|
What is up with nameplates? Mine won't stay set for more than two missions before it disappears.
|
# ? Mar 25, 2017 22:24 |
|
|
# ? May 15, 2024 04:13 |
|
Aphrodite posted:I got the Duelist, and she's great. Otoh, it's slow as gently caress. With the talent that restores 20% of shields on hit, the human vanguard can melee 3 times for every duelist melee.
|
# ? Mar 25, 2017 22:34 |
|
shadok posted:What is up with nameplates? Mine won't stay set for more than two missions before it disappears. It might be bugged, but also it seems to save the nameplate on a per-character basis.
|
# ? Mar 25, 2017 22:47 |
|
Ambaire posted:Otoh, it's slow as gently caress. With the talent that restores 20% of shields on hit, the human vanguard can melee 3 times for every duelist melee. Yeah, I'm probably doing it wrong but I'm running a lance a lot spec on my duelist. Just spamming lance and my shotgun.
|
# ? Mar 25, 2017 22:56 |
|
I think that someone on their design team forgot that the primary downside of Fortify (i.e. lost movement speed) is totally pointless with the new jetpack mobility.
|
# ? Mar 25, 2017 23:14 |
|
Skippy McPants posted:I think that someone on their design team forgot that the primary downside of Fortify (i.e. lost movement speed) is totally pointless with the new jetpack mobility. Yeah I noticed that, which makes it even more annoying that if you get Revived you have to re-apply the power which can suck on toast if you're in the middle of crossfire.
|
# ? Mar 25, 2017 23:17 |
Is there something in single player that improves multiplayer rewards? I'll be without internet for the first 12 days of next month so I'll be using the Apex app.
|
|
# ? Mar 25, 2017 23:42 |
|
get your omnitool out of the sights yo http://i.imgur.com/Uhf5095.gifv im not owned trip mine edition http://i.imgur.com/CzjKSNR.gifv http://i.imgur.com/qy8TQNL.gifv
|
# ? Mar 25, 2017 23:42 |
|
The character with Trip Mines in ME3MP was secretly broken as gently caress, not just because of the mines but also his melee attack was a crossbow that with the right build could basically hit harder than most guns Can't wait to unlock that guy and do more trip mine spamming in this one
|
# ? Mar 25, 2017 23:53 |
|
Does combo damage seem really weak to anyone else? I haven't got my adepts that high yet, but a 4/4 ranked detonation (with passive a 30% damage bonus) barely takes half a mook's health. My precious space magic... If they've turned this into a gun game, that's worse than all the bad animations in the world put together imo!
|
# ? Mar 26, 2017 00:05 |
|
So is every single MP game supposed to be laggy as hell and impossible to play? Cause that has been every single match for me. It seems fun but the rubber banding and other connection issues are just too much. I've only play 5 games but every single one was a mess. Its really hard to play when you can't even get around a box cause of all the rubber banding. I've tried to host games to see if that fixes anything but no one ever seems to join my games. I've never had a problem with any other games so I don't think its on my end but who knows. edit: on PC
|
# ? Mar 26, 2017 00:08 |
|
tooterfish posted:Does combo damage seem really weak to anyone else? I haven't got my adepts that high yet, but a 4/4 ranked detonation (with passive a 30% damage bonus) barely takes half a mook's health. I wasn't super impressed with any of the human combos but Asari Adept tears apart reality every twenty seconds.
|
# ? Mar 26, 2017 00:20 |
|
Techsplosions are still great too, especially fire combos. As with the guns you just gotta keep in mind things aren't gonna be super until the powers are maxed out. The range on Cryo explosions does seem less impressive than on fire ones tho
|
# ? Mar 26, 2017 00:27 |
|
tooterfish posted:Does combo damage seem really weak to anyone else? I haven't got my adepts that high yet, but a 4/4 ranked detonation (with passive a 30% damage bonus) barely takes half a mook's health. Just like in ME 3, Combo damage scales with difficulty. I don't know the exact scaling in ME:A, but in ME 3 it was: Normal/Bronze: x1.5 Hardcore/Silver: x2.25 Insanity/Gold: x3.375 Platinum: x4.3875 So if you're used to the Gold/Plat Combos, then they'll look real piddly in Bronze.
|
# ? Mar 26, 2017 00:30 |
|
Add my name to the ps4 list. PSN: NOMDEE
|
# ? Mar 26, 2017 00:36 |
|
Skippy McPants posted:Just like in ME 3, Combo damage scales with difficulty. I don't know the exact scaling in ME:A, but in ME 3 it was: But does that scale faster than health/shields?
|
# ? Mar 26, 2017 00:39 |
|
I wish the game made it at all clear you shouldn't queue for a Silver Apex mission if you're brand new. Bonus points for it being a buggy join and hopping to custom rather than the Apex mission.
|
# ? Mar 26, 2017 00:46 |
|
shadok posted:I miss the Quarians. And the Volus. Kineticist really should have been a Volus.
|
# ? Mar 26, 2017 01:00 |
|
I've been opening basic packs and just got my first rank 10 weapon. I've gotten 36 common weapons cards, 36 common character cards, and 15 common weapon mod cards. Given that there are 5 common weapons and 12 common characters, I think this is pretty good evidence that the game rolls the type of item before rolling the specific item. I'm not sure how the rerolling works once you start maxing things out (maybe it starts the roll over, maybe it rerolls within that category). ShadowHawk fucked around with this message at 01:15 on Mar 26, 2017 |
# ? Mar 26, 2017 01:07 |
|
Also note that while there are way more common characters than weapons, the situation is inverted for the uncommons and rares. When you buy your basic packs you'll see your weapons cap well before your characters, but when you move on to advanced packs you'll see your characters maxed before your weapons.
|
# ? Mar 26, 2017 01:11 |
|
Skippy McPants posted:Just like in ME 3, Combo damage scales with difficulty. I don't know the exact scaling in ME:A, but in ME 3 it was: In ME3 a mid ranked detonation would kill a mook outright, a max ranked one would overkill by quite a bit. On a shorter cooldown to boot.
|
# ? Mar 26, 2017 01:11 |
|
Zigmidge posted:https://giant.gfycat.com/SameCompassionateBergerpicard.webm How does your nova not have a cd? Ah the last level of it. Tenzarin fucked around with this message at 01:53 on Mar 26, 2017 |
# ? Mar 26, 2017 01:48 |
|
tooterfish posted:I know this, I think you're missing a point though. Absolute damage scales with difficulty, but relative damage stays the same because the enemy's health scales at the same rate. In other words, an x/y ranked detonation does exactly same damage to a mook's health bar no matter what the difficulty level.
|
# ? Mar 26, 2017 01:48 |
|
Tenzarin posted:How does your nova not have a cd? Nova 6b makes it cost shield instead.
|
# ? Mar 26, 2017 01:53 |
|
Tenzarin posted:How does your nova not have a cd? The powerup for Nova that makes it run off of shields again also removes the cooldown Goons posted:Bring back the Volus and Quarians
|
# ? Mar 26, 2017 01:54 |
|
I'm only up to maxing out barriers on my vanguard, the class is just strong.Malachite_Dragon posted:They've outright said the Quarians were making an Ark as well, and that part of the reason for their delay was technically difficulties due to having a ton of other species with them- Drell, Hanar, probably Volus as well. Just hold your drat horses and wait for the DLC. You mean the next game right?
|
# ? Mar 26, 2017 01:56 |
|
Malachite_Dragon posted:The powerup for Nova that makes it run off of shields again also removes the cooldown Also, vanguard has a skill that regens barrier on melee, which is why he can seem to loop it with no cooldown.
|
# ? Mar 26, 2017 02:17 |
|
tooterfish posted:Does combo damage seem really weak to anyone else? I haven't got my adepts that high yet, but a 4/4 ranked detonation (with passive a 30% damage bonus) barely takes half a mook's health.
|
# ? Mar 26, 2017 03:03 |
|
precision posted:It might be bugged, but also it seems to save the nameplate on a per-character basis. Nameplates are bugged, but their not per-character. They get reset whenever you use boosters.
|
# ? Mar 26, 2017 03:09 |
|
The zalkin is a really unfortunate gun, isn't it.There's extremely noticeable lag between pulling the trigger and shooting, it's very vague when it's fully charged, it's not clear when you can click to start another charge (and if you click too early it won't start one at all so you waste time), you're encouraged to charge it up yet cannot sprint or switch camera shoulders while it is charged, it just feels mushy and awful all around. The cyclone actually feels pretty neat once it starts shooting, it's just underpowered.
|
# ? Mar 26, 2017 03:27 |
|
g0del posted:It's worse than that - they've turned it into a melee game. At least against outlaws my melee human vanguard consistently has the top score at the end. I have no idea how it does against Kett and Remnant because Observers are hard to punch and sync kills from completely silent Fiends sneaking up behind you are bullshit. With a class that has stealth gird and a sniper rifle like a widow, you can just run around instagibbing the high value targets.
|
# ? Mar 26, 2017 03:29 |
|
While punching/headbutting things as a Vanguard is very satisfying and effective, I'll have to put in my 2 cents for the Human and Turian Soldier. The thing about these two classes is that the most important skill you have is the Munitions Training passive, especially the 4b (improved reload speed/accuracy/stability) and 6a (each shot makes target takes 2% extra damage up to a max of 24%). Then you max out Turbocharge next. The Turian Soldier gets Fortify, which makes him even better. And then you carry a Charger and a Raptor and you calmly kill things from across the map. On Silver, it takes two Raptor reloads (with Turbocharge) for me to kill a Hydra or a Fiend, and mooks go down really fast. Getting consistent headshots is important, though, so if you're bad at aiming, this won't be the class for you.
|
# ? Mar 26, 2017 03:45 |
|
Didn't even think you could get a score this high on bronze. Asari adept is so loving fun, I can't wait till I get the field mutations that give me more movement speed and shield restore.
|
# ? Mar 26, 2017 03:57 |
|
The Charger is the best AR in the game.
|
# ? Mar 26, 2017 03:59 |
|
Alteisen posted:
I actually ended up respeccing into the damage boost instead of biotic wind, because she ends up meleeing a LOT, and biotic wind doesn't seem to help your jumpjetting.
|
# ? Mar 26, 2017 04:01 |
|
Hot Karl Marx posted:So is every single MP game supposed to be laggy as hell and impossible to play? Cause that has been every single match for me. It seems fun but the rubber banding and other connection issues are just too much. I've only play 5 games but every single one was a mess. Its really hard to play when you can't even get around a box cause of all the rubber banding. It's P2P so if you lag when you join people and no one seems to join when you're the host, I'm sorry to say this but you're the problem. I'd google around to see if there's any settings you can fiddle with.
|
# ? Mar 26, 2017 04:04 |
|
Any suggestions so far on the most fun class? I have played infiltrator through the whole series so I went that way here too. I am not NOT having fun but I don't feel like the class takes advantage of the way the combat has changed in this game and the open world fighting. I can usually sit back and plink away but it is not as interactive as it felt in the first 3 games and feels kind of lame. I have not played multiplayer beyond one game but if the class is fun there too then that would be a bonus.
|
# ? Mar 26, 2017 04:08 |
|
rio posted:Any suggestions so far on the most fun class? I have played infiltrator through the whole series so I went that way here too. I am not NOT having fun but I don't feel like the class takes advantage of the way the combat has changed in this game and the open world fighting. I can usually sit back and plink away but it is not as interactive as it felt in the first 3 games and feels kind of lame. I have not played multiplayer beyond one game but if the class is fun there too then that would be a bonus. Asari Adept, or eventually the Krogan Gladiator which is the same thing in a Krispy Krogan shell. Guns are mostly bad in mp, which is unfortunate and kills a lot of classes.
|
# ? Mar 26, 2017 04:09 |
|
My favorite glitch so far: the match starts and I spawn in as a default human soldier with an Avenger and no powers instead of the class I actually had selected.
|
# ? Mar 26, 2017 04:11 |
|
|
# ? May 15, 2024 04:13 |
|
rio posted:Any suggestions so far on the most fun class? I have played infiltrator through the whole series so I went that way here too. I am not NOT having fun but I don't feel like the class takes advantage of the way the combat has changed in this game and the open world fighting. I can usually sit back and plink away but it is not as interactive as it felt in the first 3 games and feels kind of lame. I have not played multiplayer beyond one game but if the class is fun there too then that would be a bonus. Because the game isn't about sitting back and plinking away, be as aggressive as enemies are, hell infils sticky nades do a TON of damage and you can roll with a shotgun to and it gets damage bonuses from your cloak.
|
# ? Mar 26, 2017 04:19 |