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The Unlife Aquatic posted:And holy poo poo are they cool. This is what the Harmony should have been. Check the Academy page for Riftborn names.
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# ? Mar 16, 2017 18:36 |
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# ? May 10, 2024 01:52 |
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Cythereal posted:Check the Academy page for Riftborn names. I saw. It was beautiful.
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# ? Mar 16, 2017 18:37 |
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From the description, I have absolutely no clue how the Riftborn will play. They create time bubbles which do... what? Their pops get +5 to all FIDS, like the Vodyani, so presumably they have some bizarre growth mechanic. And what political ideology could they possibly have? Personally, I'm hoping that they have something cool like they hate all worlds equally but have some mega-terraforming project to turn them into crazy alien worlds that are inhospitable to everyone else. Which would go nicely with the Ecologist ability to settle any world type immediately.
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# ? Mar 18, 2017 00:59 |
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Clarste posted:From the description, I have absolutely no clue how the Riftborn will play. They create time bubbles which do... what? Their pops get +5 to all FIDS, like the Vodyani, so presumably they have some bizarre growth mechanic. And what political ideology could they possibly have? They look like redux Harmony so I'm taking a wild guess it'll be something like that. They make planets into giant floating cubes or something.
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# ? Mar 18, 2017 01:03 |
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So, no vaulters as a major race. A shame. Only one human race.
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# ? Mar 18, 2017 02:09 |
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IAmTheRad posted:So, no vaulters as a major race. They could always get promoted in an expansion. They're an important link in the Endless universe.
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# ? Mar 18, 2017 02:11 |
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The Vaulters are kind of boring and milquetoast outside of their cool teleportation ability though. IMO the Pilgrims were a lot cooler than them.
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# ? Mar 18, 2017 02:13 |
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IAmTheRad posted:So, no vaulters as a major race. That's the strangest complaint about a game I've ever seen. I...might be a minority in this, but I don't play these sci-fi games to be human again - and I'd honestly be happiest if they didn't bother with yet another human faction.
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# ? Mar 18, 2017 02:14 |
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We know the last faction is going to be the Unfallen. Those tree people according to g2g votes. Speaking of g2g, there is a vote going on right now for an anomaly for gas giants.
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# ? Mar 18, 2017 02:19 |
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The United Empire quest line requires you to side with an internal faction of humans, which include the old ES factions, like Sheridyn and Mezari. Presumably the Empire includes all of the other ones. Horatio is also human, technically.
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# ? Mar 18, 2017 02:22 |
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Horatios are human, though. The perfect human.
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# ? Mar 18, 2017 02:22 |
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Bogart posted:Horatios are human, though. But I don't want to make the universe beautiful like Horatio is.
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# ? Mar 18, 2017 02:39 |
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IAmTheRad posted:So, no vaulters as a major race. The Mezari are a subfaction of the Vaulters, and the Mezari are what the Endless Space universe now calls humans, so there... are.
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# ? Mar 18, 2017 03:12 |
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the vaulters in endless legend were also pretty much defined by the fact that they were holed up on an icing over planet not all that interesting to work from in a space setting
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# ? Mar 18, 2017 03:16 |
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Defiance Industries posted:The Mezari are a subfaction of the Vaulters, and the Mezari are what the Endless Space universe now calls humans, so there... are. In ES2, the Mezari are considered a subfaction of the UE.
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# ? Mar 18, 2017 03:17 |
I thought the Mezari were just the group of humans that at some date in the distant past colonized the United Empire homeworld. it's their name for themselves. the setting timeline is placed so far out in the future that Earth isn't even mentioned or remembered.
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# ? Mar 18, 2017 04:05 |
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Clarste posted:In ES2, the Mezari are considered a subfaction of the UE. Mezari seems to have replaced the word "human" in ES2. "Subfaction" seems to be kind of an understatement. If you look at the population breakdown for a world, they use the word "Mezari" for everyone on the UE's homeworld. uber_stoat posted:I thought the Mezari were just the group of humans that at some date in the distant past colonized the United Empire homeworld. it's their name for themselves. the setting timeline is placed so far out in the future that Earth isn't even mentioned or remembered. Pretty much. The UE description says their homeworld was claimed by a "fleet of Mezari settlers" Defiance Industries fucked around with this message at 04:15 on Mar 18, 2017 |
# ? Mar 18, 2017 04:12 |
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Is the fantasy planet in endless legend part of the endless space universe? I didn't play much ES1 but I played a good amount of legend and I liked my robo-knight guys and want them to into space.
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# ? Mar 18, 2017 04:22 |
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Baronjutter posted:Is the fantasy planet in endless legend part of the endless space universe? I didn't play much ES1 but I played a good amount of legend and I liked my robo-knight guys and want them to into space. I got some bad news for you friend. Auriga is in the game, but in ES1 it's completely dead, and in ES2 it's a frozen hellescape.
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# ? Mar 18, 2017 04:33 |
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Baronjutter posted:Is the fantasy planet in endless legend part of the endless space universe? I didn't play much ES1 but I played a good amount of legend and I liked my robo-knight guys and want them to into space. The planet in Endless Legend is Auriga, a full-planet research laboratory run by the Endless, the setting's god-tech precursor species. Then the Endless Civil War almost entirely wiped them out, and Auriga's environment slowly degraded because of lack of maintenance (hence the Winter mechanic in EL). You can find it in ES (certainly 1, and I think 2 as well) as a lifeless, airless husk with enormous research potential from all the Endless artifacts.
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# ? Mar 18, 2017 04:38 |
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No, my magic fantasy robots escaped. No!!!! Where did all the species on this arugula come from? Obviously the humans are just crashed vaulters or what ever, but what about the rest? "The Vaulters, who descended from those very prisoners managed to build a ship, and were the only ones who managed to escape before a magneto-gravitational cataclysm froze the whole planet, a disaster that killed everyone else, including the Allayi, the planet's original native race." Yeah actually it was the broken lords who did this, so why aren't they in ES2?? Explain that. Baronjutter fucked around with this message at 04:59 on Mar 18, 2017 |
# ? Mar 18, 2017 04:57 |
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The Endless used it as a biology research testbed. They're all, essentially, leftover toys.
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# ? Mar 18, 2017 04:59 |
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Do all the Endless Legend DLC go on sale from time to time? I haven't played since release and there's a lot of cool sounding DLC but I'm not paying like 3x what I paid for the game just to get all the up to date DLC.
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# ? Mar 18, 2017 05:13 |
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Baronjutter posted:Do all the Endless Legend DLC go on sale from time to time? I haven't played since release and there's a lot of cool sounding DLC but I'm not paying like 3x what I paid for the game just to get all the up to date DLC. Yes, they do go on sale.
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# ? Mar 18, 2017 05:16 |
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Baronjutter posted:Do all the Endless Legend DLC go on sale from time to time? I haven't played since release and there's a lot of cool sounding DLC but I'm not paying like 3x what I paid for the game just to get all the up to date DLC. If you wait for a sale you can get all of them in one shot for real cheap. Don't immediately disregard the Echoes of Auriga DLC. Yes, it's just music but it's more of the same amazing compositions from the base game. I think Shadows and Tempest are regarded as must haves for the dimension they add to the game, though the other two are no slouches. Shadows - spying/subterfuge and a faction that focuses on those mechanics Tempest - sea navigation/battles/fortresses and a sea-focused faction Shifters - additional winter mechanics and a faction that thrives during winter season Guardians - Global objectives like wonders, first-come-first-serve global quests, and big badass units to capture on the map. Off the top of my head, all of them combined are around $20-25 during sales which are relatively frequent.
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# ? Mar 18, 2017 05:43 |
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Tempest is really amazing tbh. The Mogwayr accomplish the impossible of making a 4x navy focused faction that isn't completely terrible or completely broken. The Black Mark is loving hilarious.
The Unlife Aquatic fucked around with this message at 05:52 on Mar 18, 2017 |
# ? Mar 18, 2017 05:47 |
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Clarste posted:From the description, I have absolutely no clue how the Riftborn will play. They create time bubbles which do... what? Their pops get +5 to all FIDS, like the Vodyani, so presumably they have some bizarre growth mechanic. And what political ideology could they possibly have? They showed them off in the stream, the time bubbles work on an ammo system where you build them, can store up to 3 total, and use them on any system you have vision of. Two were shown: time compression gives a system +25% FIDS, +100%Hero XP, +100%Fleet XP, and +100% to one more I forget - repair? Time Dilation likewise gives a system -25% FIDS, -50% XP gain and that last thing. They lasted for 10 turns (on normal speed?) and their slot wasn't freed up for a new Singularity until it ended. The early game seems like their weak point, their pops have +5 IDS, with no food bonus, and there was a Mechanical Embodiment construction that I think was building new pops? Anyways that adds up to slow population growth. They seem cool overall, I'll probably play them until such time as I can vacuum Dust out of the universe again.
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# ? Mar 18, 2017 05:56 |
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The Unlife Aquatic posted:The Endless used it as a biology research testbed. They're all, essentially, leftover toys. Are the Roving Clans an offshoot of the prisoner ship like the Vaulters, do we know?
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# ? Mar 18, 2017 06:14 |
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The Unlife Aquatic posted:Tempest is really amazing tbh. The Mogwayr accomplish the impossible of making a 4x navy focused faction that isn't completely terrible or completely broken. The Black Mark is loving hilarious. I'm not a fan. Every time i played it multiplayer the mogwawr ran away with the game. Even with the fixes putting resources back into land, they would always end up with massive strategic/luxury resources while everyone else had barely anything
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# ? Mar 18, 2017 13:38 |
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If everyone else completely ignores both the naval techs and the Morgawr's land cities then yeah obviously the Morgawr are gonna cruise to early ocean domination and tons of free stuff The thing is, the Morgawr kind of suck at land combat compared to a lot of other factions. If you can hit their cities with an early rush they're going to be way too busy scrambling to stay alive (or rushing a settler to another land mass) to conquer any facilities, and even if you let them attain naval supremacy, a big fat lategame Broken Lords or Wild Walkers tank rush will just completely wipe the loving floor with their land forces 9 times out of 10. Think of them as being bizarro Cultists and you have a decent idea of a good way to handle them. Smash them early, or keep the pressure on so they don't have time to spread to every corner of Auriga unopposed. The worst thing you can do is to totally ignore them, unless you're Lords/Necrophages/Walkers and are already solidly on your way to building an unstoppable steamroller military-rush empire anyway. They're definitely a lot more dangerous in human hands than they are as AI; if a Morgawr player lucks into a remote starting location and a good minor faction or good early facility, you're probably in for a pretty gnarly game. You just have to hope whoever's closest to them isn't dicking around uselessly while they build up that critical early momentum. Angry Diplomat fucked around with this message at 14:54 on Mar 18, 2017 |
# ? Mar 18, 2017 14:50 |
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So I tried to play a bit of Endless Space 1 as I had it in my library from the same time I bought Legend. It has not aged well. The UI is less elegant and the battle system/screen was incomprehensible. Interested in getting ES2 though, assuming it builds on the improvements from EL. How similar is the early access ES2 to EL?
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# ? Mar 18, 2017 15:35 |
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Defiance Industries posted:Are the Roving Clans an offshoot of the prisoner ship like the Vaulters, do we know?
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# ? Mar 18, 2017 17:04 |
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I've always got the impression that whereas the vaulters were mezari who decided to try to figure out a way off this poo poo, who retreated to underground science caves to try to magic up a way home, and gradually forgot what they were doing over generations, the Roving clans are mezari who said "Ah gently caress it, this is fine" and just went about getting to know the planet they were stuck on.
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# ? Mar 18, 2017 17:12 |
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Yeah I'm pretty sure that's how it happened. The clans and pain wizards and shadows are obviously human, just with new magic abilities from all the dust from living on the surface for so long.
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# ? Mar 18, 2017 18:05 |
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Doesn't the Forgotten intro show them getting kicked out of the ship doors? I've never played as them so I've only seen it once during a trailer or so
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# ? Mar 18, 2017 18:10 |
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Yeah, the Forgotten are the descendants of people who were kicked out of the Vault for whatever reason, which is why they hate the Vaulters (and science) so much.
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# ? Mar 18, 2017 18:15 |
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I've certainly enjoyed every Tempest game I've played less than I've enjoyed the median non-Tempest game.Stabbatical posted:So I tried to play a bit of Endless Space 1 as I had it in my library from the same time I bought Legend. It has not aged well. The UI is less elegant and the battle system/screen was incomprehensible. Interested in getting ES2 though, assuming it builds on the improvements from EL. Not very. It has more superficial similarities to ES, what with being a space 4X, though that doesn't mean much. They've clearly learned a lot of lessons from EL, and they've done a much better job of making each faction feel unique than ES1 did, but it's hard to articulate how a given lesson from EL lead to a ES1-->ES2 change, other than some relatively superficial stuff like influence and roaming quest armies. ES2, it must be said, is very cool so far. I've only played a very little bit since an early build, and I haven't really found my sea-legs regarding the election mechanic, but so far I like that particular aspect. The 'choice' techs is an interesting design decision and I'd have to play a more militarily nail-biting game to tell if it's a good decision or not.
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# ? Mar 18, 2017 18:56 |
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The Forgotten Love hero backstories imply the Forgotten are a failed Vaulter science experiment. Auriga is a place where poor scientific ethics decisions come to die.
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# ? Mar 18, 2017 18:58 |
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Tulip posted:I've certainly enjoyed every Tempest game I've played less than I've enjoyed the median non-Tempest game. How different do the factions feel? From watching it from afar it seems like mostly differently coloured +numbers and vodyani that do stand out EL-style.
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# ? Mar 18, 2017 18:59 |
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# ? May 10, 2024 01:52 |
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Baronjutter posted:No, my magic fantasy robots escaped. No!!!! There is a Broken Lord hero in ES1.
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# ? Mar 18, 2017 23:54 |