|
fozzy fosbourne posted:It would be cool if after the NDA was lifted, you were able to go into a bit more depth about some of the playtesting changes. In weighing the value of different routes/city bonuses/contracts, the value of the random tiles are an unknown to complicate your decision. The +1 move is strong, one of the strongest. But by choosing that contract, you are passing on other potentially strong ones, for an unknown reward, which you may need to adjust your strategy around to utilize, adding interesting decisions. At least, that's one possible explanation for it.
|
# ? Mar 23, 2017 18:58 |
|
|
# ? Jun 4, 2024 03:24 |
|
Re: BGG, it pays to check their files section for whatever new board game purchase you've made. typically there's a player aid, or errata, or a rules sheet that makes getting people onboard 100% easier.
|
# ? Mar 23, 2017 18:59 |
|
Friend of mine was looking at The Networks. Anyone have any thoughts about it?
|
# ? Mar 23, 2017 19:07 |
|
Taran_Wanderer posted:Friend of mine was looking at The Networks. Anyone have any thoughts about it? Played a 2P game a few weeks ago. Enjoyed it, good choices to make, good variability. The 2P way to burn cards every few turns could be...clearer.
|
# ? Mar 23, 2017 19:26 |
|
Impermanent posted:Re: BGG, it pays to check their files section for whatever new board game purchase you've made. typically there's a player aid, or errata, or a rules sheet that makes getting people onboard 100% easier. Yeah there are a lot of really great files on there. I'm currently trying to figure out how to get the Sushi Go! Party insert to print correctly so I can stick it in my tin. Although I may sleeve the cards so it may be all for naught.
|
# ? Mar 23, 2017 19:28 |
|
Days ago at this point but whatever:Xaris posted:Pan is pretty loving annoying, we've usually just set it out of the deck but not that it's totally unstoppable, some ones can neutralize Pan kind of effectively but ehh, it's just not that fun since it's just an alternative victory condition. The Time Keeper one where if 5 domes are used you win is also kind of bad if you're both good at just stalling and forcing doming. Best way to play tho is just have your pair of selected gods, then trade off the next round so you both get a feel for them and that specific match up. But yeah, it's not a balance issue, at least not one that I've identified so far. I just feel like I might ultimately prefer the hero cards and I hope they make an expansion with more heroes. Also, my preferred method of god selection would probably be: every player is dealt three cards, gets to ban one of their opponent's, and secretly picks one of the remaining two. Alternatively you shuffle the deck, give each player half of it, and then you just go through the cards top to bottom. e: I'm also wondering how the game would play with two heroes per player (that can't be used in the same turn). Lunsku posted:Maybe it just tells about me, but as far as some general forum questions seen on other forums go, I don't even find that one that weird. Boardgaming is a nerdy hobby, at least at the stage where you're participating on BGG forums, and research is a nerdy line of work. Wizard Styles fucked around with this message at 20:49 on Mar 23, 2017 |
# ? Mar 23, 2017 20:44 |
|
Johnny Truant posted:They're up towards the top of the new scenarios...
|
# ? Mar 23, 2017 20:46 |
|
fozzy fosbourne posted:It would be cool if after the NDA was lifted, you were able to go into a bit more depth about some of the playtesting changes. On the contrary, Rashid's specialty is harassing the other players. Since you never have to worry about your dice you can clog up the action spaces everyone else desperately needs. It's especially mean when someone needs just one resource to complete a contract and the Rashid player chuckles softly as he places a 6 on the Khan's favor. Rashid also wants to gobble up all the black dice and he can afford it since camels come easily for him. The characters are surprisingly optimized. I thought Kublai had the worst power, just starting in Beijing, put it's a free 10 points and gives him almost immediate access to the three-spot city in the south. One time I set up a combo with just that city that ensured I never had to waste dice on the market as all my resource generation was right there.
|
# ? Mar 23, 2017 22:30 |
|
Yeah, to be clear, I'm not making any commentary on relative power of the characters. Just the experience of executing turns relative to the other characters who have to manage the unpredictability of their dice each round.
|
# ? Mar 23, 2017 22:53 |
|
fozzy fosbourne posted:Yeah, to be clear, I'm not making any commentary on relative power of the characters. Just the experience of executing turns relative to the other characters who have to manage the unpredictability of their dice each round. I do find it strange he's recommended as a beginner character despite breaking the core rule of the game. In the hands of an experienced player he is the most annoying fucker to play against. "You guys could really use some contracts right now. Well don't mind me, just grabbing the 5 and 6 contract with the bonus attached hey don't forget to pay your taxes folks."
|
# ? Mar 23, 2017 23:26 |
|
Heh, yeah, his relative douchebaggery is high, too. "I can't reach, can you put umm my dice right there on the Khan track .. yeah, you're gonna need to make that a 6, mmkay. Yeah, that's right. Thaaaaaanks, mondo appreciated."
|
# ? Mar 23, 2017 23:31 |
|
http://www.ventonuovo.net/games/bloody-monday New Battle of Borodino game coming from Vento Nuovo. The same designer did Waterloo 200, which is an extremely good euro/wargame hybrid along the lines of Napoleon's Triumph - hidden units, diceless combat, lots of emphasis on maneuver and terrain. Simmons is also supposed to be working on a Borodino game so this should be a banner year for Napoleonic bloodbath fans.
|
# ? Mar 24, 2017 01:48 |
Gilgameshback posted:http://www.ventonuovo.net/games/bloody-monday Really? I thought it was Eylau.
|
|
# ? Mar 24, 2017 01:50 |
|
silvergoose posted:Really? I thought it was Eylau. Oh right, the Simmons one is Eylau.
|
# ? Mar 24, 2017 01:51 |
|
Gilgameshback posted:http://www.ventonuovo.net/games/bloody-monday It's up on Kickstarter
|
# ? Mar 24, 2017 02:10 |
|
Cross post from the wargames thread Lord Frisk posted:I played Polis: Fight for the Hegemony for the first time last night. Super impressed by this. Relatively small footprint, gorgeous looking game.
|
# ? Mar 24, 2017 16:05 |
|
Lord Frisk posted:Cross post from the wargames thread Thanks for the writeup. I have it, but haven't played it yet. Did you just use the rulebook, or did you watch videos or use other guides?
|
# ? Mar 24, 2017 16:08 |
|
I read the book and watched the "Avoid the Rules" video, which includes pretty much every edge case available. It's actually pretty straight forward once it starts moving.
|
# ? Mar 24, 2017 16:17 |
|
Lord Frisk posted:Cross post from the wargames thread Had never heard of this until now but now I want it. Badly.
|
# ? Mar 24, 2017 16:35 |
|
It's on boardgamearena.com
|
# ? Mar 24, 2017 16:54 |
|
Food chain magnate $99 plus 15% off: https://timewellspentgames.com/collections/top-10/products/food-chain-magnate SpringBreak17
|
# ? Mar 24, 2017 17:31 |
|
Corrupted Kingdoms is available at CSI. Has anybody played it? I really dig the theme and art, but I'm pretty skeptical about the gameplay.
|
# ? Mar 24, 2017 18:19 |
|
Fenn the Fool! posted:Corrupted Kingdoms is available at CSI. Has anybody played it? I really dig the theme and art, but I'm pretty skeptical about the gameplay. BGG rating is 6.0, which means it's poo poo.
|
# ? Mar 24, 2017 18:34 |
|
fozzy fosbourne posted:Food chain magnate $99 plus 15% off: oof terra mystica, quantum, and the networks for $115 shipped...
|
# ? Mar 24, 2017 18:44 |
We played Quantum once, but March of the Ants quickly supplanted the "quick 4x" role. What a great game.
|
|
# ? Mar 24, 2017 19:53 |
|
GrandpaPants posted:We played Quantum once, but March of the Ants quickly supplanted the "quick 4x" role. What a great game. March of the Ants is such a quick and tight little 4X... Needs more love.
|
# ? Mar 24, 2017 20:24 |
FulsomFrank posted:March of the Ants is such a quick and tight little 4X... Needs more love. It feels rare. I asked if anyone could bring it to a con last year and got 0 bites. I could try to buy it second hand and hope that I like it, but that feels risky.
|
|
# ? Mar 24, 2017 20:32 |
|
silvergoose posted:It feels rare. I asked if anyone could bring it to a con last year and got 0 bites. I could try to buy it second hand and hope that I like it, but that feels risky. It was just reprinted along with a new expansion and will be shipping in April. http://weirdcitygames.com/wordpress/shop/
|
# ? Mar 24, 2017 20:40 |
CaptainRightful posted:It was just reprinted along with a new expansion and will be shipping in April. Ah cool thanks.
|
|
# ? Mar 24, 2017 20:45 |
|
so glad to hear the game gettings its praises sung - ordered the whole thing, expansion and original game, through that KS back when it was funding based off of people praising it here. glad to see the shine isn't off the apple.
|
# ? Mar 24, 2017 21:13 |
|
Our 4-player online FCM game is really sick. Everyone seems to be playing well and I have no idea who is going to win
|
# ? Mar 24, 2017 21:31 |
|
angel opportunity posted:Our 4-player online FCM game is really sick. Everyone seems to be playing well and I have no idea who is going to win Yooo next time you set one of these up I want in! Still pondering whether or not I should buy it, and this would probably help me decide.
|
# ? Mar 24, 2017 21:37 |
|
Johnny Truant posted:Yooo next time you set one of these up I want in! Still pondering whether or not I should buy it, and this would probably help me decide. The main problem with the online implementation is that the game was never designed for asynchronous play. This is the quickest pace online one I've been in, and STILL we are lucky if we have two "real" turns per day. Everyone has to separately 1) choose if they fire anyone, 2) set up company structure, 3) choose turn order, and 4) finally take the actual turn. In real life these little extra steps happen in a few seconds, but online you have to wait a long time for someone to see that it's their turn to click "no, I'm not firing anyone," for instance. After this one ends I'll probably start another though, or maybe you can get three other people to play now?
|
# ? Mar 24, 2017 21:40 |
|
Took the plunge and bought 1846. I've always been curious about 18xx's but the formal GMT release of it pushed me over the edge. Now time to find out if my friends are as excited about trains and stock manipulation as I am. On a correlated note, I just had a job interview at a company a block from the best board game store in town. If I get it, God help my impulse control.
|
# ? Mar 24, 2017 21:42 |
|
angel opportunity posted:The main problem with the online implementation is that the game was never designed for asynchronous play. This is the quickest pace online one I've been in, and STILL we are lucky if we have two "real" turns per day. Everyone has to separately 1) choose if they fire anyone, 2) set up company structure, 3) choose turn order, and 4) finally take the actual turn. In real life these little extra steps happen in a few seconds, but online you have to wait a long time for someone to see that it's their turn to click "no, I'm not firing anyone," for instance. The funny thing is, I think the game _is_ almost designed for async play. It's a lot easier to see what's going to happen at dinnertime and to plan out your moves when you aren't keeping people waiting in a more active sense. The turn order choice is a bit annoying in multiplayer though - it'd be nice for it to be somehow chooseable at the same time as the restructuring. Maybe when confirming your structure you could click "first" "last" or "prompt for turn order"?
|
# ? Mar 24, 2017 21:54 |
|
attackmole posted:Took the plunge and bought 1846. I've always been curious about 18xx's but the formal GMT release of it pushed me over the edge. If you're interested, someone linked a semi-official 2p variant by the designer earlier: https://boardgamegeek.com/thread/1616729/draft-2-player-1846-rules-game-designer I will give it a shot when learning it so that I don't fumble my way too badly in a 3 or 4 player one.
|
# ? Mar 24, 2017 21:55 |
|
Just got Concordia Salsa, I'm dying here 🤣
|
# ? Mar 24, 2017 22:27 |
|
angel opportunity posted:Our 4-player online FCM game is really sick. Everyone seems to be playing well and I have no idea who is going to win I am in completely over my head on this one. it'll be good.
|
# ? Mar 24, 2017 22:43 |
|
FCM online is great but careful cause having e.g. three Americans and one Brit means even if you're all desk people with internet access you're still only getting one turn a day at best
|
# ? Mar 24, 2017 23:38 |
|
|
# ? Jun 4, 2024 03:24 |
|
CaptainRightful posted:It was just reprinted along with a new expansion and will be shipping in April. gently caress yes, I've always wanted March of the Ants but it's been out of reach until now.
|
# ? Mar 24, 2017 23:50 |