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Mordhau is an upcoming multiplayer medieval combat game in the vein of Chivalry: Medieval Warfare and War of the Roses. It also features large-scale battles, mounted combat and siege warfare similar to Mount & Blade. It promises an impressively fluid, free-form combat system and extensive customization options, with the ultimate goal being to strike a balance between gameplay and realism while avoiding the pitfalls of the genre. The game is currently being developed by Triternion, a small international team of developers. When will it be released? The current planned release date is early 2018 as per the developers; however, this is only an estimate. The alpha is scheduled for August 2017, the beta for January 2018. They will be open for Kickstarter backers, depending on the tier you've backed. Which systems will it be released for? This is a PC-only game and there are no plans to make a console version. However, controller support is offered. Steam will be the main distribution platform. As for OS, only Windows is supported at this point. I am intrigued, but would like to know more/see the game in action The following videos might be interesting: Devs: Melee Combat Gameplay Kickstarter pitch Mordhau Dev Blog - #1 Basic Mordhau Dev Blog - #2 Melee Combat Mordhau Dev Blog - #3 Customization External: Mordhau | Medieval Melee Gameplay Mordhau Interview: Matchmaking, Customization, and More Best For Honor Alternative? - Mordhau! Keep in mind that this is all pre-alpha footage. Will we be able to press C to scream? Yes! quote:EXPRESS YOURSELF. Use animated emotes and voice commands to scream at the top of your lungs as you charge into battle, or simply sit back and laugh at your enemy's demise. I'm convinced, is there a way for me to support the development of this game? Yes. Though the very successful Kickstarter has ended, alpha/beta access will be available through a web shop on the Mordhau site. I will update the OP as soon as this is the case. Phlegmish fucked around with this message at 15:59 on Apr 23, 2017 |
# ? Mar 11, 2017 20:08 |
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# ? Jun 8, 2024 07:52 |
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While screaming is essential, I am incredibly pleased to see physical taunts added as well.
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# ? Mar 11, 2017 20:21 |
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Do we know what else the developers have made? It does look cool but are there any assurances it don't be really buggy? With a game like chivalry where precision of the controls and netcode and stuff are so important, I'm still kinda unconvinced until I hear from people who have actually played it.
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# ? Mar 11, 2017 20:28 |
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I just hope the voice acting is as gloriously hammy as in Chivalry, because hot drat the emotes in that game are god tier. YOUUUU - AAARRRE - AY LUMP - OF FOULLLL - DEFORRRMITAYYYY
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# ? Mar 11, 2017 20:29 |
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This looks like it could be pretty drat fun. They basically took Chivalry's system wholesale, removed the jank and engine-exploits, and then polished the whole thing a bunch. There seems to be a decent mix of mechanics that reward aggression and speed. I'm curious if/how they'll implement stamina. I was about to be a bit leery about the customisation, but from the looks of it it'll be almost entirely visual. Can't wait to run around as a fat naked lady wearing only a giant pot helmet for armour.
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# ? Mar 11, 2017 20:31 |
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Also in the end of the trailer the dude screws off the pommel of his sword and throws it at his opponent's head. The devs confirm in the comments that this will be in the final game. loving SOLD.
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# ? Mar 11, 2017 20:37 |
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I posted because you said to post, also I'm posting because I backed it with 40 bucks COME ONNNN--YEEEAAAAAAAARRRRRGGGHHHHHH
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# ? Mar 11, 2017 20:48 |
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Why must this be so far away. I'm almost tempted to go in for the tier that offers alpha access, but I really can't justify throwing 60$ in there just for that.
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# ? Mar 11, 2017 20:57 |
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I hope the game will be at least moddable enough that we can mod in Chivalry's voice lines in case the vanilla ones turn out lacking. YOU SCULLION, I'LL TICKLE YOUR CATASTROPHE Discussion > Games > Mordhau: PYF Chivalry emotes Nah, I'll stop now.
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# ? Mar 11, 2017 20:58 |
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As somebody pointed out in another thread, this is going to have a stamina system, making it a Grade AAA Joke.
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# ? Mar 11, 2017 21:43 |
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Orv posted:As somebody pointed out in another thread, this is going to have a stamina system, making it a Grade AAA Joke. How so? Chivalry also had stamina, and IIRC it generally worked well to encourage offensive play. It was pretty straightforward: If you blocked an enemy attack or entirely whiffed one of your own it cost stamina, but when your attack actually connected (even blocked) it cost nothing. So mostly it was there to discourage spamming and turtling, and also gave a bit of an additional incentive to dodging enemy attacks rather than blocking them. But as long as you actually hit, you could wail on your opponent all day long.
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# ? Mar 11, 2017 22:32 |
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A stamina system is fine when it allows for good counter-play. If you watch the Combat video posted in the OP, in Mordhau if you parry enough times you get disarmed. If someone comes at you spamming and you're not good enough to chamber every time, you get punished for it. It's the thing you ran into in the sperg leagues in Chivalry, if you were able to block their crazy twirling poo poo they'd just bash you out of stamina and then cut you apart. Stamina systems have always felt like something that's only there to punish you for loving up rather than actually limiting bad play behaviour.
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# ? Mar 11, 2017 22:46 |
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Koramei posted:Do we know what else the developers have made? It does look cool but are there any assurances it don't be really buggy? With a game like chivalry where precision of the controls and netcode and stuff are so important, I'm still kinda unconvinced until I hear from people who have actually played it. As far as I can tell, it's their first game. But they've consistently emphasized the collision detection and precision in general, and they've made a point of eliminating Chivalry's gimmick moves, so I'm inclined to believe that that's where their focus is. There will also be dedicated servers precisely for that reason. quote:DEDICATED SERVERS. Bad netcode can ruin a multiplayer game, especially a melee title with a focus on precise timing. Peer-to-peer? No thanks. Dedicated servers ensure a stable experience and low ping. The gameplay itself looks tight enough, but of course, we'll only know for sure once we actually play it. That's why someone needs to take the plunge and back the alpha tier so they can tell us their impressions a few months from now Orv posted:A stamina system is fine when it allows for good counter-play. If you watch the Combat video posted in the OP, in Mordhau if you parry enough times you get disarmed. If someone comes at you spamming and you're not good enough to chamber every time, you get punished for it. It's the thing you ran into in the sperg leagues in Chivalry, if you were able to block their crazy twirling poo poo they'd just bash you out of stamina and then cut you apart. Stamina systems have always felt like something that's only there to punish you for loving up rather than actually limiting bad play behaviour. Stamina's not a deal breaker for me, but that was probably the only part of that video I didn't like. Where did that dude's sword go? I wasn't even analyzing the reason, I just thought it was bullshit that you could be disarmed at all. Phlegmish fucked around with this message at 23:05 on Mar 11, 2017 |
# ? Mar 11, 2017 23:01 |
its probably going to be a broken buggy mess for years but ill check it out on launch OP
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# ? Mar 11, 2017 23:07 |
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Phlegmish posted:Will we be able to press C to scream? That's all I need to know.
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# ? Mar 12, 2017 00:00 |
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Was randomly browsing imgur (what the gently caress am I doing with my life) and came across this neat .gif http://i.imgur.com/Sj2kKbo.mp4
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# ? Mar 12, 2017 06:34 |
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I really love how that head rolls along the arm.
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# ? Mar 12, 2017 08:53 |
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First stretch goal has been reached We've reached the first stretch goal of $125,000! There will now be an even wider selection of weapons and armor. I'd post the Kickstarter stretch goal image but I still haven't figured out how to do that on my phone. The next stretch goal is mod tools at $200,000. You'll even be able to create maps. With the Mount & Blade influence and the dedicated fan base it has even at this point, this has the potential to be a literal game-changer. They might have spaced out the stretch goals a little too much, but I'm confident they'll reach that one at least. So tell your hack 'n' slash-loving friends about this game and the Kickstarter.
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# ? Mar 12, 2017 11:27 |
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Nordick posted:Also in the end of the trailer the dude screws off the pommel of his sword and throws it at his opponent's head. The devs confirm in the comments that this will be in the final game. https://www.youtube.com/watch?v=xlLbcubmfhk
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# ? Mar 12, 2017 19:04 |
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I'd never heard of him before, but apparently he's big in the YouTube medieval combat scene, so this is good. Anyway, for those of you who are insufficiently excited for the modding stretch goal, I present the following gif:
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# ? Mar 12, 2017 20:29 |
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Archers became a deal break for Chivalry when you could just amass several of them and every kill you made soon got an arrow in your face. Couldn't find limited archer servers and quit. I hope this game won't have the same.
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# ? Mar 12, 2017 20:34 |
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OK looking at those gifs, I think I need this game to be out ASAP, it looks to have all the silliness I loved in Chivalry without the silliness I didn't like (spins, jankiness, twisting at unnatural angles) I am kinda afraid of shelling out money for kickstarters though, did they ever say what will be the finished package price? If it's a full priced 60$ game I could take the bet of paying 25$ to eventually, hopefully, get a full functioning game but if it'll be about the same price I'm not going to risk it, I have been burned a couple times already
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# ? Mar 12, 2017 20:36 |
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Looks interesting and fun, but based on the track record of games like this recently, will probably be buggy unplayable poo poo. Still, will be interesting to see when it comes out.
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# ? Mar 12, 2017 20:44 |
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Scalding Coffee posted:Couldn't find limited archer servers and quit. there were assloads of them
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# ? Mar 13, 2017 06:39 |
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There will be archers in this game, but given how little they've been emphasized in the artwork and trailers, I feel like they're not going to be ubiquitous or very effective. TorakFade posted:I am kinda afraid of shelling out money for kickstarters though, did they ever say what will be the finished package price? If it's a full priced 60$ game I could take the bet of paying 25$ to eventually, hopefully, get a full functioning game but if it'll be about the same price I'm not going to risk it, I have been burned a couple times already In their FAQ they say the eventual release price will probably (!) be $20-30, so you likely won't be saving money backing the Kickstarter. Maybe you could wait for one of the spots in the Early Bird tier to open up and grab it for $20? That would be a good deal. If not that's cool, these guys seem to have their priorities straight, but every Kickstarter is still a risk.
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# ? Mar 13, 2017 08:07 |
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Which 'kickstarters of this genre' failed horribly? I mean, kickstarters in general are kind of dumb (my no. 1 reason: backing a game and then waiting a year to play it is a great way to lose interest, and even if the game doesn't suck maybe I just won't have time to play it or care. RIP my 60$ on planetary annihilation, turns out I don't give a crap about RTSs, who knew) but I can't even think of any Chivalry-esque game that was released recently, let alone one that was a buggy mess. Mordhau looks awesome but I don't think I'll back the KS.
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# ? Mar 13, 2017 08:32 |
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Very wary of another kickstarter since I'm already a backer for Kingdom Come Deliverance and kinda tired of backing games in general. But this looks very much like my jam.Nordick posted:Was randomly browsing imgur (what the gently caress am I doing with my life) and came across this neat .gif Oh jeeze this looks cool as hell.
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# ? Mar 13, 2017 09:14 |
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emanresu tnuocca posted:Which 'kickstarters of this genre' failed horribly? I mean, kickstarters in general are kind of dumb (my no. 1 reason: backing a game and then waiting a year to play it is a great way to lose interest, and even if the game doesn't suck maybe I just won't have time to play it or care. RIP my 60$ on planetary annihilation, turns out I don't give a crap about RTSs, who knew) but I can't even think of any Chivalry-esque game that was released recently, let alone one that was a buggy mess. Neal Stephenson's failed sword fighting game comes to mind. There were also those Mount & Blade engine spinoffs, specifically the two War of the Roses/Vikings games, which are now dead since the dev jumped ship to make Vermintide.
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# ? Mar 13, 2017 09:31 |
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Funny enough, as cool as horses are my main concern about them isn't being run down by an entire calvary squad of players on foot. Rather, that maps may be sized where traveling on foot will by comparison be a real bitch. But, given the emphasis on "Yes, screaming is bound to a button" and it being singular players rather than commanding herds of minions alongside you. Hopefully running to battle isn't any more of a thing as it was in Chivalry. I can totally understand the concerns about Stamina not quite doing the job it is intended for, given it never seemed to penalize the contortionist helicopter blade players in Chivalry. Just made it more punishing to botch dealing with players who preferred to break the combat engine over their kneed rather than play along with it. At least they are apparently wanting to avoid the more bizzare aspects of video gamey melee combat, but best of luck to them getting that sweet spot of practical to use too Some of the most fun I had in Chivalry was just going around and having "I remembered my faster secondary weapon! (that isn't a dagger) to mix things up with my Knights and Vangurads against people who had parries and torso twirls against slower primary weapons down to a science. Scalding Coffee posted:Archers became a deal break for Chivalry when you could just amass several of them and every kill you made soon got an arrow in your face. Couldn't find limited archer servers and quit. I hope this game won't have the same. Phlegmish posted:There will be archers in this game, but given how little they've been emphasized in the artwork and trailers, I feel like they're not going to be ubiquitous or very effective. For what it's worth, 90% of my kill count, (and eventually, 90% of my enjoyment) of playing Archer, was when I was wielding crossbows that could one shot my fellow archers, to shoot archers. In part because my aim is loving garbage, in part because "It feels like I should be helping the people without ranged weapons, by shooting those who do". Up until I unlocked Heavy Javelins
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# ? Mar 13, 2017 10:38 |
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I loved chasing people down and stabbing with my dagger. I was terrible with arrows.Koramei posted:there were assloads of them Scalding Coffee fucked around with this message at 14:55 on Mar 13, 2017 |
# ? Mar 13, 2017 14:52 |
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I don't know if you play TO, but pretty much all the 32-player dedicated servers on Chiv have a 4-archer limit now. My shameful secret is I play archer about a third of the time, but an almost exclusively melee-focused one. The sabre is surprisingly effective and I'm surprised I'm pretty much the only one with this specific playstyle. C.M. Kruger posted:Neal Stephenson's failed sword fighting game comes to mind. There were also those Mount & Blade engine spinoffs, specifically the two War of the Roses/Vikings games, which are now dead since the dev jumped ship to make Vermintide. All the signs I've seen from Triternion so far have been positive. The only potential warning sign for dev cohesion is that it's an international team, but this is not necessarily a problem. Phlegmish fucked around with this message at 18:41 on Mar 13, 2017 |
# ? Mar 13, 2017 17:00 |
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One of my greatest joys in life has been murdering the poo poo out of my friends as an archer in FFA. The rage is e: https://www.youtube.com/watch?v=WcQde3dChFw SMP fucked around with this message at 19:59 on Mar 13, 2017 |
# ? Mar 13, 2017 19:57 |
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Update #4 is about some of the in-game cosmetic rewards for the Kickstarter: It all looks cool enough, though $100 is a little steep before you start getting them. I did up my pledge to the $60 tier so I could get alpha access. You also get golden teeth, I wonder how that's going to work. It sounds stupid-looking enough to be funny.
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# ? Mar 14, 2017 18:34 |
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Poors get to look like this Little John: Whales get to look like this Li'l Jon:
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# ? Mar 14, 2017 19:01 |
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Ah crap you only live once, I backed this at 60$ for the alpha (mainly because I want to see this get done ASAP so I guess some extra bucks will motivate those guys) Hopefully it doesn't end in tears and misery
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# ? Mar 16, 2017 19:52 |
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TorakFade posted:Ah crap you only live once, I backed this at 60$ for the alpha (mainly because I want to see this get done ASAP so I guess some extra bucks will motivate those guys) I hope you realise you're now our collective guinea pig. Better post lots of impressions and whatever footage is allowed come the alpha.
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# ? Mar 16, 2017 20:13 |
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Perestroika posted:I hope you realise you're now our collective guinea pig. Better post lots of impressions and whatever footage is allowed come the alpha. I'm afraid I will spend most of my time being repeatedly beheaded because guys who went for alpha access are probably great at this kind of game, while I somehow manage to get my rear end handed to me at Mount and Blade singleplayer. We'll see in August I guess! Looking forward to facing off with the other 800 or so huge nerds that splurged for alpha access. My hope is I can do this all the time, every time: Edit: for anyone wondering, here's the gif of pommel throwing, it's HILARIOUS TorakFade fucked around with this message at 21:11 on Mar 16, 2017 |
# ? Mar 16, 2017 20:57 |
really ambitious plans for 80 000 dollars. the budget itself looks good but im kinda doubtful that 80k is enough to make something they promised. Unless its already somewhat done. character creator looks cool but at same time even that looks like something that has never attempted before (sculpting in live game???) The guys dont mention any previous tittles they have worked on and that also is casting some doubt for me. Because its quite ambitious. But hell i hope im wrong and they end up making really neat game about slashing stabbing and crushing. also shouldnt this thing be in good kickstarter threads? because it still long way off from being playable alpha (starts in august) https://forums.somethingawful.com/showthread.php?threadid=3473379&userid=0&perpage=40&pagenumber=1070
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# ? Mar 16, 2017 21:02 |
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Updated the OP with some more videos, this time from YT commentators. I thought this one in particular was interesting because he goes into more detail about the combat mechanics than even the devs themselves: https://www.youtube.com/watch?v=jCEjYSZZ1dE And this is from a year ago. I'd feel like such a badass deflecting a thrown short sword. TorakFade posted:I'm afraid I will spend most of my time being repeatedly beheaded because guys who went for alpha access are probably great at this kind of game, while I somehow manage to get my rear end handed to me at Mount and Blade singleplayer. It will probably be a completely suboptimal or at least situational move, but you will definitely be able to do it. I think that philosophy of freedom is what I like so much about this game. It's reflected in the almost completely free-form nature of the combat, too. There's something like 240 different angles your character could be attacking from. Dark Off posted:really ambitious plans for 80 000 dollars. The Chivalry Kickstarter only got 85K back in the day (I was surprised when I found out, too). These guys already have 170K and will probably end up in the ballpark of 300K at least. All of the core mechanics are already in place, too, the KS is mostly to further refine them, improve animations/art, add voice acted commands, etc. Of course, you are right that every Kickstarter is a risk and this is no exception.
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# ? Mar 16, 2017 23:07 |
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# ? Jun 8, 2024 07:52 |
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Phlegmish posted:. Oh I know but doing suboptimal fun stuff is how I roll. Re the small money amount, let's consider that this is basically an FPS in a well established engine, not exactly groundbreaking rocket science, and it looks like chivalry 2.0 just with new graphics and a refined combat system - I bet a lot of lovely indie FPS games have been churned out with lesser budget, and this already looks more than halfway done from the devs videos. Or maybe I just want to validate my expensive, impulsive backing
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# ? Mar 17, 2017 07:48 |