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Glad we're getting Cyrus this time instead of Darius. Would be cool to get meanMausoleum of Halicarnassus or the Behistun Inscription as world wonders.
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# ? Mar 22, 2017 23:22 |
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# ? May 30, 2024 12:13 |
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If I levy a city state and attack a Civ. Does that Civ view me as the attacker or the city state?
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# ? Mar 23, 2017 00:48 |
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Digital Jedi posted:If I levy a city state and attack a Civ. Does that Civ view me as the attacker or the city state? When you levy the military their units become yours for the duration. So you'd be the aggressor.
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# ? Mar 23, 2017 04:07 |
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SirKibbles posted:UI: Pairidaeza Gives Gold, Culture, and Appeal with bonuses for adjacent districts and city centers. Yields increase with tech and civic tree progression Does it give appeal to adjacent tiles? Isn't an improvement giving appeal on its own tile completely useless?
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# ? Mar 23, 2017 05:35 |
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Has the game been improved any since the big patch a month after launch? The base of the game felt great, but it was really rough.
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# ? Mar 23, 2017 08:17 |
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Dragongem posted:Is the PBEM dead again? Which one? Games 2 and 3 are running fine. Game 4 was supposed to be restarted although I don't know it that happened (I wasn't on it). In any case, if you need a replacement, I was thinking I could join one more game.
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# ? Mar 23, 2017 10:05 |
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Gorelab posted:Has the game been improved any since the big patch a month after launch? The base of the game felt great, but it was really rough. Yeah. There's still a fair way to go, but some changes that were desperately needed (EG: Elimination of gold rewards for disbanding units, sky-high warmonger penalties) have been made.
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# ? Mar 23, 2017 11:00 |
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Gort posted:Yeah. There's still a fair way to go, but some changes that were desperately needed (EG: Elimination of gold rewards for disbanding units, sky-high warmonger penalties) have been made. Any reports about future patches or when the
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# ? Mar 23, 2017 11:54 |
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The Spring patch is underway but no info yet about the changes or ETA.
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# ? Mar 23, 2017 12:22 |
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SirTagz posted:Any reports about future patches or when the If the AI stops being an automated coinflipping machine for everything diplomacy, then I might give this series another chance. Two games in a row with a completely arbitrary AI, sheesh.
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# ? Mar 23, 2017 12:51 |
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it's not arbitrary it realstically simulates a human opponent's diplomatic behavior
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# ? Mar 23, 2017 13:05 |
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The White Dragon posted:it's not arbitrary it realstically simulates a human opponent's diplomatic behavior Humans can be awfully stupid.
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# ? Mar 23, 2017 13:08 |
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Yeah, we absolutely can, and that's why you need a really gamey diplomacy AI. In terms of gameplay, I'd say something that's consistent, predictable, controllable, and doesn't have any runaway scenarios (warmonger penalty) is a lot better than... whatever this is supposed to be. I think Civ 4 handled warmongering perfectly where it was just a case of "if allies, warmonger penalty (up to very reasonable maximum, what was it like -8 for Gandhi?); if neutral, no penalty; if enemies, diplo bonus" gently caress this badboy point bullshit it doesn't belong in a series where killing your starting neighbors and then peacing out is the best way to get ahead
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# ? Mar 23, 2017 13:25 |
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ModernMajorGeneral posted:Does it give appeal to adjacent tiles? Isn't an improvement giving appeal on its own tile completely useless? All improvements so far that change appeal do it to adjacent tiles not their own, so I imagine this one will be the same.
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# ? Mar 23, 2017 14:54 |
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There's the livestream right now, showing the new scenario: https://www.twitch.tv/firaxisgames DLC + patch is rumoured to be out later today or tomorrow.
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# ? Mar 23, 2017 19:59 |
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John F Bennett posted:There's the livestream right now, showing the new scenario: Farewell, working PBEM, we hardly knew ye.
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# ? Mar 23, 2017 20:11 |
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The White Dragon posted:it's not arbitrary it realstically simulates a human opponent's diplomatic behavior Turn 1, game restarts fifteen times until the human is satisfied with their starting tiles. Turn 39, game ends out of the blue as the human fails to get Stonehenge.
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# ? Mar 23, 2017 23:04 |
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Gort posted:Turn 1, game restarts fifteen times until the human is satisfied with their starting tiles. I always play with legendary start because gently caress it. Not that I'm that picky anyways.
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# ? Mar 23, 2017 23:38 |
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SHISHKABOB posted:I always play with legendary start because gently caress it. Not that I'm that picky anyways.
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# ? Mar 23, 2017 23:49 |
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SHISHKABOB posted:I always play with legendary start because gently caress it. Not that I'm that picky anyways. Whenever I do legendary start, I always seem to wind up in the middle of a mountain range.
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# ? Mar 24, 2017 00:12 |
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Legendarily lovely?
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# ? Mar 24, 2017 00:14 |
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prefect posted:Humans can be awfully stupid. My Civ V group got to the point where it was commonplace to say things like "if you take that goody-hut, the war will never end".
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# ? Mar 24, 2017 00:18 |
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That's why the only mp civ I play os co-op. Me and one to three buddies against a... somewhat coordinated... mess of Deity AIs Poil posted:Unless you're like one of my friends who, when playing Civ4, would save before a village/ruin/goody hut and reload if he didn't get a free worker or settler because he'd "fall behind too much" if he didn't get one. tell your friend to stop playing on settler
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# ? Mar 24, 2017 00:30 |
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prefect posted:Whenever I do legendary start, I always seem to wind up in the middle of a mountain range. I like having a mountain range near me, it helps define my borders and keeps the AI out a little. The way I play, it is so goddamn annoying when the AI plops a city in the middle of my future nation. Like, dude that's *my* land. It makes things so messy and ugly. I need pretty looking territory boundaries.
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# ? Mar 24, 2017 00:41 |
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Pretty borders are important.The White Dragon posted:That's why the only mp civ I play os co-op. Me and one to three buddies against a... somewhat coordinated... mess of Deity AIs We haven't played Civ4 in years. Now we have different problems like him expanding when at negative happiness because he feels he should have a certain number of cities by turn x. Or getting a bit cranky when he isn't making x00 science per turn at turn y despite being the tech leader. Not that I don't do dumb poo poo too of course...
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# ? Mar 24, 2017 00:41 |
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Poil posted:Yeah with legendary start you almost always get a decent enough start to not want to restart. Unless you're like one of my friends who, when playing Civ4, would save before a village/ruin/goody hut and reload if he didn't get a free worker or settler because he'd "fall behind too much" if he didn't get one. This was why Shoshone was my favourite Civ V pick. I'd go all in on Production making more Pathfinders for more huts, with just enough food to stay level, get to like Pop 5 from huts, and go right for building the drat Library as soon as I rushed the tech, which was usually pretty fast because pops = science and also getting entire techs from huts. First Pantheon usually, too, as I'd hang around a hut til the turn Faith bonuses unlocked.
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# ? Mar 24, 2017 01:53 |
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Since it hasn't been posted yet, here are the new wonders (stolen from Civfanatics) : Apadana Must be built next to the captial's city center. Instantly get 2 envoys. Every new wonder in that city gets you 2 more envoys. Mausoleum at Halicarnassus Free Great Admiral. All Great Admirals and Great Engineers get an extra charge. Not sure if they have bonus culture or other yields. Also, Alexander's agenda is that he likes civs at war with non-Macedon civs, and he doesn't like peaceful civs. Cyrus's agenda is that he likes people who declare surprise wars (and you get a penalty for never having had a surprise war). Youtube of the livestream is here : https://www.youtube.com/watch?v=do7vFbl5m1Q
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# ? Mar 24, 2017 02:54 |
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Kalko posted:Cyrus's agenda is that he likes people who declare surprise wars (and you get a penalty for never having had a surprise war). says this does not even come close to canceling out how much he'll hate you for being a warmonger.
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# ? Mar 24, 2017 03:10 |
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Probably, though they did say in the first part of the stream that they've tweaked the warmonger and diplomatic knobs again to make things feel more rational. They also said they did a pass on unit strengths and district bonuses (he didn't specifically say district costs though) and they did some more AI work. Oh, and they finally managed to fix the last production notification bug!
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# ? Mar 24, 2017 03:33 |
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SlothBear posted:says this does not even come close to canceling out how much he'll hate you for being a warmonger. There is a 100% chance that you are correct.
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# ? Mar 24, 2017 03:42 |
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Kalko posted:Also, Alexander's agenda is that he likes civs at war with non-Macedon civs, and he doesn't like peaceful civs. Two civs I'm definitely not going to get along with. I'm looking forward to this.
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# ? Mar 24, 2017 10:35 |
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I could imagine getting along with Alex very well. By bribing him to attack other civs. Edit: But what are the odds he gets dogpiled by everyone and wiped out early on more often than not? Kassad fucked around with this message at 11:00 on Mar 24, 2017 |
# ? Mar 24, 2017 10:56 |
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Can you actually bribe civs to go to war with another civ? Joint war doesn't count.
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# ? Mar 24, 2017 12:02 |
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Alex seems like he'll be pretty resistant to dogpiling. His two classical uniques and his free eurekas and inspirations (not to mention the full global heal for all units upon capturing a city with a wonder) seem like really easy bonuses for the AI to take advantage of.
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# ? Mar 24, 2017 12:48 |
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Kalko posted:Alex seems like he'll be pretty resistant to dogpiling. His two classical uniques and his free eurekas and inspirations (not to mention the full global heal for all units upon capturing a city with a wonder) seem like really easy bonuses for the AI to take advantage of. I think that's just a scenario thing.
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# ? Mar 24, 2017 13:32 |
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No, I just watched the livestream and near the end they say it's the same in the base game.
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# ? Mar 24, 2017 14:31 |
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John F Bennett posted:Can you actually bribe civs to go to war with another civ? Joint war doesn't count. Nope, only Joint Wars.
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# ? Mar 24, 2017 15:12 |
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Magil Zeal posted:All improvements so far that change appeal do it to adjacent tiles not their own, so I imagine this one will be the same. That's good, but on a semi-related note the appeal mechanic irritates me - I don't think it's a good thing to have something which you can observe and plan from the start of the game (if you want to), but unless you play Australia it has zero use whatsoever until the endgame. It should do something more useful in the interim like give amenities.
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# ? Mar 24, 2017 15:23 |
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Magil Zeal posted:Nope, only Joint Wars. What would be the reason that they got rid of bribing someone to start a war? That was the most fun.
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# ? Mar 24, 2017 15:52 |
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# ? May 30, 2024 12:13 |
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Kassad posted:No, I just watched the livestream and near the end they say it's the same in the base game. That's such a bad idea by the developers. It sounds cool when you are Alex, but imagine a battle against him, and all of his units suddenly heal because he took a city from another player halfway around the world.
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# ? Mar 24, 2017 16:24 |