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Dillbag posted:The fact that it's incest? Well, yeah, that's obvious, but people seem to have a particular hatred of it going beyond it just being a bad mod with a gross subject matter.
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# ? Feb 12, 2017 22:42 |
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# ? May 31, 2024 00:28 |
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Entropy238 posted:Well, yeah, that's obvious, but people seem to have a particular hatred of it going beyond it just being a bad mod with a gross subject matter. There's some teenage rape poo poo or something there IIRC, I've never used it myself so all that's just second hand. Someone's been trying to rewrite it, but last I checked (which was more than a year ago) it's still listed as an 'expert' mod, confirming that you should never install expert-categorised BWP mods without a really good reason.
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# ? Feb 12, 2017 22:57 |
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I think I'm just using one of BWP's presets (I started installing about a thousand years ago so it's only about 2/3rds done, and memory is fuzzy) so I'm hoping I dodged that particular bullet.
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# ? Feb 12, 2017 23:03 |
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A woman goon was Imoen's voice in the original iteration of the mod (Crossposted here, It's the third result when you google it) The important part is the last two paragraphs
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# ? Feb 12, 2017 23:08 |
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Kavak posted:A woman goon was Imoen's voice in the original iteration of the mod (Crossposted here, It's the third result when you google it) The important part is the last two paragraphs Wow. That's hosed.
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# ? Feb 12, 2017 23:19 |
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Entropy238 posted:
Some of the replies there, uhh. I hope his grandkids never read this post: quote:I played both mods and both were good.
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# ? Feb 12, 2017 23:29 |
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quote:Now, the fact that a 15 year old is a Chosen of Tyr is more of an issue for me.
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# ? Feb 12, 2017 23:45 |
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quote:I decided the Imoen romance wasn't incest because she and <CHARNAME> had different mothers, their father is a god who wouldn't have human DNA, and therefore the two Bhaalspawn were as biologically unrelated as any two other random people. \ Agreed.
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# ? Feb 13, 2017 00:06 |
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Private Speech posted:Some of the replies there, uhh. I hope his grandkids never read this post: I used to be a moderator at that site and am responsible for two of the NPC mods. Scipio was... special, and not alone. There's a reason the Imoen Romance mod wasn't hosted by any of the major modding communities. I read the mod's files once out of curiosity and... yeah, no, there's a reason we at SHS had an ironclad "no rape" policy when it came to accepting NPC mods for hosting. Kind of glad the BG2 modding community is effectively dead now, honestly.
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# ? Feb 13, 2017 00:39 |
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quote:Kind of glad the BG2 modding community is effectively dead now, honestly. It's not as vibrant as it used to be, but you still get new mods from time to time. I reinstall the game once every two to three years and there's always loads of new stuff to wade through. There's even been a new goon mod year or two back. e: I'm sure you of all people know all that thinking about it. Private Speech fucked around with this message at 00:51 on Feb 14, 2017 |
# ? Feb 13, 2017 01:34 |
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Some of y'all might remember that I do a show about Baldur's Gate called Mages and Murderdads (I posted about it in here sometime last year). I just wanted to pop back in to link this interview that we did with Phillip Daigle, the lead designer of Siege of Dragonspear. We walk about some generic stuff and some real specifics (encounter design, for example). In any case, I thought it'd be of interest to the people in this thread, so here it is: https://www.youtube.com/watch?v=Pz4Tp7GohV8
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# ? Feb 21, 2017 16:07 |
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Kunzelman posted:Some of y'all might remember that I do a show about Baldur's Gate called Mages and Murderdads (I posted about it in here sometime last year). I just wanted to pop back in to link this interview that we did with Phillip Daigle, the lead designer of Siege of Dragonspear. We walk about some generic stuff and some real specifics (encounter design, for example). In any case, I thought it'd be of interest to the people in this thread, so here it is Cool, thanks! I devour interviews with Infinity Engine related topics and I think I am one of the few who really enjoyed SoD. Will definitely watch later today.
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# ? Feb 23, 2017 09:29 |
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Not surprised to learn Irenicus was added late to Siege. Have to say, while there's no comparable draft of the story without him, I do get the feeling the story would have felt less clunky and flowed better into BG2 without him being a constant presence.
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# ? Feb 23, 2017 09:32 |
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I completely agree. I totally understand that if you have the opportunity to get David Warner back wanting to then take massive advantage of it by having him in loads of scenes. I mean Irenicus is frequently lauded as one of gamings best villains and is certainly the best thing about BG2, but I think he is really overused in SoD. The problem really is that the game, while an "interquel" is really only going to be played by people who have already played BG1 and 2, thus it is immediately obvious who the "robed figure" is and it then detracts from SoD's true villain / antagonist throughout the entire story. Perhaps, if you were playing BG1, then SoD and then 2 it would flow much better. Its sort of akin to Star Wars really, if you watch episode 1 you immediately realise that kindly Senator Palpatine is really Space Hitler whereas some poor fool watching it from the Phantom Menance for the first time gets to see the reveal that this nice old dude actually screws the entire universe over.
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# ? Feb 23, 2017 09:44 |
They should have just used Jef Irenicus, Jon's brother.
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# ? Feb 23, 2017 12:49 |
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Picked up Icewind Dale EE. I vaguely remember playing it (the original, not EE) years and years ago, so the extent of my memory was there were some goblins outside the first town and my party started with no equipment. Installed it last night and am now about to head to the second level of Kresslack's Tomb. I was not expecting it to be this much fun. I just went with the pregenerated party because I didn't want to spend two hours rolling stats and deciding everything. My halfling fighter/thief has been killed three times by now (once by a goblin critical and two times to undead in the Vale), and I've been pounded into the ground by some of these encounters, but I'm never entirely out of my depth. I think so far that's my favorite bit - it feels difficult, but never unfair or ridiculous. When I opened the trapped coffin on the first floor of Kresslack's Tomb that opens the door to the skeletons and casts the sleep spell (I think, three of my party were knocked out - this was my thief's third death as she got just rocked by skeletons), I thought for sure it would be a TPK. But I was able to pull out a victory by having my cleric/ranger dual +1 war hammers to keep skeletons and undead off the backs of my mage and bard - my paladin and berserker were able to soak enough damage before waking up without dying. I'm about to head down to the second level, like I said. I'm keeping my fighter/thief topped up on lockpicking/trap detecting skill points - how are the thief's traps in this game? I know they can be really abused in BG, but I've never really gave them a try.
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# ? Mar 7, 2017 02:41 |
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Lucas Archer posted:Picked up Icewind Dale EE. I vaguely remember playing it (the original, not EE) years and years ago, so the extent of my memory was there were some goblins outside the first town and my party started with no equipment. Installed it last night and am now about to head to the second level of Kresslack's Tomb. Same as in BG, very abusable, the game is fairly hard in the endgame encounters since you are not using all the special kits and stuff that come with the EE edition, if you do decide to replay and use kits you'll see how they just knock the balance totally off kilter. I think the game is a hell of a lot more fun having to do it the true hard way the first run through!
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# ? Mar 7, 2017 02:54 |
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Just a heads up, the game gets really loving hard around the end of the very next dungeon, and then actually gets a bit easier before it becomes a much more steady difficulty climb to the end. So don't be discouraged if you hit a roadblock, the difficulty curve is just really weird, you're not doing anything wrong.
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# ? Mar 7, 2017 03:11 |
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Washout posted:Same as in BG, very abusable, the game is fairly hard in the endgame encounters since you are not using all the special kits and stuff that come with the EE edition, if you do decide to replay and use kits you'll see how they just knock the balance totally off kilter. I think the game is a hell of a lot more fun having to do it the true hard way the first run through! Is there any point in my level ups where my rogue will not leave stealth to set a trap?
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# ? Mar 7, 2017 03:12 |
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bike tory posted:Just a heads up, the game gets really loving hard around the end of the very next dungeon, and then actually gets a bit easier before it becomes a much more steady difficulty climb to the end. So don't be discouraged if you hit a roadblock, the difficulty curve is just really weird, you're not doing anything wrong. Yeah, I like this game.
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# ? Mar 7, 2017 03:15 |
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Lucas Archer posted:I'm looking forward to it, to be honest. While I enjoy playing BG, I feel like all the encounters in that game kind of boil down to "big open area so just slowly drag each enemy towards you individually" or "big loving group of assholes that require six necklaces of fireballs to just get past it". The encounters and dungeons I've found so far in IWD feel much more... designed? I don't know if that's the right way to put it. I think I really got into it during one of the mini dungeons in the Vale, where I fought a running battle on a staircase, as my two front line guys held the line and the rest pelted the skeletons from a distance as they slowly marched up the stairs, and as soon as I killed the two nearest, two more were on their way, and behind them I saw the ghouls, and and and. Yeah, where only a few battles are really notable as set piece encounters in BG basically every encounter is a set piece battle in IWD by comparison.
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# ? Mar 7, 2017 03:19 |
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Lucas Archer posted:Good to know. I've never been very good at any of the Infinity games, but I feel like I can stick with this one. Nope, if you have extras just throw a potion of invisibility in its quick item slot.
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# ? Mar 7, 2017 03:27 |
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Fighting my way through the third level, and that mummy/ghoul/skeleton ambush on the south side of the map was brutal. Both my thief and mage went down (thief to multiple traps that she didn't detect in time, and the mage to consecutive magic missiles from one of those jerks). My berserker almost died to poison, but I remembered just in time to drink that mummy tea leaving him with 1 hit point left. These resurrection costs are getting effing ridiculous. I'm going to have to do a better job of keeping my squishy party members from biting it. My undead hunter is doing a stand up job holding the line most of the time, but funneling these guys through choke points is getting more and more important. Gotta keep going though. This tomb won't explore itself. I have five keys now - hopefully there'll be a giant door with five ridiculously ornate locks on it at the bottom.
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# ? Mar 7, 2017 18:29 |
Lucas Archer posted:traps that she didn't detect in time gently caress the infinity engine.
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# ? Mar 7, 2017 19:45 |
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Decrepus posted:gently caress the infinity engine. Lol at this scrub who isn't searching for traps 24/7.
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# ? Mar 7, 2017 20:04 |
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I'd do terrible things for a mod that increased detect traps' tick rate. I know just about every spot where there are traps, but my rogue inevitably triggers them anyway, because I misjudge how long they need to stand still before inching forward another couple feet. Impatience kills
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# ? Mar 7, 2017 20:15 |
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Fruits of the sea posted:I'd do terrible things for a mod that increased detect traps' tick rate. I know just about every spot where there are traps, but my rogue inevitably triggers them anyway, because I misjudge how long they need to stand still before inching forward another couple feet. Impatience kills I just save/reload and trigger the traps then reload and detect/disarm then move on. There are mods that make traps always seen, and I think another one that just gets rid of them, useless to have them around on your 5th playthough or whatever!
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# ? Mar 7, 2017 21:11 |
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Welp, got my first TPK. The first floor of the temple to the forgotton god, I had trouble with the two acolytes in the library section. One of them cast some sort of spell that did a static discharge of 42 damage to my cleric, which brought him down to 1 HP. I managed to scrape through that fight without losing anybody, but after exploring most of the first floor save the final bit to the north, I decided to rest in one of the alcoves near the library. Was woken up by two verbeegs which proceeded to just murderize my entire front line - mopping up my casters was but seconds. This place is cool. I'm figuring that casting silence on those stupid acolytes is the best plan before sending in my warriors to cut them apart. I also found some berserker darts I could have my mage use, but I feel like her job is best spent casting. I notice the acolytes start up the battles with a dispel magic - is that SOP going forward for enemy mages? I don't want to keep pre-buffing just to have my poo poo disappear instantly. Continually impressed with the music.
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# ? Mar 7, 2017 22:20 |
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Temple of the forgotten god down. That final fight with the two acolytes and three verbeegs could have been a shitshow, but I was lucky enough to get a silence off with my cleric. I'm pretty much using my bard to keep my rogue invisible for scouting/trap disabling/backstab purposes now, and that served me well against those jerks. Into the dragon's eye - I like this place. Lizardmen are a classic enemy, and throwing in shamans to keep me on my toes is a nice challenge. So far not too difficult, but the bombardier beetles on the first floor are assholes. Deafened both my berserker and mage (which was my stupid fault because she ran out of ammo and sprinted to the front to punch the beetle, just in time to get a face full of acid). The spiders weren't a problem and I found Erevain's journal which was a cool little touch.
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# ? Mar 8, 2017 03:50 |
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I'm finally playing through Planescape: Torment after years of procrastination. I had to laugh when The Nameless One died after taking the throne of the Silent King. In retrospect, I'm not sure what I expected to happen.
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# ? Mar 9, 2017 16:39 |
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Hah, I just did the easiest play through of IWD:EE ever. It's really not balanced for kits, I had a dwarven defender with shield/weapon, and a sling using wizard slayer half orc, long bow archer, and crossbow archer, sling cleric and sling illusionist thief. I'd just send in the dwarf first to get hit, ranged would just melt everything, it was great. Only issues were some of the mobs that required magic weapons, as it feels IWD is way shorter on magic ammo than bg1/2. After buying a bunch that got better, otherwise nothing was super tough other than Yxunomei or whatever, and some missile immune undead. Weirdly, it calculates all ranged dmg as 'missile', instead of piercing for arrows/bolts and blunt for sling stones.
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# ? Mar 10, 2017 00:02 |
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Kits have definitely made the game easier, but most of the enemies in IWD can't really handle a standard Fighter/Mage multi, either. Plus you can do the whole Ring of Free Action abuse if you want. It already was a pretty breakable game before the EE came out, although it's not exactly harder now.
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# ? Mar 10, 2017 00:49 |
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Maybe (definitely) I suck at this game. The lizard king on level one of the dragons eye was an rear end in a top hat to take down. In the fight where I didn't get my entire party killed, I still lost my cleric and mage. I was able to keep his shaman down by color spraying the lot of them, but a couple of tough lizardmen critted my mage, and snuck up on my cleric when I wasn't paying attention. Goddamn these resurrection costs. On to level 2!
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# ? Mar 10, 2017 02:47 |
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Wizard Styles posted:Kits have definitely made the game easier, but most of the enemies in IWD can't really handle a standard Fighter/Mage multi, either. Plus you can do the whole Ring of Free Action abuse if you want. It already was a pretty breakable game before the EE came out, although it's not exactly harder now. Yea true, taking mostly multiclass characters and knowing how to use them will just break the game. F/M, F/C, R/C, I/T, Sorcerer, Druid would break the game easily and that's doable with the base game. F/M are especially good in IWD because there is so much -AC gear that they end up with the same AC a real fighter would have but can cast spells too. That said the dwarven defender is super good in IWD because you can easily trigger most encounters to activate on your tank. Washout fucked around with this message at 06:08 on Mar 10, 2017 |
# ? Mar 10, 2017 06:06 |
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Mass ranged was always the way to beat Icewind Dale. Much like most of Baldur's Gate 1!
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# ? Mar 10, 2017 09:35 |
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ProfessorCirno posted:Mass ranged was always the way to beat Icewind Dale. Much like most of Baldur's Gate 1! Sling fusillades didn't hurt in BGII either.
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# ? Mar 10, 2017 09:36 |
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Washout posted:Yea true, taking mostly multiclass characters and knowing how to use them will just break the game. F/M, F/C, R/C, I/T, Sorcerer, Druid would break the game easily and that's doable with the base game. F/M are especially good in IWD because there is so much -AC gear that they end up with the same AC a real fighter would have but can cast spells too. Also, Dwarven Defenders are easily my favorite Beamdog kit, just because they're a real tanking option that isn't a multi-classed caster of some kind. Before them only high level Barbarians could claim to be that to some degree.
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# ? Mar 10, 2017 12:16 |
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I recently ran through IWD as well, and had a fine time of it apart from the end of Dragon's Eye and the final fight. My party composition was.... not great, because I tried the Icewind Dale NPC mod which adds 5 semi-voiced npcs and then changed their kits around without looking at their proficiencies. So the group was heavily skewed towards melee dps and not much else: PC (Wild mage) Undead hunter using greatswords and axes Kensai specializing in using 1 club, because I'm an idiot Ranger/cleric dual wielding blunt weapons Fighter/thief dual wielding long swords Bard I didn't abuse Nahal's much at all, so the only real advantage was the undead hunter's bonuses to hit. Straight Kensai are very much a double-edged sword, moreso than in BG2. The game is packed with robust melee mobs for the kensai to pulverize. Only problem is that those physical dps opponents are equally good at hitting back at the kensai's crap AC. The strategy I found worked best was hasting the kensai after the start of combat (giving time for summons or the paladin with boots of speed to draw fire first) and then clubbing everything to death. If the kensai's health bar ran down faster than the other team's, I would run her behind enemy lines, or cast invisibility on her. For the record, the Icewind Dale npc mod is decently written, although they have a tendency to interrupt conversations and fights with non-sequiturs. They are all romanceable (which appears to be a large part of the mod) but thankfully it was possible to to tell them I was definitely not interested afer a bit. The npcs come with a bunch of possible kit choices, so don't think you have to arm your fighter with a stick and tunic like I did.
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# ? Mar 16, 2017 00:36 |
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http://planescape.com/ Planescape EE imminent.
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# ? Mar 24, 2017 21:16 |
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# ? May 31, 2024 00:28 |
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Kavak posted:http://planescape.com/ Planescape EE imminent. Cool, I sure hope so considering I've played through BG-BG2 once every year or two since it came out but I've never played Planescape.
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# ? Mar 24, 2017 21:24 |