified that a brigade that finishes it's move automatically goes into defense stance. Is it possible to avoid that and have my brigade stay in attack stance inside the town. And if yes will it interfere with deploying the units to their positions and firing machine guns and artillery?

Trin Tragula
Apr 22, 2005

koolkevz666 posted:

Trin specified that a brigade that finishes it's move automatically goes into defense stance. Is it possible to avoid that and have my brigade stay in attack stance inside the town. And if yes will it interfere with deploying the units to their positions and firing machine guns and artillery?

No. When your movement ends, everyone comes to a stop and you switch to Defend.

However, what is acceptable is for you to give those orders and then also say "If we see three or more wild boar at Position Y, respond with measures A, B, and C". If you see three or more wild boar, you will then switch back to Attack and carry out the desired measures. You can write as many switches from Defend to Attack and back again as you have time for into your orders, and they will all go off automatically without the need for further intervention (provided they aren't so complicated that I cock something up trying to interpret them). Just remember that when you switch back to Attack, you are once again back to "one moves, all move". Rifle companies must move; support elements will stop if there are targets available, since they're not allowed to fire while moving.

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steinrokkan
Apr 2, 2011



Soiled Meat
IMHO there's a bit of confusion about these rules because the stances retain the names attack and defense when really intuitively under the new rules they would be something like staging and execution stances, I suppose.

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