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Tias posted:The ork berserkers do mushrooms, the goblins ride wolves, and your company captain who dies in the intro is named the same things as the captain in the WHFB mercenary company simulator from 98. But what do I know, I'm a dork The fact you know those things make you a dork. Goblins in Tolkien poo poo ride wolves too. Same with orcs eating mushrooms and wearing black armor. Not everything is a reference to some other need IP. You idiots are almost as bad as the Warhammer fans talking about how mass effect could have been designed with 40k in mind. No shut up about warhammer.
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# ? Mar 23, 2017 19:55 |
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# ? Apr 29, 2024 16:17 |
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Snatch Duster posted:The fact you know those things make you a dork. Having played Warhammer QUEST, I can see how the comparisons are being made.
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# ? Mar 23, 2017 20:04 |
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psa: snatch duster's red text is earned because he consistently goes into threads and tries to stir poo poo up. if you need proof of this, check his rap sheet. none of his stated views are heart felt or serious. all of them are stated to get a response. all responses will result in further escalation, and this process will repeat indefinitely. i have personally witnessed this cycle 3 times, this thread makes it 4. this has been a public service announcement. game is good, let us continue.
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# ? Mar 23, 2017 20:13 |
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However he is right in saying it's not all Hams. Just the very most explicit stuff.
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# ? Mar 23, 2017 20:22 |
I get a big Darklands vibe too, but I think that's just the text blocks and the low magic + Germanic setting.
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# ? Mar 23, 2017 20:27 |
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Say, what's the preferred perk layout on a dedicated knife fighter? Crippling Strikes seems essential so that when you go through the armor you make sure you hurt them, but I imagine you'd want Executioner and Backstabber, too?
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# ? Mar 23, 2017 21:02 |
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Someone in the old thread was talking about negative reputation only quests. Does anyone have more information about these? Not quite ready to restart and I don't know how much of a pain it'll be to tank my rep.
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# ? Mar 23, 2017 21:09 |
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Night10194 posted:Say, what's the preferred perk layout on a dedicated knife fighter? Crippling Strikes seems essential so that when you go through the armor you make sure you hurt them, but I imagine you'd want Executioner and Backstabber, too? executioner and backstabber are far more important than crippling strikes for the knife fighter himself. crippling strikes makes more sense on the dudes who are SUPPORTING the knife fighter.
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# ? Mar 23, 2017 21:23 |
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radintorov posted:Overhype just released two tutorial videos aimed at new players: Coolguye posted:executioner and backstabber are far more important than crippling strikes for the knife fighter himself. crippling strikes makes more sense on the dudes who are SUPPORTING the knife fighter.
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# ? Mar 23, 2017 21:43 |
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Hieronymous Alloy posted:I get a big Darklands vibe too, but I think that's just the text blocks and the low magic + Germanic setting. * 95% historical weapons and armor without a lot of fantastic embellishment. * Tiling world map design. * Randomly generated quests to take out bandits / retrieve random artifacts. * CYOA pop-ups. * Germanic city names & abstracted city representation. * Largely anonymous party members with personalities defined by backgrounds and your play experiences. I asked the devs about it and they hadn't even heard of the game prior to people bringing it up on their forums.
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# ? Mar 23, 2017 21:52 |
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P sure the devs are giant European history nerds and wanted to make a game to reflect that interest. Idk maybe I am wrong but that is what I get from their let's plays Maybe they fully intended to ape some other IPs lore or mechanics. Snatch Duster fucked around with this message at 22:00 on Mar 23, 2017 |
# ? Mar 23, 2017 21:56 |
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is this coming out midnight?
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# ? Mar 23, 2017 22:26 |
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Is there any trick to trading beyond purchasing goods where they have the related production buildings and selling them elsewhere? I bought a bunch of wood at a place with like 3 woodcutter camps and sold them halfway across the map to a place with a bowyer but the amount of money I gained didn't feel worth it.
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# ? Mar 23, 2017 23:20 |
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My experience is that cities tend to be the right places to sell (and the right places to buy are places you're at friendly relations with). Beyond that I think that the only edge you can get is through modifiers like 'ambushed trade routes' . The amount of money you get from the arbitrage tends not to be enough, but it's mindless enough that it's often worth picking goods up.
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# ? Mar 23, 2017 23:27 |
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Kibbles n Shits posted:Is there any trick to trading beyond purchasing goods where they have the related production buildings and selling them elsewhere? I bought a bunch of wood at a place with like 3 woodcutter camps and sold them halfway across the map to a place with a bowyer but the amount of money I gained didn't feel worth it. The biggest trick is to do it in particular with higher-value trade goods. If you buy cheap wood for 160 and sell it for 200 (above the usual price) you're not making much, even if you have 3-5 units of it. But if you buy 400-crown dyes for 350 and sell them for 600 it's more of a noticeable payday.
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# ? Mar 23, 2017 23:28 |
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John Charity Spring posted:The biggest trick is to do it in particular with higher-value trade goods. If you buy cheap wood for 160 and sell it for 200 (above the usual price) you're not making much, even if you have 3-5 units of it. But if you buy 400-crown dyes for 350 and sell them for 600 it's more of a noticeable payday. At the same time, if you buy wood for 160 and sell it for 200, you still probably made a day's pay that you wouldn't have otherwise, so it's still worthwhile.
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# ? Mar 23, 2017 23:29 |
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Night10194 posted:At the same time, if you buy wood for 160 and sell it for 200, you still probably made a day's pay that you wouldn't have otherwise, so it's still worthwhile. Oh sure, I still do it. But it's the high-value ones I keep an eye out for.
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# ? Mar 23, 2017 23:32 |
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Kibbles n Shits posted:Is there any trick to trading beyond purchasing goods where they have the related production buildings and selling them elsewhere? I bought a bunch of wood at a place with like 3 woodcutter camps and sold them halfway across the map to a place with a bowyer but the amount of money I gained didn't feel worth it. Ideally you want to buy in small villages effected by good modifiers (well supplied, safe roads, good spirits) and sell them in big towns or citadels with bad modifiers (raided especially). In practice you should just always buy trade goods if you the price is below (or similar to) their base price and you should always be able to get a nice profit in the next big town.
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# ? Mar 23, 2017 23:37 |
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I got a Bowyer with 52 base ranged and 3 talent stars, but he's insecure and can never be Confident in battle. Dude could be the greatest archer of the age but he's crippled with self doubt. Still definitely worth keeping, obviously.
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# ? Mar 23, 2017 23:37 |
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rope kid posted:I think there are a lot of Darklands elements. More people should hear about Darklands IMO.
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# ? Mar 23, 2017 23:45 |
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Night10194 posted:I got a Bowyer with 52 base ranged and 3 talent stars, but he's insecure and can never be Confident in battle. I've got an archer like that and as long as I rally him at the start of the battle he just murders everything.
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# ? Mar 24, 2017 00:19 |
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Snatch Duster posted:P sure the devs are giant European history nerds and wanted to make a game to reflect that interest. Idk maybe I am wrong but that is what I get from their let's plays
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# ? Mar 24, 2017 00:47 |
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John Charity Spring posted:I've got an archer like that and as long as I rally him at the start of the battle he just murders everything. All insecure does is make it impossible for the dude to get the confident modifier. Rally won't help
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# ? Mar 24, 2017 00:54 |
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dogstile posted:All insecure does is make it impossible for the dude to get the confident modifier. Rally won't help Oh, I was thinking of Dastard, the one that makes them start at wavering.
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# ? Mar 24, 2017 01:11 |
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One of my few criticisms of the game is how the really fun gameplay relies on you getting to a critical mass of equipment and levels for your mercenaries where you can actually make more interesting decisions about what to do in combat. Perks such as recover, footwork and rotation should really be regular skills you can just use whenever, and balanced with the appropriate AP and fatigue costs. Semi related pro tip, when you're skilling up mercs to use 2handers make sure that you get all the defensive perks first, rather than going straight for berserk and frenzy. You need to be able to tank like a champ in order to make proper use of the extra attacks anyway. It's kind of boring but I'd probably recommend for the most part not using 2handed weapons until your merc is at least level 8 so you can get reach advantage, underdog and battle forged (I'd strongly recommend waiting until level 9 so you can have footwork as well). Lately I've beeen taking student on everyone and then taking both berserk and killing frenzy at level 11 with the extra perk. RabidWeasel fucked around with this message at 02:21 on Mar 24, 2017 |
# ? Mar 24, 2017 02:18 |
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Ok, I've had the game for awhile. Should I just wait for the game to officially 'come out' before I start another playthrough?
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# ? Mar 24, 2017 02:30 |
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ChrisBTY posted:Ok, I've had the game for awhile. If you haven't already, subscribe to the beta branch in steam and play through that. It is essentially the release version, possibly missing some soundtracks and a couple of bugfixes.
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# ? Mar 24, 2017 02:32 |
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Nordick posted:I dunno, the supporting guys will have to do significant armor damage to do health damage and cause injuries, and at that point what's your knife dude even doing there? Crippling strikes and Executioner sounds like a good combo for a knife guy.
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# ? Mar 24, 2017 03:07 |
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Coolguye posted:i don't disagree. i simply mean to say that the knife fighter is probably better off taking something else (fast adaptation, adrenaline, maybe recover) and leaving crippling strikes for later. a polearm or a crossbow will inflict targeted injuries perfectly well for the knife user's benefit. A leveled Crossbowman I could maybe see being worthwhile as a setup guy just because they're going to have like 70% armor piercing damage, but otherwise it doesn't make sense to shank somebody if you're not going all-in on it. Billhooks do a lot of damage to armor and are generally among your harder hitters, so unless it's a fight I'm completely steamrolling I'm not gonna be wasting his turns doing mostly armor damage to a guy I'm trying to stab, and I'm not building my company around optimizing the easy fights.
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# ? Mar 24, 2017 03:50 |
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Is it still worthwhile to buy lots of goods in villages and sell them all( along with your goblinite and other loot) in the biggest castle you can find?HerpicleOmnicron5 posted:However he is right in saying it's not all Hams. Just the very most explicit stuff. Which is why I explicitly stated that it was not all of it that was inspired by WHF, just some of it! marshmallow creep posted:More people should hear about Darklands IMO. What is Darklands? Can someone poke me towards a good trailer or LP?
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# ? Mar 24, 2017 08:59 |
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Tias posted:What is Darklands? Can someone poke me towards a good trailer or LP? Microprose game from 1992. Some similarities to BB: Free open world, set up in Germany middle ages, combat is very dangerous, there is no (player) magic, only praying to Saints and Alchemy (which I wouldn't mind seeing in BB)... Good game.
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# ? Mar 24, 2017 09:05 |
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Tias posted:Is it still worthwhile to buy lots of goods in villages and sell them all( along with your goblinite and other loot) in the biggest castle you can find? Absolutely. If the route I'm taking happens to pass through villages with cheap goods, there's no reason not to stock up and sell them at the next castle. Trading is also good when recovering from injuries or if you can't find good contracts for the moment. You won't make that much money doing it but it can help cover wages and keep you afloat. Always be trading I say. I think I was lucky with the current map I'm playing on though. All the cities are in a big circle and there are numerous trading villages right next to the castle cities for selling. So I can just wander the map in a big circle without going out of my way to find poo poo to sell.
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# ? Mar 24, 2017 09:15 |
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The official launch trailer is out: https://www.youtube.com/watch?v=C5_eSS-NTeU
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# ? Mar 24, 2017 12:22 |
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That's a new first tutorial combat? Makes more sense than being ambushed by three bandits.
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# ? Mar 24, 2017 12:32 |
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radintorov posted:The official launch trailer is out: That's really kinda meh compared to the awesome announcement trailer.
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# ? Mar 24, 2017 12:57 |
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i still think british peasant voice guy was a mistake. get an arnold impersonator to narrate that poo poo
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# ? Mar 24, 2017 13:20 |
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RabidWeasel posted:Semi related pro tip, when you're skilling up mercs to use 2handers make sure that you get all the defensive perks first, rather than going straight for berserk and frenzy. You need to be able to tank like a champ in order to make proper use of the extra attacks anyway. It's kind of boring but I'd probably recommend for the most part not using 2handed weapons until your merc is at least level 8 so you can get reach advantage, underdog and battle forged (I'd strongly recommend waiting until level 9 so you can have footwork as well). radintorov posted:The official launch trailer is out:
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# ? Mar 24, 2017 13:58 |
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Tin Tim posted:They probably didn't have a lot of budget/time to make something flashy but this trailer is sorta meh I mean they JUST made a much better trailer 2 weeks ago.
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# ? Mar 24, 2017 14:03 |
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Lul the other trailer actually flew past me and yeah it's better
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# ? Mar 24, 2017 14:09 |
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# ? Apr 29, 2024 16:17 |
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Tias posted:What is Darklands? Can someone poke me towards a good trailer or LP? https://www.rockpapershotgun.com/2014/12/09/darklands-review/ I interviewed the lead designer, Arnold Hendrick, as part of an RPG Codex retrospective on Darklands: http://www.rpgcodex.net/content.php?id=8246
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# ? Mar 24, 2017 16:00 |