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Mae body garf head will always get a laff from me https://twitter.com/acornfriend/status/844023174631247873
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# ? Mar 21, 2017 05:38 |
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# ? May 14, 2024 09:25 |
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Could anyone give me a general idea how far into the game I am? I just went to the library with Bea, the Harfest stuff definitely felt like the end of the first act but I'm not so sure Absolutely loving this game so far, even if it is kind of horribly depressing. At first I kind of thought Mae was super lovely but now I'm actually starting to kind of pity her; she really has no idea how the real world works. On one hand her optimism is refreshing, but against the super bleak tone of everything else in Possum Springs I'm really starting to just feel bad for her.
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# ? Mar 21, 2017 15:59 |
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Paul Zuvella posted:Could anyone give me a general idea how far into the game I am? I would say maybe halfway through?
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# ? Mar 21, 2017 16:09 |
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If you've done the Library, you're in the last arc of the game. HOPE YOU STAYED FOR THE POETRY
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# ? Mar 22, 2017 00:43 |
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Synthbuttrange posted:If you've done the Library, you're in the last arc of the game. Totally worth it. It's an amazing scene.
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# ? Mar 22, 2017 00:56 |
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I didn't realize it was unlocked that way since I saw Selmers every day. She would be the first neighbor Mae sees, and they're on a similar wavelength. Listening to her poems was being polite and friendly. I wanted to cheer her on and went to the recital and was blown away.
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# ? Mar 22, 2017 01:59 |
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eatenmyeyes posted:I assumed she did after Jenny's Field but you may have missed that part. No, I got that scene. The thing is, there's no on-camera hug. There's no "press interact to hug Mom" prompt. There's nothing like that and that's all that i wanted in this game.
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# ? Mar 22, 2017 02:23 |
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That... sure was an ending. gonna write some thoughts down. Ultimately I think the game tries to do too much. It's a game about mental illness, the death of rust belt america, a coming of age story, and a story of cosmic horror. It tries to wear too many hats and it really shows it in the last act. It's really the Cosmic Horror part that really comes in the weakest. It is sprung up super randomly in the end, there are no real clues outside of Maes dreams that this stuff even remotely exists. It causes a lot of things to blend together. Like I was convinced that everything was a delusion brought on my mental Mae's mental breakdown... ...and I think it would have been better that way? The death cult, the complete lack of any clues within the town, no one seemingly horrified by the cosmic horror they were witnessing, it all seemed very odd and stilted.I think that if there was more of a decent into madness and bizarro town poo poo that the reveal would have been better earned. I'll have to read the thread for all the spoiler discussion that has happened so far. Does who you hang out with most have an effect on the ending? Bea was with me on the end and I hung out with her the most.
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# ? Mar 22, 2017 03:10 |
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Paul Zuvella posted:Does who you hang out with most have an effect on the ending? Bea was with me on the end and I hung out with her the most. Yeah, it'll be Gregg on the couch with you instead of Bea. Which is another situation where I think the game is stronger for going the Bea route over the Gregg route. Because when Mae is confessing about whatever is wrong inside her head, you get this sense that Gregg doesn't have a single clue what she's talking about, and can't relate to it at all. Like he's there for her obviously and is doing his best, but the conversation is very one sided and Gregg's side is basically just him going "whoa" "whoa" "drat that sucks" "dang". Whereas Bea has her own poo poo going on so she is more able to relate and understand what is happening with Mae. And that whole scene is just a lot stronger because the conversation is a lot better. I said it before but you get this sense if you go the Bea route that if you never hang out with Gregg, he and Angus end up alright anyway. Whereas if you never hang out withi Bea you get the sense that Bea does not end up alright. And that conversation is another example of that I think. I really think they should've had both in one game, even if it meant taking away the only really big choice you make gameplay wise
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# ? Mar 22, 2017 03:18 |
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SurreptitiousMuffin posted:Poetry only happens if you spoke to Selmers every day, and listened to all of her previous poems. I didn't listen to Selmers' poem one day and still got that scene.
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# ? Mar 22, 2017 10:19 |
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Just got back from the party with Bea. Was I supposed to read Mae as queer from the beginning? Felt like I missed out on that piece of exposition somewhere. I'm not really sure how I like this game yet. All the characters are well-written but I wish I had more input into Mae's responses. It's like going through Life is Strange as Chloe instead of Max.
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# ? Mar 22, 2017 14:12 |
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exquisite tea posted:Just got back from the party with Bea. Was I supposed to read Mae as queer from the beginning? Felt like I missed out on that piece of exposition somewhere. There's references to it dropped elsewhere but the game doesn't treat any of it as a big deal. And Mae's outlook and personality isn't changed much by your input, on the end. She's less Chloe from LiS and more Walker from Spec Ops the Line, only she's dropping WP on her social life.
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# ? Mar 22, 2017 14:14 |
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exquisite tea posted:Just got back from the party with Bea. Was I supposed to read Mae as queer from the beginning? Felt like I missed out on that piece of exposition somewhere. There is a scene where a bunch of kids ask her what her perfect date is and she explicitly answers 'they' instead of he or she. Also in the same scene she describes an embarrassing college moment where she tries to flirt with a girl but runs into a door frame and falls in garbage. I'm starting to get a little sad that the game is over. I don't even wish there was a sequal or anything, I just want more of this game.
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# ? Mar 22, 2017 16:01 |
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Paul Zuvella posted:There is a scene where a bunch of kids ask her what her perfect date is and she explicitly answers 'they' instead of he or she. Also in the same scene she describes an embarrassing college moment where she tries to flirt with a girl but runs into a door frame and falls in garbage. If that's from the graveyard scene with Bea, I think I missed that because I chose the embarrassing high school moment (prom night with Cole). Which was kind of hilarious and embarrassing in its own way. I really like Bea as a character, and how expressive her sprite is with only very limited movement.
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# ? Mar 22, 2017 16:05 |
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https://twitter.com/kingdingah/status/844222700851789826
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# ? Mar 22, 2017 16:59 |
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exquisite tea posted:Just got back from the party with Bea. Was I supposed to read Mae as queer from the beginning? Felt like I missed out on that piece of exposition somewhere. Oxxidation posted:She's less Chloe from LiS and more Walker from Spec Ops the Line, only she's dropping WP on her social life.
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# ? Mar 22, 2017 20:49 |
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exquisite tea posted:I really like Bea as a character, and how expressive her sprite is with only very limited movement. It's kind of amazing how effective the art style is. Was there just one artist on the project? Graphics in indie games are interesting in general since they sort of have an "art from adversity" vibe to them where there's so many limitations in terms of budget, time, complexity and so on. Picking a style that looks good and distinctive and also lets you put out a large volume of content doesn't look easy, but when it works it can make a game more memorable than a dozen triple-A "photo-realistic" games. The same is true of music in indie games too, I suppose. NITW has great music, and the guy who made all the music also did the programming? Really impressive stuff that such a small team managed to cover so many roles as well as they did. I'd love to read more about their process and how development went. I get the impression it took longer than expected after the Kickstarter, it probably helps hearing about a project like this after it comes out rather than having to wait for years.
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# ? Mar 22, 2017 22:50 |
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Dolash posted:It's kind of amazing how effective the art style is. Was there just one artist on the project? Graphics in indie games are interesting in general since they sort of have an "art from adversity" vibe to them where there's so many limitations in terms of budget, time, complexity and so on. Picking a style that looks good and distinctive and also lets you put out a large volume of content doesn't look easy, but when it works it can make a game more memorable than a dozen triple-A "photo-realistic" games. lol the kickstarter started october 2013 and the original shipping date was gonna be january 2015, things balooned a bit when they actially started making the game. 99% of the art/animation was Scott Benson, charles huettner (sp?) did a couple background animations and someone else did the stuff in demon tower
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# ? Mar 23, 2017 01:13 |
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Worth the wait tho. The only thing this game needs is fast travel and skip the musician dreams in a replay.
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# ? Mar 23, 2017 02:36 |
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I'm suspect that Eide is "Fisherman" Jones. Also I realized that there easily could have been another exit from the mines and I can't think of any way that would matter.
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# ? Mar 23, 2017 03:30 |
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Synthbuttrange posted:Worth the wait tho. And chapter select because you don't do anything after going home for a few days.
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# ? Mar 23, 2017 03:58 |
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eatenmyeyes posted:I'm suspect that Eide is "Fisherman" Jones. Nah, I think Jones is still in the tunnel during the Epilogue.
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# ? Mar 23, 2017 04:48 |
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https://twitter.com/lesbmiserables/status/844593888396525568
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# ? Mar 23, 2017 05:02 |
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I finished the game, and I think it was a good experience that I'll probably never want to revisit again. I felt like it dragged in places, and manuevering around the town to check on everybody became a little tedious after awhile. Really liked all the characters and especially Bea, who I could relate to the most. The finale of the game, could definitely see what they were trying to accomplish, but there maybe needed to be more setup in the beginning. At the same time though, I think the pace of the narrative was already slowing down and it didn't need to be any longer.
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# ? Mar 23, 2017 10:48 |
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exquisite tea posted:I finished the game, and I think it was a good experience that I'll probably never want to revisit again. I felt like it dragged in places, and manuevering around the town to check on everybody became a little tedious after awhile This is a problem for me also. I have seen hints that there is more to the story for some characters and more stuff to explore and do if you follow different paths, but it doesn't feel fun to replay through the tedious stuff for a second time (and then maybe a third to find more stuff that were missed/ or I was locked out of).
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# ? Mar 23, 2017 11:35 |
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I've actually got a lot out of my second play through. Things like Mae visiting the well the night she sees the ghost or how the conversation with Cat god makes a bit more sense (though not much). Seeing both sides does flesh out the game a bit. I'm not going to argue that the ending comes a bit out of nowhere no pun intended, but the second time through, I did enjoy seeing some of the breadcrumbs for what they are. I've enjoyed a few Let's Play videos of the game to help me see some of the stuff I missed. Voidburger has been fun and she is two runs to show off both sides. Not going to lie, being able to skip about in the videos was nice. The game really could use a bit of a NG+ mode. As much as I dig the music in the dreams, I do not want to do them again.
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# ? Mar 23, 2017 12:34 |
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Crazy Ferret posted:I've enjoyed a few Let's Play videos of the game to help me see some of the stuff I missed. I actually find it hard to watch a lot of lets plays of this game, because people don't realize you can keep interacting with someone or something to keep getting dialogue, and they just... ignore when a journal thing pop ups at the bottom right. I think most people assume it's a saving icon?? Also man it is astounding to me how many people get stuck at the very beginning where you have to jump up the 2 and 3 pillars to get on the tree to get to the top of the powerline. They don't keep looking at dialogue so they don't get the message literally telling them what to do, but even still it seems so obvious to me that those pillars mean it wants you to triple jump. Like those pillars marked 2 and 3 are classic video game teaching you how to play without a tutorial straight up saying "do this". I'm constantly amazed at people getting stuck there Macaluso fucked around with this message at 14:22 on Mar 23, 2017 |
# ? Mar 23, 2017 13:21 |
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Dolash posted:Was there just one artist on the project? Wowporn posted:99% of the art/animation was Scott Benson, charles huettner (sp?) did a couple background animations and someone else did the stuff in demon tower eatenmyeyes posted:I'm suspect that Eide is "Fisherman" Jones. Macaluso posted:I actually find it hard to watch a lot of lets place of this game "Bae" aaaaaaaagh
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# ? Mar 23, 2017 14:09 |
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lol at the idea that everyone in this game is not the whitest person in the world
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# ? Mar 23, 2017 14:27 |
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Paul Zuvella posted:lol at the idea that everyone in this game is not the whitest person in the world I'm more bothered by the noses tbh
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# ? Mar 23, 2017 14:28 |
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Paul Zuvella posted:lol at the idea that everyone in this game is not the whitest person in the world The game's particular style of post-industrial depression is Western PA as gently caress and lemme tell you, those lands are white as the driven snow.
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# ? Mar 23, 2017 14:28 |
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A bunch of people in Possum Springs are probably Juggalos. Lori is definitely one.
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# ? Mar 23, 2017 14:32 |
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Mae and the gang stumbling upon a secret society of Juggalos in the woods would have been the plot twist this game truly needed.
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# ? Mar 23, 2017 14:34 |
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Paul Zuvella posted:A bunch of people in Possum Springs are probably Juggalos. https://twitter.com/bombsfall/status/843131445069697024
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# ? Mar 23, 2017 14:49 |
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Halibut Barn posted:They're lurking in the tunnel: Man, the developers of this game just get it. also: https://www.youtube.com/watch?v=37PHf_spRdc
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# ? Mar 23, 2017 14:54 |
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Macaluso posted:I actually find it hard to watch a lot of lets plays of this game, because people don't realize you can keep interacting with someone or something to keep getting dialogue, and they just... ignore when a journal thing pop ups at the bottom right. I think most people assume it's a saving icon?? I'm not going to lie, it was pretty rough as I don't watch a lot of Let's Plays so I don't get why so many people seem to do certain things, like try to voice characters or what have you. Its a strange little subculture. But every once in a while I like to see other peoples reactions to certain events in games so I will seek them out. That said, I really enjoyed Voidburger and Slowbeef's Let Plays as they are pretty chill goons in general, and Voidburger did way more stuff than I did in my first run through so that was good. I did watch one of the more popular (I guess as they had like 15million subs) play a bit. He had the usual facecam thing and did voices, with Gregg sounding like Junkrat from Overwatch so that was something. It was interesting if nothing for the comments as I think those players tend to attract a younger audience so the comments were interesting to me regarding the overall queer content, though the signal to noise ratio was abysmal but that's normal really, as I'm getting into teaching and curious to see what people in that age group think. Still, those kind of players always seem so ultra-caffeinated I don't blame anyone for avoiding them. Also, Let's Plays are a bit silly in general. Paul Zuvella posted:A bunch of people in Possum Springs are probably Juggalos. I think there is a shirt in the UREVOLUTION store in the mall that is a Juggalo reference.
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# ? Mar 23, 2017 15:02 |
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In my digging around tumblr for good fanart I've seen that like 30% of it seems to reference some "jacksepticeye" character who played through the game. So it's cool that Youtubers are getting people in to good games like NITW. But I tried to watch one of his videos and had to turn it off ~1.5 seconds in. Teens these days, man.
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# ? Mar 23, 2017 15:10 |
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Crazy Ferret posted:I'm not going to lie, it was pretty rough as I don't watch a lot of Let's Plays so I don't get why so many people seem to do certain things, like try to voice characters or what have you. Its a strange little subculture. But every once in a while I like to see other peoples reactions to certain events in games so I will seek them out. Don't get me wrong, I love watching Lets Plays and seeing their reactions to things (it's always a cute reaction when you get Angus' "Gregg is my corner" line), and I generally find it hilarious when people are bad at games (Game Grumps' entire playthrough of Super Mario 64 is wonderful to me), it's just those specific things mean they're missing out on things in the game so you don't get to see their reactions to them. I also like when they do voices, if I wanted to just read the game I'd play it... which I did. The pillar thing doesn't make me mad so much as perplexed cause it seems so obvious to me as a player. Jacksepticeye is a bit too shouty for me to enjoy watching though, this game isn't meant for the kind of energy that dude has
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# ? Mar 23, 2017 15:18 |
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anime was right posted:its more common an experience than you think It's nice to see it finally represented so well. You get a lot of bias in media simply due to the type of people who are able to get in a position of influence. When I was younger I sorta really hated my home town and thought the good places were on the TV, so it's really great to see something I love being so clearly influenced by similar experiences.
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# ? Mar 23, 2017 15:27 |
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# ? May 14, 2024 09:25 |
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Facecams ruined LPs and why can't SGF review ALL the games?
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# ? Mar 23, 2017 19:49 |