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Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Grapplejack posted:

I assume it was the red dress girls ending their experiments and converting them to harvesting metal for the collectors

Yeah but those machines were explicitly not on the network, no? So how come they got infected? Why weren't the kids affected?

The other question is that there's a picturebook in route B that says a God came out of a volcano and gave the machines Treasures (i.e. emotions). When I was reading that I assumed this would be the Watchers or whatever, but that plotline just seemed dropped?

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Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Fangz posted:

Yeah but those machines were explicitly not on the network, no? So how come they got infected? Why weren't the kids affected?

The other question is that there's a picturebook in route B that says a God came out of a volcano and gave the machines Treasures (i.e. emotions). When I was reading that I assumed this would be the Watchers or whatever, but that plotline just seemed dropped?

It's explained the network specifically allows entities like Pascal's community and the forest kingdom to exist as a part of its divergent evolution. It can just stop doing that when it's time to clean table

Also the volcano god is Beepy. Look up the novella https://medium.com/@khodazat/nier-novella-the-flame-of-prometheus-bdb8738933cf#.ykz42urzn

Nina fucked around with this message at 22:11 on Mar 26, 2017

Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer

Fangz posted:

Yeah but those machines were explicitly not on the network, no? So how come they got infected? Why weren't the kids affected?
They were more of less just on a subnet. See below

quote:

The other question is that there's a picturebook in route B that says a God came out of a volcano and gave the machines Treasures (i.e. emotions). When I was reading that I assumed this would be the Watchers or whatever, but that plotline just seemed dropped?
The machine logs reveal that the different offshoots of machine society were the result of making machine evolution more chaotic and less focused on military superiority to androids. With this in mind, i think the God was just the Terminals (red girls) allowing these offshoots of the network to manifest. But there's no reason that they would actually be completely severed from the the network, they just wouldn't be aware of their connection. It seems like only a very few machines, like Pascal, and possible the Forest King, were ever actually severed from the network. Not sure about the volcano though, and I'm not familiar with the lore from the first game, so...

SHISHKABOB
Nov 30, 2012

Fun Shoe
Oh I fixed my white screen on minimize problem. Apparently I changed the resolution from 1600xwhatever to 1920xwhatever, and even though it didn't actually make it look different, changing it back made things better. Funky.

Opposing Farce
Apr 1, 2010

Ever since our drop-off service, I never read a book.
There's always something else around, plus I owe the library nineteen bucks.
Lore from the first game is only really relevant with respect to the stuff about the Gestalt project and the ultimate fate of humanity. (Oh, and Emil, of course.) Robots (though not machine lifeforms) and androids and the issue of artificial humans developing self-awareness are all things that exist in the original NieR but the lore about them in Automata is largely self-contained.

Funnily enough, I'm pretty sure Automata explains the relevant stuff from NieR way more directly and clearly than NieR ever did. There are some emotional beats that really benefit from familiarity with the first game, specifically the stuff with Emil, but in terms of understanding the story you're fine without it.

Opposing Farce fucked around with this message at 22:54 on Mar 26, 2017

Cymbal Monkey
Apr 16, 2009

Lift Your Little Paws Like Antennas to Heaven!
I had really mixed feelings about this game. I've just finished all the endings (save for the 19 joke endings) and I dunno, I feel like way too much of it just didn't work. Compared to Bayonetta and Metal Gear Rising, the combat is a dull, shallow grind where all enemies are weak to the spam-dodge-and-hit-it-sometimes strategy. Some of the chips available early in the game (Auto-use item, auto-heal, deadly heal and offensive heal) are completely game breaking and make meaningful combat pointless. The world is huge and empty for effect but it's also kinda boring to look at so getting around (especially with the way they hold fast travel away for the five hours) is just tedious. Some of the fights in The Tower are horrifically long and unfun.

Plot wise (Nier 1 spoilers also here)there were so many issues. The way no one seems to mind hacking through the Forest Kingdom after realising that machines can be pretty human after meeting Pascal and the Forest Kingdom is clearly more advanced than machines just saying "kill". It's basically like if the shades=human twist was told to Nier in the first chapter and then he was like "eh, whatever". If you're played Nier 1, you already know the second play through's major twists that the humans are dead because we establish in playthrough 1 that this is the same world as Nier 1 and that Project Gestalt failed.
9S is the closest thing to a real character in the game, and his personality reaches the staggering heights of "male anime protagonist that the audience can project themselves on". 2B never transcends "being an android that gets things done" and A2 has only begun to become interesting when the game ends.


The quest system feels meaningless, gather data, give this to so'n'so, I never really have a clear idea of what I'm really trying to accomplish on a macro level and everyone seems to stumble rear end-backwards into the conclusion.

Maybe I'm being too hard on it because it should have been the amazing hybrid of a JRPG world I care about and incredible action game mechanics from other games I really love, but it's just kind of a mediocre action RPG with marginally above average combat that gets ludicrously dragged out in the last act. I loved the conversations in Nier 1, I loved the characters and they way they played off each other. Pretty much every conversation in Automata is either expodumping or task assigning.

Cymbal Monkey fucked around with this message at 23:12 on Mar 26, 2017

Zinkraptor
Apr 24, 2012

. I think the thing with the forest kingdom is that it's okay to kill them because they are openly hostile to everyone, including the village of machines (you can find a room where you can eavesdrop on them planning a preemptive assault on the village) but it's not really clear until you already murdering them all. It comes off as a bit strange

idiotmeat
Apr 3, 2010

Instant Grat posted:

Speculate with me (Big Spoilers): If 2B's job was to kill 9S whenever he unearthed the glasses from They Live, then does that mean by extension that 2B has known about the humans being dead the whole time?

I took it as she didnt know the truth and her whole role was pretty much an anti yorha specialist. The only thing that particularly backs this up is the assignment to terminate A2 and the sidequest with the rogue yorha droids. The "glory to mankind" resentment could be the fact that she has to off her fellow androids from time to time.

Cymbal Monkey
Apr 16, 2009

Lift Your Little Paws Like Antennas to Heaven!
But they go there with a clear explanation from Pascal that they don't allow outsides in and then immediately decide the appropriate way to deal with this is ignore that and go anyway because gently caress their privacy.

Zinkraptor
Apr 24, 2012

. Yeah, it's weird. It's like a reverse of the usual Yoko Taro thing. Instead of "actually, the thing that seemed good was bad all along", it's "actually, you were totally justified in attacking those guys that seemingly just wanted to be left alone, you just didn't know it yet". Doesn't mesh well with the themes of the game

Edit: Just so we're clear, I mean the sudden murdering doesn't fit. The forest kingdoms theme of how blind loyalty can lead to betraying the very principles they swore to protect in the first place works well and I like it.

Edit edit: To be honest the forest kingdom functions better as a criticism of religion than the factory part does

Zinkraptor fucked around with this message at 23:31 on Mar 26, 2017

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

I'll never get why people think Metal Gear Rising is some benchmark in thoughtful combat when you can literally just tap forward and achieve literally the same thing as mashing dodge in this game.

Like I finished Rising on the harder difficulties without bothering to learn proper timing because it's just so forgiving and it drops healthpacks like there's no tomorrow.

(Not saying it's a bad game but always struck me as odd)

Cymbal Monkey
Apr 16, 2009

Lift Your Little Paws Like Antennas to Heaven!
I was convinced that there was going to be a quest line of slowly making inroads with the Forest Kingdom and brokering trust between the kingdom, the village and the rebels. Then when I got there and the game was just like "nah, go for it, hack away" I was like :wtc:

ThisIsACoolGuy posted:

I'll never get why people think Metal Gear Rising is some benchmark in thoughtful combat when you can literally just tap forward and achieve literally the same thing as mashing dodge in this game.

Like I finished Rising on the harder difficulties without bothering to learn proper timing because it's just so forgiving and it drops healthpacks like there's no tomorrow.

(Not saying it's a bad game but always struck me as odd)

Bayonetta 2 is definitely the benchmark as far as I'm concerned.

Cymbal Monkey fucked around with this message at 23:48 on Mar 26, 2017

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
Finally got around to finishing C and D, inadvertently triggered E before going back and finishing all the missing quests (have 89% completion or somewhere around there.

This shooting bit was fun and chill and then suddenly became ridiculous really quickly. Am I being terrible if I give up now because I wanna go back and complete stuff before I finish it? I assume having 9S decide to stay is what triggered E?

King of Solomon
Oct 23, 2008

S S

Fuzz posted:

Finally got around to finishing C and D, inadvertently triggered E before going back and finishing all the missing quests (have 89% completion or somewhere around there.

This shooting bit was fun and chill and then suddenly became ridiculous really quickly. Am I being terrible if I give up now because I wanna go back and complete stuff before I finish it? I assume having 9S decide to stay is what triggered E?


Finish the ending, the game doesn't require you to delete your save.

RoadCrewWorker
Nov 19, 2007

camels aren't so great
I'm not going to say Bayonetta 2 combat + Witcher 3 RPG wouldn't have been amazing and the imaginary comparison makes this game (and probably pretty much every other) look like a disappointment in comparison. And once someone actually makes that game and it's real i'll buy it day one and it'll be fantastic.

Dias
Feb 20, 2011

by sebmojo

Fuzz posted:

Finally got around to finishing C and D, inadvertently triggered E before going back and finishing all the missing quests (have 89% completion or somewhere around there.

This shooting bit was fun and chill and then suddenly became ridiculous really quickly. Am I being terrible if I give up now because I wanna go back and complete stuff before I finish it? I assume having 9S decide to stay is what triggered E?


Just keep going. Also what that guy said.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Fuzz posted:

Finally got around to finishing C and D, inadvertently triggered E before going back and finishing all the missing quests (have 89% completion or somewhere around there.

This shooting bit was fun and chill and then suddenly became ridiculous really quickly. Am I being terrible if I give up now because I wanna go back and complete stuff before I finish it? I assume having 9S decide to stay is what triggered E?


If you want to take the option in the future you have to redo the segment, so keep that in mind.

SHISHKABOB
Nov 30, 2012

Fun Shoe
The plot connection between Drakengard and Nier is so insanely tenuous and ridiculous, yet vastly significant. Like, its the whole reason all the humans are dead. Nier to Nier Automata makes a bit more sense.

Fortuitous Bumble
Jan 5, 2007

ThisIsACoolGuy posted:

I'll never get why people think Metal Gear Rising is some benchmark in thoughtful combat when you can literally just tap forward and achieve literally the same thing as mashing dodge in this game.

Like I finished Rising on the harder difficulties without bothering to learn proper timing because it's just so forgiving and it drops healthpacks like there's no tomorrow.

(Not saying it's a bad game but always struck me as odd)

The combat system was pretty deep and felt really good to play, even if it was possible to cheese your way through the whole game somehow. I don't own a Wii U so I don't know what Bayonetta 2 was like

Oxxidation
Jul 22, 2007

Fortuitous Bumble posted:

The combat system was pretty deep and felt really good to play, even if it was possible to cheese your way through the whole game somehow. I don't own a Wii U so I don't know what Bayonetta 2 was like

You weren't missing much. It was a weak sequel.

idiotmeat
Apr 3, 2010

Zinkraptor posted:

. Yeah, it's weird. It's like a reverse of the usual Yoko Taro thing. Instead of "actually, the thing that seemed good was bad all along", it's "actually, you were totally justified in attacking those guys that seemingly just wanted to be left alone, you just didn't know it yet". Doesn't mesh well with the themes of the game

Edit: Just so we're clear, I mean the sudden murdering doesn't fit. The forest kingdoms theme of how blind loyalty can lead to betraying the very principles they swore to protect in the first place works well and I like it.

Edit edit: To be honest the forest kingdom functions better as a criticism of religion than the factory part does
Due to the proximity to the park could it really just have been a physical transmission instead of machine network created transmission? Kind of like how 9s got the virus only after grafting on 2b's infected arm?

AttackBacon
Nov 19, 2010
DEEP FRIED DIARRHEA

I pretty thoroughly enjoyed it and I enjoyed a lot of the same games you did so it may be a case of expectations not meeting reality.

I agree that the combat is actually pretty shallow. I found that to be rather a question of enemy design and difficulty curve rather than the mechanics available to the player within instances of combat themselves. Health regen of some sort or another is simply too plentiful for combat to be consequential and the enemies are not relentless enough to punish you within individual instances of combat. Which is probably why they made Very Hard into instagib mode but that's kind of a cop out imo. After the (very excellent) intro, combat quickly becomes inconsequential as the game opens up. The game makes up for it though with how stylish that combat can be. Personally I found a lot of enjoyment in optimizing my plug-ins and playstyle to let me be as stylish as possible at all times.

As for the story, I personally didn't feel any real discordance in the areas you mentioned. The androids are created to kill machines after all, the stranger part is how easily they accept Pascal's village. What I did notice was that I often felt like the game intended me to do certain open-ended events in a specific order and didn't account for you taking a different route (most noticeable during Emil's questline where the first Lunar Tear I found had him talking about remembering the sand pouring into the area we were in, which was the Flooded City). Similarly I sometimes felt that dialogue was out of order within conversations (maybe a translation issue?). However the story itself was pretty consistent with what I expect from Yoko Taro and I actually quite prefer the cast of Automata to the original, who I often found overly whiny (possibly why I dislike 9S as well). That's a purely subjective issue however.

All in all, I didn't go in expecting greatness, merely competence with an engaging plot, and I was pleasantly surprised, especially by Ending E (which I thought was brilliant and a far better use of the medium than anything Nier ever even attempted). It may be that you had higher expectations and that could explain the difference in our perceptions of it?

Cymbal Monkey
Apr 16, 2009

Lift Your Little Paws Like Antennas to Heaven!

That's entirely possible, I certainly had high expectations of the combat and was basically expecting them to have just lifted Bayonetta's combat for it. I agree the plot is mostly okay, aside from the one major blunder where they try to reuse the "the humans are dead" twist from Nier 1. My big complaint on the writing is that I feel like the dialogue is weak and lifeless and I don't care at all the characters and whether or not they succeed.

really queer Christmas
Apr 22, 2014

I thought the twist was less a surprise for the players who played nier, and more a twist for new people and for the characters.

RoadCrewWorker
Nov 19, 2007

camels aren't so great

Cymbal Monkey posted:

That's entirely possible, I certainly had high expectations of the combat and was basically expecting them to have just lifted Bayonetta's combat for it. I agree the plot is mostly okay, aside from the one major blunder where they try to reuse the "the humans are dead" twist from Nier 1. My big complaint on the writing is that I feel like the dialogue is weak and lifeless and I don't care at all the characters and whether or not they succeed.
I think they probably started with Bayonettas combat - there are abilities for various dodge techniques from most of their games including witch time - and then ran into the problem of an RPG context meaning a designer basically has no control over how strong a rushing or powergrinding player is or can be in encounters, also adding various progression systems. Which is an incredibly hard problem to solve and i thought they got pretty far.

And as someone who never played Nier i thought the "twist" that humanity is extinct was incredibly obvious to see coming and the actually interesting part was what they build on top of that predictable premise. Though i agree that if anything, many of the interesting (and doubly so for more generic) sub quest and narrative lines could've profited from being expanded in depth a lot. "There wasn't enough of most of it" being a pretty funny thing to say about a game i just comfortably burned 60 hours on. I guess at some point there's just a sad reality of budget constraints ruining everyone's day. :(

Augus
Mar 9, 2015


DMC4's combat system has yet to be beaten imo

a kitten
Aug 5, 2006

Well i just got ending E and i'm glad i still have some of this.



In all seriousness the game was incredible as a work of fiction and i'm looking forward to doing every little sidequest i missed. (all ending spoilers) and then doing the credit sequence again, one last time

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

Cymbal Monkey posted:

That's entirely possible, I certainly had high expectations of the combat and was basically expecting them to have just lifted Bayonetta's combat for it. I agree the plot is mostly okay, aside from the one major blunder where they try to reuse the "the humans are dead" twist from Nier 1. My big complaint on the writing is that I feel like the dialogue is weak and lifeless and I don't care at all the characters and whether or not they succeed.

Well that sucks. I finished ending A a day ago but if it gets suckier, I guess I can shelve it.

Vermain
Sep 5, 2006



Tae posted:

Well that sucks. I finished ending A a day ago but if it gets suckier, I guess I can shelve it.

Comparatively, I thought the dialogue served its purposes well, and the situations the characters found themselves in made me care about their predicament. I think this is one of those areas where it's simply a matter of taste, so I encourage you to play the game as much as you can enjoy it.

Cymbal Monkey posted:

Ending A is terrible, for all my criticism at this point you might as well power through to ending E, which doesn't take as long as you think it will.

Route A is probably the weakest part of the game, since it's essentially only there to set the table for route B and its perspective flip. I think it's an incredibly necessary table setting, but I can understand people getting frustrated with it.

Cymbal Monkey
Apr 16, 2009

Lift Your Little Paws Like Antennas to Heaven!

Tae posted:

Well that sucks. I finished ending A a day ago but if it gets suckier, I guess I can shelve it.

Ending A is terrible, for all my criticism at this point you might as well power through to ending E, which doesn't take as long as you think it will.

Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer
Route B can be done super fast if you aren't doing side quests.

Dias
Feb 20, 2011

by sebmojo

RoadCrewWorker posted:

I think they probably started with Bayonettas combat - there are abilities for various dodge techniques from most of their games including witch time - and then ran into the problem of an RPG context meaning a designer basically has no control over how strong a rushing or powergrinding player is or can be in encounters, also adding various progression systems. Which is an incredibly hard problem to solve and i thought they got pretty far.

And as someone who never played Nier i thought the "twist" that humanity is extinct was incredibly obvious to see coming and the actually interesting part was what they build on top of that predictable premise. Though i agree that if anything, many of the interesting (and doubly so for more generic) sub quest and narrative lines could've profited from being expanded in depth a lot. "There wasn't enough of most of it" being a pretty funny thing to say about a game i just comfortably burned 60 hours on. I guess at some point there's just a sad reality of budget constraints ruining everyone's day. :(

Yeah, I think expecting Bayonetta from an open-world RPG is...naive, even if Platinum could've just copypasted it into the game. The boss fights could've been more complex though, I think they missed some beats with those. I just wanted fun combat and I got that. Movement is fun, it has the best feeling on a dodge since...well, Bayonetta, and you have a lot of freedom when it comes to melting enemy crowds. I also agree on the twist parts - actually, a lot of Automata's plot beats felt like plays on the original game's stuff. Plus, I can't agree with dialogue being lifeless - maybe the Resistance members are kinda boring, but I liked 9S being an awkward nerd and everything relating to self-serious bot and Doofus having to deal with machines.

Vermain
Sep 5, 2006



You can probably get through the entire main story in something like 15-20 hours, maybe less.

Heroic Yoshimitsu
Jan 15, 2008

So uh, (superboss spoilers) I fought Emil next to his house, beat him but he didn't drop the weapon. I didn't accidentally pick it up and it is nowhere on the ground. I've watched some videos so I know the weapon is supposed to just drop, so now I have no idea what to do. I really don't want to have to repeat the fight.

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.
Alright, so I'm positive I missed a pod somewhere, there's a third type beside gatling and missile, right? There was some stuff implying one could be found in the flooded city but I can't find it at all...

Speaking of that area, how the heck do you reach the chests on the building way over in the water?

Iretep
Nov 10, 2009
try fishing in the flooded city. if i remember right theres two diffrent that npcs talk about pods, one saying theres a pod in the flooded city and another says you can get a pod by fishing.

Cymbal Monkey
Apr 16, 2009

Lift Your Little Paws Like Antennas to Heaven!

Obligatum VII posted:

Alright, so I'm positive I missed a pod somewhere, there's a third type beside gatling and missile, right? There was some stuff implying one could be found in the flooded city but I can't find it at all...

There is, it's a laser and as your going into the flooded city from the pipe fish in the first body of water to your right.

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

Instant Grat posted:

The only thing that's permanently missable is a joke ending related to an optional superboss. Just play the game, yo.

Just for reference when I reach said boss, what are the conditions of said joke ending?

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!

Obligatum VII posted:

Just for reference when I reach said boss, what are the conditions of said joke ending?

You'll fight a bunch of giant balls, then they'll start a 10 second countdown to explode. Let them explode for the joke ending.

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Meiteron
Apr 4, 2008

Whoa! You're gonna be a legend!

Fangz posted:

Things I don't particularly understand: why *did* the machines in the fairground and the village go crazy?

Belated, but my take on it as follows (spoilers for whole game follow):

The explanation from earlier in the game was that these separate groups of machines were different and eccentric because they had separated from the greater machine network. By the time you reach the tower and understand the network's greater plans, however, it's possible to see this as a complete lie. The network intentionally made these machines substandard in order to slow down the inevitable victory over the androids, who they still wanted around to provide an enemy to fight and to prompt evolutionary progress through the selection pressure provided through their war. It's only when YorHa is eliminated that they decide to take their current wins, wrap up their plans on the surface, and send their ark into space. The machines in the fairground and village going crazy is just an extension of this - wrapping up side projects, just like their fight with YorHa.

Think about it how Adam intentionally "disconnects" himself from the network way back in route A and yet when you go through the tower there's still files related to both him and Eve, and he's completely fine in ending D when he offers to bring 9S along with them. Eve is there too, despite being ostensibly being the last boss of two routes. There is still perfect immortality for all machines. The idea is that the machines have "won" the conflict on Earth for a very long time, and were never in true danger of being defeated - they simply defer victory over their opponents until they're ready to leave.


E: While we're talking about things we didn't really understand - is there a reason that in the C/D Route the three resource collectors are named, respectively, meat box, soul box, god box? I didn't understand that reference at all.

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