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Headbobbing does it for me. It makes me extremely nauseous within minutes. Also back in the day Half-Life 2 made me really sick after an hour or so of playing, for some reason. Excessive motion blur is another killer, and of course narrow FOV.
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# ? Mar 20, 2017 09:30 |
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# ? May 31, 2024 11:02 |
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Since DancingMachine hasn't posted it in a while, here's a reminder that Amazon Games is always hiring. https://games.amazon.com/careers Especially my team, which is the super best team, and we just opened three engineering positions https://www.amazon.jobs/en/jobs/514772 https://www.amazon.jobs/en/jobs/516387 https://www.amazon.jobs/en/jobs/516386 plus a technical director position, plus an audio director position that I can't find the posting for right now but PM me if interested.
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# ? Mar 25, 2017 16:44 |
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Vino posted:Since DancingMachine hasn't posted it in a while, here's a reminder that Amazon Games is always hiring. https://games.amazon.com/careers I don't think you could pay me enough to work for Amazon. There's a reason they're always hiring.
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# ? Mar 25, 2017 18:34 |
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Fight! Fight! Fight! No, but I've heard good-to-average things about Amazon Games, but only terrible things about Amazon proper. I do wonder, they seem to be gung ho into games but have yet to really release stuff so far.
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# ? Mar 25, 2017 18:54 |
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Vino posted:Since DancingMachine hasn't posted it in a while, here's a reminder that Amazon Games is always hiring. https://games.amazon.com/careers mfcrocker posted:I don't think you could pay me enough to work for Amazon. There's a reason they're always hiring. Last time I interviewed with amazon games I was asked if I had worked on any "real" games coming off of a few years working professionally with unity. When I talked about my c++ experience, they were still extremely hostile. You'd have to pay me a lot to work with people like that.
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# ? Mar 25, 2017 18:55 |
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leper khan posted:Last time I interviewed with amazon games I was asked if I had worked on any "real" games coming off of a few years working professionally with unity. When I talked about my c++ experience, they were still extremely hostile. When I interviewed with them they said they were looking for "real c++ programmers, not amateurs", and we hadn't even gotten to talk code. edit: I'm an incorporeal c++ wraith. Ya got me bud.
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# ? Mar 25, 2017 20:29 |
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Slurps Mad Rips posted:When I interviewed with them they said they were looking for "real c++ programmers, not amateurs", and we hadn't even gotten to talk code. Are you back in games yet? Probably unrelated: we're currently hiring in Boston for cognitive scientists (essentially game design, esp. interaction/ai design) and people what have used Unity before. Also frontend/web stuff. All levels. PM me, etc. We have a strong preference for US citizens. Pay is not absolutely terrible (though admittedly not super great), hours/work environment are really good. e: Also if any students are lurking the thread, we have bunches of internship slots we're trying to fill. leper khan fucked around with this message at 21:11 on Mar 25, 2017 |
# ? Mar 25, 2017 21:03 |
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There's no such thing as "amateur" and "real" in C++, it's just "doesn't understand C++" and "can one ever truly understand C++".
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# ? Mar 25, 2017 21:27 |
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You can unserstamd 80% of c++ and be basically a god but you'll still be stuck developing for Nintendo platforms that don't support half of what you know. I literally can't remember the name of the console that came after the Wii right now.
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# ? Mar 25, 2017 22:15 |
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Wii U
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# ? Mar 25, 2017 22:23 |
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Wii Urself
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# ? Mar 25, 2017 22:46 |
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leper khan posted:Are you back in games yet? Not yet. I've got a few promising leads to follow up on. I have a surgery coming up though, so any attempts at getting back in might be delayed. SupSuper posted:There's no such thing as "amateur" and "real" in C++, it's just "doesn't understand C++" and "can one ever truly understand C++". There's the secret tiers "Wrote a C++ Standards Proposal", "C++ Committee Member", and "Literally Alexander Stepanov".
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# ? Mar 25, 2017 23:06 |
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Slurps Mad Rips posted:Not yet. I've got a few promising leads to follow up on. I have a surgery coming up though, so any attempts at getting back in might be delayed. Where do the secret tiers rank on the "may have difficulty identifying priorities" to "what are you doing with your life?" spectrum?
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# ? Mar 25, 2017 23:52 |
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leper khan posted:Last time I interviewed with amazon games I was asked if I had worked on any "real" games coming off of a few years working professionally with unity. When I talked about my c++ experience, they were still extremely hostile. I think maybe one of my interviewers was a games guy. So they asked the back end server and threading questions you'd expect. Then they did that four more times. I did... not come away with a good impression. But that was a few years ago. Probably if I interviewed today, I'd get the Unity stink eye. Which is like... cool, probably not a place I'd want to work, good to know. Seems weirdly elitist? Shalinor fucked around with this message at 00:21 on Mar 26, 2017 |
# ? Mar 26, 2017 00:18 |
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Wow I've never seen such a strong response to Amazon in this thread before.leper khan posted:Last time I interviewed with amazon games I was asked if I had worked on any "real" games coming off of a few years working professionally with unity. When I talked about my c++ experience, they were still extremely hostile. Slurps Mad Rips posted:When I interviewed with them they said they were looking for "real c++ programmers, not amateurs", and we hadn't even gotten to talk code. That's disappointing. Nobody in my studio is like this. You should have gotten a feedback email after your interview, I hope you'll dig it up and fill it out if you had a bad experience like this. That stuff actually does get listened to and acted on. Or you can send feedback to me and I'll make sure it gets to the right place. mfcrocker posted:There's a reason they're always hiring. It's because we're growing. Amazon is spending a lot of money on games. Outside of games I don't know, but inside of games morale is high and turnover is low. In my studio it's the highest. I'm not sure what you've heard about Amazon but it's a loving amazing place to work and I love it there, or I wouldn't be pushing postings here. Please PM me if you want to hear the real deal long story. mutata posted:I do wonder, they seem to be gung ho into games but have yet to really release stuff so far. Good food takes time.
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# ? Mar 26, 2017 00:29 |
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Fair enough, but I can't seem to get a job with a company that survives longer than a couple years, and I've had 4 jobs in my 6 years in the industry so I just assume no one can ship poo poo and everyone is on the verge of failure. Edit: lol, that sounds super cynical. I guess that's the headspace I'm in this week, sorry. mutata fucked around with this message at 00:33 on Mar 26, 2017 |
# ? Mar 26, 2017 00:31 |
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mutata posted:Fair enough, but I can't seem to get a job with a company that survives longer than a couple years, and I've had 4 jobs in my 6 years in the industry so I just assume no one can ship poo poo and everyone is on the verge of failure. stop killing studios you jerk
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# ? Mar 26, 2017 00:50 |
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Vino posted:It's because we're growing. Amazon is spending a lot of money on games. Outside of games I don't know, but inside of games morale is high and turnover is low. In my studio it's the highest. I'm not sure what you've heard about Amazon but it's a loving amazing place to work and I love it there, or I wouldn't be pushing postings here. Please PM me if you want to hear the real deal long story. Outside of games Amazon is a renowned shithole to work at. Maybe you've got the lucky department, who knows.
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# ? Mar 26, 2017 01:53 |
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mutata posted:Fair enough, but I can't seem to get a job with a company that survives longer than a couple years, and I've had 4 jobs in my 6 years in the industry so I just assume no one can ship poo poo and everyone is on the verge of failure. I've been in the same situatuion except for my current job and that's only because I'm making free educational games so it is basically government funded and revenue is not an issue. The downside is that there is practically no budget.
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# ? Mar 26, 2017 02:36 |
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I should charge competitors sabotage fees.
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# ? Mar 26, 2017 02:52 |
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When I interviewed for Amazon one interviewer crouched behind me and another pushed me!
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# ? Mar 26, 2017 03:02 |
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Studio posted:When I interviewed for Amazon one interviewer crouched behind me and another pushed me!
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# ? Mar 26, 2017 03:17 |
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Nerf gun battles or it ain't no videogame studio.
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# ? Mar 26, 2017 07:06 |
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Chernabog posted:Nerf gun battles or it ain't no videogame studio. Hey, we used to do that at Carbine!
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# ? Mar 26, 2017 14:27 |
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Hey, for testing roles in QA and such, am I supposed to get all the certifications off my own back to get some callbacks or what? I've been a lead at Microsoft for 3 years but it feels like it's worth precisely dick and it's kinda bumming me out. Just got like, 4 rejection emails in the space of a week. Some of them are reasonable (position had already gone by the time I'd applied and such) but one place has had this position up on their job page for like , 2 years and I figured they'd definitely call me back (Rebellion, in Oxford) and just now saw a tester position going with a Sony studio in Guildford so I assume either Supermassive or Media Molecule or some other one. I failed the initial set of questions, the only one I answered with a "no" that I can think caused me to fail was the one that asked if I'm a certified agile tester. Getting that will cost me like, £1500 apparently and probably won't guarantee me any jobs either right? Just don't see how I'm supposed to do any better when I can't get any other jobs than this zero hour, constantly shrinking in terms of available work role.
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# ? Mar 26, 2017 19:13 |
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leper khan posted:Probably unrelated: we're currently hiring in Boston for cognitive scientists (essentially game design, esp. interaction/ai design) and people what have used Unity before. Also frontend/web stuff. All levels. PM me, etc. We have a strong preference for US citizens. How much using of Unity are we talking about here? I've only gotten it to cover some bar tabs and a dinner but never a trip to Vegas. Hit me up via my gmail: BirdOfPlay61000, cause I don't have PM's. Vino posted:Good food takes time. It's 5:15, and you need backups from the walk-in, chef?
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# ? Mar 27, 2017 18:17 |
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Edit: All right, I'll go away. BovineFury fucked around with this message at 20:09 on Mar 28, 2017 |
# ? Mar 28, 2017 18:58 |
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Pay an artist.
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# ? Mar 28, 2017 19:17 |
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baby puzzle posted:Pay an artist. Not this again. Maybe I don't have money to pay an artist? I didn't ask anybody for art, just for people to take a look and throw out some ideas if they had any.
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# ? Mar 28, 2017 19:19 |
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lol savage.
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# ? Mar 28, 2017 19:24 |
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There are people that make a living doing just what you are asking for.
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# ? Mar 28, 2017 19:26 |
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It gets annoying every time I ever post something I'm working on to then be told to hire an artist.
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# ? Mar 28, 2017 19:27 |
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Well there isn't much in the way of alternatives to offer you: a) Hire an artist b) Become an artist c) Use art in the public domain d) Steal from an artist Pick one (well, not D).
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# ? Mar 28, 2017 19:30 |
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Then stop posting.
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# ? Mar 28, 2017 19:30 |
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I heard some artists will take a toaster as payment. But seriously, you might have better luck in the game development thread. Also, I can take a look later once I'm not on my phone.
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# ? Mar 28, 2017 19:32 |
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xzzy posted:Well there isn't much in the way of alternatives to offer you: I guess I can suggest: e) Figure out a stylized artistic direction that you can pull off as a programmer Think something like Geometry Wars, which is very stylized but could definitely be pulled off by a creative minded programmer. But then, if you had such a direction, I imagine you wouldn't need to post here in the first place.
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# ? Mar 28, 2017 20:02 |
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baby puzzle posted:Pay an artist.
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# ? Mar 28, 2017 20:04 |
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baby puzzle posted:Pay an artist. Yeah, really. This is the Game Jobs Megathread, which kind of pre-supposes that we're all specifically looking to do game-related work for money. Also... BovineFury posted:Any suggestions would be appreciated. BovineFury posted:I didn't ask anybody for art, just for people to take a look and throw out some ideas if they had any. No one's saying you asked specifically for art, but paying an artist is a valid suggestion.
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# ? Mar 28, 2017 20:06 |
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BovineFury posted:It gets annoying every time I ever post something I'm working on to then be told to hire an artist.
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# ? Mar 28, 2017 20:57 |
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# ? May 31, 2024 11:02 |
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Jan posted:I guess I can suggest: Is that really so different than b)? "Become an artist" vs. "Become an artist with low expectations"
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# ? Mar 28, 2017 23:10 |