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TheDarkFlame posted:Who do you think painted up the Bradfordranger?
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# ? Mar 14, 2017 18:52 |
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# ? May 23, 2024 13:57 |
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Narsham posted:And just to add insult to injury, "Successful Shot Percentage: 100%" I couldn't tell whether that stat doesn't take overwatch into account, or if the game broke and was laughing at them.
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# ? Mar 14, 2017 19:13 |
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The Rabbi T. White posted:I couldn't tell whether that stat doesn't take overwatch into account, or if the game broke and was laughing at them. If memory serves me correctly, overwatch gets an accuracy penalty.
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# ? Mar 14, 2017 19:26 |
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Shot percentage at the end only takes into account player initiated attacks. Overwatch and retaliatory shots don't count towards the percentage.
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# ? Mar 14, 2017 20:03 |
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I told youse guys I was going to shank someone if you changed the bradford paint and then you did and now someone in Canada is going to get shanked! Perhaps a resident of Newfoundland somewhere on the Hudson Bay!! I can't be blamed for this!
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# ? Mar 16, 2017 06:47 |
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Scaramouche posted:I told youse guys I was going to shank someone if you changed the bradford paint and then you did and now someone in Canada is going to get shanked! Perhaps a resident of Newfoundland somewhere on the Hudson Bay!! I can't be blamed for this! I'd say odds are good you're going to shank yourself. So Julian's doing another xcom it seems. Looks interesting and the premise is neat. Reminds me of UFO:Aftermath with all its gross monsters and creepy fog replacing disgusting biomass. And this thing is a loving treasure, of PTSD flashbacks to Terror from the Deep. Thyrork fucked around with this message at 13:43 on Mar 17, 2017 |
# ? Mar 17, 2017 13:36 |
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From what I recall of early hype, Gollop's new game is supposed to have more reactive and procedural enemy type generation, because you're fighting weird biomutants that evolve to overcome you.
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# ? Mar 17, 2017 13:49 |
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Green Intern posted:From what I recall of early hype, Gollop's new game is supposed to have more reactive and procedural enemy type generation, because you're fighting weird biomutants that evolve to overcome you. Yeah, that's pretty much what it says in the link. You start out with technological superiority, but aliens have sheer numbers and evolve to try and counter you. Certainly an interesting spin on XCOM's usual power curve.
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# ? Mar 17, 2017 13:54 |
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That's a whole lot of giant enemy crabs.
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# ? Mar 17, 2017 15:35 |
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So this is, literally almost exactly, a game idea I had years ago, right down to the details, and to see it being made by my favorite all time game developer is pretty cool.
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# ? Mar 17, 2017 15:55 |
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Rectus posted:That's a whole lot of giant enemy crabs. Don't trigger me.
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# ? Mar 17, 2017 22:28 |
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It's fine. They aren't robotic. It's fine we're good here
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# ? Mar 17, 2017 22:38 |
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Jade Star posted:Don't trigger me. Turn 1 [Panic fires every grenade into the fog of war] Turn 2 [Overwatch] Turn 3 [Guava leaves in disgust]
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# ? Mar 17, 2017 22:45 |
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Skippy Granola posted:Turn 1 Turn 4 [Skippy joins the call] Turn 5 [Jade gets a text message about streaming rather than recording] Turn 6 [Banjo] Turn 7 [Video drivers crash] This is all concept for my magnum opus, the Saga of the JAIDS.
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# ? Mar 17, 2017 22:47 |
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Lunethex posted:Turn 4 Turn 8 [Someone says Jade is saving all his heavy weapons for giant robotic crabs] Turn 9 ["The ban word was 'crab'"]
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# ? Mar 17, 2017 22:48 |
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In case anyone else wanted to play along with the LP, Steam just put the game 60% off for the weekend.
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# ? Mar 17, 2017 22:52 |
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monster on a stick posted:Turn 8 Turn 10 [~*~Repeaters~*~]
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# ? Mar 17, 2017 22:53 |
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monster on a stick posted:Turn 8 fixed
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# ? Mar 17, 2017 22:54 |
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Somewhere in there needs to be 3 instances of the game breaking or the Avatar Project meter going nuts
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# ? Mar 18, 2017 01:08 |
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FlamingLiberal posted:Somewhere in there needs to be 3 instances of the game breaking or the Avatar Project meter going nuts I think you mean the Crabatar Project. ousire fucked around with this message at 02:47 on Mar 19, 2017 |
# ? Mar 18, 2017 01:19 |
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The Avatar Project results in a literal giant robot crab.
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# ? Mar 18, 2017 06:45 |
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Tasteful Dickpic posted:The Avatar Project results in a literal giant robot crab. I mean, if i wasn't already going to buy Gollop's newest game, this would sell me on it by itself.
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# ? Mar 18, 2017 07:35 |
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Tasteful Dickpic posted:The Avatar Project results in a literal giant robot crab. The Avatar Project was our last, best hope for peace. It failed
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# ? Mar 18, 2017 07:38 |
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Tasteful Dickpic posted:The Avatar Project results in a literal giant robot crab. No the Robot crabs are your friends, you mind control evil crabs and then you crab battle.
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# ? Mar 18, 2017 13:08 |
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I thought that the avatar project was to make a clone of lord British so he can make more Ultima games.
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# ? Mar 18, 2017 16:06 |
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Garriot is putting out a spiritual sequel to Ultima this very year, you whiner.
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# ? Mar 18, 2017 16:32 |
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ikanreed posted:Garriot is putting out a spiritual sequel to Ultima this very year, you whiner. Not if we can stop the blacksites
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# ? Mar 18, 2017 19:37 |
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I'm going to land my aircraft in the forest and nod at strangers so hard to prevent this.
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# ? Mar 18, 2017 21:42 |
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Remember the countersign to identify friends of the resistance: Name?, Job?, Bye!
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# ? Mar 18, 2017 21:53 |
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Soda Dungeon has become the new Stardew Valley for Jade.
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# ? Mar 19, 2017 10:01 |
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Lunethex posted:Soda Dungeon has become the new Stardew Valley for Jade. Jadestar: Played 53.7 hours.
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# ? Mar 22, 2017 00:37 |
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Operation Balls World War Okay this one got uploaded twice because the first time something went wrong and the last 8 minutes or so of the video was cut off. Sorry about that, I am almost positive it wasn't my fault. Today though we see the Gatekeeper, a surprise new addition to the alien forces. I'm not sure where the idea or design for this thing came from but it does seem to share a little bit of the visual design in common with the previous game's version of cyberdisks. That is to say the gatekeeper has the sleek rounded metallic look of alien techno wizardry and shares in common the two state mechanics of the cyberdisks. Not shown in this video because gently caress ever letting gatekeepers do something, but gate keepers can open up their shell to show the horrors beneath, a pinkish purple spherical blob with some tendrils to wave around to cast terrible and deadly psionic effects with. Much like the cyberdisks they are more vulnerable in this state than they are in golfball mode. Guava and I touched upon this in the video as well but gatekeepers count as both biological and mechanical targets, which opens up some possibilities for dealing with them. This allows bluescreen rounds to deal extra damage to them, as well as venom rounds to poison them. They can be mind controlled (with a very strong psi soldier), but I don't think they can actually be hacked via Haywire, I've never thought to actually try that one. In general though gatekeepers are enormous dicks. They have a ton of health that is shielded by 6 points of armor and while they are in golfball mode they have the equivalent of high cover where ever they float. They are tough to kill and gently caress each and every one of them. On the offensive side of things they have some seriously harmful abilities too. They have an area of effect attack that does two things, one, it hurts a lot, and two, any corpses caught in the blast range are reanimated as psi-zombies. When that is on cool down they will simply psi lance people for varying damage somewhere in the 7-12 range. As a Psi attack it of course ignores cover and the only defense you have against it is willpower. Gatekeepers suck. Kill them all the time, every time, as soon as you can, which sometimes isn't soon enough because they're so hard to destroy. Argh. Marksman Colonel Rank Serial vs Fanfire This will be another of the skill choices that is really decided for you based on earlier choices. Serial works somewhat like In The Zone from the last game. Serial refunds the action cost of sniping an enemy if you kill it. This most be done with the sniper rifle. This allows for as many sniper shots in one round as you have ammo and killable targets for. This can clean up a battlefield in a hurry when used right. It is a great skill. On the other side of things if you're a terrible person like Guava Moment is, Fanfire lets you fire a pistol at the same target three times. This can be a fair amount of damage, and can benefit greatly from advanced ammo like flame rounds or bluescreen rounds. Each shot rolls a separate chance to hit, so it's not an all or nothing attack. This can let you put a serious hit on a big target. Guava typically likes to say fanfire plus bluescreen rounds and point it at a sectopod. It has it's uses and can benefit from other synergies like ammo and other gunslinger skills. Winner: Serial, because why are you making your Marksmen select a skill that is a pistol version of Rapid Fire? Arghhhghh Jade Star fucked around with this message at 06:34 on Mar 23, 2017 |
# ? Mar 23, 2017 06:32 |
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Jade Star posted:On the offensive side of things they have some seriously harmful abilities too. They have an area of effect attack that does two things, one, it hurts a lot, and two, any corpses caught in the blast range are reanimated as psi-zombies. When that is on cool down they will simply psi lance people for varying damage somewhere in the 7-12 range. As a Psi attack it of course ignores cover and the only defense you have against it is willpower. I used a dominated Gatekeeper as part of my forces during the final mission and it ended up reanimating a dead Avatar to be under my control (but with only regular psi zombie abilities) when I used its AOE. I had no idea that was possible.
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# ? Mar 23, 2017 06:54 |
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I wonder how long it will be before we see the Gatekeeper do anything? Knowing Jade's luck, hopefully soon. And then Ciaphas will kill it with a repeater.
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# ? Mar 23, 2017 07:30 |
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I've killed 7 targets in one round with Serial before, and I'm not even good at this game. Serial is incredible. Fan Fire is a dumb skill for dummies that does mediocre damage, less than a grenadier's chain shot. At absolutely optimal conditions (bluescreen rounds vs. a sectopod with all armor shredded off) it's going to do a lot, sure, but most of the time all the bluescreen damage is going to be wasted on overkill since that robot is already going to be damaged by your grenadier shredding its armor off. Fan Fire has an absolutely stratospheric opportunity cost of being unable to instantly murder everyone under 10 health anywhere in squadsight.
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# ? Mar 23, 2017 07:31 |
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RE the stock, was it the dominated guy? He never actually died but the mission ended with him under your control. I don't know how the game treats dominated units.
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# ? Mar 23, 2017 08:38 |
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Huh, interesting. I didn't know the Gatekeeper is actually a normal enemy. I thought it was a one-time special enemy for a later level we've yet to see.
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# ? Mar 23, 2017 08:49 |
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Garrand posted:RE the stock, was it the dominated guy? He never actually died but the mission ended with him under your control. I don't know how the game treats dominated units.
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# ? Mar 23, 2017 09:56 |
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It'd be great if you could bring them back with you. Add some advent units to your squad. Now I want to go play FFT again and build a monster party.
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# ? Mar 23, 2017 10:07 |
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# ? May 23, 2024 13:57 |
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Mzbundifund posted:I've killed 7 targets in one round with Serial before, and I'm not even good at this game. Serial is incredible. Fan Fire is a dumb skill for dummies that does mediocre damage, less than a grenadier's chain shot. At absolutely optimal conditions (bluescreen rounds vs. a sectopod with all armor shredded off) it's going to do a lot, sure, but most of the time all the bluescreen damage is going to be wasted on overkill since that robot is already going to be damaged by your grenadier shredding its armor off. Fan Fire has an absolutely stratospheric opportunity cost of being unable to instantly murder everyone under 10 health anywhere in squadsight. Obviously that is the case as you left 7 guys with under 10hp alive until almost the end of a turn. Also damage worries? With a single weapon mod like dragonfire rounds or whatever fanfare does 12-21 damage, more then enough to put almost anything down. If that is not enough then using the rest of the gunslinger tree you can add another two shots to the mix. Also a gunslinger can use face off to help deal with massed enemies with no ammo cost and can be used more often the serial.
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# ? Mar 23, 2017 10:14 |