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LupusAter posted:And again, when talking about fanmade games, Pokemon Sage takes the concept (pokeball mimic) and executes it a lot better. Oh my gosh it's adorable
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# ? Mar 21, 2017 04:46 |
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# ? Jun 5, 2024 04:55 |
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honestly for every poorly handled idea in uranium i could probably post a version from sage that actually does it well. like that dumb unicorn in uranium and its sonic-esque evolutions. sage, for example, has: koblin, a dark type pokemon that has two different evolutions, one of them being: koberus, a dark/fire pokemon that is what koblin evolves into if it's outside at the time, or: kobalt, a dark/steel pokemon which is the evolution if koblin is indoors when it happens all 3 of these are loosely based on a mythical creature and the folklore surrounding it, the kobold. this line also happens to be one of my favorite overall designs in general, even when put against official pokemon.
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# ? Mar 21, 2017 04:57 |
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I'd share a blunt with Koblin.
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# ? Mar 21, 2017 05:02 |
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Kobalt is a solid Pokemon name pun.
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# ? Mar 21, 2017 05:11 |
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Johnny Joestar posted:honestly for every poorly handled idea in uranium i could probably post a version from sage that actually does it well. like that dumb unicorn in uranium and its sonic-esque evolutions. This is a real rear end pokemans as well. Someone better have gotten a job from Sage goddamn the evolutions are kind of bad
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# ? Mar 21, 2017 05:14 |
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sage does a good job of mimicking the official pokemon art this is not something that even most of the better uranium designs has managed, so good on sage for having decent artists
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# ? Mar 21, 2017 05:28 |
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Herr Tog posted:This is a real rear end pokemans as well. Someone better have gotten a job from Sage goddamn Alrighty then, let's look at the Kertruffle line: At level 30, it can evolve into one of three things depending on its status condition. Mosshroom if asleep: Lumishroom if paralyzed: Perishroom if fainted (which, while the concept is edgey, looks freaking hilarious):
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# ? Mar 21, 2017 05:27 |
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Those are some good shrooms.
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# ? Mar 21, 2017 05:33 |
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CoffeeAvenger posted:Perishroom if fainted (which, while the concept is edgey, looks freaking hilarious): the pokemon.
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# ? Mar 21, 2017 05:35 |
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The doofy face on the lower body is cute to start with and the OH NO mushroom heads seal the deal.
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# ? Mar 21, 2017 05:35 |
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the best part about artifish, and i know we've moved past artifish, is that it's not actually even a real fish. it's normal-type. also, it is hug-type
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# ? Mar 21, 2017 05:36 |
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Alopex posted:The doofy face on the lower body is cute to start with and the OH NO mushroom heads seal the deal. also since mushrooms kinda already have the whole 'death' thing commonly linked to them for multiple reasons the design is actually sorta funny
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# ? Mar 21, 2017 05:38 |
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oh my god the one with the mushtache is amazing
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# ? Mar 21, 2017 05:40 |
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CoffeeAvenger posted:Alrighty then, let's look at the Kertruffle line: These conditions are too complex, just make them stones but in regards to how good they look? Very good but not real rear end pokemans The starter reminds me of parasect too much. Give it the mustache and then we will talk
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# ? Mar 21, 2017 05:44 |
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I think they can get away with some of their pokemon looking like official ones since Sage's pokedex is completely original and does not rely on official pokemon at all. Hell, the official pokedex has at least three different grass/something mushrooms across all seven generations.
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# ? Mar 21, 2017 05:52 |
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From what I've seen, Sage does some really weird stuff with it's evolutions. Like, branching evols determined by Ice Heal or Burn Heal. It's absurd, but the context and design make it understandable why they evolve that way. From a gameplay perspective, it is very awkward though. But again, this is one of those things that a canon game would never touch, so I'm pretty okay with a fanhack giving it a try.
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# ? Mar 21, 2017 05:58 |
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FPzero posted:I think they can get away with some of their pokemon looking like official ones since Sage's pokedex is completely original and does not rely on official pokemon at all. Hell, the official pokedex has at least three different grass/something mushrooms across all seven generations. Four. Every odd numbered gen gets a new 'shroom 'mon. Always a grass type, and always a two stage evolution. They've been pretty good about making each of them unique and stand out compared to the others though.
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# ? Mar 21, 2017 05:59 |
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Arcade Rabbit posted:From what I've seen, Sage does some really weird stuff with it's evolutions. Like, branching evols determined by Ice Heal or Burn Heal. It's absurd, but the context and design make it understandable why they evolve that way. From a gameplay perspective, it is very awkward though. But again, this is one of those things that a canon game would never touch, so I'm pretty okay with a fanhack giving it a try. I agree. The unique take on some evolutions actually makes it interesting and adds more character to each pokemon design.
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# ? Mar 21, 2017 06:06 |
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Arcade Rabbit posted:From what I've seen, Sage does some really weird stuff with it's evolutions. Like, branching evols determined by Ice Heal or Burn Heal. It's absurd, but the context and design make it understandable why they evolve that way. From a gameplay perspective, it is very awkward though. But again, this is one of those things that a canon game would never touch, so I'm pretty okay with a fanhack giving it a try. I think weird evolution conditions would work if the game hints at it well enough. Like, even just having an NPC saying something like, "Hey I heard that strong Kertruffles evolve into different pokemon depending on its status effect, but I can't test it out because I haven't caught one!" would go a long way to helping that sort of confusion ingame. In practice I imagine most people will probably just have the wiki open, but you always want to try and make the game stand on its own.
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# ? Mar 21, 2017 06:08 |
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Anything's better than trade evos.
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# ? Mar 21, 2017 06:24 |
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FPzero posted:I think weird evolution conditions would work if the game hints at it well enough. Like, even just having an NPC saying something like, "Hey I heard that strong Kertruffles evolve into different pokemon depending on its status effect, but I can't test it out because I haven't caught one!" would go a long way to helping that sort of confusion ingame. In practice I imagine most people will probably just have the wiki open, but you always want to try and make the game stand on its own. I mean we have an official pokemon that evolves by turning your DS upside down, so status effect and indoor/outdoor isn't too much of a stretch.
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# ? Mar 21, 2017 06:23 |
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Robindaybird posted:I mean we have an official pokemon that evolves by turning your DS upside down, so status effect and indoor/outdoor isn't too much of a stretch. Or Pancham evolving only if it levels up with a Dark type in the party. Weird level up conditions are fine so long as they're hinted at in some fashion.
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# ? Mar 21, 2017 06:25 |
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also i'm not sure how much of sage is actually made so far, so it's hard to say whether or not it'll give adequate hints for alternate evolution methods
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# ? Mar 21, 2017 06:30 |
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Genocyber posted:Or Pancham evolving only if it levels up with a Dark type in the party. Weird level up conditions are fine so long as they're hinted at in some fashion. The evolution method for inkay > malamar is not hinted at all in XY. If it weren't in an official guide it would be the stuff of crazy playground rumors, but actually true.
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# ? Mar 21, 2017 06:35 |
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How soon we forget "Piloswine only evolves if it levels up knowing a move completely unsuited for both its current and its new stats, that doesn't even match one of its types"? The only possible hint is that it learns that move by move tutor, but why would you ever take it, considering it can learn Rock Slide by TM? I love Mamoswine, but "levels up while affected by a status" is at least something you could easily stumble onto by accident.
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# ? Mar 21, 2017 06:36 |
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I'm not all that bothered by "How could I have possibly known to do that?" evolutions because nowadays we have stuff like serebii, gamefaqs, and bulbapedia. Some games are better off by being completely self contained and being able to logically puzzle everything out on your own, but others like Dark Souls and Pokemon are basically built on the idea of a community of players sharing information, trading, and cooperating and/or competing their way through the games. Trade evos are stupid though, and I hate them.
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# ? Mar 21, 2017 06:51 |
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PMush Perfect posted:How soon we forget "Piloswine only evolves if it levels up knowing a move completely unsuited for both its current and its new stats, that doesn't even match one of its types"? The only possible hint is that it learns that move by move tutor, but why would you ever take it, considering it can learn Rock Slide by TM? Tangela & Yanma both learn it naturally and if you see those evolve into a cave man and a meganula, you might be able to piece together that piloswine becomes a mammoth, see ancient power, and go "well..." The fact it only gets it by breeding, move tutor or move reminder is dumb, though. None of the other pokemon that evolve by level up with move do this. Inkay is absurd, but I will always point at Feebas for its specific brand of ridiculousness. Putting aside the nonsense involved in catching one, to evolve it you need to nearly max out its beauty stat. Which is annoying at a base level because it doesn't immediately stand out; even if you see Milotic you're probably more likely to think it evolves like Magikarp into Gyarados. Certainly not the beauty condition you may have never looked at. But then you need to be careful about it! If you don't have high enough quality stuff, its very easy to max out the amount of pokeblocks/poffins you can feed it, resulting in a feebas that can no longer evolve. And on top of that, if the nature isn't one that enjoys the blue pokeblock/poffins, it wont get as many beauty points, meaning its possible to just not get one at all. Both of those last things have happened to me. Its a good change that ORAS made it so you can feed them as many as you want.
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# ? Mar 21, 2017 07:04 |
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Robindaybird posted:I mean we have an official pokemon that evolves by turning your DS upside down, so status effect and indoor/outdoor isn't too much of a stretch. Indoor/Outdoor isn't even really all that different from day/night, on paper. It might be harder to pull off, but it's not like it's all that weird really. Status Effect is weird though. Or at least the fainted one is; that's not something you can stumble upon by accident.
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# ? Mar 21, 2017 07:20 |
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I am all-for ridiculous evolution conditions that I can conceivably achieve without finding some random, super-specialized item tucked away somewhere in a corner of the map. Picking up an Ice/Burn Heal from the Pokemart, or even intentionally getting statused, is a flat improvement on figuring out which pokemon this gen has a 3% chance of holding the Razor Claw I need to evolve my Sneasel. Or even finding a second device to trade with, as trade evos continue to be the absolute worst. Well, besides the specific category of trade evos that also require a rare and limited hold item you have to hunt down. Location-based evolutions can be hit or miss depending on the game's specific situation (leveling up in Mt. Coronet, the single largest geographical feature of the region, which contains a number of viable routes and caves? Fine. Leveling up in literally the final area of the main game? Less okay), but qualifications like "outside" or "indoors" are so broad that they're effectively just time-based branching evos that are more easily controlled. They're unusual, but the basic idea behind the evolution method is perfectly sound from a gameplay perspective. I don't see any reason to hold to the sacred cows of the main games for the sake of authenticity when there's a more player friendly alternative. Sure, unusual evolution methods can be hard to guess, but the series itself has never been particularly transparent regarding what pokemon evolve or how they do so. At least, not within the bounds of the games themselves.
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# ? Mar 21, 2017 07:42 |
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I got mad and shat out this Linkite redesign in like half an hour. Voila. Still a sad pokemon ghost, still looks like a substitute doll, still bound to its pokeball. But hopefully cuter, better designed, and less Banksy. I turned the tears into markings on its cheeks a la Yamask, to make it Look Sad without necessarily having to be actually crying for every moment of its existence, and echoed that visual element elsewhere to unify the design. GeminiSun fucked around with this message at 08:08 on Mar 21, 2017 |
# ? Mar 21, 2017 08:05 |
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That's way better, holy poo poo. The cheek markings are really smart. It also looks kinda disdainful, what with the upward look.
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# ? Mar 21, 2017 08:13 |
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GeminiSun posted:I got mad and shat out this Linkite redesign in like half an hour.
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# ? Mar 21, 2017 08:20 |
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GeminiSun posted:I got mad and shat out this Linkite redesign in like half an hour. I like
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# ? Mar 21, 2017 08:30 |
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that's really good, and you'd think that somewhere in the process someone might have looked at the pokemon and thought 'this looks like poo poo' and maybe spent like half an hour to make it look not like poo poo
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# ? Mar 21, 2017 08:37 |
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I feel like when people want dark and edgy, what they're actually looking for is atmospheric. A heavy atmosphere can stir up emotions subtly and make you feel uneasy without resorting to cringeworthy "mature" topics or some kind of deathmetal bloodfest. I think atmospheric games are what inspire these guys, but when you don't know how to interpret that you end up with the latter two. Atmospheric is Ocarina of Time. Dark and edgy is Shadow the Hedgehog.
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# ? Mar 21, 2017 09:00 |
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GeminiSun posted:I got mad and shat out this Linkite redesign in like half an hour. this thread is officially a goon project now. someone please redo the starters now thank you
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# ? Mar 21, 2017 09:33 |
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GeminiSun posted:I got mad and shat out this Linkite redesign in like half an hour. Yup, much better like this. The chain was always a bit too heavy-handed, even if the concept itself is fine. Yours also manages to look more unique, rather than a recycled substitute sprite.
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# ? Mar 21, 2017 09:39 |
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Yep, unsurprisingly dropping one of the conceptual gimmicks and reducing the prominence of another improves the design immensely. Neat little touches like the ghost bubbles at the bottom help too, really enhance the idea of it being a sort of innocent spirit. A perfect demonstration of why pulling off any idea is 95% in the actual execution.
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# ? Mar 21, 2017 10:26 |
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CoffeeAvenger posted:Perishroom if fainted (which, while the concept is edgey, looks freaking hilarious): This is a cute idea, but it also annoys me, because doesn't this mean they changed the rules of how evolution works? In the official games, if a Pokemon hits a level to evolve but then faints and isn't revived by the end of the battle, doesn't it just not evolve? Removing that limitation for the sake of a single Pokemon seems bizarre. Or am I just misremembering and complaining at this silly dead mushroom for no reason?
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# ? Mar 21, 2017 10:36 |
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# ? Jun 5, 2024 04:55 |
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LAY-ZX posted:This is a cute idea, but it also annoys me, because doesn't this mean they changed the rules of how evolution works? In the official games, if a Pokemon hits a level to evolve but then faints and isn't revived by the end of the battle, doesn't it just not evolve? Removing that limitation for the sake of a single Pokemon seems bizarre. Or am I just misremembering and complaining at this silly dead mushroom for no reason? No pokemon evolve even if they are fainted post battle. IIRC you can eve evolve fainted pokemon with stones if they are able.
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# ? Mar 21, 2017 10:38 |