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trash person posted:One thing I really don't like about MEA, or more specifically modern gaming in general, is I loving hate crafting. With a passion. Just give me the gear through questing/currency. I hate managing blueprints and resources and ugh. how about you just give me the whole sword instead of adding like four extra boring steps
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# ? Mar 21, 2017 19:33 |
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# ? May 30, 2024 01:26 |
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Crafting seems like it's designed to appeal to the people who are mad if a game can be completed in 20 hours. 20 hours?!? That's like a dozen movies, or a half dozen novels. But just because DOOM didn't waste your time, don't think these guys will be satisfied with a game that takes less than 100+ hours. And they're just as happy walking around some unpopulated landscape laboriously picking up snozberries as they are engaged with interesting dialogue, balanced combat, or interesting landscapes. So instead of just giving you a better sword, designers are incentivized to give you a sword diagram and then drop six pieces of magic iron around the game world.
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# ? Mar 21, 2017 19:44 |
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I think crafting systems are good and cool
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# ? Mar 21, 2017 19:44 |
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Number Ten Cocks posted:The calls for euthanasia were a cry for help. Well on uh the ice planet place where you save that female, whatever Jaal is, you fight a Kett wizard guy, and there's a prompt to kill him. Also there are a couple others Ive seen which were more like smart-rear end interrupts. runaway dog fucked around with this message at 19:56 on Mar 21, 2017 |
# ? Mar 21, 2017 19:45 |
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Norns posted:I think crafting systems are good and cool I disagree!
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# ? Mar 21, 2017 19:46 |
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Norns posted:I think crafting systems are good and cool Sorry, instead of just posting that, could you please find six other posts from around the forums to support your claim first?
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# ? Mar 21, 2017 19:46 |
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Is crafting ever good? I honestly can't think of a single RPG game in which cutting that poo poo out wouldn't be an overall improvement to the experience. worthless loving gimmick that adds nothing but extra inventory management and fiddling with menus
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# ? Mar 21, 2017 19:46 |
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For a certain kind of person RPGs are about lots of numbers, and crafting is the perfect excuse to make the numbers go up.
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# ? Mar 21, 2017 19:46 |
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exquisite tea posted:I'm about 12 hours into not playing Mass Effect: Andromeda and it's been pretty fun so far.
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# ? Mar 21, 2017 19:47 |
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poisonpill posted:Crafting seems like it's designed to appeal to the people who are mad if a game can be completed in 20 hours. 20 hours?!? That's like a dozen movies, or a half dozen novels. But just because DOOM didn't waste your time, don't think these guys will be satisfied with a game that takes less than 100+ hours. And they're just as happy walking around some unpopulated landscape laboriously picking up snozberries as they are engaged with interesting dialogue, balanced combat, or interesting landscapes. So instead of just giving you a better sword, designers are incentivized to give you a sword diagram and then drop six pieces of magic iron around the game world. crafting is fine in games where it makes sense. crafting in skyrim, for example, i thought was pretty neat. it also makes sense in survival games (although the majority of survival games are real bad). i know the kind of people you're describing, however. the kind who think pointless tedium makes games more difficult and that people who complain about said tedium are just casuals who want the game to be easier. the kind of people who want crafting to take time so you just sit around for 2 minutes waiting for a random timer to run out so you can craft again. you know, poo poo like that. gently caress those people.
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# ? Mar 21, 2017 19:47 |
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RottenK posted:Is crafting ever good? I honestly can't think of a single RPG game in which cutting that poo poo out wouldn't be an overall improvement to the experience. it's a pretty crucial component to the survival game genre that developed after minecraft was brought into existence, but of course that only applies if you like survival games and i most certainly do not
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# ? Mar 21, 2017 19:48 |
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Crafting is cool in Monster Hunter-style games where you're repurposing demon limbs into greatswords, or in survival-type games where you're consistently fighting against hunger and death. In Andromeda the crafting seems there to deliberately waste your time and inflate content.
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# ? Mar 21, 2017 19:48 |
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Norns posted:I think crafting systems are good and cool Some brain tumors are operable. Good luck.
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# ? Mar 21, 2017 19:50 |
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Moola posted:Mass Effect Andromeda killed my fish
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# ? Mar 21, 2017 19:49 |
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exquisite tea posted:Crafting is cool in Monster Hunter-style games where you're repurposing demon limbs into greatswords, or in survival-type games where you're consistently fighting against hunger and death. In Andromeda the crafting seems there to deliberately waste your time and inflate content. i wouldn't lay that sin at andromeda's feet specifically
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# ? Mar 21, 2017 19:49 |
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Cowcaster posted:it's a pretty crucial component to the survival game genre that developed after minecraft was brought into existence, but of course that only applies if you like survival games and i most certainly do not i don't like them either but i agree that it probably fits in there was specifically asking about RPG games though, never played one with a crafting system that didn't make me wish that the game didn't have a crafting system
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# ? Mar 21, 2017 19:50 |
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RottenK posted:Is crafting ever good? I honestly can't think of a single RPG game in which cutting that poo poo out wouldn't be an overall improvement to the experience. There's something really satisfying about staying ahead of the difficulty curve by building broken poo poo. To conclude, that's why I like the Atelier games. Lt. Danger posted:For a certain kind of person RPGs are about lots of numbers, and crafting is the perfect excuse to make the numbers go up. Exactly.
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# ? Mar 21, 2017 19:50 |
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You'd think after the delays/long dev cycle, EA would have been smart enough not to release this around the time a bunch of great games come out. I would be playing this hoping it gets better but Xbox live won't let me log in.
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# ? Mar 21, 2017 19:51 |
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I think the whole R&D crafting system is tonally consistent with Andromeda and scifi in general but holy poo poo I cannot STAND it in fantasy games like Inquisition. I think Andromedas craftig system lets you do some pretty neat poo poo with guns but the UI hobbles it.
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# ? Mar 21, 2017 19:52 |
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exquisite tea posted:In Andromeda the crafting seems there to deliberately waste your time and inflate content. But you should probably buy it and play it to be sure.
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# ? Mar 21, 2017 19:52 |
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VulgarandStupid posted:How did we lose the technology between Adaptive All Wheel drive between now and 800 years in the future? It really seems like they just want you to slide backwards down a few hills just to make the game take longer and hit that 60 hours that Mass Effects traditionally deliver. We also forgot how to make lightning rods.
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# ? Mar 21, 2017 19:53 |
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Cowcaster posted:i wouldn't lay that sin at andromeda's feet specifically It's hardly the first game to do it but it's puzzling that you could look at a game like Inquisition and think, "yes, what we need for our sci-fi space shooter is more of this, but also slower."
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# ? Mar 21, 2017 19:53 |
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exquisite tea posted:Crafting is cool in Monster Hunter-style games where you're repurposing demon limbs into greatswords, or in survival-type games where you're consistently fighting against hunger and death. In Andromeda the crafting seems there to deliberately waste your time and inflate content. crafting was cool in skyrim because i basically played as a crazy mountain man who crafted all his own armor and weaonry. it made the game a lot more enjoyable to me, especially because the setting of a game like skyrim makes crafting actually make sense and not feel forced in.
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# ? Mar 21, 2017 19:53 |
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Crafting to me seems like it's an import from MMO:S, where there is a trade economy between players and it makes sense from a developer perspective to introduce timesinks.
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# ? Mar 21, 2017 19:53 |
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cams posted:i did hinterlands so many times
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# ? Mar 21, 2017 19:54 |
I like the idea of crafting but the UI is so bad that I haven't spent a single mineral.
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# ? Mar 21, 2017 19:54 |
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Setting up the first outpost on Eos was a really cool moment, and genuinely kind of the first time the game felt like what was promised when it was announced. I loved how it was actually really large and you can't do anything there yet. Hopefully this game will avoid the Hinterlands problem by shoving you off to another world. I just got back to the Nexus, and the amount of environmental dialogue is bonkers. I listed to an immigration official clear three people for travel to Eos. It was neat to see the whole process go down. When this game is good, it is good.
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# ? Mar 21, 2017 19:54 |
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gmq posted:The good: This matches what I liked about the preview.
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# ? Mar 21, 2017 19:55 |
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I think the reason they went with crafting is so that you can have the gun variety of something like Borderlands but instead of having to hope you get lucky with a drop you can just make the one you want. You can even buy most of the crafting mats at a vendor on the Nexus it isn't that big a deal.
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# ? Mar 21, 2017 19:55 |
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financially racist posted:crafting was cool in skyrim because i basically played as a crazy mountain man who crafted all his own armor and weaonry. it made the game a lot more enjoyable to me, especially because the setting of a game like skyrim makes crafting actually make sense and not feel forced in. All Elder Scrolls crafting systems are great. Alchemy in Morrowind is the most broken thing imaginable and I love it.
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# ? Mar 21, 2017 19:57 |
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Crafting was also bad in witcher 3. The concept sucks.
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# ? Mar 21, 2017 19:58 |
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I hope someday they let me do MP as a pyjak
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# ? Mar 21, 2017 20:00 |
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CottonWolf posted:All Elder Scrolls crafting systems are great. Alchemy in Morrowind is the most broken thing imaginable and I love it. In Oblivion wasn't it fairly easy to make yourself 100% invisible all the time with the armor crafting? And not even that far in the game?
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# ? Mar 21, 2017 20:01 |
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CottonWolf posted:All Elder Scrolls crafting systems are great. Alchemy in Morrowind is the most broken thing imaginable and I love it. morrowind's alchemy system is hilarious with the whole 'make fortify intelligence potion, drink it, make better fortify intelligence potion, drink it, repeat' stuff. one-shotting vivec with your sword and breaking the sword at the same time because you had a strength of several thousand is magical and i wish bethesda didn't go out of their way to try and stamp that sort of silliness out.
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# ? Mar 21, 2017 20:03 |
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Multiplayer Update: I unlocked one of that Ultra-rare classes that can both prime and detonate. Yay!
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# ? Mar 21, 2017 20:03 |
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Crafting is very hit or miss. In my opinion, the simpler the better. If you have to farm or otherwise do something unfun to get crafting materials then it's definitely a miss for me. Also I still haven't bought this game. Not convinced yet. Waiting to see what people think about it after spending time playing.
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# ? Mar 21, 2017 20:04 |
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4000 Dollar Suit posted:Guys worried about renegade prompts, Paragon/Renegade system may be gone but "renegade" rear end in a top hat prompts are still in. link?
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# ? Mar 21, 2017 20:04 |
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Serf posted:Setting up the first outpost on Eos was a really cool moment, and genuinely kind of the first time the game felt like what was promised when it was announced. I loved how it was actually really large and you can't do anything there yet. Hopefully this game will avoid the Hinterlands problem by shoving you off to another world. Forgot to save right before making the choice. I went science does choosing military instead look any different?
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# ? Mar 21, 2017 20:05 |
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Good, the renegade prompts (and a few of the paragon ones) were probably the best things about ME2 and 3.
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# ? Mar 21, 2017 20:06 |
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# ? May 30, 2024 01:26 |
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homullus posted:I hope someday they let me do MP as a pyjak A pyjak riding a varren.
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# ? Mar 21, 2017 20:11 |