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Now things get fun! Okay so at this point for us southern lance I think our best bet is converge on the Dire Wolf and try and down it before turning on the King Cobra. To that effect I am going to run to hex 1633 and fire everything I got at the Dire Wolf. It hasn't moved for a few turns now and going by that this way I will get within short range, and if it does move then I will just have to put up with the extra difficulty to hit. koolkevz666 fucked around with this message at 23:34 on Mar 22, 2017 |
# ? Mar 22, 2017 23:27 |
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# ? May 28, 2024 16:00 |
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Banshee here. So my plan right now is to sit still and fire at the Dire Wolf Prime. I can't see a way it can move out of LOS of me, can anyone else? PTN: What does that smoke do to LOS? Can I fire through it? Does it give a penalty?
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# ? Mar 22, 2017 23:54 |
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Remmon posted:I'd like to have that LoS double checked, as it was my understanding that in the diagramming rules you turn everything into squares and draw a line from the center of the mech's top square to the center of the other mech's top square. If that intercedes with terrain, LoS is blocked. gently caress me, you're not wrong. Archer took no damage, Battle Cobra's still dead.
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# ? Mar 23, 2017 00:12 |
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Quite the turnaround if the Archer was spared, I was just thinking the fight had severely evened up with the Lyrans down two mechs and a whole lot of crits/lost limbs scattered around there rest whereas the remaining five clanners are still in pretty good shape. That was a pretty spectacular turn in terms of things blowing the heck up though! This looks like it's a real slug-fest of a match.
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# ? Mar 23, 2017 00:22 |
I'm impressed that the Penetrator used his laser arms to poke the Battle Cobra to death.
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# ? Mar 23, 2017 00:43 |
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Dolash posted:This looks like it's a real slug-fest of a match. Next turn...
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# ? Mar 23, 2017 00:48 |
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Ardlen posted:I'm impressed that the Penetrator used his laser arms to poke the Battle Cobra to death. He jammed his long arm shafts through the tender core of its fusion engine. PENETRATOR.
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# ? Mar 23, 2017 00:59 |
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My. Goodness. I wish there was actual BattleRom footage for this fight. /Duncan Fisher "And the field is lit up like Archon's Day!!!" Ya'll mark my words, those Clan Aces are going to be a problem; we won't be able to put them down nearly as easily. Makes for a much more interesting fight though; this ones gonna be tight.
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# ? Mar 23, 2017 01:23 |
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koolkevz666 posted:Now things get fun! I'd suggest turning and going to 1531. If you go to 1633, it can just walk behind you and alphastrike your back. pun pundit posted:Banshee here. So my plan right now is to sit still and fire at the Dire Wolf Prime. I can't see a way it can move out of LOS of me, can anyone else? Standing still works great for you, because odds are the Dire Wolf is still going to primary the Thunder Hawk. Shots that go through smoke suffer +1 needed to hit. If you stand in it though, you suffer no penalty, while people shooting you DO eat the +1. Consecutive smoke hexes add to the penalty, but since the Highlander is dead no one is going to launch any smoke any longer.
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# ? Mar 23, 2017 01:46 |
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Archer's going to take advantage of its being still alive to back up to 1912 and either unload on the Battle Cobra Prime or the Wolverine IIC. Time to use those pulse lasers for something. I'll have to look at heat and possibly shoot at the Wolverine with some of that even if I can hit the Battle Cobra Prime.
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# ? Mar 23, 2017 01:49 |
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PoptartsNinja posted:gently caress me, you're not wrong. Does that mean the Archer has the power of Phantom Mech? That would be hilarious. Remmon posted:Archer's going to take advantage of its being still alive to back up to 1912 and either unload on the Battle Cobra Prime or the Wolverine IIC. Time to use those pulse lasers for something. I'll have to look at heat and possibly shoot at the Wolverine with some of that even if I can hit the Battle Cobra Prime. Remember to use ARAD missiles if the target has ECM or Artemis, and regular HE if it doesn't. ARAD is strictly better if it has those electronics and strictly worse otherwise so you might as well use it whenever you can get a benefit out of it.
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# ? Mar 23, 2017 02:03 |
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MJ12 posted:Does that mean the Archer has the power of Phantom Mech? That would be hilarious. It just left a giant log in its place, ninja style.
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# ? Mar 23, 2017 02:08 |
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Next turn, Hptm. Von Tonder goes "No I'm not. Also, what does R.H.I.P. mean." Because of course he wouldn't know. Also the Clan's got ACEs now but they're still largely predictable. That lucky hit on the Warhawk a couple turns ago made the southern star a lot more manageable and the King Cobra is going to take a few turns of busting out the MASC to get into melee range, so they're in a much better position than they were when I was fussing about them. , indeed.
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# ? Mar 23, 2017 02:50 |
The Cestus finished off the right arm of the Battle Cobra A, which I don't know where it's engine hits came from, but that large laser swapped over to the left torso midway through. Good luck not getting into melee range on the King Cobra! 2631 looks like the closest it'll come if it uses MASC.
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# ? Mar 23, 2017 03:32 |
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Since it might get to that, I half want to see someone go get a club from the Kingfisher or something, though maybe that's just because using mech limbs as a club is metal as gently caress.
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# ? Mar 23, 2017 03:47 |
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mekilljoydammit posted:Since it might get to that, I half want to see someone go get a club from the Kingfisher or something, though maybe that's just because using mech limbs as a club is metal as gently caress. You're not wrong. Sadly, it takes two hands to do that and the only nearby Goon assault that started with two hands is missing an arm.
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# ? Mar 23, 2017 03:51 |
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Gwaihir posted:I'd suggest turning and going to 1531. If you go to 1633, it can just walk behind you and alphastrike your back. I shouldn't have to worry about the Dire Wolf blasting me though as it is still targeting the Thunder Hawk right?
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# ? Mar 23, 2017 04:10 |
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koolkevz666 posted:I shouldn't have to worry about the Dire Wolf blasting me though as it is still targeting the Thunder Hawk right? Clanners that are facing down sudden death tend to toss all their honor code crap right in to the trash and do whatever they can to take someone down with them. Even if the Dire Wolf didn't shoot you in the back, it could walk straight behind you and break los with most of your armament.
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# ? Mar 23, 2017 04:51 |
koolkevz666 posted:I shouldn't have to worry about the Dire Wolf blasting me though as it is still targeting the Thunder Hawk right?
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# ? Mar 23, 2017 05:02 |
And there is a blinking light on the strict zell icon now, though it's even on the first update now, I'm mildly certain it wasn't there to start with. That opportunistic background may be expressing itself as desperation soon.
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# ? Mar 23, 2017 06:50 |
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vorebane posted:And there is a blinking light on the strict zell icon now, though it's even on the first update now, I'm mildly certain it wasn't there to start with. That opportunistic background may be expressing itself as desperation soon. It's been there for quite a while, I'm fairly certain from the start of the mission.
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# ? Mar 23, 2017 06:55 |
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Yeah definitely best to try and take down that Dire as fast as possible this turn. You don't want two ACEs coming at you from two different directions.
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# ? Mar 23, 2017 07:35 |
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My first thought is to jump to 2019 and try to shoot the Battle Cobra prime, but I actually would not mind being flanked due to my gaping center torso wound. Perhaps I should charge 5 forward and try to hit the Battle Cobra in 1324 and count on my buddies to get the ace?
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# ? Mar 23, 2017 08:38 |
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The Banshee pilot complaining about Ghost heat my be your sneakiest pun yet, PTN.
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# ? Mar 23, 2017 09:32 |
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evilmiera posted:The Banshee pilot complaining about Ghost heat my be your sneakiest pun yet, PTN. awwww shittttttt
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# ? Mar 23, 2017 11:15 |
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habituallyred posted:My first thought is to jump to 2019 and try to shoot the Battle Cobra prime, but I actually would not mind being flanked due to my gaping center torso wound. If you run to 1319 and turn south (Turning on pavement while running is safe if you don't leave the hex afterward AFAIK), you should have pretty good odds of being able to torso twist and hit the Battle Cobra Prime, please make it your primary target. If it runs somewhere you can't hit it easily, feel free to pummel the other battle cobra instead though. I plan to do the same thing, backing up into 1912 to ensure the Wolverine doesn't get cheeky back shots on me and splitting fire between the prime and the Wolverine if the prime will let me, otherwise shooting his buddy and the wolverine. For the prime to deny me LoS, I think he has to get to 1816 or 1916, although 1817, 1917 and 2016 might be safe as well. If the others can position so they can shoot it if it runs there, we can ensure at least somebody gets to shoot it.
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# ? Mar 23, 2017 13:36 |
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I am going to need some advice. On one hand, since the Archer isn't actually dead he would probably like back up against wolverine. On the other, massing fire at the ace clanner could help with taking him out quickly and not having to deal with aces is really nice. Thread/teammates, what do you think?
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# ? Mar 24, 2017 18:25 |
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I would say killing Aces would always be my priority, but that is with literally zero consideration added in for your current situation on a tactical level.
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# ? Mar 24, 2017 18:41 |
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I am going full speed ahead after the Battle Cobra with the ER PPC so our ace friend is likely to be right behind me. Try to find a spot that lets you see the Wolverine and Mr. ace.
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# ? Mar 24, 2017 21:13 |
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If I move to 2329, the cobra can't move to a spot to get me, right? I don't think I'd have LOS to any other mechs, but preventing the cobra from inflicting damage for one more turn seems like the smart move.
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# ? Mar 24, 2017 21:37 |
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Xarn posted:I am going to need some advice. I've got 2 med pulses and 2 Streak SRMs against the Wolverine. If I get lucky I can core it, otherwise I will probably want some help with it NEXT TURN. This turn should be dedicated to murdering the crap out of that Battle Cobra Prime before it can really leverage that ACE status against us. Especially given its armament is far more threatening than the Wolverine's.
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# ? Mar 25, 2017 12:53 |
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You may have just found the one thing that will get the Cloud Cobras to drop Zell.
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# ? Mar 26, 2017 17:30 |
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What could be worse than shooting and stabbing someone in the back? Hiding behind a wall?
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# ? Mar 26, 2017 17:42 |
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Did someone teabag a downed cockpit?
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# ? Mar 26, 2017 17:42 |
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goatface posted:Did someone teabag a downed cockpit? Essentially yes.
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# ? Mar 26, 2017 17:48 |
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Why would you warcrimes. You're not Capellans.
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# ? Mar 26, 2017 17:52 |
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WTF goons did someone shoot that popsicled wyvern??
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# ? Mar 26, 2017 17:56 |
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Night10194 posted:Why would you warcrimes. Warcrimes are a growth industry all over the Sphere. Might as well get in on the ground floor! Warcrimes may not be for you. Consult your tactician before starting a warcrimes regimen.
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# ? Mar 26, 2017 17:57 |
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Did I shoot the wrong battle cobra in my contingency orders?
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# ? Mar 26, 2017 18:25 |
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# ? May 28, 2024 16:00 |
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^^^ Wasn't you. Drawing the entire northern star's fire saved the Penetrator this turn, so it wasn't the worst decision ever.
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# ? Mar 26, 2017 18:30 |