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Today's lesson: terraforming cures pre-sentients And other empires don't seem to notice/care
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# ? Mar 21, 2017 11:32 |
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# ? May 8, 2024 23:28 |
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If it's anything like when I did it you'll actually still have the planet modifier, just no tiles of them. Where did they go? e: oh you said pre-sentients, n/m.
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# ? Mar 21, 2017 12:53 |
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You just killed off a bunch of dolphins. I mean, maybe some people will feebly protest that, but don't think any country would consider it an atrocity worthy of going to war over or anything.
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# ? Mar 21, 2017 12:58 |
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And I'm sure there are a bunch of conservation enthusiasts beavering around trying to save or document all the unique lifeforms before your terraforming machines vaporize it all. Hmm, that could make for a fun event.
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# ? Mar 21, 2017 13:04 |
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I don't terraform anymore because I feel bad about the fictional, not even represented in game animals. It's one of the reasons I'm looking forward to the new terraforming candidate mechanic. I'm hoping there'll be "Oh shoot there's life there after all!" events.
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# ? Mar 21, 2017 14:03 |
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I can murder all the gorillas and dolphins I like but god forbid I force a landing and rescue some actual sentients from bronze age poverty - oh no, that's TOO FAR I don't entirely understand why the first and third options are even displayed.
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# ? Mar 21, 2017 15:26 |
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Am I the only one who's bugged by sci-fi writers not knowing the difference between "sentient" (your dog) and "sapient" (you)? Probably.
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# ? Mar 21, 2017 17:37 |
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Tulul posted:Am I the only one who's bugged by sci-fi writers not knowing the difference between "sentient" (your dog) and "sapient" (you)? Can aliens truly be sapient, though? My gross xenophobic mollusks certainly don't think so.
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# ? Mar 21, 2017 17:42 |
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wiz said people like sentient more
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# ? Mar 21, 2017 17:47 |
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Tulul posted:Am I the only one who's bugged by sci-fi writers not knowing the difference between "sentient" (your dog) and "sapient" (you)? It's not just the writers. Brandon Sanderson had to write a blog post explaing that difference and why he used the terms correctly in his (fantasy) books.
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# ? Mar 21, 2017 17:48 |
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GlyphGryph posted:We would be happy to share this information for the small sum of one hundred million credits. Hmm. The Curators already use that one in full as one of their opening lines, though. Keep it up and everyone will be using it and it loses all impact.
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# ? Mar 21, 2017 18:33 |
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Bloodly posted:Hmm. The Curators already use that one in full as one of their opening lines, though. Keep it up and everyone will be using it and it loses all impact. Its just me making the same Star Control reference in a far more accurate context, anything post SC2 is of diminished impact anyway on this front :P
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# ? Mar 21, 2017 18:48 |
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Psycho Landlord posted:How did a loving science pun start this godawful ship design chat again This guy comes into the thread about once a month complaining about detailed discussions being too much for him to handle. He can also only manage one line posts. Hey bro sometimes people will talk about stuff you don't like, maybe you can take this show back on the road?
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# ? Mar 21, 2017 19:05 |
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Rakthar posted:This guy comes into the thread about once a month complaining about detailed discussions being too much for him to handle. He can also only manage one line posts. lol
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# ? Mar 21, 2017 20:30 |
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rather read that dudes one line than a novel about how wiz should use machine learning.
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# ? Mar 21, 2017 21:23 |
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Do you guys build multiple wormhole stations in a single system? In my last game i noticed that i started to have some congestion issues during hectic wars with offensive, defensive and reinforcing fleets farting all over the place.
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# ? Mar 21, 2017 21:31 |
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Dongattack posted:Do you guys build multiple wormhole stations in a single system? In my last game i noticed that i started to have some congestion issues during hectic wars with offensive, defensive and reinforcing fleets farting all over the place. I played wormhole once only and hated it, but what I did was to put wormhole stations in my inhabited systems and then to put redundant wormholes in systems with no colonies and also even no resources if I could avoid it. ...never been so happy to scan debris and get Jump Drive.
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# ? Mar 21, 2017 21:36 |
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I like wormholes, except for the congestion thing i mentioned and also the only time i played a game long enough to reach a "critical event" or whatever it's called. I noticed that everyone opened borders to me as a not so subtle "hey player, jump across the galaxy and deal with this lol" nudge. But i couldn't actually do that cause i was neither allowed to build wormhole stations or use theirs if they had any in their space edit: lmao i just discovered a giant fossilized poo poo in space, +3 society research
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# ? Mar 21, 2017 21:53 |
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Wormhole stations are great for deep striking and complimenting allied fleets using other methods... until your fleet gets stuck when the war ends and you have to beg for establishing wormhole stations in other empires. Still, my last big game was wormhole and I don't regret using it. Never done a hyperlane game til the late game, what few games I've tried of it I got hemmed into a tiny corner very quickly.
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# ? Mar 21, 2017 22:06 |
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SOTS handled the congestion better. The size of your gate network added to the max transport size, and then you upgraded to cruiser gate ships which added more per gate. So it was critical to pepper all your systems and allies with gates, if they'd let you. E: Then when you were done with them you jumped massive fleets straight to your "allies" core worlds. Jigoku San fucked around with this message at 22:13 on Mar 21, 2017 |
# ? Mar 21, 2017 22:08 |
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Jigoku San posted:SOTS handled the congestion better. The size of your gate network added to the max transport size, and then you upgraded to cruiser gate ships which added more per gate. So it was critical to pepper all your systems and allies with gates, if they'd let you.
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# ? Mar 21, 2017 22:20 |
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is sots the one where you could build massive space stations to hold a single giant gently caress off gun to shell planets half way across the galaxy? cause that was pretty rad.
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# ? Mar 21, 2017 22:25 |
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Dongattack posted:Do you guys build multiple wormhole stations in a single system? In my last game i noticed that i started to have some congestion issues during hectic wars with offensive, defensive and reinforcing fleets farting all over the place. Generally not, but I usually don't have tons of fleets zipping all over the place either. Generally just one big doomstack, or if two stacks, they're usually on different sides of my space and don't interfere with each other. On the off chance I'm operating in close proximity with multiple fleets, I'll just manually route them through different wormhole stations. Thyrork posted:Wormhole stations are great for deep striking and complimenting allied fleets using other methods... until your fleet gets stuck when the war ends and you have to beg for establishing wormhole stations in other empires. If you get a fleet lost outside the network, hit the Return button or whatever it's called and your fleet will go MIA then re-appear at your closest planet in a couple months. I've tried Hyperlane a couple times and find it unbearable, just because everything feels like it's moving so slowly. PittTheElder fucked around with this message at 22:30 on Mar 21, 2017 |
# ? Mar 21, 2017 22:26 |
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PittTheElder posted:I've tried Hyperlane a couple times and find it unbearable, just because everything feels like it's moving so slowly. Hyperspace lost a lot of its charm with the patch that forced them to the solar system's edge like every other kind of FTL. Earlier than that you could enter the hyperlanes from where ever in the system and saved days/weeks doing it. I still think hyperspace only games have a fun element to them, but I'd never choose hyperspace in a game where warp or wormholes are an option.
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# ? Mar 21, 2017 22:40 |
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Roobanguy posted:is sots the one where you could build massive space stations to hold a single giant gently caress off gun to shell planets half way across the galaxy? cause that was pretty rad. That sounds suspiciously like the kind of shenanigans you could get upto in Star Ruler 2. Or Sins of a Solar Empire. The Traders had that as a super weapon. Thyrork fucked around with this message at 22:43 on Mar 21, 2017 |
# ? Mar 21, 2017 22:40 |
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Thyrork posted:That sounds suspiciously like the kind of shenanigans you could get upto in Star Ruler 2. i'm definitely thinking of sins of a solar empire.
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# ? Mar 21, 2017 22:47 |
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This reminds me that Sins had actually useful space stations that could even travel around the gravity well (1 faction only though) and minefields
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# ? Mar 21, 2017 23:18 |
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Dwesa posted:This reminds me that Sins had actually useful space stations that could even travel around the gravity well (1 faction only though) and minefields Most of Sins was pretty eh, in my opinion, but Entrenchment was a legit good expansion with legit good ideas. I know that fortifications in space is a pretty stupid idea from any realistic standpoint, but if you're gonna do it, might as well go all in.
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# ? Mar 21, 2017 23:21 |
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Roobanguy posted:is sots the one where you could build massive space stations to hold a single giant gently caress off gun to shell planets half way across the galaxy? cause that was pretty rad. Sword of the Stars did not have that (I think?) but did have a gigantic space revolver that fired asteroids into planets. You needed to bring it into the system though then guard it as the defender presumably threw their entire fleet at the thing in a desperate attempt to prevent it from dinosauring them.
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# ? Mar 21, 2017 23:25 |
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Tulul posted:Am I the only one who's bugged by sci-fi writers not knowing the difference between "sentient" (your dog) and "sapient" (you)? Nah, you're not alone. It bugged me so much I made a little mod changing all instances of incorrect terminology. (Well, the ones I caught, at least. )
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# ? Mar 21, 2017 23:36 |
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Is there a mod or something to only show the habitability ratings of your own race on colonizable planets? I noticed a perfect fringe world and shat out a colony ship post-haste only to discover it was perfect for my dinky slaves! edit: on the galaxy map that is, i know about the expansion planner Dongattack fucked around with this message at 00:20 on Mar 22, 2017 |
# ? Mar 22, 2017 00:18 |
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No but if you hover over the green habitable icon it will break down the compatibility ratings for all races in your empire so you can check
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# ? Mar 22, 2017 00:56 |
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Colonise from the planet menu, rather than building colony ships at the shipyard.
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# ? Mar 22, 2017 01:09 |
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dPB posted:No but if you hover over the green habitable icon it will break down the compatibility ratings for all races in your empire so you can check On the galaxy map? The tooltip does not say anything like that on my end just: Name of planet, type, size and habitability.
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# ? Mar 22, 2017 01:09 |
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Open the planet's window, mouse over the habitability on the first tab.
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# ? Mar 22, 2017 01:18 |
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Construction ribot - the animation for this one was extremely fussy, but I think it's alright in the end!
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# ? Mar 22, 2017 01:22 |
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Brb making a race of uplifted forklifts and earthmovers
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# ? Mar 22, 2017 01:34 |
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Dog Kisser posted:
IT IS MY CHILD. I LOVE IT SO.
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# ? Mar 22, 2017 01:54 |
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Please tell me you named them the Ton'ka.
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# ? Mar 22, 2017 02:15 |
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# ? May 8, 2024 23:28 |
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Korgan posted:Please tell me you named them the Ton'ka. I mean, they're just portraits, but now I strongly want to make em' a prescribed species.
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# ? Mar 22, 2017 02:17 |