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tfw you trigger a flurry attack when your weapon is about to break
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# ? Mar 17, 2017 15:34 |
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# ? Jun 5, 2024 04:55 |
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FirstAidKite posted:I know they weren't the greatest games in the world by any means, but imo it's kind of a shame how xenosaga never got to finish what it set out to do and instead, due to the mismanagement or whatever, they ended up having to wrap up early 3 games in without even getting to do a lot of the other stuff they wanted to do with that series. This frankly ended up being better for the series because Xenosaga 3 was completely insane and kind of brilliant.
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# ? Mar 17, 2017 15:34 |
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there's also a shield parry which feels insanely win against lynels and sandblight ganon or whatever
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# ? Mar 17, 2017 15:35 |
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they should call it Switch Time
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# ? Mar 17, 2017 15:35 |
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Not a Children posted:It wasn't even that hard as long as you don't just throw yourself at enemies and try to tank damage Yeah, it's just tense because you have no armor and none of your precooked mega food so you'll die more quickly than usual if hit. It was really fun and made me use tactics I hadn't needed to use since the earliest parts of the game.
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# ? Mar 17, 2017 15:35 |
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MMF Freeway posted:tfw you trigger a flurry attack when your weapon is about to break Switch weapons during the slow motion
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# ? Mar 17, 2017 15:37 |
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Another BotW weapon durability debate
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# ? Mar 17, 2017 15:37 |
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The only durability system I've liked was in dark souls II, but even then weapons didn't degrade fast enough and that game was a turd in most other ways
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# ? Mar 17, 2017 15:39 |
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there's a zelda game that has weapon durability but they also give you the optional questline to remove it and it rules. that's right. it's majora's mask
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# ? Mar 17, 2017 15:40 |
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oddium posted:there's also a shield parry which feels insanely win against lynels and sandblight ganon or whatever I always forget about perfect guard, I always opt for dodging instead. On thunderblight ganon I think you're talking about? I just did a regular block of his quick attack, he leaves a huge window open for you to wail on him.
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# ? Mar 17, 2017 15:40 |
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In Training posted:The only durability system I've liked was in dark souls II, but even then weapons didn't degrade fast enough and that game was a turd in most other ways I don't like weapon durability in the Souls/Bloodborne games because you have to sink resources into upgrading your weapons, so when they're low on durability it's even worse to need to use something else. In Zelda, you don't have to do that, so you can just throw away broken stuff guilt-free. Durability has exactly no reason to exist in Bloodborne especially because non-Tonitrus weapons degrade so slowly you barely ever have to repair them, but you still have to repair them once or twice, and it just feels like it didn't need to be there at all.
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# ? Mar 17, 2017 15:44 |
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exquisite tea posted:This frankly ended up being better for the series because Xenosaga 3 was completely insane and kind of brilliant. Even with the praise 3 gets, I know I'm never gonna play it because that just how bad 2 ruined the games for me lol. I'm sure it was better for the series given what happened to it in the first and second games, but I still would have liked to have seen what they could have put out if they had the finances, proper management skill, and time to make exactly what they wanted to make.
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# ? Mar 17, 2017 15:50 |
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You're right that Xenosaga 2 kind of deflated everything. I was pretty ambivalent on XS1 despite finishing and never even got more than a few hours into XS2, it was that boring. I think the greatly compressed timeline of XS3 ended up being healthier for the series because they could finally throw off all pretenses of making sense and just go balls to the wall crazy.
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# ? Mar 17, 2017 15:55 |
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I hope the next major Zelda game keeps Breath of the Wild's world design philosophy and focus on player freedom, but I also hope it brings back full dungeons. The Divine Beasts are fun as basically giant shrines and I like how they all have ways for you to mess with the level geometry by rotating them or moving them in some way but I miss the way the best Zelda dungeons can iterate on a theme and have these big, intricate layouts. I also have no idea how they'd ever do something like this again, because I suspect if they just made another big, open overworld with total player freedom in exploration, it would never capture the same wonder of discovery. I think a very different setting could help, though, like if they returned to the open ocean and did Wind Waker again, but this time with much cooler and more elaborate islands to find. Maybe a whole ship at your command instead of just a small boat.
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# ? Mar 17, 2017 16:08 |
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Keep the theme that Breath of the Wild was a remake of the NES Legend of Zelda and remake Adventure of Link as Legend of Zelda: Dark Souls edition.
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# ? Mar 17, 2017 16:13 |
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I think I just like it when later installments of games give up on trying to be self-serious and just go all in with the insanity. Past a certain point that's the only reasonable direction to take it, video game logic only holds together for so long and you have to up the ante in every sequel. This was true of XS3, Lightning Returns, and of course the incredibly good FFX-2.
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# ? Mar 17, 2017 16:14 |
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i hope they bring back good music
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# ? Mar 17, 2017 16:16 |
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Breath of the Wild has great music, just not a lot of it. I'm glad there's not much prominent background music for general exploration because I think it would get old given how much time you spend running around, but I do wish that the dungeons and bosses had totally unique music instead of different instrumentations of the same music.
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# ? Mar 17, 2017 16:17 |
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do the dungeons have the same music and also where can i find the zora one. it doesn't seem to be anywhere and it's the only original (?) song from the game i remember
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# ? Mar 17, 2017 16:19 |
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Harrow posted:Breath of the Wild has great music, just not a lot of it. I'm glad there's not much prominent background music for general exploration because I think it would get old given how much time you spend running around, but I do wish that the dungeons and bosses had totally unique music instead of different instrumentations of the same music. I was relieved I wouldn't have to listen to the same triumphant loving theme for 50 hours so the ambiance was a tremendously welcome change. More games could learn from this , particularly XCX which was intent on driving you insane with its godawful 30 to 60 second loops of horrid music
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# ? Mar 17, 2017 16:23 |
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oddium posted:do the dungeons have the same music and also where can i find the zora one. it doesn't seem to be anywhere and it's the only original (?) song from the game i remember Actually maybe the dungeons have different music, but the bosses have the same music with different instrumentation. I do like that the dungeon music changes with every terminal you activate, though. By the Zora music, do you mean the ambient music from the dungeon, or the music played when you do the ice block/shock arrow fight before you enter? If you want that one, here it is: https://www.youtube.com/watch?v=kjTTZgfX2jA
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# ? Mar 17, 2017 16:28 |
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MinibarMatchman posted:I was relieved I wouldn't have to listen to the same triumphant loving theme for 50 hours so the ambiance was a tremendously welcome change. More games could learn from this , particularly XCX which was intent on driving you insane with its godawful 30 to 60 second loops of horrid music The only horrid thing here is your posting, young trouser press.
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# ? Mar 17, 2017 16:28 |
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I liked the battle music and one of the themes that played in the final boss fight was really good. The Zora's Domain/Dragon Roost/Hyrule Castle themes were good too Also I thought the soundtrack barely being there during exploration worked really well
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# ? Mar 17, 2017 16:29 |
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no i want the clockworky corrupted music from inside the dungeon. i don't think the other three use it
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# ? Mar 17, 2017 16:30 |
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I appreciate that when you get to Death Mountain a low key variant of the original NES Death Mountain theme plays.
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# ? Mar 17, 2017 16:31 |
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I can recreate the entire wind waker overworld theme in my head and am, in fact, doing it now.
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# ? Mar 17, 2017 16:32 |
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oddium posted:no i want the clockworky corrupted music from inside the dungeon. i don't think the other three use it This? https://www.youtube.com/watch?v=TamI9BnA2xI It changes with each terminal and that channel has all five versions.
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# ? Mar 17, 2017 16:34 |
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I noticed a little easter egg while playing Love You To Bits...
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# ? Mar 17, 2017 16:35 |
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it think it was banjo kazooie that had jaunty level music but then you go to the highest parts and the music fades and it's just wind whistling. things like that, the absence of music to underscore things, feel more powerful to me than the ~beauty of simplicity~
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# ? Mar 17, 2017 16:36 |
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Harrow posted:This? yesssssss this rules thanks
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# ? Mar 17, 2017 16:37 |
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oddium posted:it think it was banjo kazooie that had jaunty level music but then you go to the highest parts and the music fades and it's just wind whistling. things like that, the absence of music to underscore things, feel more powerful to me than the ~beauty of simplicity~ I just think more prominent overworld music would get old. It's not even some sort of "it's more artful this way" thing, I just know that I'd get tired of hearing the same music during the hours and hours of overworld exploration. Even if each region had its own music it'd still get repetitive.
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# ? Mar 17, 2017 16:37 |
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FirstAidKite posted:Xeno 2 was the last time I preordered a game. Its fine but imo they break about 3 times too fast so combat gets paused for menus all the time and the quick menus dont support dropping bows/shields or other features that would keep you out of the inventory screen in the middle of a fight. If they pump out a sequel one day it could handle a few really annoying things much better and be an even better game
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# ? Mar 17, 2017 16:39 |
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i guess i would rather have no music than bad music yeah. but i feel nintendo could have done better
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# ? Mar 17, 2017 16:40 |
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I mean, if they managed to make enough music, and appropriate enough music, that having constant background music while exploring the overworld didn't get old, that'd be a goddamn miracle. As it is, though, I think that's probably unrealistic given how huge the world is and how much of your game time is spent just running around it, so the sort of subtle ambient piano stuff is probably the right call. And on the "it's more artful this way" side of things, not having the Hyrule Field music or something makes it all the more noticeable and cool when that melody shows up in a couple of places, like when Kass plays it or when it plays in Hyrule Castle. If they ever end up making an open ocean sailing Zelda again, though, they better adapt the Wind Waker sailing music for sailing around, though. Cut the music when you're on land or not actively sailing the ship but when you are, that Great Sea music better be blaring. https://www.youtube.com/watch?v=VG6fWatK_k0
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# ? Mar 17, 2017 16:43 |
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I love the way they use music in the new zelda! The game has really great like nature sounds and footsteps and stuff, so the open world music was designed to complement that instead of overpower it. And when the music does fully kick in it always feels really good!
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# ? Mar 17, 2017 16:46 |
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Also like, all that world sound stuff has a gameplay purpose, especially if you're playing with pro-HUD. It helps you find animals to hunt and lets you know how loud you're being during stealth. There was no way they were going to drown that out with music.
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# ? Mar 17, 2017 16:50 |
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i went out of my to listen to white orchard while exploring most of zelda and it ruled https://www.youtube.com/watch?v=8V4tYZHNUY8 if i could have gotten the wind waker battle music to dynamically fade for battles too...
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# ? Mar 17, 2017 16:50 |
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an actual dog posted:Also like, all that world sound stuff has a gameplay purpose, especially if you're playing with pro-HUD. It helps you find animals to hunt and lets you know how loud you're being during stealth. There was no way they were going to drown that out with music. I'm trying to use the pro HUD now that I'm towards the end and it's nice, but I need just a little more than what it gives if I'm gonna use it full time. What I'd want:
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# ? Mar 17, 2017 16:58 |
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you should be on the camera rune all the time because the real fun of the game is completing your pokemon snap book. switch to magnesis to put a ball in a hole, get korok seed, switch back to camera, carry on
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# ? Mar 17, 2017 17:00 |
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# ? Jun 5, 2024 04:55 |
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Harrow posted:I don't like weapon durability in the Souls/Bloodborne games because you have to sink resources into upgrading your weapons, so when they're low on durability it's even worse to need to use something else. In Zelda, you don't have to do that, so you can just throw away broken stuff guilt-free. The reason I liked it in 2 is that everything else was poorly balanced so it was stupid easy to have 3 or 4 maxed out weapons that are more fragile and encouraged you to swap between them
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# ? Mar 17, 2017 17:05 |