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Floppychop
Mar 30, 2012

TheChirurgeon posted:

Before or after negative modifiers are applied? E.g. if my save is 3+, and I get a -5, but I'm in cover, do I roll nothing or do I save on a 6+?

There isn't really a -5 modifier in Sigmar (that I've seen), but its version of AP is "rend"

Example:
You have something with a 3+ save, it gets hit with a Rend -2 weapon, its save is now 5+ for the purpose of that attack.

If you're in cover that will go to a +4.

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TKIY
Nov 6, 2012
Grimey Drawer
Yeah I think even cannons are only -2 rend. Melta could be -2, plasma -1 and nothing for bolters.

poo poo I wonder if strength D hits are basically mortal wounds now.

Kung Fu Fist Fuck
Aug 9, 2009
maybe theyll go with d8s or d10s to get a bit more granularity to the rolls, and as a side effect, get rid of most rerolls :shobon:

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through
The problem with D8s and D10s is that it's hard to roll more than a half dozen at a time, and reading the numerals takes longer than reading the pips. Cocked dice also become more of an issue. Getting them in wargame quantities is also expensive, but if anyone can do it it is GW.

GreenMarine
Apr 25, 2009

Switchblade Switcharoo
Sigmar weapons also do variable amounts of damage. Some cause 1 wound, some cause 2, etc. Each weapon gets 1 to-wound roll per hit, but the successful rolls can deal more wounds in damage to targets. This allows a bit more flexibility in balancing the weapons. A 2 damage -1 rend weapon is better than a 1 damage -1 rend weapon all other things equal. A 1 damage -2 rend weapon is better than a 2 damage -1 rend weapon, all other things equal, against well armored targets and worse against targets with no armor. If they brought that kind of mechanic over you could have heavy weapons with low AP, but once they get through dealing more wounds to the target unit.

Kung Fu Fist Fuck
Aug 9, 2009

MasterSlowPoke posted:

The problem with D8s and D10s is that it's hard to roll more than a half dozen at a time, and reading the numerals takes longer than reading the pips. Cocked dice also become more of an issue. Getting them in wargame quantities is also expensive, but if anyone can do it it is GW.

heres 50 d10s for 18 bucks. d8s and d10s come in various sizes, just like all other dice, so you can get smaller ones to fit your wee hands. taking slightly longer to read the numerals is less of an issue if you dont have 2 or 3 rerolls to determine each outcome

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

Floppychop posted:

There isn't really a -5 modifier in Sigmar (that I've seen), but its version of AP is "rend"

Example:
You have something with a 3+ save, it gets hit with a Rend -2 weapon, its save is now 5+ for the purpose of that attack.

If you're in cover that will go to a +4.

Yeah I"m primarily thinking in 2nd Ed terms, but if you're gonna have 2+ saves, then the chances of a -5 are there in 40k with poo poo like Meltaguns (though at that point, maybe it just doesn't allow a save). Back in 2nd, S4 weapons were usually -1, and you'd increment from there. So S7 would give you -4 at S8, you'd be looking at -5 to your save. You also had wonky stuff though, like Abaddon having a 2+ save on 2d6.

40k could definitely use more weapons that cause multiple wounds and/or hull points, especially with the superheavy and MC/GC bloat recently.



Yeah, that could probably work. I'd have to see how it's implemented in 40k

Naramyth
Jan 22, 2009

Australia cares about cunts. Including this one.
Re: Age of Emperor. I don't have an event until June, I can safely not really worry about this dumb game until then. That's kind of exciting.

Ilor posted:

While fistfuls of dice are awesome in their own regard, multiple rolls are not. Say I have a unit of 10 Assault Terminators that get hit with a pie-plate template - you want me to roll 2D6 10 times to figure out which ones live? FUUUUCK that. The game already takes too long as it is.

That's why the 7th Edition version of "Look Out, Sir!" is demonstrably worse than the 6th Edition version. Under 6th, you nominated another model within 6" of the character and rolled, and if you passed, those two models swapped places. That usually meant you could swap the character out of danger and roll the rest of the hits on the unit in bulk. But under 7th, they don't switch places and the character remains where it is, meaning that it's still the "closest model." This leads to a stupid stoppage of play as you make each individual "Look Out, Sir!" roll, then adjudicate the effects of that hit, then make another "Look Out, Sir!" roll for the same character, then adjudicate the effects of that hit, and so on until either you're out of hits or the character dies. It is quite possibly the dumbest thing ever in terms of streamlining how the game actually plays.

It only matters in mixed armor save units. I can roll my saves until the dude dies, or roll a poo poo ton of LoS and make saves separately for the character and the unit. I've ran character heavy super friends, huge blobs, and centstar and it's never been a problem.

But yeah when people do the LoS tango it does get old if they don't understand or have to resolve one at a time because of a ton of mixed units.

AndyElusive
Jan 7, 2007


Did this video just confirm the Mortarion demon prince leak a while back? That looks exactly like his manreaper at same angle in those images.

chutche2
Jul 3, 2010

CUPOLA MY BALLS
Nah, 2nd edition didn't have much correlation between S and armor.

Lasguns and boltguns were both -1. Plasma was -1 on low power, -2 on high power. Heavy bolters were -2. Autocannons were -3.

mango sentinel
Jan 5, 2001

by sebmojo
I just want them to make formations cost points and remove grav so the game sounds less scary to play.

chutche2
Jul 3, 2010

CUPOLA MY BALLS

mango sentinel posted:

I just want them to make formations cost points and remove grav so the game sounds less scary to play.

I just got the new devastator kit with grav cannons, don't you do this to me.

tallkidwithglasses
Feb 7, 2006

Ilor posted:

Uh....except that your odds of rolling 4+ on 2D6 are exactly the same as rolling a 2+ on a D12.

Ok, but you have different probabilities for rolling specific numbers on 2d6 vs d12. Picking one point on the curve where they're the same and using that to imply they're always the same is about as smart as walking to a GW store and paying full retail for your space marines.

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through
I'd be interested to see if they get rid of blast templates. I guess we can see if Shadow War has them.

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through

chutche2 posted:

I just got the new devastator kit with grav cannons, don't you do this to me.

They're not going to get rid of any weapon option like that, but with a new damage engine their effectiveness will surely change.

Soulfucker
Feb 15, 2012

i,m going to kill myself on friday #wow #whoa
Fun Shoe

tallkidwithglasses posted:

Ok, but you have different probabilities for rolling specific numbers on 2d6 vs d12. Picking one point on the curve where they're the same and using that to imply they're always the same is about as smart as walking to a GW store and paying full retail for your space marines.

:iceburn:

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

chutche2 posted:

Nah, 2nd edition didn't have much correlation between S and armor.

Lasguns and boltguns were both -1. Plasma was -1 on low power, -2 on high power. Heavy bolters were -2. Autocannons were -3.

Enh, I think you're reaching here. It wasn't 1 to 1, but it was definitely there in the same way that Weapon strength and AP are highly correlated now. Assault/Autocannons were -3 at S8, but most S8/9/10 weapons had -5 or -6 modifiers. I don't recall Lasguns actually having a modifier--laspistols def. didn't, but bolt pistols did.

You can see the effect pretty clearly on close combat weapons too:
http://www.sprubitz.co.uk/ekmps/shops/sprubitz/images/weapons-grenades-reference-card-from-warhammer-40-000-2nd-edition-1993-oop--3118-p.jpg


e: Found the other page. Lasguns did have a modifer, but plasma guns didn't have multiple modes, just a -2 and sustained fire with alternating turn firing (for cool down). They used to be total garbage.
[url]http://www.sprubitz.co.uk/ekmps/shops/sprubitz/images/weapons-grenades-reference-card-from-warhammer-40-000-2nd-edition-1993-oop--[2]-3118-p.jpg[/url]

TheChirurgeon fucked around with this message at 19:47 on Mar 23, 2017

chutche2
Jul 3, 2010

CUPOLA MY BALLS
Sure, and melta guns are -4, flamers and shuriken weapons -2, and battle cannons and heavy flamers -3.

There are just as many exceptions to the trend as there are weapons that follow it.

Felime
Jul 10, 2009
I'd bet termies get a 1+ or something like you could get in fantasy, or a better invulnerable. Or multi wounds. That works too.

Felime fucked around with this message at 20:41 on Mar 23, 2017

Technowolf
Nov 4, 2009




AndyElusive posted:

Did this video just confirm the Mortarion demon prince leak a while back? That looks exactly like his manreaper at same angle in those images.

Faeit says that too. (Can't link because I'm at work.)

chutche2
Jul 3, 2010

CUPOLA MY BALLS

Felime posted:

I'd bet termites get a 1+ or something like you could get in fantasy, or a better invulnerable. Or multi wounds. That works too.

I wouldn't mind invulnerable saves that can be taken after armor like in 2nd. It'd only really be a problem if they also have fnp. Fnp should just be an invulnerable save in that case.

Soulfucker
Feb 15, 2012

i,m going to kill myself on friday #wow #whoa
Fun Shoe

TheChirurgeon posted:

[...] it was definitely there in the same way that Weapon strength and AP are highly correlated now.

Oh nice!

*checks Tyranid Venom and Rupture Cannon stats*

... oh...

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

Soulfucker posted:

Oh nice!

*checks Tyranid Venom and Rupture Cannon stats*

... oh...

*except Tyranids

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me
if weapons are going to -save then couldn't they streamline it further by having that also be the anti-vehicle value as well? Like if melta is -4 it would be Str 8 (maybe change this) vs. say AV14 - 4 = AV10

fundamentally I think keeping Strength and armor penetration value separate is good so you can have high Str low AP weapons and vice versa

Phyresis fucked around with this message at 20:25 on Mar 23, 2017

AndyElusive
Jan 7, 2007

Technowolf posted:

Faeit says that too. (Can't link because I'm at work.)

I just checked the blurry images again and compared it to what we see in the video and if it's not Morty's scythe then it's a dead ringer for the weapon at the very least.

Kabuki Shipoopi
Jun 22, 2007

If I fall, you don't get the head, right? If you lose the head, you're fucked!



This was leaked a while ago. If it's not exactly this, I'm sure it will be drat close.

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo
I'm really glad I've gone heavy bolter-heavy in my space marines

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

chutche2 posted:

Nah, 2nd edition didn't have much correlation between S and armor.

Lasguns and boltguns were both -1. Plasma was -1 on low power, -2 on high power. Heavy bolters were -2. Autocannons were -3.

It had a literal 1:1 correlation from S4/-1 upwards, only with certain weapons being excluded. Specifically Lasguns on Guardsmen, and Autocannons on Predators being the ones you encountered the most. Most other things followed the template.

e:f;b.

Cease to Hope
Dec 12, 2011
the other big exception was that chain weapons usually had -1 more mod than their strength would imply

chutche2
Jul 3, 2010

CUPOLA MY BALLS

Shockeh posted:

It had a literal 1:1 correlation from S4/-1 upwards, only with certain weapons being excluded. Specifically Lasguns on Guardsmen, and Autocannons on Predators being the ones you encountered the most. Most other things followed the template.

e:f;b.

Other exceptions:

All flamer weapons, all plasma weapons, all melta weapons, all eldar weapons, multilasers, krak missiles (including cyclones), battle cannons, all tyranid weapons, frag grenades, thudd guns

Stuff that followed the rule:

All bolt weapons (Unless assault cannons fire bolts?), all auto/stubgun type weapons, laspistols, lascannons, frag missiles, frag grenades, krak grenades

Basically, standard marine weapons followed the rule (most of them anyway) and almost nothing else does.

chutche2 fucked around with this message at 22:42 on Mar 23, 2017

BULBASAUR
Apr 6, 2009




Soiled Meat

MasterSlowPoke posted:

I'd be interested to see if they get rid of blast templates. I guess we can see if Shadow War has them.

You can rip them out of my cold dead hands

Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


Cease to Hope posted:

the other big exception was that chain weapons usually had -1 more mod than their strength would imply

Eldar stuff was off too. Shuriken was -2 at str4 also scatter laser.

Texmo
Jun 12, 2002

'Time fer a waaagh from above!

MasterSlowPoke posted:

I'd be interested to see if they get rid of blast templates. I guess we can see if Shadow War has them.

I remember seeing a box contents shot for Shadow War which had a set of the standard 40k templates in transparent red plastic, along with the usual dice and booklets and tiny jewel-like objects of wonder.


Which is unfortunate because I'd really like templates and scatter dice to gently caress off

BULBASAUR
Apr 6, 2009




Soiled Meat
Templates are one of my favorite parts of 40k. I don't understand why people hate them so much.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
This is what happens when one of your limbs gets gangrene and you don't remove it.

mango sentinel
Jan 5, 2001

by sebmojo

BULBASAUR posted:

Templates are one of my favorite parts of 40k. I don't understand why people hate them so much.

How could anyone hate blast templates?

xtothez
Jan 4, 2004


College Slice

mango sentinel posted:

How could anyone hate blast templates?

Picture a billion termagants each shedding a single tear

Cease to Hope
Dec 12, 2011

mango sentinel posted:

How could anyone hate blast templates?

they lead to intra-unit micromanagement of exact placement and distance between models that is time consuming and super boring

SteelMentor
Oct 15, 2012

TOXIC
Templates are Cool and also Good. They double as handy coasters and frisbees. :colbert:

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Soulfucker
Feb 15, 2012

i,m going to kill myself on friday #wow #whoa
Fun Shoe
I don't think templates are inherently bad but think about how much time would be saved if attack resolution was abstracted differently or if horde players didn't have to reshuffle their units in a 2"x2" grid pattern if they at all care about minimising damage.

Imagine.

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