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Sarmhan
Nov 1, 2011

tooterfish posted:

The Salarian's upper rank 6 passive gives a flat 30% bonus weapon damage for 5 seconds after power use. That's basically a free damage evolution for tactical cloak.

Their upper rank 4 passive also gives +20% to power durations, which can make your cloak's cooldown shorter if you end it early.
It was pretty funny.

No video sadly, it kinda took me by surprise.
Yea, and the Infiltrators tree gives an extra 10% flat damage, 10% faster cooldowns (weight), 15% less reload time/25% extra clip size, and 20% extra headshot damage. I also like fitness a lot more than support tech- more raw health, huge damage resistance when in cover/even huger DR on low health. The salarian can be played a lot more aggressively but the human infiltrator is better at the actual sniping role, in my opinion.

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Tenzarin
Jul 24, 2007
.
Taco Defender

Ambaire posted:

What's a 'dallas book depository' and where do I find it on that map?

There's like a place on a map where you can snipe out a window.

tooterfish
Jul 13, 2013

Ein Sexmonster posted:

Yea, and the Infiltrators tree gives an extra 10% flat damage, 10% faster cooldowns (weight), 15% less reload time/25% extra clip size, and 20% extra headshot damage. I also like fitness a lot more than support tech- more raw health, huge damage resistance when in cover/even huger DR on low health. The salarian can be played a lot more aggressively but the human infiltrator is better at the actual sniping role, in my opinion.
You won't hit weak points all the time, and you still only end up with an equivalent damage boost even if you do? Human passives give 38% weapon damage vs a weakpoint only (18% otherwise), Salarian gets a flat 38% no matter where you hit. How is that worse? (unless weakpoint bonuses are calculated differently?)

Cloaking and firing immediately gives you a ~5 second cooldown on cloak, so the Salarian's bonus has 100% uptime even without taking energy drain usage into account.

Also, for those thinking of speccing it: combat cloak is currently bugged, it makes your cloak cooldown last 15 seconds no matter your traits. Kinda sucks.

tooterfish fucked around with this message at 01:11 on Mar 28, 2017

Sarmhan
Nov 1, 2011

tooterfish posted:

You won't hit weak points all the time, and you still only end up with an equivalent damage boost even if you do? Human passives give 38% weapon damage vs a weakpoint only (18% otherwise), Salarian gets a flat 38% no matter where you hit. How is that worse?

Cloaking and firing immediately gives you a ~5 second cooldown on cloak, so the Salarian's bonus has 100% uptime even without taking energy drain usage into account.

Also, for those thinking of speccing it: combat cloak is currently bugged, it makes your cloak cooldown last 15 seconds no matter your traits. Kinda sucks.
Flat 30%? You aren't getting amazing uptime on that even if you use it perfectly.

Also, the reload/clip size is super relevant. Making the black widow 4 shots is huge- now you can take out 2 mooks without using cloak even if you biff the headshots. The ammo capacity is super handy too.

tooterfish
Jul 13, 2013

Ein Sexmonster posted:

Flat 30%? You aren't getting amazing uptime on that even if you use it perfectly.
I don't get what you mean here.

You have two powers that'll trigger the bonus for five seconds. One of them cools down in 5 seconds, the other cools down in 10. The bonus is never not up.

Sarmhan
Nov 1, 2011

tooterfish posted:

One of them cools down in 5 seconds, the other cools down in 10.
Uh, no?
Energy drain and cloak have 15 second cooldowns. And the power recharge speed boosts get eaten by the weight of your weaponry, which you have no way of mitigating.
And again, the QoL improvement of clip size/reload/max ammo count counts for a lot more than damage, since it gives you much higher time on target.

tooterfish
Jul 13, 2013

Ein Sexmonster posted:

Uh, no?
Energy drain and cloak have 15 second cooldowns. And the power recharge speed boosts get eaten by the weight of your weaponry, which you have no way of mitigating.
Cloak's cooldown is proportional to the duration it has left when its deativated. If you cloak and shoot straight away, it cools down in five seconds.

That's why increasing its duration also indirectly reduces its cooldown.

edit: unless you took combat cloak, which fucks up that equation.

tooterfish fucked around with this message at 01:24 on Mar 28, 2017

Sarmhan
Nov 1, 2011

tooterfish posted:

Cloak's cooldown is proportional to the duration it has left when its deativated. If you cloak and shoot straight away, it cools down in five seconds.

That's why increasing its duration also indirectly reduces its cooldown.
I just realized what you meant about combat cloak. That's actually pretty relevant. It's still hard to give up getting a full clip of boosted damage off.

Even taking that into account the reload/clip size is generally much handier than the damage difference, given how much overkill you usually do.

StarbloodKiss
Feb 3, 2016

Why is the entire cargo hold full with crates of Krogan Krackers?
Just thought I'd mention this, but I tried to figure out why ME:A MP keeps crashing and apparently the symbols used for debugging aren't included with Microsoft's symbol store. To find your Andromeda dumplogs, they're located under: C:\%Username%\Documents\BioWare\Mass Effect Andromeda\Temp

Maybe someone else can try looking at them since maybe I'm doing something wrong. But I tried to view it and all I got was:

code:
ERROR: Module load completed but symbols could not be loaded for MassEffectAndromeda.exe
rax=0000000000000002 rbx=00000000000001b8 rcx=0000000000000038
rdx=000000260000002f rsi=0000000000000009 rdi=000000000f516bc0
rip=0000000145c4a68f rsp=000000002a71e6c0 rbp=00000001c8b7c408
 r8=00000000000000b8  r9=0000000000000b73 r10=0000000006af1320
r11=000000002a71e740 r12=000000002a71f150 r13=0000000006a0f7a0
r14=0000000000007fff r15=00000000ffffffff
iopl=0         nv up ei pl nz na pe cy
cs=0033  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010203
MassEffectAndromeda+0x5c4a68f:
00000001`45c4a68f 488b84c2e0000000 mov     rax,qword ptr [rdx+rax*8+0E0h] ds:00000026`0000011f=????????????????
Either way, at least I know what to submit for tickets now since I know where the dumps are. I was also running performance monitor and the only thing that looked strange was that my network traffic spiked really high when my game crashed. Memory\CPU\etc was around 70-80%

tooterfish
Jul 13, 2013

Ein Sexmonster posted:

I just realized what you meant about combat cloak. That's actually pretty relevant. It's still hard to give up getting a full clip of boosted damage off.
Combat cloak would be loving amazing if it didn't bork the cooldown (even traiting for recharge doesn't affect it, it's always 15 seconds). As it is, it dramatically decreases cloak's availability. Hopefully they'll fix it (if it is a bug, and not an undocumented feature).

Currently it's only worth using if you're using a low damage/high rate of fire weapon I think.

Ein Sexmonster posted:

Even taking that into account the reload/clip size is generally much handier than the damage difference, given how much overkill you usually do.
All depends on your playstyle. With the viper/vanquisher you can cloak -> empty the magazine -> reload -> cloak in roughly 5 second cycles, so it's not like you're ever waiting around.

I do miss reload cancelling from ME3 though, it feels like an eternity now. You're right you can't really put numbers on QOL stuff, but I object to you saying the Salarian infiltrator is inferior. That guy was a badass in ME3, and he's a badass now. :colbert:

e:it's late, my brain's slowing from crawl to dead. Hopefully that makes more sense now.

tooterfish fucked around with this message at 01:48 on Mar 28, 2017

subroc
Jun 5, 2004

Everytime I see Wraith in the kill log I get a little sad that the ME3 Wraith isn't in the game. Are any of the shotguns in this game worth a drat?

Thundercloud
Mar 28, 2010

To boldly be eaten where no grot has been eaten before!
Is there a thing where you lure people into your game by having it as the strike team mission type and then change mission type once the game is full. It's happened to me twice on Silver and Bronze Challenges today.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





subroc posted:

Everytime I see Wraith in the kill log I get a little sad that the ME3 Wraith isn't in the game. Are any of the shotguns in this game worth a drat?

haha nope

precision
May 7, 2006

by VideoGames
The Crusader is still really good in the single player, I assume it still owns in the MP, has anyone got one yet?

Owl Inspector
Sep 14, 2011

Thundercloud posted:

Is there a thing where you lure people into your game by having it as the strike team mission type and then change mission type once the game is full. It's happened to me twice on Silver and Bronze Challenges today.

It's actually just the matchmaking being dumb. If you finish an apex mission and then stay in the same lobby, it keeps the enemy and map, but the game is "custom" instead of the apex mission, and will not have the modifiers or grant the extra rewards for winning. The bug is that searching for that apex mission will join you into these lobbies.

You just have to keep trying until you find one that's actually doing the mission (or hope you get lucky with people joining your own lobby).

Captain Gordon
Jul 22, 2004

:10bux::10bux::10bux::10bux::10bux:
Is the Krogan Engineer voice bugged for anyone else ? (mine sounds like a human male)

Hackan Slash
May 31, 2007
Hit it until it's not a problem anymore

Captain Gordon posted:

Is the Krogan Engineer voice bugged for anyone else ? (mine sounds like a human male)

Quads never dropped, he's real self conscious about it.

Captain Gordon
Jul 22, 2004

:10bux::10bux::10bux::10bux::10bux:

Hackan Slash posted:

Quads never dropped, he's real self conscious about it.

Krogan Engineer is a she

My headcannon is that its a human cosplaying a Krogan

Stickman
Feb 1, 2004

Digirat posted:

It's actually just the matchmaking being dumb. If you finish an apex mission and then stay in the same lobby, it keeps the enemy and map, but the game is "custom" instead of the apex mission, and will not have the modifiers or grant the extra rewards for winning. The bug is that searching for that apex mission will join you into these lobbies.

You just have to keep trying until you find one that's actually doing the mission (or hope you get lucky with people joining your own lobby).

Sometimes the host does actually switch the mission type. I always ready-up as soon as I join - the game will unready you if the host switches the game type, and that's a good sign to book and just host myself.

precision
May 7, 2006

by VideoGames
Krogan Engineer sounds like a parody of a transvestite in an Adam Sandler movie and it kills me

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
E: Ignore, thought you were talking about singleplayer.

Tenzarin
Jul 24, 2007
.
Taco Defender

Thundercloud posted:

Is there a thing where you lure people into your game by having it as the strike team mission type and then change mission type once the game is full. It's happened to me twice on Silver and Bronze Challenges today.

It will que you for the same map and bad guy type. So you have to look in the lobby that it says "Mission: Daily name" and not "Mission: custom". If its "Mission: custom", you wont get credit.

Just got the juggernaut shield and punching things got so good.

RoyalScion
May 16, 2009

precision posted:

The Crusader is still really good in the single player, I assume it still owns in the MP, has anyone got one yet?

Crusader is bad in MP.

Only good shotguns are the Piranha, the Talon ( a pistol), and maybe that two shot energy shotgun I can't remember the name of.

Ambaire
Sep 4, 2009

by Shine
Oven Wrangler
This guy over on Reddit opened 600 premium packs and posted his results. He said he got 139 ultra rares for an average rate of ~23%. Or about 800 packs total to max all ultra rares...

Zakmonster
Apr 15, 2010
That's actually a pretty decent rate, compared to what we got back in ME3.

Although with that kind of drop rate, it begs the question of why even have ultra-rares in the first place.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Zakmonster posted:

That's actually a pretty decent rate, compared to what we got back in ME3.

Although with that kind of drop rate, it begs the question of why even have ultra-rares in the first place.
I figure they're only at a decent rate from the most expensive pack, so they'll be pretty hard to get for most people.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





RoyalScion posted:

Crusader is bad in MP.

Only good shotguns are the Piranha, the Talon ( a pistol), and maybe that two shot energy shotgun I can't remember the name of.

Dhan? It's ok. Hits fairly hard but I just can't help but feel the Vanquisher does it but better.

Zakmonster
Apr 15, 2010

Doctor Spaceman posted:

I figure they're only at a decent rate from the most expensive pack, so they'll be pretty hard to get for most people.

Oh the premium pack has an increased chance of URs now. Forgot about that.

But I think the point I was trying to get at was their choice in deciding the rarity of weapons and why. The Raptor outclasses the Indra in almost every way, but is only uncommon. Makes getting the Indra in an expensive pack feel like losing at the casino. Same can be said for a large variety of weapons throughout the game.

Perhaps it's the underlying balance issue that currently exists and hopefully it gets fixed throughout the following weeks. But right now all my favorite classes are common or uncommon and until I got lucky with the Black Widow and the Eagle, the only thing I ever bothered using was the Raptor and the Charger. Every time I got a Rare weapon I pretty much ignored it (except for a few of them).

Thundercloud
Mar 28, 2010

To boldly be eaten where no grot has been eaten before!
Hopefully guns will get a balance fix soon.

Just to check, there is no way to spend mission funds except through the game connected to the internet?

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Thundercloud posted:

Hopefully guns will get a balance fix soon.

Just to check, there is no way to spend mission funds except through the game connected to the internet?

You can recruit teams from the app with mission funds, but I don't think you can buy items.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
You need to be online to do strike team stuff, it's weird.

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer
This is a public service announcement:

Cover grabs are dead.

Long live aerial slams.

precision
May 7, 2006

by VideoGames
Holy poo poo, you guys weren't kidding about the Vanquisher. I have both it and the Isharay at level 1 and didn't really give the Vanquisher a chance until last night since the Isharay does a ridiculous 1500 or something damage even at level 1, but the fact that the Vanquisher holds 4 shots per clip makes a stupidly big difference. Point at dudes and click, top the scoreboard without even trying. Half the time I don't even bother cloaking before I shoot.

e: did they do something to the XP formula? It didn't seem like it took nearly this long to level up in ME3MP. My highest level guy is a level 14 Vanguard. If I take a level 8 or 9 character into Gold, they tend to only gain 1 level from a full extraction. Does difficulty level not increase XP any more?

precision fucked around with this message at 16:05 on Mar 28, 2017

Some Zero
Sep 23, 2009
I got the Krogan gladiator after leveling him to 16 or so he just feels like a less mobile vanguard.

Am I missing something?

M. Night Skymall
Mar 22, 2012

precision posted:

e: did they do something to the XP formula? It didn't seem like it took nearly this long to level up in ME3MP. My highest level guy is a level 14 Vanguard. If I take a level 8 or 9 character into Gold, they tend to only gain 1 level from a full extraction. Does difficulty level not increase XP any more?

Difficulty does increase XP, they just made it take a lot longer to level since you're no longer promoting characters. Once the character's level 20 you're done forever. Also you get XP boosts pretty frequently so use those.

Aphrodite
Jun 27, 2006

Some Zero posted:

I got the Krogan gladiator after leveling him to 16 or so he just feels like a less mobile vanguard.

Am I missing something?

The Krogan Gladiator is a team player. He doesn't take the glory for himself.

Your team should be following you around blowing up all the poo poo you get close to. If they're not along for the ride then yeah you're just kind of off-brand Vanguarding.

Nephzinho
Jan 25, 2008





Ambaire posted:

This guy over on Reddit opened 600 premium packs and posted his results. He said he got 139 ultra rares for an average rate of ~23%. Or about 800 packs total to max all ultra rares...

This just makes me feel like I've got poo poo luck, I haven't opened nearly that many ultra rares.

Owl Inspector
Sep 14, 2011

precision posted:

Holy poo poo, you guys weren't kidding about the Vanquisher. I have both it and the Isharay at level 1 and didn't really give the Vanquisher a chance until last night since the Isharay does a ridiculous 1500 or something damage even at level 1, but the fact that the Vanquisher holds 4 shots per clip makes a stupidly big difference. Point at dudes and click, top the scoreboard without even trying. Half the time I don't even bother cloaking before I shoot.

e: did they do something to the XP formula? It didn't seem like it took nearly this long to level up in ME3MP. My highest level guy is a level 14 Vanguard. If I take a level 8 or 9 character into Gold, they tend to only gain 1 level from a full extraction. Does difficulty level not increase XP any more?

It makes a difference, just not nearly enough of one (I haven't checked the numbers above bronze, but I know the exp you get on bronze is the sum of all the points the team got, and silver just multiplies this value by something in the ballpark of 1.5). It starts taking 2 silver games to get a single level on a character before you even hit the level it recommends for silver, and again for gold. When silver is around twice as hard as bronze, it really should be giving you 2x the bronze exp, and gold 3x or more. The current values would be more reasonable if you were still leveling up 1/6 of the available characters at a time, but it's one at a time now, and you will also be short between 3 and 15 skill points at level 20 if you haven't unlocked the same character literally 10 times yet.

I'm not sure what the mentality is behind walling off the player from experiencing the content in the game they already paid for besides to push for microtransactions (thanks EA). Vermintide has made it far easier to get the items you want in no fewer than 5 different ways since it came out, and virtually everyone agrees that the game is much better off for it.

Vidmaster
Oct 26, 2002



From the discussion a few pages back on whether teams can have multiple negative traits, the answer is yes. I have a team with 3 negatives and 2 positives that I've been sending to fail all my gold missions. The app is great though, by using it regularly I have 3 teams and both equipment options from the store, and about 80 SP boxes saved up. It's a very nice feature!

Also, I'm on PS4 as Dongfrenzy - hit me up for multiplayer!

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HAmbONE
May 11, 2004

I know where the XBox is!!
Smellrose
I am Xbox One and catching up on this thread I haven't noticed anyone else mentioning it:

Anyone else finding when they join a multiplayer game that has already started that they start with an unpowered human male character with an M-8 avenger and Katana and no survivability?

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