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From already did that Metal Wolf Chaos baby
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# ? Mar 28, 2017 20:12 |
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# ? Jun 8, 2024 08:01 |
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Gonna be weird when Destiny finally comes to PC and it's just like, a normal FPS.
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# ? Mar 28, 2017 20:14 |
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I didn't play the first one outside of the demo, but wasn't the big complaint was that it was pretty anemic in terms of content? Mechanically, it felt great, and now that they have a basic game framework down, this could be a lot better if its just "Destiny but with things to do this time". This could be worth checking out.
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# ? Mar 28, 2017 20:16 |
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In Training posted:Hell I wish fixed angle cameras hadn't disappeared from games. I hope some indie dev makes another one, people make loving remakes of all kinds of old genres. I find those old prerendered backgrounds really charming.
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# ? Mar 28, 2017 20:17 |
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I wonder if Destiny 2 being on PC and no longer needing to be run on PS3/360 means it'll have larger explorable zones. Who am I kidding? Bungie's idea of dungeon design for their FPS-MMO (which they still refuse to call an MMO even though it is ) is for the I, uh, have low expectations, is what I'm saying.
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# ? Mar 28, 2017 20:18 |
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I didn't play year 1, but when the taken King came out, there was a decent amount of stuff to do. That said, the end game is one big loot treadmill, so it's up to how much you enjoy that type of gameplay.
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# ? Mar 28, 2017 20:19 |
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Destiny 2 is going to be pretty light on content but it'll still sell gangbusters, especially on PC.Red Bones posted:I hope some indie dev makes another one, people make loving remakes of all kinds of old genres. I find those old prerendered backgrounds really charming. What ever happened to that Kickstarter for the PS1esque horror game set on a cruise ship?
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# ? Mar 28, 2017 20:19 |
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Red Bones posted:I hope some indie dev makes another one, people make loving remakes of all kinds of old genres. I find those old prerendered backgrounds really charming. I've seen video of multiple Japanese indie games that are basically RE1 clones in different locales but that stuff never seems to get translations, because translating a game properly is expensive and most likely outside the scope of the developers means.
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# ? Mar 28, 2017 20:21 |
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There's also some weird rear end Net Yaroze games in that mold but that stuff is barely playable at best for the most part. I wanna play more Yaroze games though, I should do that. Are they playable in PS1 emulators?
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# ? Mar 28, 2017 20:22 |
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I'd be perfectly fine with Parasite Eve going away and never coming back because it's gotten worse with each successive game. I'd hate to see the travesty of a Fourth Birthday.
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# ? Mar 28, 2017 20:23 |
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I think my issue with Destiny is that it feels great to play and has a cool world and then does precisely nothing interesting with it. Okay, that's unfair of me. The raids are pretty well-designed, guns do a good job of being unique and fun (especially exotic ones), and I had a pretty okay time with the Crucible and Iron Banner stuff. But nothing else in the game was worth a drat. I've said it before, but what bothers me more than a game built from bad ideas is a game that squanders a bunch of good ideas. Destiny has good ideas and the bones of a great game, then squanders it like crazy. That said, I also recognize I'm a crazy person: if Destiny had worse shooting "feel," more boring loot, and a more generic world, I'd probably like it more because I'd have an easier time enjoying it for what it is when there aren't little hints of greatness that it buries under bullshit.
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# ? Mar 28, 2017 20:25 |
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It'll be nice to play Destiny 2 on PC. I really enjoyed the first game on PS4. Hopefully they integrate more of the story into the actual game. I enjoyed reading the grimoire cards while on the john, but the lore is pretty cool and deserves to be better-represented imo.
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# ? Mar 28, 2017 20:25 |
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One of the big problems with Destiny behind the scenes was that the devtools were a huge loving mess and made it hard to design new scenarios. So basically it's all going to come down to "did they fix their poo poo" for the new one.
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# ? Mar 28, 2017 20:25 |
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Even with everything negative I've heard about Destiny (don't have a PS4), I'm actually quite psyched for D2 on PC; Lately I've come to enjoy playing online games with folks while shooting the poo poo over voice chat and Destiny always sounded right up my alley.
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# ? Mar 28, 2017 20:27 |
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Everyone I know that played Destiny sold their PS4 after playing it, and this
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# ? Mar 28, 2017 20:28 |
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bloodychill posted:One of the big problems with Destiny behind the scenes was that the devtools were a huge loving mess and made it hard to design new scenarios. So basically it's all going to come down to "did they fix their poo poo" for the new one. If that was the issue that led to small, boring explorable zones and reused levels in strikes, then maybe there's some hope for Destiny 2 to have more unique content. I'm down for something that's basically "Phantasy Star Online: The FPS," which is how I've described Destiny before. I just want it not to bore the hell out of me.
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# ? Mar 28, 2017 20:29 |
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Destiny could be really good, but nobody knows how to design a fps raid boss correctly because it's still a niche that's in its infancy. They can't just toss in a bunch of WoW boss mechanics because the players have to be able to manually aim at the boss to deal damage. There's a very good reason why the Gjallerhorn was more or less a requirement
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# ? Mar 28, 2017 20:35 |
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In Training posted:There's also some weird rear end Net Yaroze games in that mold but that stuff is barely playable at best for the most part. I wanna play more Yaroze games though, I should do that. Are they playable in PS1 emulators? Did those Net Yaroze games even exist outside the UK, I had a bunch of them on demo discs from some PS1 magazine Rocks n Gems for life
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# ? Mar 28, 2017 20:37 |
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https://www.youtube.com/watch?v=DuhtGc55rpI
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# ? Mar 28, 2017 20:38 |
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I've never fully bought that story about it taking eight hours to move a bush, it's just too crazy and doesn't match other stories and personal experience. tap my mountain posted:Destiny could be really good, but nobody knows how to design a fps raid boss correctly because it's still a niche that's in its infancy. They can't just toss in a bunch of WoW boss mechanics because the players have to be able to manually aim at the boss to deal damage. Yeah, that's the other thing- a lot of the game was experimental and experiments don't always work out. They've been gradually learning how to design for the game's structure over the past 2.5 years and they've finally gotten to a pretty good place. Compared to launch, the loot treadmill and menu of activities and variety in general has been advanced light years. Clearing the board and starting over on a better tech foundation, with all that experience, and with the studio reorganized to deliver the steady drip-feed of content, should be something worth looking forward to.
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# ? Mar 28, 2017 20:41 |
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Help Im Alive posted:Did those Net Yaroze games even exist outside the UK, I had a bunch of them on demo discs from some PS1 magazine If you had a Net Yaroze you had access to a private online forum where hobbyist developers could swap works-in-progress and help out on each other projects. Projects were hosted there and the forum was moderated by Sony employees; these were the people who picked which games to highlight on the UK discs (primarily, it looks like other regions got them sporadically as well) until the project was kinda ended and they released a large amount of releases on a UK demo disc/collection. There's some info here about them: http://blog.hardcoregaming101.net/2011/02/net-yaroze-on-ps1-we-need-you.html Sadly no one seemed to have taken up the Yaroze mantle And some games may just be lost unless the original creator has the files kicking around somewhere.
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# ? Mar 28, 2017 20:42 |
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Help Im Alive posted:Did those Net Yaroze games even exist outside the UK, I had a bunch of them on demo discs from some PS1 magazine YEEEE HAAAAW
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# ? Mar 28, 2017 20:46 |
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bloodychill posted:One of the big problems with Destiny behind the scenes was that the devtools were a huge loving mess and made it hard to design new scenarios. So basically it's all going to come down to "did they fix their poo poo" for the new one. I remember enjoying Destiny with friends when it first came out and then the well kind of dried up. The Taken King and all the other expansions should have just been a part of the loving game at release, because as-is it was sorely lacking in solid content. It didn't help that Destiny devs were new at this kind of thing so they changed poo poo like currencies and rewards and ways to upgrade things multiple loving times. Imagine playing this game and seeing the overall system morph like 3 times in the span of several months. It was ridiculous and I cannot fathom how people still played all the way up to this day. That being said the aesthetics, presentation, and gun gameplay were fantastic but I would not pick up D2 unless the devs know exactly what they actually want to loving do with this. I'm cautiously optimistic since it was a fun ride while it lasted but you need like 30 or so strikes off the bat and a shitload of stuff to do or it's going to be boorish to play for the average non-Stockholm Syndrome player after a few weeks. Moving away from X360 and PS3 gives me hope that they'll be able to create things without restrictions.
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# ? Mar 28, 2017 20:49 |
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I found this game about a goon the other day, best flash game I've played since flash went out of style. It's from 2011 or something. http://www.kongregate.com/games/pseudolonewolf/clarences-big-chance
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# ? Mar 28, 2017 20:54 |
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Was Destiny the game that required the devs to spend 12 hours rerendering the entire map everytime they wanted to make changes?
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# ? Mar 28, 2017 20:58 |
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Ometeotl posted:Was Destiny the game that required the devs to spend 12 hours rerendering the entire map everytime they wanted to make changes? Yes. MinibarMatchman posted:I remember enjoying Destiny with friends when it first came out and then the well kind of dried up. The Taken King and all the other expansions should have just been a part of the loving game at release, because as-is it was sorely lacking in solid content. Plus one to all this.
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# ? Mar 28, 2017 21:00 |
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Lol, new best death screen after Spec Ops: The Line.
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# ? Mar 28, 2017 20:59 |
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Is this the new Styx game?
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# ? Mar 28, 2017 21:03 |
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The funniest thing about destiny, is it's actually their second attempt at making an MMO FPS and the original was coincidentally called Project Titan and was eventually cancelled after sinking millions into it and refashioned into a shooter. E: wait a sec, I'm confusing the cancelled MMO that became Halo with the completely different Halo MMO
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# ? Mar 28, 2017 21:17 |
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tap my mountain posted:The funniest thing about destiny, is it's actually their second attempt at making an MMO FPS and the original was coincidentally called Project Titan and was eventually cancelled after sinking millions into it and refashioned into a shooter. Unless there's another Project Titan, that was Blizzard trying to make an MMO that became Overwatch
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# ? Mar 28, 2017 21:19 |
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tap my mountain posted:What ever happened to that Kickstarter for the PS1esque horror game set on a cruise ship? I can't remember the name, but I remember that it came out and it was unbelievably bad. It's full of those adventure game puzzles where if you didn't want to hit a bad end, you should have left and reentered a room an hour earlier and examined an object that didn't look interactable at all, and wasn't the first time you entered the room. I think it's pretty lenient with reloading from earlier points, but yeah.
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# ? Mar 28, 2017 21:20 |
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CharlieFoxtrot posted:Unless there's another Project Titan, that was Blizzard trying to make an MMO that became Overwatch The failed WoW-killer MMO based in the Halo universe was seriously called titan while it was in development. https://www.engadget.com/2010/04/12/halo-mmo-had-90-million-budget-canceled-as-microsoft-eyed-cas/ It was refashioned into a RTS, which is similar to how WoW was an RTS turned MMO. Halo was a failed MMO that became a FPS like Overwatch
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# ? Mar 28, 2017 21:24 |
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Original Halo was going to be an RTS in the Marathon universe I think. But that was way before WC3 or WoW even came out. Halo MMO came about way later.
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# ? Mar 28, 2017 21:30 |
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bloodychill posted:Original Halo was going to be an RTS in the Marathon universe I think. But that was way before WC3 or WoW even came out. Halo MMO came about way later. Yeah, Halo began as an RTS in the late 90s and slowly became a 3rd person shooter and then an FPS and then a console FPS in 2001. The MMO was a separate project Microsoft had a different studio work on.
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# ? Mar 28, 2017 21:32 |
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A real ship of Theseus situation.
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# ? Mar 28, 2017 21:38 |
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Red Bones posted:I can't remember the name, but I remember that it came out and it was unbelievably bad. It's full of those adventure game puzzles where if you didn't want to hit a bad end, you should have left and reentered a room an hour earlier and examined an object that didn't look interactable at all, and wasn't the first time you entered the room. I think it's pretty lenient with reloading from earlier points, but yeah. lol that was NightCry, right? Awful.
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# ? Mar 28, 2017 21:38 |
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bloodychill posted:Original Halo was going to be an RTS in the Marathon universe I think. If only... Dude, can you imagine a sci-fi Myth?
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# ? Mar 28, 2017 21:41 |
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Snak posted:Is this the new Styx game? it sure is! https://www.youtube.com/watch?v=HOTOohoty_M
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# ? Mar 28, 2017 21:41 |
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Jay Rust posted:A real ship of Theseus situation. This is my grandfather's Halo. My father replaced the gameplay, and I replaced the genre. This is my grandfather's Halo.
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# ? Mar 28, 2017 21:45 |
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# ? Jun 8, 2024 08:01 |
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Oh man, that's the traversal I know and love from the first game. Pointlessly falling because he won't grab the drat handholds for no reason sometimes...
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# ? Mar 28, 2017 21:45 |