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urbosa's furry
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# ? Mar 27, 2017 18:38 |
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# ? May 29, 2024 19:46 |
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Oh, one last thing: fairies shouldn't revive you on death in Hard Mode. They're still useful for helping you cook and make elixirs, so there's still plenty of reason to get them, but Mipha's Grace becomes more valuable if it's the only thing that can revive you on death. (This goes with my idea that you should only be able to have one Champion ability equipped at once plus the powers sharing a cooldown so that you can't just switch when one's on cooldown no problem.)
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# ? Mar 27, 2017 18:40 |
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I'm hoping hard mode doesn't really tweak the mechanics much, just moved everything around and puts tougher enemy placement.
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# ? Mar 27, 2017 18:44 |
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I think it needs systems changes or nothing will actually be hard. Even if you move things around, maybe make hard enemies show up earlier, if you can eat food to your heart's content and pile on temporary hearts easily, nothing really poses much of a threat to anything other than your weapon collection.
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# ? Mar 27, 2017 18:53 |
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i made a thing, please enjoy
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# ? Mar 27, 2017 19:00 |
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Since you gotta pay to get it, i sure do hope there are mechanical changes. Just getting tougher enemies and that's it wouldn't be worth it at all
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# ? Mar 27, 2017 19:00 |
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parallelodad posted:I'm hoping hard mode doesn't really tweak the mechanics much, just moved everything around and puts tougher enemy placement. I also hope I have to pay for them to move some crap around without actually making the game harder or more interesting. It would really suck if we got a cool master quest style hard mode that made me want to sink another hundred hours into the game.
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# ? Mar 27, 2017 19:02 |
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MokBa posted:I want to nerd out a bit more than usual, and give some suggestions I have for the final boss. I'll put it in spoiler tags since I'll be describing the boss as is, but this is how I wish it could've played out: I don't think a Link vs. Ganon swordfight wouldn't really work for this particular Ganon, since the point about it is to show that he is so far gone from the cocky mastermind that he's essentially a different being altogether, too far gone into being a demon/beast and a walking manifestation of Demise's curse that even the Gerudo, who he started out as, think he was a demon that took form of a Gerudo rather than Demise's curse corrupting said Gerudo into a demon king to becoming the biggest gently caress-you imaginable to the descendants of the Hero and Goddess who had slain Demise. I don't even think people know that Ganondorf came first and that Ganon was simply a nickname of his, so they probably think that he was responsible for things that happened waaaayy before Ganondorf was actually a thing. Heck, I'd imagine they'd think that Vaati's actions in Minish Cap and Four Swords is actually the work of Ganon, or that even Demise's actions in the background of Skyward Sword is the work of Ganon.
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# ? Mar 27, 2017 19:03 |
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El Burbo posted:Since you gotta pay to get it, i sure do hope there are mechanical changes. Just getting tougher enemies and that's it wouldn't be worth it at all Given that it's paid DLC, I'd love it to be a full-on Master Quest thing. I stand by the systems changes that I want (especially anything that limits how much food and Champion powers can make combat a lot easier), but combining that with things like harder dungeon puzzles and new, more difficult enemy types would be good as hell. I'm trying to keep my expectations limited, though. I also hope that it isn't an NG+-only thing so that when I replay the game on Switch I can do Hard Mode from the start (again, assuming Hard Mode is actually worth buying/playing).
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# ? Mar 27, 2017 19:13 |
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Legends of Ganon killing a whale's dream, crashing the moon and being a train.
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# ? Mar 27, 2017 19:14 |
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Carmant posted:I also hope I have to pay for them to move some crap around without actually making the game harder or more interesting. It would really suck if we got a cool master quest style hard mode that made me want to sink another hundred hours into the game. What the gently caress do you think Master Quest was? It was moving poo poo around.
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# ? Mar 27, 2017 19:18 |
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To me, "Hard Mode" implies that it's supposed to make everything more challenging. If it's going to be a Second Quest/Master Quest thing, that might be even better (if they can make harder new puzzles and all of that), but I think they'd have called it that if that was the plan. I also think it'd take longer to develop and probably wouldn't be the first DLC pack. I think balance changes and enemy placement changes are much more likely. I'd love a few systems tweaks to make it so that you can't just rely on food as a crutch to get you through everything, or more aggressive and surprising enemy behaviors, and I probably shouldn't consider those unrealistic given that it's paid DLC but, well, I've been burned by "hard modes" enough times now that I'm skeptical that it'll represent too many meaningful changes.
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# ? Mar 27, 2017 19:22 |
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I have no expectations for Hard Mode at all. I'm just gonna play it and enjoy the experience!
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# ? Mar 27, 2017 19:26 |
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MokBa posted:I have no expectations for Hard Mode at all. I'm just gonna play it and enjoy the experience!
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# ? Mar 27, 2017 19:28 |
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I'd probably have that same attitude if it wasn't paid DLC. As it is, I think it needs to have big and satisfying enough changes to justify being a separate piece of paid content. I'm not expecting new dungeons or shrines or puzzles, but if it's just tweaked damage/HP values or something I'm going to be pretty disappointed.
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# ? Mar 27, 2017 19:36 |
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Hard mode programs Fi into the game, and the challenge comes being able to play past the intro.
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# ? Mar 27, 2017 19:39 |
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Rich Uncle Chet posted:Hard mode programs Fi into the game, and the challenge comes being able to play past the intro. A true challenge, only for the most patient of heroes...
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# ? Mar 27, 2017 19:39 |
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Well most enemies end at silver, perhaps we can expect hard mode to have gold enemies, amongst other things?
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# ? Mar 27, 2017 19:39 |
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if they put as much effort into the dlc as the mario kart guys did then
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# ? Mar 27, 2017 19:40 |
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The Divine Beasts will change forms to spell out "LINK" and be in different locations. You'll bomb a wall and just see a glowing elephant inside staring at you.
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# ? Mar 27, 2017 19:40 |
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You know what would be a cool as hell DLC? Playing through part of the game in 2D tech demo mode like they showed off at GDC. Obviously you wouldn't be able to do most of the game but how cool would it be if they built out, like, the Great Plateau in 2D with 8-bit graphics but with BotW's physics systems?
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# ? Mar 27, 2017 19:40 |
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Davoren posted:Well most enemies end at silver, perhaps we can expect hard mode to have gold enemies, amongst other things? Man, silver guys are already just big damage sponges. I hope a hypothetical gold guy would have more complex routines instead of just more health
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# ? Mar 27, 2017 19:41 |
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Defense up food is MVP.
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# ? Mar 27, 2017 19:51 |
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Harrow posted:You know what would be a cool as hell DLC? Playing through part of the game in 2D tech demo mode like they showed off at GDC. Obviously you wouldn't be able to do most of the game but how cool would it be if they built out, like, the Great Plateau in 2D with 8-bit graphics but with BotW's physics systems? yeah i feel like they should do something w/that
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# ? Mar 27, 2017 19:54 |
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Harrow posted:You know what would be a cool as hell DLC? Playing through part of the game in 2D tech demo mode like they showed off at GDC. Obviously you wouldn't be able to do most of the game but how cool would it be if they built out, like, the Great Plateau in 2D with 8-bit graphics but with BotW's physics systems? I've read speculation that they may use that engine to make a Zelda Maker similar to Mario Maker. Sounds like a complete and utter fever dream, but man how cool would that be?
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# ? Mar 27, 2017 19:57 |
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I think they could have done more in this genre as far as unique treasures go. Maybe traditional dungeon items can come back in the form of convenience items, you know? Hookshot fits this role as a thing to help with climbing great distances, or getting your batman on, for instance. Pegasus boots make you run faster and give you a new/special dashing attack. A magic lantern so you always have a touch on hand without using a weapon slot, and fires lit with it won't go out in the rain. A monocle of truth that lets you see hit points without restricting your armor. Satisfying prizes, none of which are necessary but all of which I'd totally do a big dungeon for.
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# ? Mar 27, 2017 19:56 |
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A blue fire lantern is definitely needed.
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# ? Mar 27, 2017 19:59 |
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BlackFrost posted:I've read speculation that they may use that engine to make a Zelda Maker similar to Mario Maker. Sounds like a complete and utter fever dream, but man how cool would that be? That would be a nightmare to actually play.
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# ? Mar 27, 2017 20:01 |
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BlackFrost posted:I've read speculation that they may use that engine to make a Zelda Maker similar to Mario Maker. Sounds like a complete and utter fever dream, but man how cool would that be? That's exactly what I thought of when I saw it in action, and Nintendo's probably drowning in comments saying they should do that. Given Mario Maker's success it'd be a nobrainer to make Zelda Maker for the Switch. comingafteryouall posted:That would be a nightmare to actually play. Eh, when you go into it with the expectation that it's all user-made content than it's a much easier pill to swallow. Some are gonna suck and some are gonna be awesome and a huge number are gonna be 'meh'.
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# ? Mar 27, 2017 20:05 |
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Really it's probably asking a lot of any DLC to make combat challenging in this because it does need a lot of numbers balancing. Defense, attack, and health values are all kinds of crazy. Breath of the Wild is a good example for why so many games have weird attack and defense formulas instead of just doing "attack - defense = damage." To have any sort of enemy progression, enemy HP has to balloon and weapon attack has to do the same. And because weapons do the same damage when enemies use them as they do when Link uses them, you'd either need Link's HP to also balloon (impractical when you're using hearts to display it and one heart = 4 HP) or Link needs a powerful defense stat. So that's what we get: attack - defense = damage, and the difference between an enemy doing a quarter heart of damage (1 HP, the minimum possible) and knocking off multiple hearts is pretty small given the scale of attack and defense values. That leads to things feeling really spiky. Armchair game design follows, now would be a good time to tune out If it were up to me, I'd do away with defense entirely and lower weapon attack values by quite a bit--nothing ever does 60 damage, for example. Most armor sets and even a few individual pieces already have a useful benefit outside of their defense values, so defense isn't really all that necessary to differentiate them or to encourage the player to use a variety of armor. (Give metal armor some sort of benefit so that there's a reason to wear the Soldier's armor, like maybe it makes you harder to knock back if you wear the full set.) Now weapon attack values and Link's HP don't have to take into account damage reduction at all. It would mean you'd have a lot less room for vertical progression, but in a game like this, I'm not convinced we need a ton of that anyway. There are enough ways already in the game to add distinguishing features to weapons that new weapon types showing up as enemies get tougher can be exciting even if they only do a couple points more damage than the previous. We already have elemental weapons and boomerangs with unique behaviors and things can expand from there.
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# ? Mar 27, 2017 20:07 |
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I'm not going to play an entire Zelda map randomly in a hypothetical Zelda Maker and then find out that the guy making it was a fuckhead 20 minutes in.
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# ? Mar 27, 2017 20:10 |
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Phantasium posted:I'm not going to play an entire Zelda map randomly in a hypothetical Zelda Maker and then find out that the guy making it was a fuckhead 20 minutes in.
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# ? Mar 27, 2017 20:13 |
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Phantasium posted:I'm not going to play an entire Zelda map randomly in a hypothetical Zelda Maker and then find out that the guy making it was a fuckhead 20 minutes in. But enough about Binding of Isaac, am I right folks?
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# ? Mar 27, 2017 20:15 |
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I really hope hard mode nerfs the defense values provided by upgraded armour. I feel like even the most challenging fights pose no concern if you're only taking like 2 hearts of damage max. A lot of the attacks in general need to be rebalanced so they don't vary so wildly in terms of damage. Even when I'm naked getting trampled by a Lynel only does 1 heart, but getting hit by anything else they do will generally OHKO me.
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# ? Mar 27, 2017 20:16 |
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Phantasium posted:I'm not going to play an entire Zelda map randomly in a hypothetical Zelda Maker and then find out that the guy making it was a fuckhead 20 minutes in.
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# ? Mar 27, 2017 20:17 |
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Internet Kraken posted:I really hope hard mode nerfs the defense values provided by upgraded armour. I feel like even the most challenging fights pose no concern if you're only taking like 2 hearts of damage max. A lot of the attacks in general need to be rebalanced so they don't vary so wildly in terms of damage. Even when I'm naked getting trampled by a Lynel only does 1 heart, but getting hit by anything else they do will generally OHKO me. All of that is just because weapons do the same damage in enemy hands as they do in Link's hands. I still think that's a good thing--I like consistency and stuff like that makes a lot of sense--but it does mean that HP and defense values end up being really out of whack, especially when a full set of upgraded armor can easily give you 50-60 defense. I still think just ditching defense entirely (and correspondingly lowering weapon attack and enemy HP) would be the best way to handle it. That way they could just say "this Lynel weapon does 5 hearts of damage" instead of saying "this Lynel weapon does 40 damage, which will do 5 hearts of damage if you have 20 defense, but if you have 4 defense it does 9 hearts of damage and if you have 40 defense it does a quarter heart."
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# ? Mar 27, 2017 20:19 |
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LOL at the video I just watched on how to get the Hylian shield where he uses stasis and busts his weapon to make the mine cart go. Dude, it's got a round bomb slot.
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# ? Mar 27, 2017 20:21 |
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A GLISTENING HODOR posted:LOL at the video I just watched on how to get the Hylian shield where he uses stasis and busts his weapon to make the mine cart go. I think its fair to assume that detonating a bomb in the cart with you in it won't end well. Its totally safe but I had a hard time convincing myself to actually try it.
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# ? Mar 27, 2017 20:23 |
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A GLISTENING HODOR posted:LOL at the video I just watched on how to get the Hylian shield where he uses stasis and busts his weapon to make the mine cart go. I didn't even notice those slots at first, and when I did I was like "poo poo am I gonna get hurt blowing this up near me" and for a while just kept stasis + 2hits for moving them.
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# ? Mar 27, 2017 20:26 |
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# ? May 29, 2024 19:46 |
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Phantasium posted:I'm not going to play an entire Zelda map randomly in a hypothetical Zelda Maker and then find out that the guy making it was a fuckhead 20 minutes in.
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# ? Mar 27, 2017 20:26 |